Shadow Strings Manual
Shadow Strings Manual
Shadow Strings Manual
A thriller cello library of multi-sampled pads, loops, and various string effects, to add
suspense and mystery to your music.
💡 Introduction
Welcome to Shadow Strings, a darker side of the cello that can add suspense, mystery, and
a sense of uniqueness to any of your compositions.
When recording sample libraries, you want to capture the best sounds from an instrument.
You try to have clean starts and stops, an expressive tone, and balanced dynamics across
every sample.
With all this in mind, it can be difficult to keep a spontaneous, fresh feel to the samples. It
can turn into a chore.
The goal during planning and development this library was to avoid as much chore-like
recording. Everything is played with abandon, then heavily curated and edited later to
highlight the best moments.
Shadow Strings is not so much about recreating the sound of the instruments realistically
and accurately --it’s about finding sounds that work well when time-stretched, layered with
synths, and fed through effects.
Limitations breed creativity, and the cellos and piano used to make this library were the
limitations.
📃 Features
● 58 articulations
● 65 basic NKI presets
● 50 designed NKI presets
● 2.29GB samples, NCW
Note: Shadow Strings requires the FULL version of Kontakt 7.8.1 or higher – it will not
work with the free Kontakt Player! The Kontakt Player will load and play Shadow
Strings for 15 minutes in Demo Mode.
🎁 Installation
This title contains Kontakt Formatted files which can be accessed from the Files tab within
the full version of Kontakt 7.8.1.
From within Kontakt, please ensure that you are on the Files tab, then use the browser to
locate your chosen install path. Now, navigate through the folder to find the Shadow Strings
Kontakt instrument file (.nki) which you can then double-click to load into Kontakt.
Native Instruments have included a handy Quick-Load feature within Kontakt. By setting up
the Quick- Load feature you can customise the layout and access all your Kontakt formatted
files and libraries from one location.
You can also open the NKI’s from the Library Browser in Kontakt 7:
Click the cog in the bottom left corner of the Library Browser:
Then:
Add a library, pointing it to wherever you have put the Shadow Strings.nki.
Now when you search for libraries, Shadow Strings will be included, and you can pick an. nki
preset from the “Banks” menu.
🎹 Interface
Patch Panel
The top of this panel displays the current patch. You can select other patches from the
following menu:
Each articulation has a description with pertinent info you might need or want.
For example, the tempo-synced articulations show what BPM they were originally recorded
at.
Note: The Risers are the one exception to this. Risers have a “chopper” effect, where the blue
slider adjusts the amount, and the yellow slider adjusts the speed.
Effects
On the bottom of the GUI there are basic controls for Envelope, Space (aka Delay +
Reverb), and EQ.
If you want to customize the delay and reverb, there are more controls under the cog icon.
There are menus from which you can choose a handful of presets:
The Reverb and Delay have standard controls you’d find anywhere else. The Reverb panel
has a couple extra options though:
● Shadow Strings’ reverb uses Raum. It's a newer addition to Kontakt, and you can
choose between Raum's Airy and Grounded modes.
● Shadow Mode gives you more of the wet sound by nulling out the dry signal with a
phase-inverted copy.
You can get a wide range of sounds with the controls in the interface. However, it can be
distracting to have to familiarize yourself with a new interface while writing music.
This is why the NKI presets have been made for you.
These are copies of the main NKI which have been tweaked to take the most advantage of
the wide range of sounds you can get out of Shadow Strings.
The NKI presets are organized into 2 main folders: Basic and Designed.
● The 66 Basic presets are useful if you want a more natural, unprocessed sound. You
can add your own delays\reverbs\eq’s to the chain after Kontakt.
● The 50 Designed presets were made to demonstrate how far the samples could be
pushed using the built-in effects and controls.
Tip: Any sound in the library can be loaded from any of the NKI’s. Try loading a Designed preset,
then changing to a different sound from the Patch Panel!
The other sounds in each nki have been left at various settings. Who knows what sounds you
might find this way.
🎧 Articulations
The following will explain the controls for each patch and give some background on the
recording techniques used.
💨Pads
Sustains
Neither of these two articulations use vibrato. This gives the sustains a colder, more
ominous sound. All the interest is generated by subtly changing the bow’s speed, pressure,
and placement over time.
The subs are pitched-down versions of the samples. The subs on their own do not sound
great, but layered underneath, they add a nice heft to the pad.
Articulations
● Gentle - Random frequent bow changes create a gently undulating texture.
● Harsh - Slow, steady bowing creates tension and suspense.
Controls
● Cello 1 - Made in 2018 by a maker in Minnesota. It has a refined sound. Panned
centrally.
