ASP4816 (HE) Manual (Web)
ASP4816 (HE) Manual (Web)
ASP4816 (HE) Manual (Web)
1
Welcome to your new
Audient ASP4816-HE
2
Contents
3
Introduction
4
Thank you for selecting this Audient product.
We hope that your new ASP4816-HE console will provide an intuitive, ergonomic and tactile path
to analogue enlightenment.
ASP4816-HE is a small format analogue console with a big heart. Small in stature, yet not in
functionality, it provides an impressive array of connectivity, signal conditioning, routing, summing,
processing and monitoring capability in one beautiful, tidy package.
ASP4816 HE will adapt to become the centre of your creative work flow, equally suited to the
project studio or high-end professional environment.
This manual has been divided into sections for your convenience.
The first section introduces ASP4816-HE and provides an overview of the control surface and
where to find things. The following sections provide detailed information regarding each function,
operation of controls and how they relate to each other. Along the way a number of handy tips
and suggestions will offer up possible uses and applications for the console during creative use.
5
Unpacking
Your Audient ASP4816-HE console has been carefully and meticulously tested and inspected before
dispatch. Please check for any signs of transit damage. If any signs of mishandling are found
please notify the carrier and inform your dealer immediately. The packaging should include the
console, an IEC power cord and this manual.
Please read all of these instructions and save them for later reference before connecting ASP4816
HE to the mains and powering up the console. To prevent electrical shock and fire hazard follow
all warnings and instructions marked on the ASP4816-HE. This unit is connected via its IEC power
cord to the mains safety earth.
ASP4816 utilises an internal switch-mode power supply that is very quiet and passively cooled with
plenty of current capability and headroom. This switch-mode design will accept any A.C line
voltage from 90V to 264V. Please ensure your A.C mains line voltage is within this specification.
Consult a qualified technician if you suspect difficulties.
Always replace the mains fuse with the correct value - T2A slow blow.
The console uses a complex internal pcb sandwich arrangement making field service only possible
by a qualified technician. If any technical issues do arise with your console, please contact your
dealer as soon as possible to arrange for technical support. Do not attempt to fix the console
unless qualified to do so. See the warranty section provided at the end of this manual for details
of your cover.
However, if you do need to access the inside of the console, the mechanical design allows for easy
entry. If you do need to access the inside of the console for any reason please power down the
device and disconnect the IEC power cord before proceeding.
All audio path PCBs are panel mounted to the control surface, with the I/O connector PCBs mounted
to the rear of the chassis base. The switch mode power supply, and power distribution PCB are
mounted to the chassis base. PCBs are linked via ribbon cables or small cable runs. As such the
console can be opened without stress or strain on internal wiring or components.
6
4 x M6 bolts located underneath the armrest allow this to be lifted off. The control surface
module is also held in place with 4 M6 bolts located on the underside of the chassis. Once
these are removed the control surface module can be hinged up using the hand hold cut-outs
in the front surface of the module (just like a car bonnet!). A 45cm long prop is recommended
to support the control-surface module, freeing both hands for whatever issue you may be
attempting to solve!
Ventilation
Care should be taken not to obstruct the series of ventilation holes in the metalwork of the console.
The desk is designed to release heat and take adequate air flow via these holes to ensure longevity
of performance. These are located underneath the armrest, in the sides of the console and meter
bridge.
If mounting the console into some form of studio furniture or desk, please ensure a sufficient air
gap at these locations.
Lexan overlay
The front panel of the ASP4816-HE features a rugged under-surface printed polycarbonate
overlay. Exposure to direct sunlight for extended periods of time should be avoided as this can
have a detrimental effect on the overlay panel and the control knobs. However, at least the panel
legending will not wear off like some of the silk screened or engraved products of yesteryear!
Power-up
On power up, please check that the power rail indicators for +48v d.c and +/-18v d.c light on the
right hand side of the console.
7
Audio interfaces
The ASP4816-HE has been designed and developed to provide highly robust system integration
interfaces, allowing worry-free system hook-up under the most demanding situations.
Inputs and outputs are implemented using advanced electronically balanced or ground sensing
topologies and are fitted with extensive RFI rejection networks. All signal interfaces are also fully
protected against accidental misuse e.g. by the connection of phantom powered cables.
Pin conventions
Signal interfaces are provided on either metal shell locking XLR, TRS Jack or 25 pin D Sub connectors.
XLR Pin 1 is connected to the chassis safety ground. XLR Pin 2 is designated as signal positive
and Pin 3 as signal negative.
To unbalance the outputs of the ASP4816-HE Pin 3 should be connected to Pin 1 at the output of the
console. Similarly, inputs from unbalanced sources should be connected via twin screened cables
with the Pin 3 connection tied to the screen at the unbalanced source.
Screen connections
In order to maintain optimum audio performance it is important that screens are properly
connected at both ends of cable runs. In this way the electromagnetic shield provided by the
equipment chassis and the cable screens will be optimised to reject interference.
It is recommended that only high quality braided screen cables are used to avoid compromising
audio performance.
Dimensions
335mm
995mm
1090mm
8
Technical Specifications
THD and Noise at +20dB Output MIC CMRR 70dB (Min Gain)
75dB (Max Gain)
9
Overview
10
ASP4816-HE’s many features include 16 channels of Class-A discrete microphone pre-amplifiers as
used in our world renowned ASP8024-HE console, guaranteeing outstanding sonic transparency
and detail.
