Alt Panic Roll

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Panic Tables – Miscelaneous.

Physical activities - Heavy Machinery, Mobility, some cases of Stamina, Survival. Fine motoric activities - Piloting, Com- Tech, Medical Aid, Science-related rolls.
RESULT EFFECT RESULT EFFECT
1-6 You keep your cool. 1-6 You keep your cool.
Nervous. You barely make it and are breathing heavily. All friendly PCs in SHORT Cursing. You let out a stream of curses in desperation. All friendly PCs in SHORT
7
7
range increase stress level by 1. range increase stress level by 1.
Shakes. You are shakier than your usual self. All further skill rolls on Agility and Sweating. Your palms are sweaty. All further skill rolls requiring fine motoric
8
8
Strength suffer -1 until your panic stops. skills suffer -1 until your panic stops.
Drop Item/Damage tool. Your careless handling leads to a damaged tool or lost Tool/vehicle damage. Your rough handling damages whatever you are currently
9
item depending on the situation. 9 holding. Vehicles take 2 hull damage, medical equipment or computer
Clumsy. The pressure is weighing in on you. Reduce the amount of successes by equipment is broken and must be repaierd before used again.
10 the amount of failed stress dice rolls. You fail your task if the successes are Clumsy. The pressure is weighing in on you. Reduce the amount of successes by
reduced to 0 or less and you can't retry until next shift. 10 the amount of failed stress dice rolls. You fail your task if the successes are
This is too much. You give up, it's not working. You fail on your task and can't reduced to 0 or less and you can't retry until next shift.
11
retry. 11-12 It's not working. You fail and can't retry the same task until the next shift.
Injury. You fail at your action and take 2 damage ignoring armor. If your health PC injury. You are trying too hard and cause more harm than good. GM will
12 is reduce to zero, make an immediate critical injury roll and divide the results describe the situation (rough vehicle maneuvers, electrical discharge from a
by half rounded up. 13 computer etc.) One or more PCs (including you) take 2 damage ignoring armor.
Critical failure. You fail and damage something important - GM will tell you If their health is reduced to zero, they make an immediate critical injury roll
13 and divide the results by half rounded up.
what that is. +1 stress for you and everybody that is affected by the damage.
Critical injury. You hurt yourself badly. You are broken and immediately roll on Critical failure. You fail and damage something important - GM will tell you
14+ 14+ what that is. +1 stress for you and everybody that is affected by the damage.
critical injury.
Roll critical damage when applicable (on a vehicle, patient etc.)

Observation
RESULT EFFECT
Negotiation - Command, Manipulation
RESULT EFFECT
1-6 You have a bad feeling about this but manage to keep your cool
Frantic. Your nervous demeanor is unsettling to others. All friendly PCs in 1-6 You have a bad feeling about this but manage to keep your cool
7 Tense. Your tense tone is not making the situation any easier. You and all
SHORT range increase stress level by 1. 7
Tired. You think your mind is playing tricks on you. All further Witts rolls suffer friendly PCs in SHORT range increase stress level by 1.
8 Raspy voice. You can't seem to be able to clear your throat no matter how hard
-2 until your panic stops. 8
9 Careless. You cause a loud noise. All PCs in short range of you make a panic roll. you try. All further skill rolls requiring speech suffer -2 until your panic stops
Distracted. You succeed but you overlook an important detail. GM will tell you
Distracted. You sense movement out of the corner of your eye, but there's 9
what that is.
nothing there when you turn to see. Reduce the amount of successes by the
10
amount of failed stress dice rolls. You fail your task if the successes are reduced Shouting. You seem out of your mind. Reduce the amount of successes by the
to 0 or less. 10 amount of failed stress dice rolls. You fail your task if the successes are reduced
to 0 or less.
Too much. You can't stomach this anymore. You fail and can't retry until next
11-12
shift. Speechless. You keep opening and closing your mouth but nothing comes out
11
like in a bad dream..
High strung. A PC or NPC bumps into you while you are looking around (or you
13 bump into something unexpectedly if no PCs are around). Startled you attack 12 Very nervous. The other party doesn't trust you and disregards your demands.
them/it with whatever you have in your hand. Paranoid. Everything seems wrong about this. Both you and the other party are
13
Paranoia. You see shadowy movements, here whispers and scuttling. Roll for on the cusp of becoming hostile.
14+ Nervous breakdown. You drop to the ground and you are begging pathetically.
permanent mental trauma. 14+
Roll for permanent mental trauma.

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