Ranked Manager
Ranked Manager
Ranked Manager
com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Game }
using { /Verse.org/Simulation }
using { /Verse.org/Assets }
using { /Verse.org/Colors }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
rank_manager := class(creative_device):
return CurrentRankIndex
rank := class<concrete>:
@editable Name : string = "Rank"
@editable PointsNeeded : int = 0
@editable ForegroundColor : color = color{}
@editable BackgroundColor : color = color{}
@editable ImageSize : vector2 = vector2{X := 80.0, Y := 70.0}
using { MyTextures.Ranks}
rank_settings := class<concrete>:
@editable Ranks : []rank = array{}
Images : []texture = array:
Unranked
Bronze
Silver
Gold
Champion