Ts10 Chuyên Đ NG Nai 2021
Ts10 Chuyên Đ NG Nai 2021
Ts10 Chuyên Đ NG Nai 2021
I. PHONOLOGY
For questions 1-5, choose the letter (A, B, C or D) to indicate the word whose underlined part is
pronounced differently from that of the others. (0.5 point)
1. A. exhibition B. exhaustion C. honorable D. rehearsal
2. A. obstacle B. observant C. obsolete D. obvious
3. A. conservation B. preservation C. conversation D. transportation
4. A. bury B. justice C. lullaby D. cultivate
5. A. loathe B. oatmeal C. oasis D. soap
For questions 6-10, choose the letter (A, B, C or D) to indicate the word whose main stress is placed
differently from that of the others. (0.5 point)
6. A. existential B. adolescent C. individual D. facility
7. A. museum B. cathedral C. skyscraper D. prohibit
8. A. downtown B. wander C. treasure D. vendor
9. A. introduce B. volunteer C. interpret D. entertain
10. A. admirable B. preferable C. painstakingly D. horizontal
II. LEXICO-GRAMMAR
Part 1: Questions 11-20 (1.0 point)
Choose the correct answer (A, B, C or D) to each of the following questions.
11. He became internationally famous ___ his novels.
A. with B. for C. about D. at
12. It is strongly recommended that the machines ___ every year.
A. should check B. were checked C. be checked D. check
13. ___ you to change your mind, you’d be welcomed to join our staff.
A. If B. Unless C. Were D. Had
14. Jack says he appreciates ___ out last weekend.
A. your help B. helping him C. your helping him D. to be help
15. The first meeting was a success, so we ___ a second one.
A. needn’t have hold B. needed to hold C. needed hold D. didn’t need to hold
16. It’s no ___ having to work in the same office as hers. You have to watch your words all the time.
A. harm B. wonder C. use D. joke
17. Uncle Ross is a ___ smoker. He smokes 2 packets a day.
A. habitual B. continual C. frequent D. permanent
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18. The thief ___ unnoticed as he left the building.
A. looked B. seemed C. went D. made
19. She fell down a ___ of stairs and hurt her back.
A. group B. flight C. lump D. case
20. People in the village have got an ___ appetite for news.
A. inexorable B. inevitable C. insatiable D. inedible
NATIONAL PARKS
Line 1 You realize that truly incredible the natural environment
is when you take a trip to one of the world’s national park.
To be eligible for national park status, a place must possess
a unique natural, cultural or recreational resource and be
Line 5 considered in need for protection. Fortunately, a
considerable number of natural gems have been designated
as national parks and some are also World Heritage sites.
From hot springs to snowy peaks, these postcard-worthy
destinations should definitely be on your list of places to
Line 10 visit. Many are also home to some pretty amazing flora and
fauna. The parks are extremely popular to outdoor
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enthusiasts, which can indulge in their favorite activities
like hiking or rafting, surrounded by nature. The largest
national park in the world isn’t easily accessible, being in a
Line 15 remote area of Greenland. It’s also not used to receive
visitors (around 500 a year). This is a long way from the
estimated 11 million tourists who flock to the Great Smoky
Mountains of North Carolina and Tennessee in the United
States.
Example:
(0) Line 1: that → how
Your answers:
36. Line _____: ……………………...
37. Line _____: ……………………...
38. Line _____: ……………………...
39. Line _____: ……………………...
40. Line _____: ……………………...
III. READING
Part 1: Questions 41-48 (0.8 point)
Choose the answer (A, B, C or D) that best fits each space.
THE IDEAL JOB
A government research agency recently (41) ___ out a survey in which 15,000 people in the UK were
asked the question: “What would be your ideal job?” Incredibly, around 60% of those who filled in the
questionnaire gave the same answer. It may (42) ___ as a surprise to anyone who actually works in the
business, but these people all thought they would like to be writers. (43) ___ no data is available to
(44) ___ their reasons for choosing this particular occupation, it seems that what (45) ___ to these people
is the lifestyle that they imagine a writer leading. Writing work is often done from home, with no (46) ___
timetable and so can be combined with family commitments and other activities. In reality, of course, the
lifestyle isn't so glamorous. Most writers work on a freelance (47) ___ and so have no regular salary to
rely on, challenging deadlines are the norm, and only the most successful of them can expect to (48) ___ a
living from it.
