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Aquí tienes un ejemplo básico de código para un juego de la serpiente en Java:

```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Random;

public class SnakeGame extends JPanel implements KeyListener {

private static final int WIDTH = 500;


private static final int HEIGHT = 500;
private static final int UNIT_SIZE = 25;
private static final int GAME_UNITS = (WIDTH * HEIGHT) / UNIT_SIZE;
private final int DELAY = 100;
private final int[] x = new int[GAME_UNITS];
private final int[] y = new int[GAME_UNITS];
private int bodyParts = 6;
private int applesEaten;
private int appleX;
private int appleY;
private char direction = 'R';
private boolean running = false;
private Timer timer;

public SnakeGame() {
setPreferredSize(new Dimension(WIDTH, HEIGHT));
setBackground(Color.black);
setFocusable(true);
addKeyListener(this);
startGame();
}

public void startGame() {


newApple();
running = true;
timer = new Timer(DELAY, e -> {
if (running) {
move();
checkApple();
checkCollisions();
}
repaint();
});
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}

public void draw(Graphics g) {


if (running) {
// Draw apple
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);

// Draw snake
for (int i = 0; i < bodyParts; i++) {
if (i == 0) {
g.setColor(Color.green);
} else {
g.setColor(new Color(45, 180, 0));
}
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}

// Draw score
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten, (WIDTH - metrics.stringWidth("Score: " +
applesEaten)) / 2, g.getFont().getSize());
} else {
gameOver(g);
}
}

public void newApple() {


appleX = new Random().nextInt((int) (WIDTH / UNIT_SIZE)) * UNIT_SIZE;
appleY = new Random().nextInt((int) (HEIGHT / UNIT_SIZE)) * UNIT_SIZE;
}

public void move() {


for (int i = bodyParts; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}

switch (direction) {
case 'U' -> y[0] -= UNIT_SIZE;
case 'D' -> y[0] += UNIT_SIZE;
case 'L' -> x[0] -= UNIT_SIZE;
case 'R' -> x[0] += UNIT_SIZE;
}
}

public void checkApple() {


if ((x[0] == appleX) && (y[0] == appleY)) {
bodyParts++;
applesEaten++;
newApple();
}
}

public void checkCollisions() {


// Check if head collides with body
for (int i = bodyParts; i > 0; i--) {
if ((x[0] == x[i]) && (y[0] == y[i])) {
running = false;
}
}

// Check if head touches left border


if (x[0] < 0) {
running = false;
}
// Check if head touches right border
if (x[0] >= WIDTH) {
running = false;
}
// Check if head touches top border
if (y[0] < 0) {
running = false;
}
// Check if head touches bottom border
if (y[0] >= HEIGHT) {
running = false;
}

if (!running) {
timer.stop();
}
}

public void gameOver(Graphics g) {


// Score
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 75));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("Game Over", (WIDTH - metrics.stringWidth("Game Over")) / 2, HEIGHT /
2);
// Score
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
g.drawString("Score: " + applesEaten, (WIDTH - metrics.stringWidth("Score: " +
applesEaten)) / 2, g.getFont().getSize());
}

@Override
public void keyTyped(KeyEvent e) {
}

@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
if (direction != 'R') {
direction = 'L';
}
break;
case KeyEvent.VK_RIGHT:
if (direction != 'L') {
direction = 'R';
}
break;
case KeyEvent.VK_UP:
if (direction != 'D') {
direction = 'U';
}
break;
case KeyEvent.VK_DOWN:
if (direction != 'U') {
direction = 'D';
}
break;
}
}

@Override
public void keyReleased(KeyEvent e) {
}

public static void main(String[] args) {


JFrame frame = new JFrame("Snake Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.add(new SnakeGame());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
```

Este código crea un juego simple de la serpiente en Java que puedes ejecutar y jugar en
una ventana.

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