Agricola 2P Exp1 Rules
Agricola 2P Exp1 Rules
overview
More Buildings Big And Small is an expansion for the stand-alone 2-player
game Agricola - All Creatures Big And Small. It comes with new special
buildings that change the course of the game.
GAme Components
cardboard pieces
1 farm expansion Editing:
27 special buildings Hanno Girke, Thalke Hilgen,
Hans-Rasmus Steinke
1 “Stall” / “Stable” tile Illustration:
Klemens Franz | atelier 198
and these rules
© 2012 Lookout Games
Made in Germany
The expansion English language publisher:
Z-Man Games, Inc. © 2012
The following changes apply when you play with the 3250, F.X. Tessier,
Vaudreuil-Dorion
expansion buildings: Québec, Canada, J7V 5V5
feeding trough.
you get 1 free
the last 3 rounds, “Fences” action.
At the beginning of
Carpenter Cow Stall Sawmill
Animal Trader Stud
Feed Storehouse
Immediately get one
Breeding Station
immediately
Animal Trader: Anytime and any number of times during the Work Phase,
have of each
(You may not do this during the Breeding Phase to make room for newborns.)
building
borders the forest.
Breeding Phase, you the last 3 rounds, “Fences”
each action.
unused space that
may trade 2 different
immediately At the beginning of
immediately immediately
immediately You pigone
can keep 1get
Immediately on
if animals for 1 other if if
animal.
Hay Rack You can keep up to 2 animals of the same type on the Animal Trader tile.
Farm Well
Duck Pond Farm Shop
Country House WildManufacturer
Fence Boar Pen
* unused must be next to the road
Barn Floor
Only 1 animal required get one Before each Breeding
DogExtension
Small House Ranch Log
Pig House
Stall
At the beginning
Fodder Beet Field
per adjacent
immediately Immediately
Farm W Shop
Manufacturer
FarmExtension
Large Barn Floor Manufacturer: Immediately take 1 pig or 1 cow when you build
Insemination
You can
Center
Fence Manufacturer
per adjacent
keep 1 sheep During
Joinery
immediately
the Breeding if you have
immediately
immediately 4+ Wood
the Barn Floor Manufacturer.
building
on each unused space Phase, if you receive
in your supply
1 horse, build one of
must be next to the road
that does not border
the forest. your borders if
at no cost.
have of each
Phase. In other words, your animals breed twice at the end of the last round. You
Home Workshop Large Extension
Cattle Farm Rearing Station
Insemination Center Joinery
Stall
You can move your After theimmediately
last round, Buildings and feeding
Anytime before the Unused spaces adjacent
immediately
stalls and feeding you receive an extra troughsPhase,
Breeding cost you to this building may
time. This is also true for any other buildings called “stall” (but not stable), like the
Hay Rack Duck Pond
Farm Well Country House
Farm Shop WildManufacturer
Fence Boar Pen
You can move your After the last round, Buildings and feeding Unused spaces adjacent
stalls and feeding
* unused you receive an extra troughs cost you to this building may
exchange one of your animals for 1 cow. You can keep up to 3 cows in the Cattle
bordersRack
your Hay Pond the forest. Duck Country House Wild Boar Pen
Rearing Station must Whenever you add a Before each Breeding
that does not border
emptied before the farm expansion, you
1 horse, build one of
Phase, you can do one
in your supply
space*
on each unused unused
Breeding Phase.
Farm, but no other animals.
may exchange 1 animal
4+ Wood Phase, if you receive
“Stall” action.
immediately
During the Breeding You can keep 1 sheep
for 1 cow.
used far
* must if you have
hav paying 2 wood.
for 1 cow. Manufacturer
“Stall” House
Log action. Ranch
may exchange 1 animal
Dog House
the same
ofBreeding type. 1 feeding Floorby
trough
Barn
Phase. the forest.
borders
Phase, you can do one be breed
to another one Phase, you may build
building you
farm expansion, emptied the space that
beforeunused
each
Barn Floor
Before eachimmediately
Breeding
Dog House Ranch Log House
Whenever you add a
per adjacent
immediately The 1 animal
OnlyRearing Yourequired
canmust
Station keep 1 pig on Before each Breeding
at no cost. Manufacturer
Dog House
borders the forest.
Ranch You can keep* up to 3 animals of the same type in the
Log House
for 1 cow. must have 6 un-
forest
During the Breeding if you have
Country House.
u can keep 1 sheep “Stall” action. used farm spaces
4+ Wood
may exchange 1 animal
each unused space Phase, if you
* receive
Breeding Phase.
unused
Phase, you can do one
in your supply
farm expansion, you
1 horse, build one of
be emptied before the
t does not border Before each Breeding
ountry House
Carpenter Duck
borders Pond
Breeding Station Hay RackSawmill Stud
The Rearing Station must
your
Whenever you add a
the forest.
at no cost.
