Technology in Teaching Mathematics
Technology in Teaching Mathematics
Technology in Teaching Mathematics
2021
Recommended Citation
Gulli, Cristina (2021) "Technology in Teaching Mathematics: Desmos," Proceedings of GREAT Day: Vol.
2020 , Article 8.
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Technology in Teaching Mathematics: Desmos
Erratum
Sponsored by Melissa Sutherland
Technology in Teaching
Mathematics: Desmos
Cristina Gulli
sponsored by Melissa Sutherland
Abstract
This paper centers on research-supported ways of implementing dynamic geometry soft-
ware into mathematics courses, specifically into high school geometry. The Next Genera-
tion Standards state, “For scaffolding purposes, the use of a variety of tools and methods
for construction is encouraged. These scaffolds include compass and straightedge, string,
reflective devices, paper folding, dynamic geometric software, etc. Dynamic geometry
environments provide students with experimental and modeling tools that allow them
to investigate geometric phenomena using visualization, reasoning, and geometric mod-
eling to solve problems, in much the same way as computer algebra systems allow them
to experiment with algebraic phenomena. Students can create geometric models and
ideas to solve not only problems in mathematics, but in other disciplines or everyday
situations.” I discuss an overview of the research that supports the implementation of
such mathematical technology to further student learning and achievement, as well as
criteria for effective implementation of such technological activities. Moreover, this pa-
per addresses the obstacles educators face when implementing technology, as well as sug-
gestions to overcome said obstacles. Finally, I share a sample lesson plan (see Appendix
B) using Desmos, a computer application created according to the research criteria that
engages high school geometry students in exploration of transformations using dynamic
geometry software.
T
echnology is constantly advancing and growing more and more prominent in our
lives. Today’s students are growing more fluent in technology. Schools have been
trying to increase the incorporation of technology into classrooms for many rea-
sons, motivation being one of them. Student achievement, attitude, and motivation are
improved by proper incorporation of technology. Mathematics lends itself particularly
well to the use of technological aids. Manipulatives are crucial to developing understand-
ing in mathematics, as they allow for multimodal learning, which helps to build deeper
conceptual understanding. Although not with handheld manipulatives, technological
exploration is a useful way to explore mathematics. Technology gives the ability to look
at multiple examples in a short period of time and manipulate the examples on the screen
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Gulli: Technology in Teaching Mathematics
There are different types of knowledge: sensory-concrete, which is the need for sen-
sory material to make sense of a concept or procedure, abstract, which is generalized
and often symbolic knowledge, and finally integrated-concrete, which is a combi-
nation of the two (Sarama & Clements, 2009). Technology allows us to develop a
combination of these types of knowledge, making the student’s understanding of the
material stronger. Moreover, computer manipulatives tend to be more user friendly
because they are more manageable and precise for students. Additionally, computer
manipulatives such as Desmos and GeoGebra provide immediate feedback, which al-
lows students to monitor themselves and gauge their understanding as they go. Using
such manipulatives allows students to replay, alter, and immediately reflect on a se-
quence of actions, and truly see how changes affect the transformation as a whole. The
study conducted by Sarama (2009) showed that students with computer manipula-
tives outperformed their peers who were restricted to physical manipulatives or paper
and pencil. Utilizing multiple modes of teaching, combining physical, technical and
traditional methods will allow for more effective learning by the students (Roschelle
et al., 2010). This ties back into the idea that fully integrated concrete knowledge is a
stronger form of knowledge to have because it leads to deep conceptual understand-
ing.
As Sarama’s study showed, technology helps increase student achievement and atti-
tude in the classroom. Technology helps learners and teachers in multiple aspects in
the mathematics classroom, which allows permanent and effective learning (Adelabu
et al., 2019). Using a different method of learning yields more permanent learning
because it represents fully integrated concrete knowledge. The nature of educational
technology such as Desmos and GeoGebra “helps teachers create learning contexts
that were not previously possible with traditional teaching methods” (Eyyam & Yara-
ta, 2014, p. 32). Technology opens doors for new paths of learning that facilitate crea-
tive and imaginative thinking. Students have an opportunity for individualized and
flexible learning when technology is utilized in the classroom. Additionally, according
to Eyyam’s study, when technology is implemented properly and appropriately, it is
guaranteed to have a positive impact on student achievement. In addition to positive-
ly impacting student achievement, technology has been shown to positively impact
student attitude. Technology enhances students’ motivation and helps make learning
more engaging. It is important that students are familiar with technology before it is
implemented into lessons, as this will make the lesson more enjoyable for the students
(Eyyam & Yarata, 2014).
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shapes” (2019, p. 54). The defining characteristics of DGS programs include a set of
primitive objects, the ability to construct parallel and perpendicular lines, tools for
performing transformations and calculations, ability to drag, measure, animate and
hide objects, and finally an ability to create procedures (Hollebrands & Dove, 2011).
