Roman Coppola - Duracell Treatment
Roman Coppola - Duracell Treatment
Roman Coppola - Duracell Treatment
ROMAN COPPOLA
THE DIRECTORS BUREAU
ROMAN COPPOLLA
INTRODUCTION
I look forward to building this Duracell Lab with you and uncovering just how it
powers each experiment, to bring rich, charming scenes to life.
INTORDUCTION
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DURACELL TONE ROMAN COPPOLLA THE DIRECTORS BUREAU
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DUR AC EL L L AB S I S A N E V E R - S UR PR I S I N G
S PAC E W H ER E E X PE R I M E N TAT I O N AND
INNOVATI ON AR E CO N STA N T LY AT WO R K .
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I’m envisioning the lab to be a massive space, as we will discover in the final frame. Long and cylindrical, its shape evokes
the classic Duracell battery. Keeping in mind the brand’s black to copper ratio, the floors might be black, they stretch into
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the distance giving the feeling that this lab is vast. Copper accents decorate the space. Perhaps metallic copper paneling,
duplicated with VFX to stretch down the length of the lab. Or copper fixtures, carts and stylish housing around the
computers and other tech equipment. Finally, hints of silver and gray are subtly sprinkled throughout the details, props,
and wardrobe.
The lab should have a touch of mystery. It’s a place where things get done—although we’re never quite sure exactly what
they’re doing, it’s clear they’re eagerly pursuing the highest levels of their scientific activity. Ambient light from the other
experiments casts a glow around the scientists and their various tools. Carts with measuring devices, spectrometers and
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gauges, computers that we can only imagine what they might do enliven the space.
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Evocative of ‘mission control’ or a war room, the Duracell Labs can be designed as a cluster of different sized experiment
rooms but with a ‘central hub’ as the nucleus of scientific action. This arrangement will give us the ability to move both
efficiently and also more dynamically from room to room. Going beyond a simple lateral dolly move, we can swish pan or
pull out to reveal rooms in front of or just beyond others. Using tilts and rack focus to direct attention easily around the lab.
And with a clever use of visual effects, we can suggest in our finale shot, a huge wide-angle that gives us a sense of the
variety of remarkable R&D being conducted. We’ll shoot smaller setups of scientists hard at work from overhead, all on a
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black floor, then composite several of these into one frame, discreetly extended by VFX, to give us the illusion of vastness.
Endless experiments and progress as far as the eye can see.
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DURACELL LED SCREENS ROMAN COPPOLLA THE DIRECTORS BUREAU
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Just as the Duracell Labs typify the highest level of sophistication PAGE 10
The LED walls will function as the digital background for each
experiment room. With incredible detail and definition, these
digital displays will allow us to bring more of the real-world
LED SCREENS
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LED SCREENS
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DURACELL EXPERIMENT ROOMS ROMAN COPPOLLA THE DIRECTORS BUREAU
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DURACELL TRANSITIONS ROMAN COPPOLLA THE DIRECTORS BUREAU
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Casting is so important and it’s one of my favorite things to do. I like finding talented people with that little bit of magic,
something unique about them, a glow that comes to life on camera. I’m always interested in improvisation and working with
people with diverse experiences. Improv and actors with that comedic background are always wonderful to collaborate PAGE 24
with because they bring touches of detail and fresh ideas. This allows us to harness humorous beats naturally and subtly.
For this, I would also seek real gamers who can bring that bit of personal experience to the spot.
CASTING & PERFORMANCE
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DURACELL CASTING & PERFORMANCE ROMAN COPPOLLA THE DIRECTORS BUREAU
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“ANTHEM” :30
A high-tech, gunmetal door with copper accents marked DURACELL LABS slides open with a SWOOSH.
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CAMERA PUSHES THROUGH as a crisscrossing hive of scientists goes about its work.
ECU: hands insert Duracell Optimum with Power Boost into a headlamp.
A copper-toned knob is turned, a VU meter rises and WE HEAR the sounds of bullfrogs and crickets.
TILT to a TV monitor where WE SEE:
A campsite in a wetland forest. A father and son (wearing glowing copper-trimmed headlamps)
enter emerging from the trees, carrying twigs and firewood.
SCRIPT
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(ON MONITOR) RACK FOCUS and tilt to REVEAL: The campsite is actually built right there in the lab.
Lush moonlit greens and a glowing copper-colored tent frame the scene as the pair put the final
touches on their campfire. We HEAR it crackle as the flame burns.
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PULL BACK to Over Shoulder of a Scientist: she nods approvingly and inputs some data on a smart
tablet. (As we pull back, we see the parallax shift—and realize the wooded trees and sky are,
in fact, images on an array of LED screens.)
The work lights come on and the woods set transforms (Trees and tent easily wheeled out)—getting
ready for another experiment. (WHICH WILL BE A RACECAR)
SPLIT ROOM:
The left side: A high-end gamer’s den, trimmed with copper coloring. The right: a converted
garage/rec room with copper colors.
In each “room” is a player playing Xbox against each other.
