555.85 Win11 Win10 Release Notes

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Release 555 Driver for Windows,

Version 555.85
Windows 11 / Windows 10

Release Notes

RN-08399-555.85_v01 | May 21, 2024


Table of Contents

Chapter 1. Introduction to Release Notes.......................................................................................... 5


1.1 Structure of the Document ...................................................................................................... 5
1.2 Changes in this Edition .............................................................................................................. 5
Chapter 2. Release 555 Driver Changes ............................................................................................. 6
2.1 Version 555.85 WHQL Highlights ........................................................................................... 6
2.2 Existing Support ........................................................................................................................... 6
2.3 Software Module Versions........................................................................................................ 7
2.4 What’s New in Version 555.85 WHQL .................................................................................. 7
2.4.1 Game Ready for F1 24 & Senua's Saga: Hellblade II ............................................... 7
2.5 What’s New in Release 555 ...................................................................................................... 7
2.6 NVIDIA OpenCL Vulkan Interop........................................................................................ 7
2.7 OpenCL External semaphore and memory extensions .......................................... 8
2.8 NVIDIA OpenCL Compiler Upgrade................................................................................. 8
2.9 Discontinued Support ............................................................................................................. 10
2.10 Limitations in This Release .................................................................................................... 10
2.10.1 Video Color Settings for Microsoft Applications .................................................. 10
2.10.2 OpenCL 3.0 Known Issues .............................................................................................. 11
2.10.3 Using HDR with Games.................................................................................................... 11
2.10.4 Implicit SLI Disabled on NVIDIA Ampere GPUs....................................................... 11
2.10.5 Behavior Change in NvEncCreateBitstreamBuffer API of Video Codec SDK
.................................................................................................................................................. 11
2.10.6 Connecting Displays to NVIDIA Turing GPUs in SLI Mode................................. 11
2.10.7 Turing GPU Driver Installation .................................................................................... 12
2.10.8 Crescent Bay and OSVR Headsets on Multiple GPU Systems ................. 12
Chapter 3. Changes and Fixed Issues in Version 555.85........................................................... 13
3.1 Fixed Issues in Version 555.85 WHQL ............................................................................... 13
3.1.1 Fixed Gaming Bugs ........................................................................................................... 13
3.1.2 Fixed General Bugs ........................................................................................................... 13
3.2 Open Issues in Version 555.85 WHQL ............................................................................... 13
3.3 Issues Not Caused by NVIDIA Drivers ................................................................................ 14
3.4 Windows 10 Considerations ................................................................................................. 14
3.4.1 Cross-adapter Clone Mode ............................................................................................. 14
3.4.2 Optimus Systems............................................................................................................... 14
3.5 Operating System Issues ....................................................................................................... 14
3.6 Application Issues ..................................................................................................................... 15
3.6.1 Fixed Frame Rate Games ................................................................................................ 15
Chapter 4. The Release 555 Driver................................................................................................... 16
4.1 About the Release 555 Driver ............................................................................................... 16
4.2 Driver Security ........................................................................................................................... 16

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 2


4.3 Restricting/Enabling Access to GPU Performance Counters .................................. 17
4.4 Advanced Driver Information ................................................................................................ 17
4.5 Updating the NVIDIA VirtualLink PPC Firmware............................................................ 17
4.5.1 Version 3.2.8 (Notebook) ................................................................................................. 17
4.6 Differing GPU Voltages in SLI Mode .................................................................................. 18
4.7 3D Compatibility Mode............................................................................................................ 18
4.7.1 Requirements and Compatibility ................................................................................. 18
4.7.2 Switching Compatibility Modes ................................................................................... 18
4.8 Help for Resizing Your HDTV Desktop .............................................................................. 19
4.9 Understanding the NVIDIA System Information Window > DirectX Information20
Chapter 5. Known Product Limitations ........................................................................................... 21
5.1 NVIDIA GeForce RTX 30-Series/RTX 20-Series Bandwidth Limit ........................... 21
5.2 G-SYNC May be Enabled in Windowed Mode Even if Only Full-screen Mode is
Specified ........................................................................................................................................ 22
5.2.1 Issue ........................................................................................................................................ 22
5.2.2 Explanation .......................................................................................................................... 22
5.3 Issues Installing the NVIDIA Control Panel from the Windows Store .................. 22
5.4 Windowed NVIDIA G-SYNC is Disabled for Multi-monitor System Video Playback
.......................................................................................................................................................... 23
5.4.1 Issue ........................................................................................................................................ 23
5.4.2 Explanation .......................................................................................................................... 23
5.5 GPU Temperature Reported Incorrectly on Optimus Systems ............................... 23
5.5.1 Issue ........................................................................................................................................ 23
5.5.2 Explanation .......................................................................................................................... 23
5.6 Damaged or Missing WMI Service Prevents NVIDIA Driver Installation.............. 24
5.6.1 Issue ........................................................................................................................................ 24
5.6.2 Cause ...................................................................................................................................... 24
5.6.3 Resolution ............................................................................................................................. 24
5.7 Total Available Graphics Memory Reported Incorrectly.............................................. 24
5.7.1 Background–TAG Memory .............................................................................................. 24
5.7.2 Issue ........................................................................................................................................ 24
5.8 Driver Action for GeForce-based Graphics Systems ................................................... 25
5.9 Increasing 4-way SLI/Multi-GPU Performance............................................................... 25
5.9.1 Issue ........................................................................................................................................ 25
5.9.2 Resolution ............................................................................................................................. 25
5.10 No PhysX Acceleration Using the GPU .............................................................................. 26
5.11 NVIDIA PhysX Software Cannot Be Installed/Uninstalled in Windows Safe Mode
.......................................................................................................................................................... 26
5.11.1 Issue ........................................................................................................................................ 26
5.11.2 Explanation .......................................................................................................................... 26
5.12 Do Not Use Windows Rollback for Graphics Drivers.................................................... 26
5.13 Uninstalling Drivers Using Device Manager is Not Supported ................................ 27

