Week 2 What-is-Interaction-Design Grp.1
Week 2 What-is-Interaction-Design Grp.1
Week 2 What-is-Interaction-Design Grp.1
DESIGN
DESIGN
DESIGN
DESIGN
INTERACTION
INTRODUCTION
What is
Generally speaking, it is the process
of envisioning and planning the
creation of objects, interactive
systems, buildings, vehicles, etc.
design
of the design thinking approach.
What To
Who the users are
What activities are being carried out
Where the interaction is taking place
LABEL
OPEN" label instead of the pushbutton next
to it.
What is
Designing interactive products
to support people in their
everyday and working lives
interaction
Sharp, Rogers and Preece (2002)
design interaction
Winograd (1997)
Interaction design is about creating interventions in often complex situations using technology of many kinds
including PC software, the web and physical devices.
Interaction design
Increasingly, more application areas, more technologies and more issues to consider when designing ‘interfaces
Interaction design
ACADEMIC DISCIPLINES CONTRIBUTING TO ID DESIGN PRACTICES CONTRIBUTING TO ID FIELDS THAT ‘DO’ INTERACTION DESIGN
Interaction design
SWIM INTERACTIONS
Swim is a San Francisco-based design consultancy. Founded by Gitta Salomon in 1996, : “provides a wide
range of design services, in each case targeted to address the product development needs at hand”.
IDEO-DESIGN COMPANY
IDEO is a design and consulting firm with offices in the U.S., England, Germany, Japan, and China. It was
founded in Palo Alto, California, in 1991. The company uses the design thinking approach to design products,
services, environments, and digital experiences.
Interaction design
INTERACTION DESIGNERS
People involved in the design of all the interactive aspects of a
product
USABILITY ENGINEERS
People who focus on evaluating products, using usability
methods and principles
WEB DESIGNERS
People who develop and create the visual design of websites,
such as layouts
INFORMATION ARCHITECTS
people who come up with ideas of how to plan and structure
interactive products What do
USER EXPERIENCE professionals do in
DESIGNERS
people who do all the above but who may also carry out field
studies to inform the design of products
the ID business ?
Interaction design
Core characteristics of
interaction design
• Users should be involved through the development
of the project
• Specific usability and user experience goals need
to be identified, clearly documented and agreed at
the beginning of the project
• Iteration is needed through the core activities
Interaction design
Usability goals
EFFECTIVE TO USE SATISFYING
EFFICIENT TO USE FUN
SAFE TO USE ENJOYABLE
HAVE GOOD UTILITY ENTERTAINING
EASY TO LEARN HELPFUL
EASY TO USE MOTIVATING
AESTHETICALLY PLEASING
Design principles
• Generalizable concepts for thinking about different
features of design
• The do’s and don’ts of interaction design
• What to provide and what not to provide at the
interface
• Derived from a mix of theory-based knowledge,
experience and common-sense
Important VISIBILITY
Interaction
FEEDBACK
CONSTRAINTS
Design
AFFORDANCES
MAPPING
CONSISTENCY
Principles
Interaction Design Principles
Visibility
This is a control panel for an elevator.
• How does it work?
• Push a button for the floor you want?
• Nothing happens.
• Push any other button?
www.baddesigns.com
Interaction Design Principles
…you need to insert your room card in
the slot by the buttons to get the
Visibility
elevator to work!
www.baddesigns.com
Interaction Design Principles
Feedback
• Sending information back to the user about
what has been done
• Includes sound, highlighting, animation and
combinations of these
PREVIEWS PREVIEWS
Interaction Design Principles
Constraints
• Restricting the possible actions that can be
performed
• Helps prevent user from selecting incorrect options
• Three main types (Norman, 1999)
• Physical Constraints
• Cultural Constraints
• Logical Constraints
Interaction Design Principles
constraints
Physical constraints
Refer to the way physical objects
restrict the movement of things
Interaction Design Principles
constraints
Logical constraints
Exploits people’s everyday common sense
reasoning about the way the world works
www.baddesigns.com
Interaction Design Principles
Affordances
• Refers to an attribute of an object that allows people
to know how to use it
• e.g. a mouse button invites pushing, a door handle
affords pulling
• Norman (1988) used the term to discuss the design of
everyday objects
• Since has been much popularized in interaction design
to discuss how to design interface objects
• e.g. scrollbars to afford moving up and down, icons to
afford clicking on
Interaction Design Principles
Mapping
• Relationship between controls and their
movements and the results in the world
• Which is a poor mapping of control buttons?
A B
Interaction Design Principles
Consistency A
C
Interaction Design Principles
Consistency
• Internal consistency refers to designing operations to
behave the same within an application
• Difficult to achieve with complex interfaces
INTERNAL Consistency
• Internal consistency refers to consistency with other elements in the system—your logo is the
same online and in print, signs within a park are consistent with one another.
Interaction Design Principles
External Consistency
• External consistency means having the same aesthetic design or performance across multiple
systems.
Interaction Design Principles