When combined with high resolution bar graph metering, input conditioning, comprehensive cue
monitoring options, ASP4816-HE is right at home in a tracking environment.
A rear panel full of high quality locking XLR and TRS connectors ensures it is simple and quick to
integrate your favourite outboard and existing microphone pre-amplifiers.
However, ASP4816-HE is equally comfortable as a mixing tool - with up to 6 selectable aux sends,
inserts and dedicated DAW returns, 8 sub-groups with inserts, 16 main output buses, classic Audient
summing, VCA Mix Bus Processor and high quality monitor controls complete with mono, dim,
phase and comprehensive monitoring configurations - any eventuality is covered.
11
Console Layout
PSU Status
Channel Meters
Master Meters
T/B Mic XLR
Analogue Gain
Channel Inputs Reduction Meter
Sub-Group/Line
I/P 17-24 Meters
Stero Inputs
Aux Master
Channel EQ Studio & Foldback
Monitoring
Oscillator
Talkback
Sub-Group/Line
Long Fader I/P 17-24 Faders
Mix Fader
Mix Processing
Sub-grp Insert/
Line Input 17-24
Stereo Inputs Connectors Mix Inserts
AUX Outputs
12
In-line Architecture
ASP4816-HE has an In-line architecture. This means that the ‘channel path’ and the ‘monitor path’
are both included in the same physical strip.
Because the two signal paths are integrated in this way, in-line consoles have sometimes been
seen as confusing. However, great care has been taken in the cosmetic and ergonomic design of
the ASP4816-HE to make the two paths easily distinguishable from one another. Light areas of the
control surface and light switches are associated with the short fader (SF) or channel path while
darker areas of the control surface are associated with the long fader (LF) or monitoring path.
For the remainder of this manual the signal paths will be referred to as the LF and the SF paths.
As a default condition the Mic/Line input feeds the SF path while the DAW return signal uses the
LF path.
This assignment can be reversed using the FLIP switch. To identify which mode has been selected
back lit legends indicate the signal source for each path.
Path Swapping
As just discussed, the ASP4816 HE’s In-Line architecture provides huge operational flexibility and
power. The block diagram on the next page shows the SF and LF (short and long fader) paths. The
FLIP switch is at the input of both paths and determines whether the MIC/LINE or the DAW input is
used for a particular path. The normal position for all switches on the console is UP and with the
FLIP switch in this position the DAW signal is routed through the LF path as shown.
By studying the diagram it can be seen that the MIC/LINE input is routed through the SF path but
that when the FLIP switch is pressed this situation is reversed and the DAW signal is now routed
through the SF path.
There are switches labelled SF associated with both the HF/LF equaliser and the MID equaliser.
Again the normal position of these switches is UP, placing the equalisers in the LF path. By pressing
the SF switches the equaliser sections can be moved over to the SF path. Thus it is possible to have
the entire equaliser in either the LF or SF path or one section of the equaliser in each path. This
situation could be useful when both the LF and SF paths are used for mixdown. If recordings are to
be made with equalisation then the equalisers should be placed in the SF path.
Note in this situation that you will hear the effect of the equalisation and it will be recorded. When
the equaliser is in the LF path you will hear the changes but they will not be recorded. They will only
be recorded if a stereo recording is made, as will be the case when mixing the title. It is possible
to source the auxiliaries from the SF path by pressing the SF switch associated with each pair of
auxiliaries. The auxiliaries can further be selected to be either pre or post fader for whichever path
they are in.
13
MIX SOLO
INPUTS AND METERING EQUALISERS SHORT FADER BUSES BUSES
L R
MIC
DAW
LINE
MTR
0
-4
-8
-12
0VU
-16
-20
-24
-28
-32
-36 SIG
LONG FADER
MIX
0 INSERT
IN
DAW dB
DAW
MIC
PRE
POST
SOURCE
LINK
LF PRE
LF LEFT
LF RIGHT
AUXILIARY BUSES
AUXILIARIES
1-6 A B
PREPRE SF
1
LF PRE
LF POST
SF PRE 2
SF POST
LF PRE
LF POST 1-8
PAN LF SHIFT (9-16)
SF PRE
CUE
SF POST
SF
B
SF POST
SF LEFT
SF RIGHT
INPUTS
LF POST
INPUTS
LF LEFT
LF RIGHT
Solo
Pressing a solo button on a channel with either PFL or AFL selected allows either the PFL or AFL
signal for that channel to be heard on the monitors and viewed on the stereo output meters.
Associated with the solo switch is the SOLO-IN-FRONT control and this allows the relative level of
the solo’d signal and the stereo mix to be adjusted. It is therefore possible to hear a channel in
isolation or with some amount of the mix behind it. Solo-in-Place is an extension of the AFL and
PFL facilities. If SIP is selected on the master module the signal on the main stereo bus will be
replaced by the AFL (Post Pan) signal of the solo’d channel. This is the equivalent of cutting all other
channels except the one you want to check, but is achieved by just a single button push.
Note that if you are recording when Solo in Place is used this will be recorded!
For this reason the SIP switch is illuminated alerting users to possible danger. The most likely use
for SIP will be just before a mix when equalisation is being set up. It is often easier to adjust the
equalisation on a solo’d channel but it is essential to check how it sounds when in the mix.
