FDF027 Marvelous Monsters Killer Space Clowns v1.0
FDF027 Marvelous Monsters Killer Space Clowns v1.0
FDF027 Marvelous Monsters Killer Space Clowns v1.0
This humanoid looks like a circus clown, Spell-Like Abilities CL 8th, concentration
except that its features are exaggerated to +11
the point of being grotesque. It has razor-
At will—ghost sound, mage hand,
sharp teeth and claws, and its eyes burn with
prestidigitation
a fiendish hunger.
1/day—long arm ACG, spider climb,
web bolt ARG (DC 13)
KILLER SPACE CLOWN
STATISTICS
XP 2,400
Str 16 (+3); Dex 17 (+3); Con 16 (+3);
CE Medium outsider (chaotic, evil, native) Int 11 (+0); Wis 12 (+1); Cha 15 (+2)
Init +3; Senses darkvision 60 ft., Perception Base Atk +8; CMB +11 (+15 to trip);
+12 CMD 24 (28 vs. bull rush or trip)
DEFENSE Feats Dodge, Mobility, Point-Blank Shot,
AC 19, touch 14, flat-footed 15 (+3 Dex, +1 Shot on the Run
dodge, +5 natural) Skills Acrobatics +14, Bluff +13, Perception
hp 68 (8d10+24) +12, Perform (comedy) +13, Sense Motive
+12, Sleight of Hand +14
Fort +5, Ref +9, Will +7; +4 vs. mind-
affecting effects Languages Abyssal, Common
Defensive Abilities twisted mind Environment any land or void (space ship)
OFFENSE Organization solitary, pair, or alley (3–8)
Speed 30 ft. Treasure standard (heavy mace, other
Melee heavy mace +11/+6 (1d8+4 plus 2d6 treasure)
electricity) or joy buzzer +11/+6 touch (2d6 SPECIAL ABILITIES
electricity)
Death Throes (Ex) When a killer space
Ranged raygun +11 touch (2d6 force plus clown drops to 0 hit points, it explodes
uncontrollable laughter) suddenly like a popping balloon. This
releases a burst of confetti-like viscera in a
Special Attacks death throes
5-foot radius. Each creature in the area with
1
an Intelligence score of 3 or higher must Twisted Mind (Ex) A killer space clown’s
make a Will save (DC 17) or be affected as if thought processes are twisted, seeing the
by a hideous laughter spell with a duration world in a much different way than others,
of 1 minute. Those affected can make a new and finding humor in all things. They are
saving throw at the end of each round to immune to fear effects and have a +4 bonus
dispel this effect. This is a mind-affecting on all saving throws against mind-affecting
emotion effect, and the saving throw DC is effects.
Constitution-based.
2
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Character Options: Combat & Weapons. © 2024, Far Distant Future
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System Reference Document. Copyright 2000, Wizards of the Coast,
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Marvelous Monsters: Killer Space Clowns. © 2024, Far Distant
The Book of Experimental Might. © 2008, Monte J. Cook. All rights Future Publishing; Author: Bryan Mangum.
reserved.