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PrettyScribe New Roster
Imperium - Adeptus Astartes - Space Wolves Army Roster (Firestorm Assault Force)
Detachment: Firestorm Assault Force
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Battle Size: 1. Incursion (1000 Point limit)
Intercessor Squad Battleline Intercessor Sergeant (Bolt Pistol, Bolt Rifle, Close Combat Weapon) 80
4x Intercessors (Bolt Pistol, Bolt Rifle, Close Combat Weapon)
Unit Upgrades (Astartes Grenade Launcher)
Intercessor Squad Battleline Intercessor Sergeant (Bolt Pistol, Bolt Rifle, Close Combat Weapon) 80
4x Intercessors (Bolt Pistol, Bolt Rifle, Close Combat Weapon)
Unit Upgrades (Astartes Grenade Launcher)
Lieutenant Infantry Lieutenant (Bolt Pistol, Forged in Battle, Master-crafted Bolt Rifle, Power Fist, Warlord) 80
Reiver Squad Infantry Reiver Sergeant (Bolt Carbine, Combat Knife, Special Issue Bolt Pistol) 85
4x Reivers (Bolt Carbine, Close Combat Weapon, Special Issue Bolt Pistol)
Unit Upgrades (Grapnel Launchers, Reiver Grav-chute)
Invictor Tactical Warsuit Vehicle Invictor Tactical Warsuit (Fragstorm Grenade Launcher, Heavy Bolter, Incendium Cannon, 140
Invictor Fist, Twin Ironhail Heavy Stubber)
UNIT M T SV W LD OC ABILITIES
Intercessor Squad 6" 4 3+ 2 6+ 2 Oath of Moment
RANGED WEAPONS RANGE A BS S AP D KEYWORDS OBJECTIVE SECURED: If you control an objective marker at the
end of your Command phase and this unit is within range of that
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
objective marker, that objective marker remains under your control,
Bolt Rifle 24" 2 3+ 4 -1 1 Assault, Heavy even if you have no models within range of it, until your opponent
Astartes Grenade Launcher - 24" 1 3+ 9 -2 D3 controls it at the start or end of any turn.
Krak
Astartes Grenade Launcher - 24" D3 3+ 4 0 1 Blast
Frag
MELEE WEAPONS RANGE A WS S AP D KEYWORDS
Close Combat Weapon Melee 3 3+ 4 0 1 -
KEYWORDS BATTLELINE, GRENADES, IMPERIUM, INFANTRY, INTERCESSOR SQUAD, TACTICUS FACTIONS ADEPTUS ASTARTES
MODELS Intercessor Sergeant (Bolt Pistol, Bolt Rifle, Close Combat Weapon)
4x Intercessors (Bolt Pistol, Bolt Rifle, Close Combat Weapon)
Unit Upgrades (Astartes Grenade Launcher)
80 LIEUTENANT
UNIT M T SV W LD OC ABILITIES
Lieutenant 6" 4 3+ 4 6+ 1 Leader, Oath of Moment
RANGED WEAPONS RANGE A BS S AP D KEYWORDS FORGED IN BATTLE: Adeptus Astartes model only. While the
bearer is leading a unit, once per turn after making a Hit roll or a
Bolt Pistol 12" 1 2+ 4 0 1 Pistol
saving throw for a model in that unit, you can change the result of
Master-crafted Bolt Rifle 24" 2 2+ 4 -1 2 that roll to a 6.
MELEE WEAPONS RANGE A WS S AP D KEYWORDS LEADER: This model can be attached to the following units: ■
Power Fist Melee 4 2+ 8 -2 2 - Assault Intercessor Squad ■ Bladeguard Veteran Squad ■
Company Heroes ■ Hellblaster Squad ■ Infernus Squad ■
Intercessor Squad ■ Sternguard Veteran Squad ■ Tactical Squad
You can attach this model to one of the above units even if one
Captain or Chapter Master model has already been attached to it. If
you do, and that Bodyguard unit is destroyed, the Leader units
attached to it become separate units, with their original Starting
Strengths.