14
Metering
Metering is extremely important as it can determine whether or not a signal is too low in level,
in which case it may be noisy, or too high in level in which case it may suffer distortion. The
aim of the meters is to assist in setting the signal level between the two extremes of noise and
distortion.
A signal level that is too high clips meaning that the smooth waveform abruptly changes when
the electronics runs out of headroom. Normally a visual indication of impending clipping is
given before the audible effects become apparent.
At the other extreme, if there is insufficient signal, any noise present will be amplified along
with the signal when it is eventually brought up to the correct level. There are no indicators
warning you of this condition - only the fact that the signal is not “peaking” to any extent on
the meter.
To aid this situation the ASP4816-HE has input and output meters. DAW input levels can
be monitored on a 20 segment meter, while microphone input levels can be monitored on
a 3 segment meter. Provision is made for the function of these meters to be reversed, as,
particularly when tracking, it may be desirable to observe the input signal on the large meter.
15
Meters on the ASP4816-HE use the dBu scale. The max level is 18dBU and therefore your converters
should be aligned to 0dBFS = +18dBu.
0VU is calibrated to a nominal operating level of +4dBu. Which in turn is relative to a typical EBU
calibration of +18dBu = 0dBFS. 0dBFS is your absolute maximum digital level (full scale) and should
be avoided at all costs - digital clipping is not a pleasant sound.
14 dB of headroom is very useful as most music sources (except for the huge dynamic range of an
orchestra) have crest factors (the difference between average (RMS) and peak level) of around
12-20 dB. ASP4816 therefore provides ample headroom for your beautifully crisp transient sources.
16
Foldback
Headphone Amp
Performers
DAW INS
Insert Sends
Insert Returns
17
Console Functions
18
Input Pod
The input pod is the gateway to the remainder of
the signal processing of the console. There are three
inputs, a mutually exclusive microphone and line
input, and a tape input. 1
4
There are two meters associated with the inputs, a
20 segment +18dBU peak reading meter showing 5 6
the DAW input signal and a 3 segment peak reading
7
meter gives an indication of the mic/line level.
8 9
19
Routing and Auxiliaries
The routing section takes the signal from the SF path
and routes it to the bus outputs which in turn are
usually connected to the inputs of a DAW or other
recording device. Buses 1 to 8 also have a parallel 1
path and feed the 8 sub-groups. These can be used
to pre mix channels together for final mix down or as
sends to a DAW or other recording device. 3
2
4
There are 16 bus outputs accessed by 8 routing
buttons and a SHIFT button.
6
5 7
Routing can be to multiple outputs and if odd and
even outputs are selected panning can be used to
place the signal within a stereo image.
5
The LF switch moves the routing from the SF path over
to the LF path and can be useful for track bouncing.
If PAN is down and routing is again selected for odd
5
and even buses then the post fade post pan LF signal
is sent to the bus outputs selected.
20
Equaliser
The equaliser is split into two sections - one for
high and low frequencies (HF/LF) and the other for
middle frequencies (MIDS). Both sections can be 1 2
switched in and out independently and switched
into the SF signal path independently. 3 4
9
The LF section has a boost/cut range of 15dB and
a shelving characteristic. The frequency can be 11
10
switched - 50Hz with the switch up and 100Hz with
the switch depressed. 12
The actual Q range is between 3.8 (0.4 Octave) and 6 LF boost/cut control.
0.65 (2 octaves). 7 MIDS Section. This places the MIDS equaliser in
circuit.
21
Short Fader (SF)
There are 3 back illuminated indicators showing the
selected input to the SF path. This can be changed
between Mic/Line and DAW using the FLIP switch. 2
1
LF Source allows the source for the SF path to be 3
taken from the LF path. This could be used during 4
mixdown to send the LF signal through the SF path
up to the routing matrix where the bus outputs can
be used as additional effect sends. Normally this
signal is derived after the long fader (POST LF) but it
5
can be made PRE LF by changing an internal link on
the circuit board. Please contact Audient Support for
further information on changing this internal link.
6
MIX allows the SF signal to be routed to the stereo 2 MIC/DAW. These back lit indicators show whether
mix bus and allows the SF path to be used as an the MIC/LINE or the DAW input is selected to the
additional input during mixdown. SF path. Only one will be illuminated and it can be
changed by using the FLIP switch.
The short fader is designed for use with 10dB of gain 3 This is the PAN control for the SF signal enabling it
in hand allowing the signal to be boosted or reduced to be panned across odd and even buses.
in level if required.
4 MIX routes the SF signal to the stereo mix bus. It is
good practice to unroute any channels which are
The SOLO switch allows the channel to be auditioned
not needed. This will reduce mix amp noise.
through the AFL/PFL or Solo in Place facilities.
5 This is the SHORT FADER which controls the level
CUT allows the SF signal path to be muted. of the SF signal.
22
Flip and Pan
The FLIP switch allows the MIC/LINE input and the
DAW input to be reversed. Normally the DAW input
feeds the LF signal path - with FLIP pressed it will
feed the SF signal path. The MIC/LINE input normally
feeds the SF signal path and with FLIP pressed it will
1 2
feed the LF signal path. Illuminated indicators in each
section show which input is selected to the LF and SF
paths. 4 3
CUT allows the LF signal path to be muted. Page 33 2 These back lit indicators show whether the MIC/
gives more detail regarding the long fader used to LINE or the DAW input is selected to the LF path.
control the level of the LF signal path. Only one will be illuminated and it can be changed
by using the FLIP switch.