SCRIPT
Player 1 looks like a professional gamer. Their room is all decked out (an array of screens, a
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slick multi-level desk towering over them, moody lighting, and a ridiculously large gaming chair.)
Player 2 is a more casual gamer, sitting on a funky copper-colored couch in a converted garage
with a pal.
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O.S. CLOSE UP on Player 1’s controller: the light GOES OUT—the unit it DEAD. TILT up to see
their disappointment as the gaming monitor indicates the game is lost and the controller is
disconnected.
PULL BACK and CAMERA PANS to the next, smaller room (NURSERY). A child is asleep under an
electric mobile.
The baby drools, in the BG his sleeping mom drools too, curled up in a big cozy chair.
A crew is fast at work. Suddenly, the Williams Racing Car revs up and fishtails out towards the
wall of LEDs which shows images of a fast raceway.
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The LED screen quickly opens to let the car through (breaking the illusion) and our engineers
confidently give each other a nod as if to say ‘job well done.’
The camera PULLS WIDE so we can see the MASSIVE lab rendered in shades of metallic dream and PAGE 31
copper—all the various rooms and a wide variety of experiments are underway.
VO: FOR MORE MOMENTS IN EVERY MOMENT YOU NEED THE MOST.
SFX: Slamtone
“HEADLAMP” :15
OPEN ON a high-tech gunmetal door with copper accents marked DURACELL LABS sliding open
with a SWOOSH.
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ECU: hands insert a Duracell Optimum with Power Boost into a headlamp.
A copper-toned knob is turned, a VU meter rises, and WE HEAR the sounds of bullfrogs and
crickets. TILT to a TV monitor where WE SEE: PAGE 32
A campsite in a wetland forest. A father now wearing the copper-trimmed headlamp, using
it to cast shadows on the ground where his son and daughter are sitting, wrapped in their
sleeping bags, watching wide-eyed. He’s mid-story.
(ON MONITOR) RACK FOCUS and tilt to REVEAL: The campsite is actually built right there in
the lab. We PUSH IN on the scene as the dad animatedly tells a scary story, his kids are
SCRIPT
in rapt attention.
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We PAN over as the son’s eyes widen, he’s frozen, hanging on his Dad’s every word, pulling his
sleeping bag up to his nose.
We PAN again over to his sister’s sleeping bag and she leans in to listen harder too. She
stopped mid-bite and doesn’t even notice her s’more is dripping onto her hand.
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PULL BACK to Over the Shoulder of a Scientist: she nods approvingly and inputs some data on a
smart tablet. (As we pull back, we see the parallax shift—and realize the wooded trees and sky
are, in fact, images on an array of LED screens.)
SFX: Slamtone
“MOBILE” :15
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OPEN ON a high-tech gunmetal door with copper accents marked DURACELL LABS sliding open
with a SWOOSH.
CAMERA PUSHES THROUGH as a crisscrossing hive of scientists goes about its work.
A close-up on mom putting Duracell with Power Boost ingredients into a mobile. It begins
spinning and WE HEAR the sounds of a soft lullaby.
RACK FOCUS to see there’s a small nursery, with cheery walls and soft sunlight filtering
through curtains, actually in the lab.
We CUT into a close-up along the edge of the crib. ALT: We quickly PUSH into the nursery,
which is just beyond the computer console, stopping at the edge of the crib in the
foreground.
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We gently TILT up to see mom, already asleep, curled up in an overstuffed chair, drooling too.
SFX: Slamtone
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DURACELL MASTERMIND ROMAN COPPOLLA THE DIRECTORS BUREAU
LITHIUM
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DURACELL STORYTELLING ROMAN COPPOLLA THE DIRECTORS BUREAU
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Our camera can combine her actions and his reactions into
single shots where it makes sense to condense time. And in
other moments, we hard cut between dad always just missing
her to his POV of her already in her next location. We can
choreograph the shots and also later edit in such a way that
allows for this comedic effect and efficiency. PAGE 42
STORYTELLING
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Working with children, especially babies, is always a bit unpredictable. We’ll need twins or triplets for our mischievous
baby to maximize the time we have to shoot and make sure we can execute the setups with them.
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Our baby should be, simply put, adorable. The kind of face and giggle that is hard to be mad at. Dad is in a suit and looks
entirely out of his element trying to figure out the baby gate. We play off the contrast of these two characters to show who
is really in charge of the situation.
STORYTELLING
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“MASTERMIND” :15
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View on:
His 6-month-old child has just gotten out of the playpen!
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Low Angle Dolly shot: as the child moves with unbelievable speed towards the couch.
View from under the couch as the dad peers in trying to reach his child.
His POV:
The baby looks mischievously at Dad as she lies on her back playing with the Apple TV
remote with her hands and toes.
Already across the room, she peers out from behind a potted plant and holding a blinking dog
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SFX: Slamtone
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DURACELL CONCLUSION ROMAN COPPOLLA THE DIRECTORS BUREAU
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ROMAN COPPOLLA
THANK YOU
-ROMAN
CONCLUSION
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