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5.13.1 Issue ........................................................................................................................................ 27
5.13.2 Explanation .......................................................................................................................... 27
5.14 Changing Primary Display Across SLI GPUs Slower Than Expected ..................... 27
5.14.1 Issue ........................................................................................................................................ 27
5.14.2 Explanation .......................................................................................................................... 27
5.15 Using HDMI Audio with Displays That Have a High Native Resolution ................ 27
5.16 Using HDMI/DisplayPort Audio in Dualview or Clone Mode...................................... 28
5.16.1 Two Audio-enabled Ports ................................................................................................ 28
5.16.2 One Audio-enabled Port .................................................................................................. 28
5.17 Flat Panel Scaling Controls Not Functional for Some TV Modes and Displays.. 28
Chapter 6. Hardware and Software Support ................................................................................ 29
6.1 Supported Operating Systems ............................................................................................ 29
6.2 Support for OpenCL 3.0 .......................................................................................................... 29
6.3 Supported NVIDIA Desktop Products ............................................................................... 29
6.4 Supported NVIDIA Notebook Products ............................................................................ 31
6.5 Supported Languages ............................................................................................................. 33
Chapter 7. Driver Installation .............................................................................................................. 34
7.1 Minimum Hard Disk Space..................................................................................................... 34
7.2 Before You Begin ...................................................................................................................... 34
7.2.1 Notebooks ............................................................................................................................ 34
7.3 Installation Instructions .......................................................................................................... 34

Table of Figures

Table 1. Supported NVIDIA Desktop GPUs ...................................................................................... 30


Table 2. Supported NVIDIA Desktop GPUs ...................................................................................... 30
Table 3. Supported NVIDIA Notebook GPUs .................................................................................... 32

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 4


Chapter 1. Introduction to Release
Notes

This edition of Release Notes describes the Release 555 family of NVIDIA® graphics drivers
(versions 555.xx to 559.xx) for Microsoft® Windows® 10 and later1. NVIDIA provides these
notes to describe performance improvements and bug fixes in each documented version
of the driver.

1.1 Structure of the Document


This document is organized in the following sections:
> Release 555 Driver Changes gives a summary of changes, and fixed and open issues in
this version.
> The Release 555 Driver describes the NVIDIA products and languages supported by this
driver, the system requirements, and how to install the driver.

1.2 Changes in this Edition


This edition of the Release Notes for Windows includes information about NVIDIA graphics
driver version 555.85 WHQL and lists changes made to the driver since driver version
552.44.
These changes are discussed beginning with the chapter Release 555 Driver Changes.

1. Includes Windows 10 and Windows 11.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 5


Chapter 2. Release 555 Driver Changes

This chapter describes open issues for version 555.85 WHQL, and resolved issues and
driver enhancements for versions of the Release 555 driver up to version 555.85 WHQL
The chapter contains these sections:
> Version 555.85 WHQL Highlights
> Changes and Fixed Issues in Version 555.85
> Open Issues in Version 555.85 WHQL
> Issues Not Caused by NVIDIA Drivers

2.1 Version 555.85 WHQL Highlights


This section provides highlights of version 555.85 WHQL of the NVIDIA Release 555 Driver
for Windows 101 and Windows 11.
> Existing Support
> Software Module Versions
> What’s New in Version 555.85 WHQL
> What’s New in Release 555
> Limitations in This Release

1. Supports Windows 10 (Version 1803) and later, including Windows 10 May 2021 Update (Version 21H2).

2.2 Existing Support


This release supports the following APIs:
> Open Computing Language (OpenCLTM software) 3.0 for NVIDIA® MaxwellTM and later
GPUs
> OpenGL® 4.6
> Vulkan® 1.3
> DirectX 11
> DirectX 12

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2.3 Software Module Versions
> HD Audio Driver — 1.4.0.1
> NVIDIA PhysX System Software — 9.23.1019
> GeForce Experience — 3.28.0.412
> CUDA — 12.5
> DCH NVIDIA Control Panel — 8.1.966.0

2.4 What’s New in Version 555.85 WHQL


2.4.1 Game Ready for F1 24 & Senua's Saga:
Hellblade II
This new Game Ready Driver provides the best gaming experience for the latest new
games supporting DLSS 3 technology including F1 24, Senua's Saga: Hellblade II, and
Serum. Further support for new titles includes the launch of XDefiant which supports
NVIDIA Reflex.
Learn more in our Game Ready Driver article here.