Cow Stall: At the end of the game, the Cow Stall is
Home Workshop Cattle Farm Rearing Station Stall
immediately
You can move your immediately immediately
Buildings and feeding Unused spaces adjacent
keep up to 2 horses each. After the last round,
1 less wood. Breeding Phase. troughs at any time.
stalls and feeding you receive an extra
unlimited troughs cost you
you receive an extra to this building may
unlimited
OtherwiseAnimal
it is Trader
worth 0 points.
FeedImmediately take
for 1 cow.
Stud Sawmill used farm spaces unlimited Breeding Station Carpenter unlimited
Expand Expand
Cow Stall Storehouse
may exchange 1 a Breeding Phase.
farm expansion, y be emptied before the
Whenever you ad
Cattle Fa
immediately
The Rearing Station must
used farm spaces
* must
Rearing have 6 un-
Station
1 cow when you build the Cow Stall. You can keep up
Stall
Anytime before the
Breeding Phase, you
immediately
middle row
to 3 cows in it, but no other animals. The Cow Stall is
1 less wood. Breeding Phase. may trade 2 different
troughs at any time.
troughs cost y if
you receive an extra once per action animals for 1 other
stalls and feeding if action
borders the forest.
once per
animal. each unused space that
bottom row
the last 3 rounds, “Fences” action.
per adjacent
At the beginning of Immediately get one
Before each Breeding Only 1 animal required
Dog House: You can keep 1 sheep on 1 each
immediately
road
immediately 4+ Wood
row as if there was an unenclosed feeding trough.
that does not border
1 horse, build on
on each unused space Phase, if you receive
in your supply
1 horse, build one of
on each unused space
that does not border
Phase, if you rec Stall Stables Stall Stables
immediately
Large Extension your borders
You can keep 1 sheep
semination Center
During the Breed
the forest. 1 1
(These rows do not touch the forest.)
Special Building have of each Special Building
Ranch if Dog House Manufacturer at no cost.
per adjacent
1 animal required Small Extension
building
Fodder Beet Field
Barn Floor
Pig Stall
breed another one building
the same type. per adjacent immediately
per adjacent immediately
immediately immediately
building
Stall
Pigaction. 1 cow. Beet Field
forFodder Small Extension
“Stall” may exchange 1 animal
* if
Breeding Phase.
Phase, you can do one unused
have expansion, you
farm
Duck Pond:
Hay Rack The Duck Pond may only be built if you have at least 6 unused farm
of each be emptied before the
Before each Breeding Half-Timbered House Half-Timbered House
ountry House Duck Pond
Whenever you add a The Rearing Station must material
own building
spaces. Immediately take 1 reed from the general supply when building the
per your
Home Workshop Cattle Farm Rearing Station Stall
immediately immediately immediately Storage Building
must be next to the road paying 2 wood.
building
if
building unused *
Wild Extension
Large Boar Pen Country House Duck Pond Hay Rack
per adjacent
semination Center
immediately immediately
1 animal of your choice when building the Farm Store. You can keep 1 Sheep in
keep up to 2 horses each.
“Fences” action. building may
to this building troughs cost youthe last 3 rounds, you receive an extra stalls and feeding
immediately Unusedperspaces adjacent
adjacent you get 1 free
Buildings and feeding After the last round, You can move your
animal.
if animals for 1 other if
may trade 2 different
must be next to the road Breeding Phase, you
immediately
Farm Shop Farm Well
Anytime before the immediately
Feed Storehouse
immediately
Animal Trader
At the beginning of
Farm Well: If possible, at the beginning of rounds 6, 7, and 8, build 1 free feeding
Cow Stall
the last 3 rounds,
you get 1 free trough before the start player places his first worker.
feeding Joinery
trough. Insemination Center Large Extension
Before each Breeding Only 1 animal required per adjacent
Phase, you may build to breed another one building
Animal Trader
Anytime before t
Feed Storehouse
immediately
Feed Storehouse: At the end of the game, the Feed Storehouse is worth 3 points
if you have at least 5 feeding troughs. Otherwise it is worth 0 points. Immediately
Animal Tr if
Cow Stall
Anytime before the immediately
Breeding Phase, you
buildFeed
1 free feeding trough when you build the Feed Storehouse.
building
may trade 2 different
Cowanimals
Stall for 1 other Animal Trader Storehouse
immediately immediately per adjacent
if
animal. Pig Stall Fodder Beet Field Small Extension
immediately Anytime before the immediately
Breeding Phase, you of each have
may trade 2 different
if animals for 1 other if
animal.