23
Long Fader (LF)
3
1
24
Input Connectors
5 2
6 3
7 4
25
Studio Speakers and Foldback
EXT 1
EXT 2 1
AUXILIARY A (CUE A) 2
AUXILIARY B (CUE B)
C/RM selects the control room monitor output as 1 SOURCE SELECT. These select the signals to be sent
the source. This is used to provide a playback of to the studio loudspeakers and foldback.
the MIX to the studio speakers, or to set up a quick
2 The LEVEL controls set the Studio Loudspeaker and
foldback mix, perhaps with a little help from the Aux Foldback levels.
A and Aux B buses.
3 Speakers ON switch. This activates the Studio
Loudspeaker.
CUE A and CUE B are mono sources which can be
independently selected to the left and right sides of 4 FOLDBACK 1 SOLO switch. Allows foldback 1 to be
the studio speaker or foldback outputs. checked on the control room monitoring system.
26
Control Room Monitoring
4
ALT 3 will also feed the Headphone Output found
on the Master Meter Pod.
to be independently or simultaneously CUT, the 2 LEVEL controls for the alternate loudspeakers.
monitoring system to be placed in MONO mode, or
for the output to be dimmed to a lower level. 3 SPEAKER SELECT buttons.
27
Oscillator & Solo
Oscillator
Solo
The Solo in Front control adjusts the relative level 3 Oscillator LEVEL Control.
of the solo signal and the mix signal allowing the
4 Oscillator ON switch. During normal operation of the
solo’d channel to be heard in isolation or with some console ensure that the oscillator is switched OFF.
amount of the mix.
5 SOLO level control.
SIP mode allows the post pan signal to be auditioned
6 SOLO IN FRONT alters the ratio of the SOLO signal
by switching the solo’d channels onto the console to the MIX signal making it possible to listen to the
output and muting the stereo mix for the duration SOLO’d signal in isolation or combined with some
of the solo. Since this happens on the mix output, amount of the stereo mix.
solo in place should not be used during mixing but
7 The SIP switch switches the console into SOLO IN
is very helpful when setting up the mix.
PLACE mode. This means that the solo signal will
replace the mix signal at the stereo output of the
console.
28
Compressor
29
Stereo Inputs
5
A gain trim with 20 dB of range, rotary fader, solo and
cut switch complete the facilities on the input.
8 9
30
Line I/Ps 17-24 and SUB-GRP Outputs
31
Talkback
32
Aux Masters
The auxiliary masters control the overall level of 1 AUXILIARY MASTER LEVEL controls the overall
the auxiliary outputs. A balance or mix can thus be auxiliary output.
created by using the controls on the channel strips
2 SOLO button used to audition the auxiliary output.
and the overall level adjusted by using the auxiliary This is always AFL.
master control. The auxiliary outputs can be solo’d
so that a balance can be created by listening to the 3 The LINK button is used when it is required to combine
output. signals from different auxiliaries into a common
signal. The leftmost auxiliary becomes the overall
master, thus if auxiliary 3 is linked to auxiliary 1 then
A typical mixing situation may require that the LF
the output of auxiliary 1 should be used as the master
and SF paths feed the same effect device. output.
33
Bus Master Trim
1 BUS MASTER TRIM controls the overall level of The BUS MASTER TRIMS are the final stage of level
a bus output. control over the signals routed to the bus outputs. Each
bus output has a trim with a range of ±10dB.
Master Fader
34
Mix Processing
Note: Low Bump and High Lift are part of the mix bus
processor circuit and will only affect the mix when the
XFRMR drive is engaged
1 2 3
35
Control Room Connectors
1 2 3 4
These are the connectors for the control room 1 MAIN Control room loudspeaker output.
loudspeakers. There is a main output and 3 2 ALTERNATIVE 1 loudspeaker Output.
alternative outputs which can be selected from the
control surface of the console. Each output is stereo, 3 ALTERNATIVE 2 loudspeaker Output.
having a left and right connector.
4 ALTERNATIVE 3 loudspeaker Output.
36
Studio/Foldback Connectors
1 2 3
These are the XLR connectors for the Studio 1 STUDIO LOUDSPEAKER . These carry the outputs to
Loudspeaker and the two foldback outputs. Each the studio loudspeaker system. The output depends
output is stereo, having a left and right connector. upon the selection made on the control surface of
the console.
The console does not contain any power 2 FOLDBACK A output. Foldback is normally used as a
amplification and these outputs should be feed to headphones. The output depends upon the
connected into a suitable power amplifier for the selection made on the control surface of the console.
loudspeakers or headphones in use.
3 FOLDBACK B output. Foldback is normally used as a
feed to headphones. The output depends upon the
The speakers may of course be self powered in selection made on the control surface of the console.
which case connection should be made to the
inputs on the loudspeakers.
37
Aux Connectors
1 2
The auxiliary outputs are typically used to send to 1 CUE A and CUE B outputs. These auxiliaries are
effect units such as reverberation units. They are normally used as feeds to the foldback system by
line level fully balanced outputs. selecting them on the control surface of the console.
They can also be used as additional effects sends.
38
SUB-GRP Insert/Line Input 17-24 Connectors
39
Stereo Input Connectors
This panel carries the input TRS jacks for the stereo
inputs located on the master section of the console.