2.4.1.1 Other Changes


> Refer to Changes and Fixed Issues in Version 555.85 and What’s New in Release 555.

2.5 What’s New in Release 555


> Support for CUDA 12.5.
> Adds the latest performance improvements, bug fixes, and driver enhancements.

2.6 NVIDIA OpenCL Vulkan Interop


Starting with driver version 511.65, the NVIDIA OpenCL driver has added support for the
following new provisional extension specifications released by Khronos. The specifications
are for OpenCL external semaphore and external memory.
> https://www.khronos.org/registry/OpenCL/specs/3.0-
unified/html/OpenCL_Ext.html#cl_khr_semaphore
> https://www.khronos.org/registry/OpenCL/specs/3.0-
unified/html/OpenCL_Ext.html#cl_khr_external_semaphore
> https://www.khronos.org/registry/OpenCL/specs/3.0-
unified/html/OpenCL_Ext.html#cl_khr_external_memory

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NVIDIA is seeking developer feedback on this new extension support.

2.7 OpenCL External semaphore and memory


extensions
The set of new External Memory and Semaphore Sharing extensions provides a generic
framework that enables OpenCL to import external memory and semaphore handles
exported by external APIs—using a methodology that will be familiar to Vulkan
developers—and then use those semaphores to synchronize with the external runtime,
coordinating the use of shared memory.
The following key features are supported as part of these extensions:
> Importing memory into buffers using FD, Win32 KMT and NT handles
> Importing memory into images using FD, Win32 KMT and NT handles
> Importing binary semaphores using FD, Win32 KMT and NT handles
> Synchronizing using Wait and Signal on imported semaphores
> Using buffers and images imported in OpenCL kernels and other APIs such as other
regular cl_mem.

2.7.1.1 Limitations of the Current Implementation


> Support for importing external memory and semaphores using FD handles on Linux and
Win32 NT and KMT handles on Windows. No other handle types are currently available.
> Support for binary semaphores only.
> No support for exporting semaphore or memory from OpenCL.
> clEnqueueAcquireExternalMemObjectsKHR and clEnqueueReleaseExternalMemObjectsKHR APIs
are currently not required as execution hand-off can be managed through semaphore
wait and signal. But these may be required in the future for correct functionality.

2.8 NVIDIA OpenCL Compiler Upgrade


The NVIDIA OpenCL driver used an older OpenCL Just-In-Time (JIT) compiler based on the
legacy 3.4 versions of the Clang front-end and NVVM optimizer. NVIDIA has been working
on upgrading its OpenCL JIT compiler to use a newer version 7.0 of the Clang front-end
and NVVM optimizer component.
NVIDIA introduced this new OpenCL compiler as an opt-in feature in 510 driver release
(511.09 on Windows and 510.54 on linux), with the default OpenCL compiler remaining the
same. With 555.85, NVIDIA OpenCL will use the new Clang + NVVM 7.0 based compiler as
the default compiler, replacing the old compiler.
As part of this driver install, a new compiler library should be visible in the system folder as
libnvidia-nvvm.so/nvvm*.dll instead of the old libnvidia-compiler.so*/nvcompiler*.dll.
The driver will pick up the newer compiler library by default.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 8


2.8.1.1 NVVM 7.0 New Compiler Features
The new NVVM 7.0 based compiler takes advantage of years of development in the
Clang+LLVM framework. In addition to several minor bug fixes and diagnostic
improvements, this compiler introduces the following noteworthy features:
> 16-bit floating point (half) type
16-bit floating point types or “half” type is available as a native data type in the new
compiler. This type is enabled by the cl_khr_fp16 feature guard pragma.
Example:
#pragma OPENCL EXTENSION cl_khr_fp16 : enable

half scalar_arith(half n, half k) {


half w = n + k;
half x = n - k;
half y = w * x;
half z = y / x;
return -z;
}
__kernel void foo(__global int* x) {
half a = 3.5H, b = 4.5H;
if (scalar_arith(a, b) == -8.0)
*x = 1;
return;
}
> 128-bit integer type
128-bit integer types or “(un)signed long long” is available as a native data type in the
new compiler. This type is enabled by default and does not require any macros to be
defined.
Example:
typedef unsigned long long ULL;
typedef long long LL;

LL scalar_arith(ULL n, ULL k) {
LL w = n + k;
LL x = n - k;
LL y = w * x;
LL z = y / x;
return -z;
}

__kernel void foo(__global int* x) {


ULL a = 0x123456789ABCDEF0ULL;
ULL b = 0xFEDCBA9876543210ULL;
if (scalar_arith(a, b) < 0)
*x = 1;
return;
}
> Upgraded math libraries

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The built-in standard math functions (e.g. sin(), cos()) have been upgraded to be on par
with CUDA C++. This ensures that your application benefits from high-performance
math routines optimized for the latest GPU architectures.

