Legends of Strength v1.0

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RED DEATH

Around hearthfires of yore, elders would recount


the grim saga of the Red Death. They spoke of
how in clash of steel and spray of life's essence,
these battle‐mad souls unlocked a hellish rage to
match any foeman. The more their veins spilled
rubies or their flesh tore open, further the
madness careened them into slaughter's embrace.
Any since who tasted such scarlet‐soaked strife
and crawled thence were doomed to stalk the
killing fields again, for only under blazing skies
awash with butchery could the howls in their
hearts be lulled asleep.

BLOODLUST
Starting at 3rd level, when you kill a creature
while raging, you gain a stack of Bloodlust, up to
a maximum of 3. Each stack gives you an
additional +1 to melee attack and damage rolls
while raging. Bloodlust stacks reset whenever
your rage ends.

BLOODHOUND
Starting at 3rd level, You can detect the scent of
blood acutely. You have advantage on checks to
percieve, find, or track blood or bleeding
creatures.

IRON FORTITUDE
Starting at 6th level, whenever you take piercing
or slashing damage while raging, you gain Rage
HP equal to the damage taken.

BLOOD FRENZY
Starting at 10th level, you can spend a stack of
Bloodlust to make one melee weapon attack as a
bonus action.

EX MORTIS
Starting at 14th level, when you are reduced to 0
HP while raging, you can make a DC 10
Constitution save to drop to 1 HP instead, and
immediately gain a stack of Bloodlust.

You can use this feature a number of times equal


to your proficiency bonus per long rest. You
regain all uses after finishing a long rest.

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SERAPH
In the obscure tales of mythic eras, murmurs
echoed regarding the Seraphs, an enigmatic
presence. Their gaze aflame with otherworldly
light, utterances of unraveled concealed truths,
leaving cryptic marks upon selected adversaries.
With wings radiant, they ascended beyond
mortal reach, ethereal forms instilling fear into
those who would dare even gaze upon them.

EYES OF THE BEHOLDERS


Starting at 3rd level, you learn the celestial
language. While raging, your eyes glow with
inner light, you can see any invisible or ethereal
creatures and objects within 60 ft.

Additionally you can focus your gaze on a single


creature, when you begin raging you can choose
one target you see, they have disadvantage on
attack rolls against targets other than you. You
can change this target as a bonus action.

WINGS OF LIGHT
Starting at 6th level, 4 spectral wings erupt
from your back when you begin raging. This
grants a flying speed equal to 10 times the
number of wings you have. The wings dissapear
at the end of your rage.

As a bonus action, you may detach up to two of


your wings to be used as weapons. These wings
deal radiant damage equal to 1d6 + your
Strength modifier on a hit, or 1d8 if wielding
with two hands. The wings are considered to
have the Dual‐Wielding and Versatile weapon
properties, and can be used for Furious
Criticals. You can reattach up to 2 wings as a
bonus action.

Biblicaly Accurate Angel by


Ljorin on Deviantart

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FOUR FACES OF RAGE SERAPHIM
At 10th level, your head morphs and transforms Starting 14th level, when using Wings of Light
to depict different emotional aspects ‐ joy, you manifest 6 wings instead of 4. As an action
sorrow, rage, or tranquility. As a bonus action while raging, you can undergo a magical
while raging, you can summon an aura depicting transformation that lasts for 10 minutes (or
one of the four faces. The aura extends 10 feet until dismissed as a bonus action). Your body is
around you. Each face grants a unique effect: wreathed in flame, and a golden ring covered in
eyes erupts from your head. You gain the
J oy : You and allies in the aura can add 1d4 to a following benefits:
failed attack roll, ability check, or saving throw
once each turn. H a l o of Eyes : You can see through the
golden halo of eyes floating around your head,
Sorrow : Enemies that step within the aura you gain an expertise die on Perception checks
have their speed reduced by 10 feet. and Dexterity saving throws, and you cannot be
flanked.
R a g e : You and allies in the aura gain an extra
1d4 on damage with weapon attacks and R a d i a n t F l a m e : You gain resistance to fire
Strength checks and saves. damage, and immunity to radiant damage. Your
weapon attacks deal an additional 2d6 radiant
T ra n q u i l i ty : You and allies in the aura gain a or fire damage.
+1 bonus to AC and Dexterity saving throws.
Additionally, when entering this form, choose
You can switch the aura face as a bonus action one of these divine furious criticals. It becomes
while raging. The aura lasts until your rage ends. an additional option for the duration of the
form:

Sea ri n g Ga z e : When you score a critical hit,


Your eyes flash with fire in a 15ft cone,
creatures hit must make a dexterity saving
throw or take 4d10 fire damage, taking half
damage on a success.

H ol y A u ra : When you score a critical hit,


Allies within 30ft are surrounded by a radiant
aura. They heal for 1d6 + your level.

B l i n d i n g N ova : When you score a critical


hit, unleash a blast of radiance in a 15ft radius.
Creatures must make a Constituion saving throw
or become blinded for a number of rounds
equal to your proficiency bonus.

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THE BATTERING RAM
In the shadows of an age lost to time, a lone
warrior, earned the name "Battering Ram." The
tale unfolded during a momentous siege where,
armed solely with unyielding fists, this
enigmatic figure faced the imposing gates of a
castle. With a relentless fervor, each strike
became a thunderous assault, resonating with a
primal force that shattered the very foundations
of that gate. The besieged, witnessing this awe‐
inspiring feat, christened the warrior with a
name that echoed through the ages.

SIEGE STRIKES
Starting at 3rd level, your unarmed strikes
count as heavy weapons. They deal 1d10
bludgeoning damage plus your Strength
modifier and gain the Breaker weapon
property.

CRUMBLING BLOWS
Starting at 6th level, your strikes send enemies
careening with destructive force. When you hit
a creature with an unarmed strike, the target
must make a Strength saving throw against your
Maneuver DC. On a fail, you can push the
target up to 10 feet.

If the target strikes an object during knockback,


it takes 1d6 bludgeoning damage per 5 feet of
remaining movement. The object takes damage
equal to your unarmed strike damage plus any
extra from this feature.

The distance you can push a creature increases


to 15 feet at 10th level and 20 feet at 16th level.

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EARTHSHATTER MOMENTUM
Starting at 10th level, when you hit a creature Starting at 14th level, your momentum itself
with an unarmed attack, you can attempt to becomes a lethal weapon. When you take the
overwhelm them with brute force. The target dash action, you can make a single melee attack.
must make a Strength saving throw against your On a hit, the target must make a Strength
Maneuver DC. On a failed save, they are knocked saving throw against your Maneuver DC, on a
prone. failure, you may knock back the target in a
straight line, a distance equal to your remaining
Whether the target is prone or not, they take movement, triggering the extra damage from
2d10 + your Strength modifier bludgeoning Crumbling Blows upon an impact with an
damage. Other creatures within 5 feet must object.
make a Dexterity saving throw against your
Maneuver DC or take half of the damage and fall You can use this feature a number of times
prone, taking none on a success. equal to your Strength modifier (minimum 1).
You regain expended uses after a long rest.
Debris kicks up in a 10‐foot radius crater
centered on the target, considered difficult
terrain.

You can use this feature a number of times equal


to your Strength modifier (minimum 1). You
regain expended uses after finishing a long rest.

5
CREDITS
C on ten t d esi g n ed u si n g :
‐ Scribus
‐ Claude AI by Anthropic
‐ Stock Art from Pixabay.com

LICENSES
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/The‐Rogues‐Collection."

This work includes material taken from the A5E


System Reference Document (A5ESRD) by EN
Publishing and available at A5ESRD.com, based
on Level Up: Advanced 5th Edition, available at
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