● Cello 2 - Made in China sometime in the 2000’s. It has a rich warm sound. It is tuned
down a half step for all the recordings, to warm the sound up even more. Panned
slightly left.
● Cello 3 - Made in Louisville, Kentucky in 1954. It has a rustic quality to it, which has
been brought out even more by tuning it down a whole step. Panned slightly right.
● WHISPER - Layers in the ponticello layers recorded from each of the three cellos.
You can fade this layer in and out while holding notes to make your own swells.
Tremolo
Rather than layering in separate samples, the sub is made using a sine wave whose volume
is modulated by a slow LFO.
Controls
Use the TONE knob to crossfade between 3 dynamic layers:
1. Airy, over the fingerboard.
2. Healthy, halfway between fingerboard and bridge.
3. Spidery, close to the bridge.
Swells
Layering 3 cellos together, the swells have an ensemble feel. The 3 cellos were recorded
separately, overdubbing while listening to each other. This way of recording led to a rather
tentative playing style which adds up to a unique ensemble sound.
The sub uses a key-tracked peaking filter to boost the fundamental frequency of the
samples.
● 2 Bar Swells (120 BPM) - A steely playing style creates tension and suspense. No
Vibrato.
● 4 Bar Swells (120 BPM) - A languorous playing style with no vibrato.
Controls
● WHISPER fades in a ponticello layer. Ponticello is a ghostly, high-frequency tone
made by drawing the bow close to the bridge.
● STRETCH adjusts how samples sync to the DAW’s bpm. Samples can be stretched by
0.5x, 0.75x, 1x, 1.5x, or 2x.
● Turn on LEGATO, and when you play overlapping notes, new notes will start
however far into the sample the old notes were.
One way to use this is to change chords at the peak of the swell.
Whisper
This articulation is a swell created by sliding the stick of the bow across the strings.
This technique creates an indistinct tone, as if the cello is whispering.
The sub uses a key-tracked bandpass filter to boost the fundamental frequency of the
samples, pitched down an octave.
Controls
8VB, UNISON, 8VA - These 3 knobs mix together copies of the samples in different
octaves. A single note by itself will have a noticeable swell. If you turn all these knobs up
and play chords, all the voices blur together to make a hazy wash of sound.
🔁 Loops
The loops are multi-sampled and consist of repeated notes, bowed, and plucked
rhythmically.
Some repetitions are quite soft and weak sounding. Other repetitions might stick out
unexpectedly.
This style of playing lends itself especially well to delay and reverb. Once you turn up delay,
the soft and loud repetitions start becoming layered together, making a fascinating blend
of sound.
The performances are not meant to be consistent across keys. Each key will sound
different.
If you play multiple keys at once, you can hear the dynamics of each sample changing
independently.
The idea is that by holding one or two keys, you could create an improvisatory sounding
texture which stays fresh and interesting for quite some time.
The goal while recording was to explore all the different timbres that happen while
repeating notes at all different dynamics. When you hit or bow a string that is already
ringing, a lot of happy accidents happen. Sometimes you get a harsh, buzzing sound. Other
times perhaps you graze the string more softly than you meant to, but it ends up sounding
good in context. There are all kinds of sounds which you probably would not think to use
alone, but which sound interesting in the context of a loop.
All the loops will be automatically time-stretched to fit to your project’s BPM.
● STRETCH adjusts how samples sync to the DAW’s bpm. Samples can be stretched by
0.5x, 0.75x, 1x, 1.5x, or 2x.
○ 0.75x or 1.5x speed: Turn duplets into triplets.
○ 0.5x or 2x speed: Avoid time-stretching the samples too much at fast or slow
bpm’s. For instance, if a loop was recorded at 120 bpm, but your project was
set to 60 BPM, the samples would end up being stretched to half-speed. This
might sound bad --or it might sound unique and interesting! Either way, the
option is available to time-stretch however you’d like.
● SHAPE envelopes the loops rhythmically. This could be useful to clear space in the
mix for drums perhaps or to make the loops more rhythmic.
○ Turn the shape knob to the left to envelope with a downward saw LFO. This
brings out the transients.
○ Turn the shape knob to the right to envelope with an upward saw LFO. This
creates a dramatic swell up until the transient.
Note: the percussive loops only have the downward saw option.
● QUANTIZE is short for “Input Quantize”. This can easily be done with any DAW, but
it is such a useful function for these particular articulations that it was put into the
patch panel for convenience. Try it, and you’ll be making happy accidents galore!
Note: Quantize ONLY works when the transport is running. This is how Kontakt’s factory
input quantization script works too.