41. A. managed B. carried C. arranged D. organized
42. A. come B. sound C. result D. seem
43. A. However B. Although C. Otherwise D. Despite
44. A. account B. inform C. explain D. refer
45. A. likes B. attracts C. enjoys D. appeals
46. A. heavy B. stuck C. fixed D. solid
47. A. basis B. method C. system D. way
48. A. take B. do C. have D. make
SPACE TOURISM
The idea of what's called Space Tourism, where ordinary members of the public queue up to buy
tickets for travel into outer space and back, really stretches the imagination. According to Alan Grant, this
distant dream could soon be a reality…
56.
On Earth, governments provide a number of services, such as defence, police and a legal system. But
most activities are done by individuals and companies and it is going to be the same in space. Over the
past few years a growing volume of work has been done on the subject and it is now clear that setting up
commercial space tourism services is a realistic target for businesses today.
57.
Many people still think that to get the chance to go to space you have got to try to become an
astronaut. Unfortunately, the chances of succeeding are tiny, simply because there are so few astronauts -
and there is no prospect of a lot more being employed. However, you need not despair because you will
be able to go as a visitor. So for anyone, the first thing you should do if you want to go to space is save up
because the demand is expected to be strong and, in the early stages, prices will be high.
58.
In order to stay longer in space, you could work in one of the businesses that will be set up in orbit.
There will be opportunities in manufacturing - aerospace vehicle makers, orbital construction, electric
power, extra-terrestrial mining, chemical engineering and other fields. So you can start university studies
and try to get the sort of work experience that will ensure you are well-placed to apply for a job in any of
these areas.
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59.
The general public are very interested in travelling to space. Apart from the interest factor, such
tourism is the only way in which space activities can become profitable and the quickest way to start to
use the limitless resources of space to solve our problems on Earth. And living in space involves every
line of business, from construction to marketing, fashion, interior design and law.
60.
It is possible to envisage a future when demand for space tourism travel will grow from thousands of
passengers per year to hundreds of thousands per year. Tickets to orbit will cost less and flights will
depart from many different airports. Orbital facilities will grow from just being prefabricated modules to
large structures constructed for hundreds of guests.
61.
But like any other business, space tourism will develop progressively. Starting as a relatively small-
scale and relatively high-priced activity, customers will find that the service will be nearer to “adventure
travel” than to a luxury-style hotel. Orbital accommodation will be safe but rather simple. This will be a
time for the pioneers who will not mind the jack of comfort.
62.
Few projects are successfully completed without the help of people who believe in them. It is
possible to take an active role in bringing space tourism about by asking airlines, hotels and travel
companies if and when they intend to offer space travel. Others may prefer to lend a hand by doing
research into one or more of the areas needing it, or by joining one of the many companies that are
already working towards a future in space.
2. Recently, the British government released the Byron report into the effects of electronic media on
children. Its conclusions set out a clear, rational basis for exploring the regulation of video games. The
ensuing debate, however, has descended into the same old squabbling between partisan factions: the
preachers of mental and moral decline, and the innovative game designers. In between are the gamers,
busily buying and playing while nonsense is talked over their heads.
3. Susan Greenfield, renowned neuroscientist, outlines her concerns in a new book. Every individual's
mind is the product of a brain that has been personalized by the sum total of their experiences; with an
increasing quantity of our experiences from very early childhood taking place “on screen” rather than in
the world, there is potentially a profound shift in the way children's minds work. She suggests that the
fast-paced, second-hand experiences created by video games and the Internet may inculcate a worldview
that is less empathetic, more risk-taking and less contemplative than what we tend to think of as healthy.
4. Adam Martin, a lead programmer for an online games developer, says: “Computer games teach and
people don't even notice they're being taught.” But isn't the kind of learning that goes on in games rather
narrow? “A large part of the addictiveness of games does come from the fact that as you play you are
mastering a set of challenges. But humanity's larger understanding of the world comes primarily through
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communication and experimentation, through answering the question "What if?" Games excel at teaching
this too.”
5. Steven Johnson's thesis is not that electronic games constitute a great, popular art, but that the mean
level of mass culture has been demanding steadily more intellectual engagement from consumers. Games,
he points out, generate satisfaction via the complexity of their virtual worlds, not by their robotic
predictability. Testing the nature and limits of the laws of such imaginary worlds has more in common
with scientific methods than with a pointless addiction, while the complexity of the problems children
encounter within games exceeds that of anything they might find at school.