40
Monitor Inputs
3
1 Input for DAW
Mix Outputs
41
BUS, SUB-Group/Line 17-24 Output Connectors
1 2 3
Rather than having individual connectors for each bus 1 SUB-GROUP/LINE 17-24 OUTPUT CONNECTOR
and sub-group output it is much more convenient (and
2 CONNECTOR for BUS outputs 1 through 8.
quicker to make a connection) if they are on D-sub
multi-pole connectors. 3 CONNECTOR for BUS outputs 9 through 16.
Integration Port
On the Rear of the Console, you will find the 2 Control Room Output Right
Integration Port allowing you to synchronize the 3 Guide Track Output Left
console with an external monitor controller. This
4 Guide Track Output Right
port provides a copy of the Control Room Output,
5 Remote DIM DC
a Stereo Guide track which is fed from AUX 5+6, as
well as DC outputs to synchronize the SOLO and 6 Remote SOLO DC
DIM status of the Console with an external Monitor 7 Not Used
Controller. 8 Not Used
42
The Master Meters
1 Power Supply Status Indicators for the +18V, -18V 4 0VU. When the signal is at a level of +4dBu the bars
and 48V power rails. should be illuminated up to this point. Note that this
is not meant to be normal operating level because
2 Left and Right Peak Reading Main Output Meters. the meters are peak reading.
3 Over Indicators, when illuminated the signal is in 5 Talkback Microphone Connector. If talkback is to be
danger of being clipped and the level should be used then a microphone should be plugged in here.
reduced. A level of +20dBu will bring the OVER
indicator on. Maximum or 0dBFS is indicated at 6 Solo Indicator. This lights when a SOLO button has
a signal level of +18dBu, corresponding to full been pressed on the console.
modulation on a digital recorder.
Headphone Output
On the Master Meter Pod you will find a High-
Fidelity Headphone output, designed for critical
listening purposes. The headphone output uses
an advanced output buffer, so can drive any
headphones without issue.
43
The SUB-Group/Line Input 17-24 Meters
44
Using ASP4816-HE
45
Introduction
Recording is generally a three-stage process made up of the tracking stage, the editing stage, and
then the mixing stage. The tracking stage consists of capturing the audio onto a storage medium.
Traditionally audio was captured onto multi-track tape, however now the majority of people will
use a Digital Audio Workstation (DAW) such as Logic or Pro Tools.
The editing stage involves preparing audio for mixing, this usually involves everything from
trimming, editing and fading audio, to tuning parts and more. This is where the monitoring section
of the console really comes into its own, allowing you to quickly solo and cut channels out of your
monitoring mix.
The third stage of the process involves returning the recorded tracks from your DAW back into the
console. Using the faders and EQs, you can mix the audio until the individual tracks come together
as a collective whole.
Once you are happy with your mix, you can combine it into a stereo mix using the analogue mix
bus processing of the ASP4816 HE. Summing can also be done in your DAW but you may find that
summing through the console adds a little more colour and punch to the overall mix.
In-line Architecture
The ASP4816 uses an inline architecture, which means the Mic/Line Inputs and the DAW Returns
are both situated on the same channel strip; these two paths are known as the Short Fader (SF)
and the Long Fader (LF) paths. The inline architecture allows you to split the various sections of the
channel strip between the two signal paths.
For example, you could use the Shelf EQs to add a high-frequency boost to a vocal during tracking
and then use the Cue sends to send the same Mic/Line signal to a fold-back mix. At the same time,
you could be using the Parametric EQs to cut out a room noise on the DAW Return path and using
one of the Auxiliaries to send the DAW return signal to a reverb unit.
To split the channel strip, each section has a button that allows you to place it on either the LF path
or the SF path. The bus routing switches by default are on the SF path, while the Auxiliaries, Cues,
and EQs default to the LF path. Furthermore, it is possible to flip the two signal paths so that Mic/
Line signal is sent to the LF path and the DAW Returns are sent to the SF path.
46
Tracking
A new project usually starts off with a blank session in your DAW. The first step is to get a signal into
the console from the microphone or instrument. To do this, connect the microphone or instrument
to the Mic/Line Inputs of your console. If you are using the TRS Line Input, press down the Line
button on the channel you are using.
If you are using a microphone that requires +48V Phantom Power then make sure that the grey
‘+48V’ button is engaged. You should always mute that channel, and your Speaker and Headphone
Output before engaging Phantom Power as there can be a loud popping noise. By default, the
large Channel Meters show the level of the LF path, pressing the MTR button will flip this to allow
you to accurately see the level of the inputs.
To set the level, turn the Gain Knob, making sure to avoid overloading the channel (indicated with
the OVER light above the meter).
For simple sessions, it is typical to route the SF channel path to its corresponding Multi-track Output
using the Bus Routing Matrix. This sends the signal to your recording device. To control the amount
of level being sent to the output simply bring up the Short Fader to a point where you get a healthy
signal into your recording device.
Setting the fader at 0dB means that the signal isn’t boosted or attenuated when it is sent to the
Multi-track Outputs, which is ideal for most situations. However, you can also use the Short Fader
in a more creative manner.
This isn’t applicable to all recording scenarios, but when used well, can give you a warm, punchy
sound that is great on drums and guitars. In a similar vein, you can use the Short Fader to reduce
the output, allowing you to increase the gain of the preamp. Although the Audient preamp design
is relatively clean, it does start to tighten up and get slightly ‘warmer’ as you start to push it harder.