2.8.1.2 Clang Release Notes


The public LLVM release notes for Clang 3.4 – Clang 7.0 mentioned below summarize the
behavioral changes between old and new compiler bases.
> Clang 4: https://releases.llvm.org/4.0.0/tools/clang/docs/ReleaseNotes.html
> Clang 5: https://releases.llvm.org/5.0.0/tools/clang/docs/ReleaseNotes.html
> Clang 6: https://releases.llvm.org/6.0.0/tools/clang/docs/ReleaseNotes.html
> Clang 7: https://releases.llvm.org/7.0.0/tools/clang/docs/ReleaseNotes.html

2.8.1.3 Known Issues with NVVM 7.0-based Compiler


The new Clang/NVVM 7.0 based compiler has stricter error checking compared to the
previous compiler. The following use-cases which were allowed with the older compiler may
now throw an error.
> Updating const variables after they have been assigned.
> Using address spaces other than global for kernel pointer parameters.
> Using variadic arguments in functions and blocks.

2.9 Discontinued Support


> NvIFR OpenGL support.
Release 470 was the last driver branch to support this functionality. NvIFR header files,
samples and documentation have been removed from the NVIDIA Capture SDK 7.1.9
release. Future drivers will remove NvIFR.dll and any other reference to NvIFR. For
details, see the NVIDIA Video Codec SDK page.

2.10 Limitations in This Release


The following features are not currently supported or have limited support in this driver
release:

2.10.1 Video Color Settings for Microsoft


Applications
> Beginning with NVIDIA driver version 526.47, video color settings in NVIDIA Control
Panel no longer apply for Microsoft applications such as Movies & TV player, Edge
browser, and the new Media Player, as they disable auto-processing by default within
the Microsoft Direct3D API.

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2.10.2 OpenCL 3.0 Known Issues
> Device-Side-Enqueue related queries may return 0 values, although corresponding
built-ins can be safely used by kernel.
This is in accordance with conformance requirements described at
https://www.khronos.org/ registry/OpenCL/specs/3.0-
unified/html/OpenCL_API.html#opencl-3.0-backwards- compatibility
> Shared virtual memory - the current implementation of shared virtual memory is
limited to 64-bit platforms only.

2.10.3 Using HDR with Games


There may be issues resulting from the interaction between in-game HDR settings and the
Windows HDR settings. See the NVIDIA Knowledge Base Article 5072
(https://nvidia.custhelp.com/app/answers/detail/a_id/5072) for details.

2.10.4 Implicit SLI Disabled on NVIDIA Ampere GPUs


Implicit SLI, where the driver makes assumptions with application profiles to achieve GPU
scaling, is disabled on NVIDIA Ampere GPUs. Explicit SLI is still supported, where the
application knows the SLI state and uses extensions (such as DirectX 12 linked nodes,
Vulkan device groups, or OpenGL multicast extensions) to issue commands to each device
in the SLI group. See the NVIDIA Knowledge Base Article 5082
(https://nvidia.custhelp.com/app/answers/detail/a_id/5082) for more information.

2.10.5 Behavior Change in


NvEncCreateBitstreamBuffer API of Video
Codec SDK
In the NVIDIA driver, Release 415 and later, the behavior of the Video Codec SDK API
(NvEncCreateBitstreamBuffer) has been changed to return NV_ENC_ERR_UNIMPLEMENTED instead
of NV_ENC_SUCCESS when the encoder instance is configured to run in the motion estimation-
only mode. As an indirect consequence of this change, the AppEncME sample application
from the Video Codec SDK prior to SDK version 8.2.16 will crash due to a bug in the
NvEncoder class.
The latest version of the SDK fixes this bug that affects the AppEncME sample application.
NVIDIA recommends downloading the latest version from
https://developer.nvidia.com/nvidia-video- codec-sdk.

2.10.6 Connecting Displays to NVIDIA Turing GPUs in


SLI Mode
To use SLI with NVIDIA Turing GPUs, all displays must be connected to the primary SLI GPU.

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2.10.7 Turing GPU Driver Installation
Drivers for Turing GPUs will not be installed on systems with Windows 10 RS2 or earlier.
This includes Windows 10 Threshold 1, Threshold 2, Redstone 1, and Redstone 2 operating
systems.

2.10.8 Crescent Bay and OSVR Headsets on


Multiple GPU Systems
Crescent Bay and Open Source Virtual Reality development kit headsets do not work with
VRWorks Direct Mode in systems that contain GPUs from multiple vendors (for example,
NVIDIA and Intel). For such systems, please disable the Intel integrated graphics (from the
system BIOS) to use Direct Mode.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 12


Chapter 3. Changes and Fixed Issues in
Version 555.85

The following sections list the important changes and the most common issues resolved in
this version. This list is only a subset of the total number of changes made in this driver
version. The NVIDIA bug number is provided for reference.