“Fences” action.
Fence Manufacturer: After building the Fence Manufacturer, immediately carry
must be next to the road
Shop trough.
Farmfeeding
you get 1 free
Fence Manufacturer
Immediately get one
out a “Fences” action. Do not place a worker for this purpose. Pay wood for the
immediately At the beginning of
must be the last
next to
At the beginning
the 3 rounds,
road
Stall
“Fences” action.
Rearing Station
fences as usual.
“Fences” action.
The
Cattle Farm
“Fences” action space will not be blocked by this. You can
Home Workshop
the last 3 rounds,
you get 1 free
Cattle Farm
Immediately get one
Home Workshop
immediately
Farm W
Whenever you add a
Farm Shop
The Rearing Station must
Before each Breeding
keep 1 animal on the Fence Manufacturer tile.
Whenever you add a
Fence Manufacturer
feeding trough.
Before each Breeding
have
farm of each
expansion, you be emptied before the farm expansion, you Phase, you can do one
Phase, you can
Breeding do one
Phase. may exchange 1 animal
must be next to the road
may exchange 1 animal “Stall” action.
Fodder Beet Field
for 1 cow. Pigaction.
“Stall” Stall animal. for 1 cow.
if if
immediately
animals for 1 other
immediately
may trade 2 different
have of each Breeding Phase, you
FodderPigBeet
Stall Field: The Fodder Beet Field may only be built if you have at least
immediately
mall Extension Fodder Beet Field
Anytime before the immediately
if
at no cost.
2 animals of each type. Immediately take 1 sheep, 1 pig, 1 cow, and 1 horse when
the forest. Feed
your Storehouse
borders Trader the forest.
Animal Cow Stall
per adjacent immediately immediately
that does not border
that does not border 1 horse, build one of
building in your supply
on each unused space Phase, if you receive on each unused space
Hay Rack: Immediately take 1 sheep, 1 cow, and 1 horse when you build
at no cost.
Large Exte Joinery the forest.
You can keep 1 pig on immediately
Insemination Center your borders
immediately immediately immediately immediately
that does not border
Sawmill Stud
Buildings and feeding
keep up to 2Phase.
Breeding horses each. Unused spaces adjacent
1 lessatwood.
troughs any time. Breeding Phase. troughs at any time.
troughs cost you
toyou building
thisreceive an may
extra to this building may
troughs
stalls andcost you
feeding you receive an extra unused *
stalls and feeding
1 less wood. keep up to 2 horses each.
Home Workshop: At the beginning
Duck Pondof each Breeding Phase, you can pay 3 stone
After the last round,
Wild Boar Pen Country
StudHouse Hay Rack
Unused lastadjacent
spaces
After the round, Buildings and feeding You can move your
Cattle Farm Sawmill
You can move your
reeding Station Home Workshop
and 1 reed to build exactly 1 stall. (This happens outside the Home Phase and
StudStation Sawmill
Carpenter Breeding Station Carpenter
Breeding
Whenever You can keep 1 pig on immediately immediately immediately
er the last round, you add a Buildings
Before eachand feeding
Breeding Unused spaces adjacent
each unused space that
receivefarm expansion, you
an extra troughs can
Phase,
bordersyou
costdo
you
the forest. one to this building may
Duck Po
Dog House
Beforepereach Breeding
adjacent
StudHouse
Manufacturer
Country
Only 1 animal required
Barn Floor Insemination Center: In the Breeding Phase at the end of each round, you only
Sawmill
Wild Boar Pen per adjacent
Breeding Station Carpenter
Joinery: At the beginning of each Breeding Phase, you can pay 2 wood to build a
the forest. must have 6 un-
PigExtension
Stall * used farm spaces at no cost.
Fodder Beet Field Small Extension
per adjacent
Small
Breeding Phase. Before each Breeding Only 1 animal required
Cattle Fa
Breeding Station if
Carpenter
Rearing Station Stall
Immediately get one immediately At the beginning of
At the beginning of
the“Fences” action.
last 3 rounds, the last 3 rounds, building
you get 1 free immediately you get 1 free
immediately per adjacent
feeding trough. feeding trough.