NB Piano Loops
The last 2 articulations of the Percussive Quarters and Percussive Eighths Loops are not
cellos but pianos! When you strum the strings of a piano you get a very edgy, twangy
sound, slightly reminiscent of a hammered dulcimer.
It’s the perfect sound for this type of library, so it was included even though it is a bit of an
outlier since everything else is cello.
Synth waveforms wouldn’t work well as a sub. Instead, copies of the samples are pitch-
shifted down an octave and layered in.
The piano loops were recorded 2 different ways, and then edited into 4 articulations:
● Picked Quarters
● Picked Harmonics Quarters
● Picked Eighths
● Picked Harmonics Eighths
All the piano samples are doubled and panned. This makes the stereo image swim around
your head, especially if you’re wearing headphones. They also sound like they have reverb
baked in. This is not reverb though --everything was recorded with the sustain pedal held
down so that other strings could ring in sympathy, and this makes for highly reverberant,
atmospheric sound.
Because of the way grand pianos are built, it’s not possible to reach some of the strings
with a guitar pick. As a result, Shadow Strings has a gap between the low and high notes.
This is shown by dividing the keys into low blue keys, and high green keys.
Articulations
● Picked - Piano strings were gently strummed with a guitar pick for both blue and
green keys. The blue keys sound so nasally, it’s almost impossible to distinguish
their root pitch. They are more of an atmosphere, rather than something you could
play a bass note with.
● Picked Harmonics - For the low, blue keys, the repeated notes are not actually
picked. They are played regularly with the hammers, and then hand-muted. If you
touch the strings of a piano while they’re being played, different harmonics pop out,
depending on where you touch. It’s an interesting, bell-like sound. As the repeated
notes were played, different places on the string were touched randomly to create
motion over the course of the loop.
For the high, green keys, piano strings were indeed played with a guitar pick. This is
similar to the “Picked” articulation, but it sounds more bell-like because the strings
are touched at their half-way points, resulting in a pitch that is one octave higher.
Tip: The action of the piano creates an intricate texture of small noises. The mics were
placed close to the hammers so you could hear this. Try boosting the highs to bring this
texture out.
The bowing pattern starts with an up-bow, and lets it slide down towards the bridge of the
cello. Then right before changing bows, the bow speeds up a lot, and gets pushed almost
on top of the bridge. Quickly changing bow direction creates a bright percussive accent on
the offbeat. Doing this repeatedly, it’s almost impossible to get it to sound the same every
time. Every time it’s a surprise.
The subs consist of a simple sustained sine wave an octave or two below the samples,
which has been side-chained to the samples.
Having the sub gently pulsate with each sample can make for an interesting ebb and flow
between low and high frequencies. It also makes the distortion sound more interesting.
Articulations
● Gentle (130 BPM) - The accents coax out random partials more gently.
● Stabbed (100 BPM) - Accents stab out random partials above the played pitch.
Articulations
● Brushed (90 BPM) - Anxious bow changes and a feathery sound. Sometimes…
● Stabbed (90 BPM) - Violent stabs. Played close to the bridge, causing more high
partials to jump out.
● Octaves (90 BPM) - Sliding between octaves with abandon. The slides between
octaves are drawn out and accented. This articulation sounds especially interesting
when time-stretched to 2x speed.
Articulations
● Brushed (100 BPM) - The bow agitatedly whispers across the strings, creating
ephemeral high harmonics. Sometimes the pitch is entirely lost, and all that can be
heard is the breathy noise from the bow hair. When the bow is kept in close contact
with the string while brushing, there is a way to whip the bow around when
changing direction which sounds quite interesting. It creates a kind of percussive,
low thump.
For the sub, these thumps are re-created with a synth. The overall volume of those
synthesized thumps was then side-chained to each sample.
● Bounced (120 BPM) - The bow softly scuffs the strings. Playing 16ths at this tempo,
if the bow stays low and close to the strings, it can be bounced off the string just a
tiny bit which creates a hushed energy in the sound.
The sub samples were made by using low sine wave thumps again, side-chaining
the overall volume of those thumps to each sample.
● Hammered (110 BPM) - All the other sustained loops have a lot of dynamics, from
soft to loud. Hammered is all loud. It is recorded in octaves, so that it could be
played more aggressively without bumping into other strings. The goal was to hit
both strings hard enough that they’d slap against the fingerboard occasionally,
adding a bit of extra “crack” to the sound.
The sub is made by applying a tempo synced sawtooth LFO to a sine wave.