Based on these criteria, Desmos can be defined as a form of DGS. GeoGebra is one
of the most popular forms of DGS, partially because it is a free resource, and research
has shown that it is more effective at enhancing the learner’s performance and under-
standing than traditional pencil and paper (Adelabu et al., 2019).
As stated previously, technology positively impacts learners’ achievement and attitude
in the classroom. Specifically, DGS is important to incorporate in the classroom be-
cause it serves as an object of education, which affects learning objectives and serves
as a medium to improve the teaching and learning process (Arbain & Shukor, 2015).
They found that students enjoyed using DGS, especially when they were familiar
with the technology being used: “Students in the 21st century are computer-literate
and the opportunities to learn using technology support will attract major attention”
(Arbain & Shukor, 2015, p. 212). Technology, when implemented properly, can sig-
nificantly improve students’ engagement and learning in the classroom.
The DGS primarily studied in this research was GeoGebra. GeoGebra is an action
technology that provides new mathematical tools and scenarios that engage students
in meaningful mathematical activity and problem solving (NCTM). Although I used
Desmos to create the activity, most research available exists on GeoGebra. Desmos is
essentially the same as GeoGebra, except instead of the activity being a worksheet, it
is presented in slide form. With Desmos, the students can progress through the slides
at their own pace in order to complete the activity and learn at a rate proper for them.
The benefits of both GeoGebra and Desmos are that these websites are free, so schools
can use them without having to purchase subscriptions, and students can access them
outside of school. Due to the easy-to-use nature of GeoGebra, there is an online com-
munity surrounding it, which allows educators to share ideas with ease. "The use of
GeoGebra encouraged the [students] to take a more active independent role in their
learning by answering a series of questions…fosters experimental, problem oriented,
independent learning, and discovery learning of mathematics” (Getenet, 2018, p.
223). When interactive technology is incorporated into classrooms, research shows
that students begin to take control of their learning.
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thinking and apply TPACK to promote reflection and to clarify conceptual thinking.
This full checklist can be found in Appendix A (Getenet, 2018).
The last evaluation method to be discussed is Kovacs’ method for evaluation online
educational materials. This is based on four general principles, from which he derives
sixteen quality identifiers. The first principle is the multimedia principle. The educa-
tional activity should utilize both words and graphics rather than just words. Next
is the contiguity principle, which requires that corresponding words and graphics are
placed near each other on the page. The coherence principle requires an element of
simplicity. Although it is tempting to add interesting material such as detailed textual
descriptions, entertaining stories or background music, this can ultimately hurt the
students’ learning and should be avoided. Finally, we have the personalization prin-
ciple, which states that the activity should address the students directly using a con-
versational style. These four general principles yield the three groups containing the
sixteen quality identifiers. The first group is layout. The layout of the activity should
avoid scrolling, have a brief explanation, require few tasks, and avoid distractions. The
next group is dynamic figures. This group names a quality activity one that is interac-
tive, easy-to-use, appropriate size, has dynamic text placed close to corresponding
objects, avoids the clutter of static text, and is readable upon first appearance (is not
overwhelming). Finally, the last group is explanations and tasks. All explanations and
tasks should have a small number of specific questions that refer to the applet and
vocabulary reflecting that the audience is the learners, as well as tasks, which include
demonstration figures with no additional tasks or questions attached (Kovacs & Cole,
2019).
A comprehensive guideline blends these three guidelines (NCTM, TPACK, and Ko-
vacs’ method) together and includes mathematical viewpoint, pedagogical viewpoint,
layout, dynamic elements, and instruction and text. It is important to keep everything
that the NCTM, Getenet, and Kovacs discussed in mind when creating and selecting
technological activities for the classroom. Doing so will ensure that the activity fits
properly into the lesson, is used effectively, and is conducive to students’ achievement
of the lesson objectives. Additionally, there are some key steps to success when imple-
menting technology. When learners have prior knowledge of how to use technology
such as GeoGebra, the full potential of the discovery approach may be effectively
realized (Getenet, 2018). Thus, the first step to successfully integrating a technology-
based activity is having students familiarize themselves with the program. Next, one
should go through the various check-lists and ensure that the technology will aid stu-
dents in achieving the objectives for the lesson, that the activity satisfies the TPACK
model, and that the activity is built effectively so that it will not be distracting to the
students. Additionally, effective technology will “aid students in building, strengthen-
ing, and connecting various representations of mathematical ideas” (Sarama & Cle-
ments, 2009, p. 146).
As discussed in detail previously, DGS lends itself nicely to exploration. Additionally,
DGS can be used for the pedagogical strategy called delayed scaffolding, in which
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Conclusion
Overall, this research helped me to better understand the importance of using tech-
nology in mathematics classrooms. Technology, when incorporated effectively, is
proven to have a positive impact on student motivation, attitude, and achievement.
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Gulli: Technology in Teaching Mathematics
Appendices
All appendices are located in the online edition of Proceedings of GREAT Day 2020,
found at https://knightscholar.geneseo.edu/proceedings-of-great-day/vol2020/iss1/8/
References
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Gulli: Technology in Teaching Mathematics
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