DND 5E CharacterSheet Bale
DND 5E CharacterSheet Bale
DND 5E CharacterSheet Bale
INSPIRATION
I always have a plan for what to do when things go
STRENGTH
15 2 30 wrong.
2 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
The first thing I do in a new place is note the locations
of everything valuable—or where such things could be
hidden.
15 PERSONALITY TRAITS
2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
14 ● 4 Wisdom
Someone I loved died because of a
0 Charisma mistake I made. That will never
CONSTITUTION SAVING THROWS happen again.
TEMPORARY HIT POINTS BONDS
2
2 Acrobatics (Dex) Total 1 SUCCESSES An innocent person is in prison for a
15 Animal Handling (Wis) crime that I committed. I’m okay
2
1 FAILURES
with that.
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 2 Athletics (Str)
0 ● 2
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Armor Proficiency
Bite +4 1d6+2 Bludgeoning Druids will not wear armor or use shields that are made of metal.
You know Druidic, the secret language of druids. You can speak the language and use it to
0 Intimidation (Cha) Sickle +4 1d4+2 Slashing leave hidden messages. You and others who know this language automatically spot such a
message. Others spot the message's presence with a successful DC 15 Wisdom
(Perception) check but can't decipher it without magic.
WISDOM 0 Investigation (Int) Ritual Casting
Thunderwave DC12 2d8 Thunder
2 Medicine (Wis)
2
You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell
prepared.
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
● 4 Perception (Wis)
15 Bite
0 Performance (Cha) Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you
hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the
bludgeoning damage normal for an unarmed strike.
0 Persuasion (Cha)
CHARISMA Cunning Artisan
0 Religion (Int) As part of a short rest, you can harvest bone and hide from a slain beast, construct,
0
dragon, monstrosity, or plant creature of size Small or larger to create one of the following
items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you
2 Sleight of Hand (Dex) need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's
tools.
10 ● 4 Survival (Wis)
You can hold your breath for up to 15 minutes at a time.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity
SKILLS ATTACKS & SPELLCASTING modifier. You can use your natural armor to determine your AC if the armor you wear would
leave you with a lower AC. A shield's benefits apply as normal while you use your natural
armor.
Hungry Jaws
14 PASSIVE WISDOM (PERCEPTION) 1 - Druidic Focus (0) In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can
make a special attack with your bite. If the attack hits, it deals its normal damage, and you
CP 1 - Dark Common Clothes gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't
use this trait again until you finish a short or long rest.
Including a Hood (0) Criminal Contact
1 - Belt Pouch (0) You have a reliable and trustworthy contact who acts as your liaison to a network of other
Tools: SP 1 - Wooden Shield (6) criminals. You know how to get messages to and from your contact, even over great
distances; specifically, you know the local messengers, corrupt caravan masters, and
Herbalism Kit (Query), Thieves' Tools 1 - Sickle (2) seedy sailors who can deliver messages for you.
(Query), and Three-Dragon Ante Set (Query). 1 - Leather Armor (10)
EP 1 - Crowbar (5)
Armor: 1 - Explorer's Pack (0)
Light Armor, Medium Armor, and Shields. 1 - Backpack (5)
GP 15 1 - Bedroll (7)
Languages: 1 - Mess Kit (1)
Common, Draconic, and Druidic. 1 - Tinderbox (1)
PP
10 - Torch (1)
Weapons: 10 - Rations (2)
Club, Dagger, Dart, Javelin, Mace, 1 - Waterskin (5)
Quarterstaff, Scimitar, Sickle, Sling, and 1 - Hempen Rope (10)
Spear.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 6.5 240
AGE HEIGHT WEIGHT
Bale
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid 1
Wisdom 12 4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Mending
Frostbite
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
Thunderwave
Earth Tremor
4
Beast Bond
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.