Koren Onngr Spellbook
Koren Onngr Spellbook
Koren Onngr Spellbook
Cantrips
Minor Illusion (S, M - a bit of fleece)
Illusion cantrip; casting time: 1 action; range: 30 feet; duration: 1 minute
You create a sound or an image of an object within range that lasts for the duration. The illusion
also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice,
someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The
sound continues unabated throughout the duration, or you can make discrete sounds at different
times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must
be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory
effect. Physical interaction with the image reveals it to be an illusion, because things can pass
through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an
illusion with a successful Intelligence (Investigation) check against your spell save DC. If a
creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Firebolt (V, S)
Evocation cantrip; casting time: 1 action; range: 120 feet; duration: instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against
the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites
if it isn’t being worn or carried.
At Higher Levels. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th
level (3d10), and 17th level (4d10).
Find Familiar (Ritual, V, S, M - 10 gp worth of charcoal, incense, and herbs that must be
consumed by fire in a brass brazier)
1st-level conjuration; casting time: 1 hour; range: 10 feet; duration: instantaneous
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab,
frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse,
spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics
of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls
its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as
normal.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It
reappears after you cast this spell again. As an action, you can temporarily dismiss your familiar
to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is
temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of
you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it
leaves behind in its space anything it was wearing or carrying.
While your familiar is within 100 feet of you, you can communicate with it telepathically.
Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until
the start of your next turn, gaining the benefits of any special senses that the familiar has. During
this time, you are deaf and blind with regard to your own senses.
You can’t have more than one familiar at a time. If you cast this spell while you already have a
familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list.
Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it
had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to
deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier
for the roll.
Shield (V, S)
1st-level abjuration; casting time: 1 reaction, which you take when you are hit by an attack or
targeted by the magic missile spell; range: self; duration: 1 round
An invisible barrier of magical force appears and protects you. Until the start of your next turn,
you have a +5 bonus to AC, including against the triggering attack, and you take no damage
from magic missile.