3.1 Fixed Issues in Version 555.85 WHQL


3.1.1 Fixed Gaming Bugs
> Tekken 8 may randomly crash during gameplay on GeForce GTX 10-series graphics
cards. [4503216]
> Horizon Forbidden West Complete Edition: Lower GPU utilization when Reflex is set to
“On + Boost” [4412035]

3.1.2 Fixed General Bugs


> Blender Cycles: Motion blur renders incorrectly with some GPU architectures
[4607411]

3.2 Open Issues in Version 555.85 WHQL


As with every released driver, version 555.85 WHQL of the Release 555 driver has open
issues and enhancement requests associated with it. This section includes lists of issues
that are either not fixed or not implemented in this version. Some problems listed may not
have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have
workaround solutions.

Note: You may encounter issues installing the NVIDIA Control Panel from the Windows
Store. See Issues Installing the NVIDIA Control Panel from the Windows Store for more
information.

For notebook computers, issues can be system-specific and may not be seen on your
particular notebook.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 13


> No open issues to note for this release.

3.3 Issues Not Caused by NVIDIA Drivers


This section lists issues that are not due to the NVIDIA driver as well as features that are
not meant to be supported by the NVIDIA driver.
> Windows 10 Considerations
> Operating System Issues
> Application Issues

3.4 Windows 10 Considerations


3.4.1 Cross-adapter Clone Mode
Under Windows 10, clone mode across graphics processors is handled by the Windows OS,
and not by the NVIDIA driver. Consequently, there are no controls for cross-adapter clone
mode in the NVIDIA Control Panel under Windows 10.
Functionality of some display controls in the NVIDIA Control Panel may be affected if
cross- adapter clone mode is enabled through the Windows Control Panel. In this case, use
the Windows Control Panel to adjust display settings.

3.4.2 Optimus Systems


Because cross-adapter clone mode is handled by the Windows 10 OS, there are no display
controls in the NVIDIA Control Panel if no display is connected to the NVIDIA GPU on
Optimus notebooks.

3.5 Operating System Issues


> [Windows 10 Fall Creators Update][HDTV]: 12 bpc is automatically applied even on
HDTVs that support only 8 bpc, resulting in a scrambled display. [2007663]
To work around, open the NVIDIA Control Panel -> Change Resolution page, select
“Use NVIDIA color settings,” then set the Output color depth to 8 bpc.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 14


3.6 Application Issues
3.6.1 Fixed Frame Rate Games
Some games and applications are designed to run at a fixed frame rate, and consequently
do not take advantage of NVIDIA G-Sync. To prevent issues, G-Sync may be disabled for
those applications.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 15


Chapter 4. The Release 555 Driver

This chapter covers the following main topics:


> About the Release 555 Driver
> Driver Security
> Advanced Driver Information
> Known Product Limitations
> Hardware and Software Support
> Driver Installation

4.1 About the Release 555 Driver


This driver release is from the Release 555 family of drivers (versions 555.xx to 559.xx). See
Supported NVIDIA Desktop Products and Supported NVIDIA Notebook Products for
current products supported in this release.
As part of the NVIDIA Notebook Driver Program, this is a reference driver that can be
installed on supported NVIDIA notebook GPUs. However, please note that your notebook
original equipment manufacturer (OEM) provides certified drivers for your specific
notebook on their website. NVIDIA recommends that you check with your notebook OEM
about recommended software updates for your notebook. OEMs may not provide technical
support for issues that arise from the use of this driver.

4.2 Driver Security


Follow these safe computing practices:
> Only download or execute content and programs from trusted third parties.
> Run your system and programs with the least privilege necessary. Users should run
without administrator rights whenever possible.
> When running as administrator, do not elevate UAC privileges for activities or programs
that don’t need them.
This section describes additional actions to take to mitigate specific known security issues.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 16


4.3 Restricting/Enabling Access to GPU
Performance Counters
The NVIDIA graphics driver contains a vulnerability (CVE-2018-6260) that may allow access
to application data processed on the GPU through a side channel exposed by the GPU
performance counters. GPU performance counters are needed by developers to use NVIDIA
developer tools such as CUPTI, Nsight Graphics, and Nsight Compute. To address CVE-
2018-6260 the driver (starting with version 419.67) automatically disables access for non-
admin users.
For more information about CVE-2018-6260 visit the NVIDIA Security Bulletin 4772.
Access to GPU performance counters can be enabled for non-admin users who need to
use NVIDIA developer tools. Enabling access to GPU performance counters can be
accomplished through the NVIDIA Control Panel -> Developer -> Manage GPU Performance
Counters page. Refer to the Developer -> Manage GPU Performance Counters section of
the NVIDIA Control Panel Help for instructions.

4.4 Advanced Driver Information


This section contains the following additional information about the driver:
> Updating the NVIDIA VirtualLink PPC Firmware
> Differing GPU Voltages in SLI Mode
> 3D Compatibility Mode
> Help for Resizing Your HDTV Desktop
> Understanding the NVIDIA System Information Window > DirectX Information

4.5 Updating the NVIDIA VirtualLink PPC


Firmware
You can update the NVIDIA VirtualLink PPC firmware from the NVIDIA Control Panel by
clicking Update from the top menu and then selecting Update VirtualLink firmware.
The following is a description of the changes made in the latest version.