Percussive Quarters
Articulations
● Plucked (90 BPM) - Hushed strumming, with rhythmic accents. If there is too much
contrast between the loud and soft, this can be dialed back simply by turning up the
delay.
● Picked (100 BPM) - Hushed strumming with a guitar pick. Especially on the high
range, the pick makes a satisfying and clean pinging sound.
● Picked (110BPM) - Piano strings were gently strummed with a guitar pick for both
blue and green keys. The blue keys sound so nasally, it’s almost impossible to
distinguish their root pitch. They are more of an atmosphere, rather than something
you could play a bass note with.
● Picked Harmonics (110BPM) - For the low, blue keys, the repeated notes are not
actually picked. They are played regularly with the hammers, and then hand-muted.
For the high, green keys, piano strings were indeed played with a guitar pick.
Percussive Eighths
Articulations
● Plucked (100 BPM) - More hushed strumming with rhythmic accents.
● Plucked in Octaves (100 BPM) - The octaves might seem unnecessary because you
could get a similar sound by layering together multiple recordings at different
octaves.
However, there is something about having to pluck in octaves that feels and sounds
different.
● Picked (100 BPM) - Hushed strumming with a guitar pick.
● Picked in Octaves (100 BPM) - Hushed strumming up and down an octave with a
guitar pick. Again, these end up sounding different than if separate recordings had
been layered together.
● Chiff (100 BPM) - The bow bounces very vertically. On lower notes, it almost sounds
as if the bow is “plucking” the string. On higher notes, the bow crunches a lot, and
it’s harder to hear the pitch.
● Picked (110BPM) - Piano strings were gently strummed with a guitar pick for both
blue and green keys for an edgy sound.
● Picked Harmonics (110BPM) - For the low, blue keys, the notes are played regularly
with the hammers, and then hand-muted. The high, green keys, piano strings were
played with a guitar pick.
Percussive Triplets
Some of the Percussive triplets are eighth note triplets and some are quarter note triplets.
You could set the STRETCH knob to 0.75x or 1.5x speed to make a duplet articulation play
in triplets. However, when playing triplets in real life, you feel the rhythm differently, and
this comes through in the recordings.
Articulations
● Plucked (100 BPM) - Eighth note triplets, insistently strummed. At this faster speed,
it made more sense to do random little swells instead of accents.
● Plucked in Octaves (100 BPM) - Eighth note triplets, insistently strummed with a
guitar pick.
● Plucked, Slow (100 BPM) - Quarter note triplets, steadily strummed.
● Picked Slow (100 BPM) - Quarter note triplets, steadily strummed with a guitar pick.
● Chiff (100 BPM) - Eighth note triplets. The bow bounces very vertically, just like the
Eighth note Chiff.
Percussive Sixteenths
It was difficult to play continuous 16th notes accurately, especially with a pick (perhaps a
guitarist would find this more doable). Instead, they were recorded in groups of two with
space in between. The plan was to edit out the spaces, but it turned out the spaces are
quite nice to have, so they were left in.
When you leave lots of space, you can play more notes at once without the texture
becoming as busy. It leaves more room for interesting rhythms and arpeggiated sequences
to happen.
Articulations
● Pluck Pulse (100 BPM) - Quick pulses with space in between them.
● Octave Plucks (100 BPM) - Continuous soft strumming creates an atmosphere of
hushed excitement. Purple keys sound down an octave.
● Pick Pulse (100 BPM) - Quick pulses with space in between them.
● Octave Pick Pulse (100 BPM) - Quick pulses up an octave with space in between.
Purple keys sound down an octave.
● Chiff (100 BPM) - The bow has almost no side-to-side motion. The bow bounces
vertically, generating mostly crunch with just a hint of pitch.
● Chug (100 BPM) - The bow has no side-to-side motion, and the strings are damped
to keep them from ringing at all. It’s all crunch. Chug is useful for layering under
other articulations, giving them more grit. There is only one sample in this
articulation, stretched over the whole range, and it has key-tracking turned off.
💥FX
Bends
For a sample library, you usually want the samples to stay in tune. The bends are a sample
library’s way to play in the cracks and have fun with expressive intonation. While these
articulations might not fit everywhere, you can use the S.START slider to change the timing
of bends. And they are great for spooky effects.
Articulations
● Scoops and Leers - These bends never comfortably reach the half-step above or
below. To make the subs for the blue slider, basic synth waveshapes were pitched
and enveloped to fit with the played samples. Normale bends have a saw wave,
Harmonics bends have a sine wave, and Ponticello bends have a square wave.
These waveforms were chosen based on how similar they sound to the samples.