Pig Stall Fodder Beet Field Small Extension
of each have
animal.
if
if animals for 1 other if
may trade 2 different
Breeding Phase, you must be next to the road
immediately
Farm Shop Farm Well
Anytime before the
Large Extension Fence Manufacturer
immediately immediately
Feed Storehouse
Cow Stall Animal Trader Cow Stall
per adjacent Immediately get one immediately At the beginning of
building “Fences” action. the last 3 rounds,
the last 3 rounds, “Fences” action.
At the beginning immediately Immediately get one
Farm W
1 less wood. FarmPhase.
Breeding Shop Fence Manufacturer
troughs at any time.
troughs cost y you receive an extra stalls and feeding
Buildings and fe Aftermust to the road
next round,
thebelast You can move your
Sawmill
mall Extension FodderStud
Beet Field Pig Stall
per adjacent
Buildings and feeding Unusedimmediately
spaces adjacent immediately
building troughs cost you to this building may
1 less wood. keep up to 2 horses each.
if
semination Center Large Extension Large Extension: At the end of the game, the Large Extension is worth 2 points
paying 2 wood.
1 animal required
breed another one
building
per adjacent
of the same type.
building
borders the forest.
to breed
each another
unused one
space that
per horizontally or vertically adjacent building, i.e. between 0 and 8 points. You
1 feeding trough by
Phase, you may build
the same type. keep 1required
can keep up to 2 animals of the same type in the Large Extension.
Only 1 animal Before each Breeding
Animal Trader Feed Storehouse
immediately per adjacent You can pig on
HouseExte
CountryLarge Wild BoarCenter
Insemination Pen Joinery
Anytime before the immediately
Breeding Phase, you
may trade 2 different
animals for 1 other if
animal.
building
immediately
Ranch Log House
per adjacent
Log House: The Log House is built over the cottage. At the end of the game, it is
worth 4 points if you have at least 4 wood in your supply. Otherwise it is worth
Fodder Beet Small Extension
During the Breeding if you have
Phase, if you receive 4+ Wood
have
in your supply
“Fences” action.
1 horse, build one of
Cow your
reedingStall
Station
borders
at no cost.
immediately
Farm Shop
Sawmill
Animal Trader
Immediately get one
Fence Manufacturer
0 points. You can keep up to 4 animals of the same type in the Log House.
Stud
Feed Storehouse
theimmediately
ermust belast
next round,
to the road
Anytime before
Buildings the
and feeding Unused spaces adjacent
immediately
receive an extra
must be next to the road Breeding
troughsPhase, you
cost you to this building may
may trade different
1 less2wood. keep up to 2 horses each.
Farm
eding
if
Shop
Phase. Farm Well
animals for 1 other if
immediately animal.
At the beginning of
the last 3 rounds,
Pig Stall: At the end of the game, the Pig Stall is worth 4 points if you have at least
Breeding Phase.
have
be emptied before the of each
you get 1 free
Fodder Beet Field feedingPig Stall
The Rearing Station must
trough.
13 pigs. Otherwise it is worth 0 points. Immediately take 1 pig when you build
used far
* must
trough. hav
Rearingfeeding
Station Stall
you get 1 free immediately immediately
the Pig Stall. You can keep up to 3 pigs in it, but no other animals. The Pig Stall is
borders the forest.
the last 3 rounds, “Fences”
each action.
unused space that
At the beginning
immediately immediately
immediately You pigone
can keep 1get
Immediately on
animal.
if
animals for 1 oth
Farm W
Duck Po
may trade 2 differ
if
Farm
CountryShop
House considered a stall and may be upgraded into any Stables via the respective action.
WildManufacturer
Fence Boar Pen
Breeding Phase, y
unused * must be next to the road
Anytime before t immediately
mall
Only 1 animal required
DogExtension
House
Before each Breeding
Ranch
Fodder Beet Field Ranch:Log
Whenever
Pig House
Stall you receive 1 newborn horse during the Breeding Phase, you
can build 1 free border from your supply. You can keep up to 2 horses on the
Insemination Center Joinery
immediately if you have
per adjacent
u can keep 1 sheep During the Breeding immediately
building Phase, if you receive 4+ Wood
each unused space in your supply
1 horse, build one of
Ranch, but no other animals.
t does not border
Animal
the forest. Trader Feed
your Storehouse
borders if
at no cost.
Anytime before the immediately
Breeding Phase, you
may trade 2 different
animals for 1 other if paying 2 wood.
animal.
for 1 cow.
of the same type. 1 feeding trough by
may exchange 1 a Breeding Phase.
building y
farm expansion, to breed another one Phase, you may build
1 cow, and 1 horse. However, you need to be able to move these animals
Large Exte
Cattle Fa Rearing Station
Insemination Center Joinery
Stall
Buildings and feeding The Rearing
Unused Station
spaces must
adjacent Whenever you add a Before each Breeding
troughs cost you tobe emptied
this before
building may
“Fences” action. the farm expansion, you Phase, you can do one
keep Breeding Phase. each.
elsewhereAnimal
during the Breeding Phase to make room for newborn animals.