4.5.1 Version 3.2.8 (Notebook)


The following are the changes and fixed issues in the NVIDIA VirtualLink PPC firmware
version 3.2.8.
> [USBC Notebook] [VirtualLink]: Some USB bus-powered type-C monitors won't light up
until Windows boots. [2524391]
> [USBC Notebook] [VirtualLink] Some USB Type-C to HDMI dongles may not work.
[200474652]

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 17


> [USBC Notebook] [VirtualLink] USB-C SuperSpeed does not work with Type-C hub
which supports multiple (DisplayPort and USB) Alternate Modes. [200482972]

4.6 Differing GPU Voltages in SLI Mode


When non-identical GPUs are used in SLI mode, they may run at different voltages. This
occurs because the GPU clocks are kept as close as possible, and the clock of the higher
performance GPU is limited by that of the other. One benefit is that the higher
performance GPU saves power by running at slightly reduced voltages.
An end-user gains nothing by attempting to raise the voltage of the higher performance
GPU because its clocks must not exceed those of the other GPU.

4.7 3D Compatibility Mode


3D Compatibility Mode is an NVIDIA proprietary rendering mode for 3D Vision that
improves the 3D experience for many key DirectX 10 and 11 games. NVIDIA continues to
add game support with new driver versions.

4.7.1 Requirements and Compatibility


> Games must be run in DirectX 10 or DirectX 11 mode.
> Not compatible with 3D Vision Surround.

4.7.2 Switching Compatibility Modes


Games with 3D Compatibility Mode will launch in this mode by default. You can switch
between 3D Compatibility mode and standard 3D Vision mode as follows:
1. Before starting the game, enable Advanced In-game Settings in the NVIDIA Control
Panel:
a. Open the NVIDIA Control Panel and navigate to the Stereoscopic 3D -> Set up
stereoscopic 3D page and click Set Keyboard Shortcuts.
b. Click the Show advanced in-game settings arrow if the section is not expanded,
then select Enable advanced in-game settings.
c. Click OK.
2. Press Ctrl+Alt+F11 during the game to toggle between 3D Compatibility mode and
standard 3D Vision mode.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 18


4.8 Help for Resizing Your HDTV Desktop
The best way to resize the screen to view the entire content is to use the controls provided
by the display hardware. Click the link on the Size tab to view a guide to changing the
settings on your display hardware.

The resize controls on the NVIDIA Control Panel are provided in case satisfactory results
cannot be achieved using the controls on the display.
After resizing the HDTV desktop using the NVIDIA Control Panel Resize controls, the new
custom resolution created is now added to the list of available resolutions for that display
and added to the resolution list within the game or application.
The method for resizing the HDTV desktop was improved to provide better image quality
when applying underscan. This method results in a new custom resolution being created
which needs to be selected from games or applications to apply the resizing. In the
example displayed in the following screen shot, the underscan has created a new
resolution (1216 × 682). Although this resolution looks different, it is still in HD format.
Remember to select this resolution in your game or other application to take advantage of
it.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 19


Note: Some games or applications may not support the new resolution.

4.9 Understanding the NVIDIA System


Information Window > DirectX
Information
The System Information window–accessed by clicking System Information at the bottom
left corner of the NVIDIA Control Panel–provides technical information about the NVIDIA
graphics cards and driver installed in the system.
It also provides the following system information:
> DirectX runtime version: For example, “12.0”
To use the version of DirectX reported in the System Information window, the NVIDIA
GPU and graphics driver must also support that DirectX version.
This information is provided in the Graphics card information section of the System
Information window as follows:
> Direct3D API version
This is the Direct3D version that is supported by the NVIDIA graphics hardware and
driver. The API version is expressed in terms of Direct3D – the graphics subsystem
component of DirectX.
> Direct3D feature level
Direct3D feature levels describe a subset of features within the Direct3D API version
that are supported by the NVIDIA graphics hardware and driver.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 20


Chapter 5. Known Product Limitations

This section describes problems that will not be fixed. Usually, the source of the problem is
beyond the control of NVIDIA. Following is the list of problems and where they are
discussed in this document:
> NVIDIA GeForce RTX 30-Series/RTX 20-Series Bandwidth Limit
> G-SYNC May be Enabled in Windowed Mode Even if Only Full-screen Mode is Specified
> Issues Installing the NVIDIA Control Panel from the Windows Store
> Windowed NVIDIA G-SYNC is Disabled for Multi-monitor System Video Playback
> GPU Temperature Reported Incorrectly on Optimus Systems
> Damaged or Missing WMI Service Prevents NVIDIA Driver Installation
> Total Available Graphics Memory Reported Incorrectly
> Increasing 4-way SLI/Multi-GPU Performance
> No PhysX Acceleration Using the GPU
> NVIDIA PhysX Software Cannot Be Installed/Uninstalled in Windows Safe Mode
> Do Not Use Windows Rollback for Graphics Drivers
> Uninstalling Drivers Using Device Manager is Not Supported
> Changing Primary Display Across SLI GPUs Slower Than Expected
> Using HDMI Audio with Displays That Have a High Native Resolution
> Using HDMI/DisplayPort Audio in Dualview or Clone Mode
> Flat Panel Scaling Controls Not Functional for Some TV Modes and Displays