Again, while this isn’t suitable for all situations, it can be a great way of adding additional richness
or body to a recording.
To monitor your recorded tracks from your DAW bring up the Long Faders and press the Long
Fader Mix button. This sends the audio to the Mix Bus which is then sent to the monitors. This
enables you to monitor what is happening in your DAW on the Long Faders and lets you start
building a mix as you’re tracking, all without making changes to your input signals.
47
Foldback
You can use ASP4816-HE’s two Cue Mixes, to allow musicians to hear the live input and click/
guide tracks from your session. To bring a click/guide track onto the console, it needs to be sent
to the DAW Returns on a channel (or multiple channels). This brings the signal onto the LF path
of that channel. To help keep your session easy to navigate, it is recommended that you keep the
guide tracks separate from the recording channels (e.g. bring them in on the last channels on the
console).
To send the click/guide track, turn up the Cue Mix knobs on the channels you want to send. The
Cue Mix knobs default to the LF path, so to send the live input to the artist, make sure the SF button
is engaged next to the Cue mix knobs. Use the Cue Mix Solo button found on the Master Section to
monitor what will be sent to the artist, and then ensure the Cue Mix Master is turned up.
The Cue Mix can be routed to the Foldback Output using the “Live Room and Foldback Section” of
the Master Section. Press the Cue buttons under Foldback 1 to assign the Cue Mix to the Foldback
Output. It is possible to create a stereo foldback signal using the two cue mixes, using Cue A as the
left channel, and Cue B as the right channel.
When tracking, it is possible to make use of the console EQ and the channel Inserts, allowing you
to commit EQ and effects as you record. To insert an effect on a channel, press the Insert Active
button in the Mic/Line section of the channel strip.
For EQ, ensure that the SF and IN buttons are engaged on the EQ band that you want to use. It is
possible to split the Shelf and Parametric EQs between the Long and Short Faders by sending only
one to the SF path.
To monitor your recorded tracks from your DAW bring up the Long Faders and press the Long
Fader Mix button. This sends the audio to the Mix Bus which is then sent to the monitors. This
enables you to monitor what is happening in your DAW on the Long Faders and lets you start
building a mix as you’re tracking, all without making changes to your input signals.
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Mixing
Recorded tracks should be brought back onto the console using the DAW Returns, which come
in on the Long Faders by default. Provided that the MTR flip buttons are disengaged, the signal
should appear on the long meters for each active channel strip.
Engage the Mix buttons for the Long Faders and bring up the faders to 0dB for channels that are
in use. Signals should now appear on the main meters in the master section, and you should be
able to hear the recorded tracks.
Subgroups
ASP4816 has eight subgroups, which allows you to group certain tracks together and give you
control over their overall level (drums channels for example). Sub Groups can be set by using
the first eight buttons of the Bus Routing Matrix at the top of the channels, ensuring that the Bus
Routing is flipped to the LF path by pressing the LF button next to the switch matrix.
To create a stereo sub-mix, press the Follow Pan button. This causes the odd Multi-track Buses to
take signals from the left side and the even numbers from the right. For example, on each channel,
you would press down a pair of Multitrack buttons such as 1 and 2. Any channel that is panned fully
left will appear on Sub Group 1, and any channel panned fully right appears on Sub Group 2, with
channels panned in between being split between Sub Groups.
Adding EQ to Tracks
EQ can be added to channels to allow them to sit better together in a mix, or just for creative
effects. To do this, press the IN button on the band of EQ you want to add to the channel. For more
broad equalization, the Shelving EQs are best and allow you to add additional low-end or high
frequencies to that track.
The Parametric EQs allow you to sweep frequencies and adjust the bandwidth of the EQ. This
gives you more control over what is being cut or boosted and is great for surgical cuts of problem
frequencies.
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John Hardy 990C+ Mix Bus Op-amps
When sending audio to the Mix Bus, you’ll be sending your audio through a pair of discrete John
Hardy 990C+ Op-amps as part of the summing circuit. This provides a number of benefits over the
monolithic op-amps you may find on other consoles. Firstly, the noise floor of the Mix Bus with the
990C+ op-amps is vanishingly low, even when summing a large number of channels.
Furthermore, the discrete design of the op-amps allows for a lightning-fast transient response,
giving you an incredible amount of detail and punch and providing that “3D” sound that will bring
your mixes to life.
The introduction of the XFRMR Drive, Low Bump, and High Lift allows you to add weight and life
to your mixes. This processing is added to the signal chain before the Mix Bus Insert and the Mix
Bus Compressor.
We usually recommend adding XFRMR drive around halfway through the Mixing Process, just
after you’ve got your levels and pans set how you want them.
The Low Bump and High Lift are usually best added towards the end of the Mixing Process to add
emphasis but really can be added at any point since they are such wideband EQ changes.
Remember that the processing may not work with all program material so always experiment and
use your ears when using the processing to get the best results.
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Inserts & Auxiliaries (Using Outboard Equipment)
There are a few different ways to connect outboard equipment to the desk, depending on how you
want the outboard to affect your audio. The first way is to add the outboard gear in the channel
insert point. This means the outboard can only affect the channel it is placed on. Connect your
outboard gear between the insert send and return, then press the ‘Insert In’ on the DAW inputs to
send the signal through the gear.