● Fall (Slow and Fast) - A whispered fade in, then a foreboding descent into the
depths. There are two dynamics which are mapped to separate octaves on the
keyboard. A sine wave sub is used for the softer dynamic, and a low-passed saw
wave is used for the louder dynamic.
● Droop - Mournfully sighing, like an owl perhaps. It almost makes it down the half-
step... Fingered harmonics create a light, wispy sound, full of air. The sub does not
use a synth waveform --instead it consists of processed versions of the samples.
● Droop Reversed - All the above bends could be reversed, and it is mildly
entertaining --perhaps something worth trying after you’ve rendered samples out of
Shadow Strings.
Droop is particularly useful when it’s reversed, so it is included as its own
articulation.
Controls
● S.START (Sample Start) - Bends need to happen at the right time to have maximum
effect. Controlling the Sample Start gives much more flexibility to fit bends in
wherever needed without taking up unnecessary space.
Risers
There are 2 second, 8 second, and 12 second long risers, each as separate articulations.
Different variations are mapped across the keyboard so they can be layered together
easily.
It didn’t make sense for the Risers to have a sub, so instead the blue and yellow sliders are
used as a “chopper” effect. The blue slider adjusts the amount, and the yellow slider adjusts
the speed.
Controls
● LEGATO - With this switched on, new risers will start in sync with risers already
playing. You could for instance start on a low-pitched riser, but then add a higher
pitched one part way through so that the riser would seem to cover a larger pitch
range.
● S.START (Sample Start) - Useful if you need to shorten risers. The attack slider can
be used to smooth out the start of the shortened riser. Note that the attack time of
risers is also determined by velocity.
● REVERSE - Reverses the samples, as the name implies. The result is quite
interesting! It is hard to say where this kind of sound would fit into a cue, but it is
such a striking sound that it had to be included!
Hits
There is just one Hits articulation, and it contains a collection of layered sounds, mapped
across the keyboard in 3 groups.
The first group has the shortest sounds, the last group has the longest sounds. The middle
group is somewhere in-between.
These sounds were created by exploring what kinds of strange sounds could be made with
a cello, then finding ways these sounds could fit together with each other. Then they were
sorted by intensity so they could be mapped to different velocities.
A handful of the samples from the sound design session worked particularly well when
pitched way down.
The sub layers in these boom-y samples.
Tip: Turn Kontakt’s master tune down an octave or two. It’ll be monstrous!
Reverses
Samples of varying lengths are mapped across the keyboard. These samples can be useful
as transitions, or to add more texture to impacts. This way it’s easy to mash keys on your
keyboard, exploring and layering sounds. There is a set of 5 un-pitched whisking sounds
which are duplicated onto every octave of black keys.
A handful of the samples from the sound design session worked particularly well when
pitched way down.
The sub layers in these boom-y samples.
Controls
● LENGTH - The problem with layering different length reverses together is that you
would usually want all the samples to reach their peak at the same time. The
LENGTH knob makes this possible. It introduces silence or starts playback further
into the sample so that however long the recorded sample is, it will reach its peak at
the set number of beats.
● QUANTIZE - You’d often want reverses to reach their peak on a downbeat. The
QUANTIZE knob makes it easier to do this.
Arps are tempo-synced arpeggios which use a mysterious pattern of minor thirds and half-
steps, played in short fragments. Because the pattern is so vague harmonically, the arps
can fit into many different keys. Play them over any chord progression, and they will often
create enigmatic harmonies you wouldn’t otherwise think of. The subs consist of the
samples, pitched down an octave.
For each of these two techniques, there are two ways to play them.
● Fragments - Mapped across the keyboard. Low velocities trigger a descending
fragment. High velocities trigger an ascending fragment.
● Arcs - Mapped to just a couple keys. Arcs consist of fragments edited together
outside of Kontakt to make a big arc going over the entire range of the cello.
Controls
● STRETCH - Adjusts how samples sync to the DAW’s bpm. Samples can be stretched
by 0.5x, 0.75x, 1x, 1.5x, or 2x.
● S.START (Sample Start) - This is most useful for the arcs. You could for example
make the arcs start at their highest point.
● QUANTIZE - Usually arps need to be snapped to the grid in order to make sense
rhythmically. The QUANTIZE knob is here to keep everything in time. You can play
whenever you want, and it will tend to fit in nicely.
Tip: Try putting an arpeggiator before Kontakt. Set its speed to something slow, like a half note or
whole note. Then try using another instrument to play mysterious melodies on top.
✨ Credits
Performing, Recording, Editing, Scripting, Manual: Ben Osterhouse.
Graphics: Ben Osterhouse, Xfonic.
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