TACTICAL PRECISION: While this model is leading a unit,
weapons equipped by models in that unit have the [LETHAL HITS]
ability.
TARGET PRIORITY: This model’s unit is eligible to shoot
and declare a charge in a turn in which it Fell Back
KEYWORDS CHARACTER, GRENADES, IMPERIUM, INFANTRY, LIEUTENANT, TACTICUS, WARLORD FACTIONS ADEPTUS ASTARTES
MODELS Lieutenant (Bolt Pistol, Forged in Battle, Master-crafted Bolt Rifle, Power Fist, Warlord)
85 REIVER SQUAD
UNIT M T SV W LD OC ABILITIES
Reiver Squad 6" 4 3+ 2 6+ 1 Deep Strike, Oath of Moment, Scouts 6"
RANGED WEAPONS RANGE A BS S AP D KEYWORDS FEARSOME ASSAULT: At the start of the Fight phase, each
enemy unit within Engagement Range of one or more units with this
Special Issue Bolt Pistol 12" 1 3+ 4 -1 1 Pistol, Precision ability must take a Battle-shock test.
Bolt Carbine 24" 2 3+ 4 0 1 Precision GRAPNEL LAUNCHERS: Each time the bearer’s unit makes a
MELEE WEAPONS RANGE A WS S AP D KEYWORDS Normal, Advance, Fall Back or Charge move, ignore any vertical
Close Combat Weapon Melee 3 3+ 4 0 1 - distance when determining the total distance the bearer can be
moved during that move
Combat Knife Melee 4 3+ 4 0 1 Precision
REIVER GRAV-CHUTE: The bearer has the Deep Strike ability.
TERROR TROOPS [AURA]: While an enemy unit is within 6" of
this unit, each time that unit takes a Battle-shock or Leadership test,
subtract 1 from that test.
KEYWORDS GRENADES, IMPERIUM, INFANTRY, PHOBOS, REIVER SQUAD, SMOKE FACTIONS ADEPTUS ASTARTES
MODELS Reiver Sergeant (Bolt Carbine, Combat Knife, Special Issue Bolt Pistol)
4x Reivers (Bolt Carbine, Close Combat Weapon, Special Issue Bolt Pistol)
Unit Upgrades (Grapnel Launchers, Reiver Grav-chute)
MELEE WEAPONS RANGE A WS S AP D DAMAGED: 1-4 WOUNDS REMAINING: While this model has 1-4
wounds remaining, each time this model makes an attack, subtract
Invictor Fist Melee 5 3+ 14 -2 3 1 from the Hit roll.
KEYWORDS IMPERIUM, INVICTOR TACTICAL WARSUIT, PHOBOS, VEHICLE, WALKER FACTIONS ADEPTUS ASTARTES
MODELS Invictor Tactical Warsuit (Fragstorm Grenade Launcher, Heavy Bolter, Incendium Cannon, Invictor Fist, Twin Ironhail Heavy Stubber)
PrettyScribe New Roster (465 pts)
Imperium - Adeptus Astartes - Space Wolves
Assault
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still
eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.
Blast
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with
a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to
make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Deadly Demise D3
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT,
roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll
separately for each unit within 6").
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the
Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Heavy
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary
this turn, add 1 to that attack’s Hit roll.
Ignores Cover
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit
of Cover against that attack.
Leader
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated
as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness
characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks
allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can
then be allocated to Character models in that unit.
Oath of Moment
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase,
each time a model from your army with this ability makes an attack that targets that enemy unit, you can re-roll the Hit roll.
Pistol
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s
Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and
can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within
Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons.
Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.
Precision
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit, if a
Character model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that Character model instead of
following the normal attack sequence.
Rapid Fire
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks
characteristic of that weapon is increased by the amount denoted by ‘x’.
Scouts 6"
Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a
Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only
models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than 9\" horizontally
away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
Scouts 8"
Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a
Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only
models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than 9\" horizontally
away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
Sustained Hits
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that
attack scores a number of additional hits on the target as denoted by ‘x’
Torrent
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.
Twin-linked
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound
roll.