The Sub Groups can also have gear inserted in the same way, useful when wanting to process
a group of channels as a whole. Another way of using outboard effects is to use the auxiliaries.
This allows you to send multiple channels of audio to the same piece of outboard gear, while not
affecting the original audio.
The Aux Send level knobs allow you to alter the amount of signal being sent to the auxiliary from
each channel. The output of the outboard can be fed back into the console either through an
unused input channel, or one of the Stereo EFX Inputs.
When using an Auxiliary, ensure that the corresponding Aux Master is turned up in the Master
Section of the console. The Aux Master Solo buttons can be used to monitor what is being sent to
the outboard gear.
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Block Diagrams
52
MIX SOLO
INPUTS AND METERING EQUALISERS SHORT FADER BUSES BUSES
L R
MIC
DAW
LINE
MTR
0
-4
-8
-12
0VU
-16
-20
-24
-28
-32
-36 SIG
LONG FADER
MIX
0 INSERT
IN
DAW dB
DAW
MIC
PRE
POST
SOURCE
LINK
LF PRE
LF LEFT
LF RIGHT
AUXILIARY BUSES
AUXILIARIES
1-6 A B
PREPRE SF
1
LF PRE
LF POST
SF PRE 2
SF POST
LF PRE
LF POST 1-8
PAN LF SHIFT (9-16)
SF PRE
CUE
SF POST
SF
B
SF POST
SF LEFT
SF RIGHT
INPUTS
LF POST
INPUTS
LF LEFT
LF RIGHT
2 -TRACKS
EXT 2
MASTER PART
MASTERS 1 2
PART
LEFT RIGHT
LEFT RIGHT
ALT 3
EXT 1
LEFT RIGHT
XFRMR LOW HIGH
DRIVE BUMP LIFT
MIX
LEFT
LEFT INSERT
LEFT
Σ ALT 2 MONITORS
LEFT RIGHT
14 14
DAW 12 12
RIGHT SIP
Σ RELAY
10 10
LEFT RIGHT
8 8
6 6
4 4
2 2
0 0
-2 -2
-6 -6
-10 -10
-18 -18
-30 -30
ALT 1 MONITORS
dBu dBu
ALT 1
SOLO BUSES DC
MAIN MONITORS
AFL L
CUT LEFT RIGHT
MONO LEFT
Σ PFL SOLO MIX
DIM
MAIN
AFL R
SOLO
PFL RELAY
FROM T/B
Σ
CUT
RIGHT
CUT
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MASTER PART 2
AUX BUSES
STEREO INPUTS FOLDBACK
SOLO SPEAKERS SPEAKERS
AUX AUX 1
BUSES LEFT RIGHT
Σ SOLO CUT
MIX
LEFT
FADAR
ON
LINK TO AUX 1 TO SOLO BUSES
TO MIX BUSES
RIGHT
SHIFT
1-8
SOLO F/B A (9-16)
AUX 3
FOLDBACK A FOLDBACK A
LINK TO AUX 2 TO SOLO BUSES F/B B LEFT RIGHT
TO
MULTITRACK
BUSES
TO SOLO
SOLO BUSES
AUX 5
TO SOLO BUSES
TO SOLO BUSES
AUX BUS A SOLO
FOLDBACK B
Σ FOLDBACK B
LEFT RIGHT
TO SOLO BUSES
TO SOLO BUSES
SUB GROUPS 1-8
TO SOLO
BUSES
MULTITRACK T/B
OSCILLATOR
BUSES
MIX
ON 1-8
Σ
BUSES 1-8
TO MIX
BUSES
9-16 Σ
BUS
BUSES 9-16
FREQUENCY TO MULTITRACK
& MIX BUSES TO DIM RELAY
Hz TO
MULTITRACK
BUSES
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Glossary
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AFL
This allows after fade (post fade) signals to be heard on the monitors and viewed on the main
stereo meters.
Auxiliaries
Sometimes known as auxiliary sends these are used as secondary mix buses. The mixes created
on these buses are then used to feed effect units or are fed back to the performers as a foldback
feed. Every channel has access to the auxiliary mixes and the contribution of any channel can
be varied by using the appropriate auxiliary level control. Auxiliaries can be switched pre or post
fader and be allocated to either the SF or LF signal paths.
Auxiliary Master
Associated with every auxiliary there is an auxiliary master control to give overall level control
rather than having to adjust the contribution from every channel.
Bus Master
Inputs are assigned to bus outputs through a routing matrix, enabling one or many inputs to be
assigned to the same bus. The bus outputs usually correspond to inputs on the DAW or other
recording device. Each bus then has a mixing amplifier whose gain can be controlled by the Bus
Master Trim. This allows the level to a multi-track input to be raised or lowered without having
to adjust the individual level of each channel routed to that track. The faders can still be used to
adjust the relative levels of channels.
Cut
The cut or mute control is used to silence (mute) a signal path when it is not in use. This removes
the noise contribution from that source leading to a quieter mix. There are cut switches in both the
SF and LF signal paths.
Dim
This allows the control room loudspeaker levels to be reduced by a pre-set amount. Dim will be
brought into action automatically when talkback is used preventing howl round.