5.1 NVIDIA GeForce RTX 30-Series/RTX 20-


Series Bandwidth Limit
The maximum number of HDMI or DisplayPort displays that an NVIDIA GeForce RTX 30-
series or RTX 20-series GPU can drive at the same time may be limited to two displays
under the following conditions:
> NVIDIA GeForce RTX 30-series GPUs
• When driving a Display Stream Compression (DSC) - capable DisplayPort or HDMI
display where the horizontal resolution is greater than 5120 pixels or that requires
high clock bandwidth; for example, 3840x2160 @ 160 Hz.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 21


• When driving a YCbCr 4:2:0 HDMI display where the horizontal resolution is greater
than 5120 pixels or that requires high clock bandwidth; for example, 3840x2160 @
160 Hz.
> Similarly, NVIDIA GeForce RTX 20-series GPUs
• When driving a Display Stream Compression (DSC) - capable DisplayPort display
where the horizontal resolution is greater than 5120 pixels or that requires high
clock bandwidth; for example, 3840x2160 @ 160 Hz.

5.2 G-SYNC May be Enabled in Windowed


Mode Even if Only Full-screen Mode is
Specified
5.2.1 Issue
When playing a game in windowed mode on a G-SYNC capable (or Compatible) monitor, G-
SYNC is active even if only Full screen mode is selected on the NVIDIA Control Panel >
Display > Set Up G-SYNC page.

5.2.2 Explanation
This can occur under Windows 10 (20H1), with NVIDIA Volta and later GPUs, and with this
release of the NVIDIA Release 460 driver and later. This combination supports multiplane
overlays. With this support, Windows may grant a windowed application to its own plane,
in which case the plane behaves as if it were operating in full-screen mode, subsequently
activating G-SYNC.

5.3 Issues Installing the NVIDIA Control


Panel from the Windows Store
You may encounter issues when attempting to install the NVIDIA Control Panel from the
Windows Store under Windows 10, such as
> The download process from the Windows Store freezes at the Starting download...
stage.
> The NVIDIA Control Panel fails to download after initiating the download from the
notification popup that appears upon installing the driver.
For assistance with installing the NVIDIA Control Panel from the Microsoft Windows Store,
see the NVIDIA Knowledge Base Article, NVIDIA Control Panel Windows Store App.
For information about the DCH vs Standard drivers for Windows 10, see the NVIDIA
Knowledge Base Article, NVIDIA DCH/Standard Display Drivers for Windows 10 FAQ.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 22


5.4 Windowed NVIDIA G-SYNC is Disabled
for Multi-monitor System Video
Playback
5.4.1 Issue
Beginning with Windows 10 April 2018 Update (RS4), NVIDIA G-SYNC is disabled during
active video playback on multi-monitor systems.

5.4.2 Explanation
If hardware accelerated video is playing on one display and an application is launched on
another display in windowed mode with NVIDIA G-SYNC or adaptive-sync enabled, the video
stutters. This is the result of desktop compositing on displays with differing refresh rates.
To prevent the video stutter in this scenario, the driver disables NVIDIA G-SYNC during
active video playback, but re-enables G-SYNC if the video is paused or closed.

Note: The issue can also occur when displays are set to different refresh rates, even when
G-SYNC is not used. To resolve in this case, make sure all displays are set to the same
refresh rate.

5.5 GPU Temperature Reported Incorrectly


on Optimus Systems
5.5.1 Issue
On Optimus systems, temperature-reporting tools such as Speccy or GPU-Z report that the
NVIDIA GPU temperature is zero when no applications are running.

5.5.2 Explanation
On Optimus systems, when the NVIDIA GPU is not being used then it is put into a low-
power state. This causes temperature-reporting tools to return incorrect values.
Waking up the GPU to query the temperature would result in meaningless measurements
because the GPU temperature change as a result.
These tools will report accurate temperatures only when the GPU is awake and running.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 23


5.6 Damaged or Missing WMI Service
Prevents NVIDIA Driver Installation
5.6.1 Issue
“Install failed” or “Install Failed, could not find compatible graphics hardware” message may
appear during installation, even if the system has a compatible graphics card. This can
occur when installing the NVIDIA driver or GeForce Experience software.

5.6.2 Cause
This issue could be the result of a corrupt WMI service on your system. The NVIDIA Installer
requires the WMI service to properly install the driver or other NVIDIA software.

5.6.3 Resolution
You must repair the WMI service on your system to successfully install NVIDIA drivers. A
future driver release will alert the user during installation that there is a problem with the
WMI service on the system.

5.7 Total Available Graphics Memory


Reported Incorrectly
5.7.1 Background–TAG Memory
In the Windows Display Driver Model (WDDM), Total Available Graphics (TAG) memory is
reported as the sum of:
> Dedicated Video Memory (video memory dedicated for graphics use),
> Dedicated System Memory (system memory dedicated for graphics use), and
> Shared System Memory (system memory shared between the graphics subsystem
and the CPU).
The values for each of these components are computed according to WDDM guidelines
when the NVIDIA Display Driver is loaded.