1 less wood. up to 2 horses
Immediately get one may exchange 1 animal “Stall” action.
Cow Stall Trader Feed Storehouse
immediately
for 1 cow.
Farm Shop Fence Manufacturer
immediately Anytime before the immediately
must be next to the road Breeding Phase, you
may trade 2 different
if
at no cost. animals for 1 other if
your borders animal.
the forest.
1 horse,the
borders forest.
build one of that does not border
havein your supply of each
4+ Wood each unused
Phase, space
if you that
receive on each unused space immediately
reedingFodder
StationBeet Field Sawmill
Pig Stall Stud
immediately You can keep
During 1 pig on
the Breeding You can keep 1 sheep
Sawmill: When you have the Sawmill, pay 1 less wood when building a feeding
if you have
Country House
Log House immediately
Wildtrough.
feeding Boar Pen
Ranch Dog House Manufacturer
er the last round, Buildingsimmediately
and feeding
you get 1 free Unused spaces adjacent Barn Floor
receive an extra
eding Phase.
troughs cost you
the last 3 rounds,
1 less wood.
At the beginning of trough, a stall or a special building that requires wood.
to this building may
keep up to 2 horses each.
immediately
“Fences” action.
Immediately get one
if
Farm Well Farm Shop Fence Manufacturer
unused *
must be next to the road
used far
* must hav
WildRanch
Boar Pen Log House
Country House
paying 2 wood.
Duck Pond Hay Rack
During
You the Breeding
can keep 1 pig on
of the same type. if you have
immediately
1 feeding trough by immediately immediately
forest
in your supply each unused space that
1 horse,the
borders build
Only 1 animal one of
forest.
required Before each Breeding
Small Extension Fodder Beet Field Pig Stall
immediately You can keep 1 pig on
your borders
immediately
Po at no cost.
Duck
Insemination Center Joinery
Country House
per adjacent
Extension is worth
Wild Boar Pen* 2 points per horizontally or
must have 6 un-
used farm spaces
immediately immediately
* unused building
vertically adjacent building, i.e. between 0 and 8
Phase. each.
up to 2 horses
keep Breeding
Stall
1 less wood.
Rearing Station
The Rearing Station must
Breeding Phase.
Cattle Farm
points. You can keep 1 animal in the Small Extension.
Home Workshop if
Whenever you add a
troughs at any time.
Before each Breeding
top row
this
tobe building
emptied may
before the troughs cost you unlimited be emptied before the
you receive an extra farmunlimited
expansion, you
stalls and feeding
Phase, you can do one
Breeding Phase. may exchange 1 animal
Dog House Ranch Log House
After the last round,
“Stall” action.
Unused
The spaces
Rearing adjacent
Station must Buildings and feeding You can move your
also for 1 cow. also
Stall and paying 2 wood. and
Stud
Rearing Station Sawmill unlimited Breeding Station
if you have
Carpenter unlimited
u can keep 1 sheep During the Breeding of the same type. Expand 1 feeding trough by Expand
farm spaceHouse
of the top row (close to
Pondthe forest) asHay Rack
each unused space that
1 feeding trough by of the same type. 1Special Building 1 Special Building
Carpenter Wild Boar
Breeding Pen
Station Country Sawmill Stud
Duck
immediately You can keep 1 pig on
paying 2 wood.
road
After immediately
stalls and feeding each
you unused
receivespace that
an extra troughs cost you to this building may
building
Ranch
immediately
Log House
immediately
used farm spaces
*
per adjacent
have 6 un-
Pig Stall Foddermust
Beet Field
if you have
Small Extension
During the Breeding
4+ Wood
1 less wood. BreedingthePhase. troughs at any time.
Phase, if you receive
keep up to 2 horses each. borders forest.
in your supply troughs cost you you unused an extra
receivespace stalls and feeding
1 horse, build one of
this building may
tohave of each each that
Buildings and feeding canthe
After last1 round, You can move your Half-Timbered House Half-Timbered House
your borders
immediately Unused spaces adjacent
immediately immediately You keep pig on material
own building
at no cost.
Hay Rack Duck Pond
Stud Country House
Sawmill Wild Boar
Breeding Pen
Station Carpenter per your
Storage Building
must be next to the road
* unused