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Equaliser
Equalisers are what would be referred to as tone controls on consumer equipment. Equalisers are
divided into a number of bands - 4 in this case. There is scope to adjust high and low frequencies
and two bands of middle (mid) frequencies. The high and low frequency sections are shelving
and the turnover frequency is switchable. The middle frequency sections are peaking and the
frequency of the peak (or dip) is adjustable. It is also possible to alter the Q of the mid sections with
a pot, making the Q continuously variable between two values. In-line consoles often have the
facility for the equaliser to be split such that it can be used partly in the channel path and partly in
the monitor path. The SF switches on ASP4816-HE equalisers allow the HF/LF and MID equalisers
to be independently switched into the SF signal path.
Flip
Flip allows the inputs to the signal paths to be swapped. Normally the LF path will carry the DAW
input, however, with FLIP pressed it will carry the MIC/LINE input while the DAW input will travel
through the SF path.
Foldback
Foldback is a mix that is returned to the performers in the studio in order that they can play in time
with what is already recorded. It could simply be the console stereo output although more usually
it is taken from a pair of auxiliary buses allowing a different mix to be created. Talkback may also
be included on the foldback outputs enabling communication with the artists.
In-line
This refers to a type of console which contains two signal paths within a channel strip. The channel
signal path is used to feed a DAW or other recording device while the monitor path is used to
carry the output of the DAW (or other recording device) through to the stereo mix bus. In-line
consoles can be more compact than split consoles or can carry more channels for a given size.
The possibility of switching signals between the two paths and of sharing facilities between the
paths makes the in-line concept a very attractive one.
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Insert points
Insert points allow the signal path to be broken allowing the insertion of some signal processing
device. The device inserted is then in series with the signal path. When not required the device can
either be switched out using the INSERT switch or unplugged from the console.
LF
The Long fader is normally used to feed the mix. The lighter areas of the channel strips are areas
used for the LF signal path. There may be a dark switch labelled SF allowing that facility to be
switched into the SF or short fader path.
Line
The line input is a high level, high input impedance input intended for high level sources such as
the outputs of a DAW or other recording device, sampler etc.
Mic
The microphone input is a low level, low impedance input intended for use by low output devices
such as microphones. This contrasts with the line input which is intended for use by equipment with
high output levels, such as a DAW line output for example.
Mix
This allows signal to be routed to the stereo mix bus which is the main output of the console. This
routing can be applied to both the SF and LF signal paths and is particularly useful during mix
down when as many inputs as possible are often required.
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Pan
Short for panoramic potentiometer this control places a mono source signal onto the stereo bus.
The proportion of signal fed to the left and right buses is variable (using the pan control) and alters
the spatial position of an instrument within the mix. Thus a number of channels can all be panned
to different spatial positions. Generally low frequency instruments such as kick drums are panned
centrally as they are omnidirectional and for a given SPL the speakers are being driven at a lower
level leading to less distortion. Signals can also be panned across odd and even bus outputs
allowing them to recorded in stereo.
Q is an indication of the frequency range or bandwidth over which a peaking equaliser will be
effective. Low Qs affect a wide range of frequencies while high Qs affect a much narrower range
of frequencies. It thus allows an equalisation adjustment to be targeted to maximise the effect
where required while at the same time minimising changes where they are not wanted. Generally
high Qs sound less pleasant than low Qs.
Routing
This is the process of selecting to which bus output of the console the signal should be routed.
Routing can be to multiple tracks and if an odd/even combination is selected then panning can be
used to record a stereo signal.
SF
The Short fader is normally used to feed the inputs to a DAW or other recording device. It therefore
controls the recorded level of the signal. When SF appears by a control or group of controls it
means that these functions can be switched into the short fader (or channel fader) path.
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Shift
This allows the number of routing switches to be reduced by doubling the function of each switch.
With Shift unpressed routing is possible to tracks 1 through 8. With Shift pressed routing to tracks 9
through 16 is possible.
Solo in place
This is a method of previewing the signal in a channel and works by cutting all the signals feeding
the stereo bus other than the one(s) being solo’d. This is a destructive process and does affect the
stereo or mix output of the console.
Stereo Bus
This is usually the main bus in the console and provides the output to whatever stereo recording
device is in use. The stereo output is also used as the main monitor source allowing the output of
the multi-track to be heard and the balance of the individual tracks in the mix to be adjusted.
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Warranty
Warranty Statement
Your ASP4816-HE comes with a manufacturer’s warranty for three years from the date of despatch
to the end user.
The warranty covers faults due to defective materials used in manufacture and faulty workmanship
only.
During this warranty period Audient will repair or at its discretion replace the faulty unit provided
it is returned carriage paid to an authorised Audient service centre. We will not provide warranty
repair if in our opinion the fault has resulted from unauthorised modification, misuse, negligence,
act of God or accident.
We accept a liability to repair or replace your ASP4816-HE as described above. We do not accept
any additional liability. This warranty does not affect any legal rights you may have against the
person who supplied this product – it is additional to those rights.
Warranty Limitations
This warranty does not cover damage resulting from accident or misuse. The warranty is void
unless repairs are carried out by an authorised service centre. The warranty is void if the unit
has been modified other than at the manufacturer’s instruction. The warranty does not cover
components which have a limited life, and which are expected to be periodically replaced for
optimal performance. We do not warrant that the unit shall operate in any other way than as
described in this manual.
Audient Ltd
Aspect House
Herriard
Hampshire
RG25 2PN Tel: +44 (0) 1256 381944
United Kingdom audient.com
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