6. Greenfield argues that there are ways of thinking that playing video games simply cannot teach. She
has a point. We should never forget, for instance, the unique ability of books to engage and expand the
human imagination, and to give us the means of more fully expressing our situations in the world.
Intriguingly, the video games industry is now growing in ways that have more in common with an old-
fashioned world of companionable pastimes than with a cyber-future of lonely, isolated obsessives.
Games in which friends and relations gather round a console to compete at activities are growing in
popularity. The agenda is increasingly being set by the concerns of mainstream consumers - what they
consider acceptable for their children, what they want to play at parties and across generations.
7. These trends embody a familiar but important truth: games are human products, and lie within our
control. This doesn't mean we yet control or understand them fully, but it should remind us that there is
nothing inevitable or incomprehensible about them. No matter how deeply it may be felt, instinctive fear
is an inappropriate response to technology of any kind.
8. So far, the dire predictions many traditionalists have made about the “death” of old-fashioned
narratives and imaginative thought at the hands of video games cannot be upheld. Television and cinema
may be suffering, economically, at the hands of interactive media. But literacy standards have failed to
decline. Young people still enjoy sport, going out and listening to music. And most research - including a
recent $1.5m study funded by the US government - suggests that even preteens are not in the habit of
blurring game worlds and real worlds.
9. The sheer pace and scale of the changes we face, however, leave little room for complacency.
Richard Bartle, a British writer and game researcher, says, “Times change: accept it; embrace it.” Just as,
today, we have no living memories of a time before radio, we will soon live in a world in which no one
living experienced growing up without computers. It is for this reason that we must try to examine what
we stand to lose and gain, before it is too late.
Questions 63- 67: Do the following statements agree with the views of the writer in the reading
passage?
On your answer sheet, write:
Y if the statement agrees with the views of the writer.
N if the statement contradicts the views of the writer.
NG if it is impossible to say what the writer thinks about this.
63. Much media comment ignores the positive impacts that video games can have on many people's
lives.
64. The publication of the Byron Report was followed by a worthwhile discussion between those for and
against video games.
65. Susan Greenfield's way of writing has become more complex over the years.
66. More sociable games are being brought out to satisfy the demands of the buying public.
67. Being afraid of technological advances is a justifiable reaction.
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Questions 68-70: Choose the correct letter, A, B, C or D.
68. What main point does Adam Martin make about video games?
A. People are learning how to avoid becoming addicted to them.
B. They enable people to learn without being aware of it happening.
C. They satisfy a need for people to compete with each other.
D. People learn a narrow range of skills but they are still useful.
70. Which of the following is the most suitable subtitle for the above reading passage?
A. Debate about the effects of video games on other forms of technology.
B. An examination of the opinions of young people about video games.
C. A discussion of whether attitudes towards video games are outdated.
D. An analysis of the principles behind the historical development of video games.
IV. WRITING
Part 1: Sentence transformation
A. Questions 71-80 (1.0 point)
Complete each restatement with the word given so that it has the same meaning as the original one.
Do NOT change the form of the given word. You must use between TWO and SEVEN words,
including the word given.
71. We got to work late because we decided to drive rather than take the train. (INSTEAD)
We got to work late because we decided to drive _____________________ the train.
72. I cannot get all my clothes in the suitcase. (BIG)
The suitcase ________________________ take all my clothes.
73. The earthquake made many people homeless. (LARGE)
The earthquake made _________________ homeless.
74. Tickets for the concert cannot be bought before 12th May. (SALE)
Tickets for the concert will not ______________________ 12th May.
75. I really don’t want to go to work today. (FEEL)
I really _______________________ to work today.
76. I didn’t like Chemistry when I was at school. (USED)
I ___________________________ like Chemistry when I was at school.
77. “All your complaints will be investigated by my staff tomorrow,” said the bank manager. (LOOK)
The bank manager promised that his staff __________________ all our complaints the next day.
78. She has always been proud of her appearance. (PRIDED)
She has always _______________________ her appearance.
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79. The town hall has approved the plans for a new sports center. (GREEN)
The town hall _______________________ the plans for a new sports center.
80. She didn’t like the young man asking her so many questions. (OBJECTED)
She ________________________ so many questions.
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