5.7.2 Issue
Some TAG-reporting APIs represent video memory using 32-bits instead of 64-bits, and
consequently do not properly report available graphics memory when the TAG would
otherwise exceed 4 gigabytes (GB). This results in under reporting of available memory and

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 24


potentially undesirable behavior of applications that rely on these APIs to report available
memory.
The under reporting can be extreme. For example, 6 GB might be reported as 454 MB, and 8
GB might be reported as 1259 MB.

5.8 Driver Action for GeForce-based


Graphics Systems
On graphics systems with less than 2.75 GB of advertised physical memory, the NVIDIA
display driver typically limits the Shared System Memory to maintain a TAG memory value
of less than 4 GB1.
> This results in reliable reporting of sub-4 GB TAG memory on systems with less than
2.75 GB of advertised physical memory.
> On systems with 2.75 GB or more of advertised physical memory, you may see
different reported TAG memory values between the NVIDIA Control Panel and
other reporting APIs.

5.9 Increasing 4-way SLI/Multi-GPU


Performance
5.9.1 Issue
With some games and applications, you may experience little to no performance gain or
even a performance drop with 4-way SLI or multi-GPU configurations.

5.9.2 Resolution
1. Open the NVIDIA Control Panel, then click Manage 3D Settings from the navigation
pane.
2. Click the Global Settings tab, then scroll to the Power management mode feature,
click the corresponding list arrow, select Prefer maximum performance, then
click Apply.

1. The WDDM guidelines dictate minimum and maximum values for the components, but the display
driver may further constrain the values that are reported (within the allowed minimum and
maximum).

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 25


5.10 No PhysX Acceleration Using the GPU
If after installing the PhysX System Software you find that there is no PhysX acceleration
on supported applications, repeat the PhysX setup as follows:
1. Reboot the PC.
2. Open the NVIDIA Control Panel and then, under 3D Settings, click Set PhysX
Configuration to open that page.
3. Under Select a PhysX processor, verify that either auto-select or a specific NVIDIA
GPU is selected.
4. Click Apply.

5.11 NVIDIA PhysX Software Cannot Be


Installed/Uninstalled in Windows Safe
Mode
5.11.1 Issue
The NVIDIA PhysX System Software is not included in the NVIDIA driver
installation/uninstallation under safe mode.

5.11.2 Explanation
The NVIDIA PhysX System Software installer is not compatible with Microsoft's policy for
Windows Safe Mode. Consequently, installation or uninstallation of the PhysX System
Software under safe mode would fail. To allow installation or uninstallation of the graphics
driver under safe mode, the NVIDIA PhysX System Software is blocked from the process.

5.12 Do Not Use Windows Rollback for


Graphics Drivers
To reinstall a previous or older NVIDIA graphics driver, do not use the Windows rollback
feature. This method will not reliably restore all the previous driver files.
Instead, use the Windows Add and Remove programs to remove the current driver, and
then install the older driver using setup.exe.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 26


5.13 Uninstalling Drivers Using Device
Manager is Not Supported
5.13.1 Issue
On all supported versions of Microsoft Windows, uninstalling the NVIDIA driver using the
Windows Device Manager may not remove associated files or applications.

5.13.2 Explanation
Microsoft has confirmed that this behavior is by design. If you wish to uninstall the NVIDIA
driver, it is recommended that you do so using Add and Remove Programs.
See the Microsoft KB article 2278714.

5.14 Changing Primary Display Across SLI


GPUs Slower Than Expected
5.14.1 Issue
On an SLI system, switching the primary (or SLI focus) display when each display in the SLI
group is connected to a different GPU takes longer than expected.

5.14.2 Explanation
On an SLI system with each SLI GPU driving a display, the display connected to the
secondary SLI GPU is the primary display (also the SLI focus display). To switch the primary
display to the one connected to the other GPU, the primary and secondary SLI GPU
configuration must also switch. To reassign which GPU is the primary and which is the
secondary SLI GPU, the driver must be reloaded. It is the process of reloading the driver
that takes additional time.

5.15 Using HDMI Audio with Displays That


Have a High Native Resolution
To use HDMI audio with some displays that have a native resolution higher than 1920 ×
1080, you must set the display to a lower HD resolution.
Some HDMI displays have a native resolution that exceeds the maximum supported HD
mode. For example, displays with a native resolution of 1920 × 1200 exceed the maximum
supported HD mode of 1920 × 1080.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 27


Applying this native mode results in display overscan which cannot be resized using the
NVIDIA Control Panel since the mode is not an HD mode.
To avoid this situation and provide a better user experience, the driver treats certain TVs–
such as the Viewsonic VX2835wm and the Westinghouse LVM- 37w3–as a DVI monitor
when applying the native mode. Because the driver does not treat the TV as an HDMI in this
case, the HDMI audio is not used.

5.16 Using HDMI/DisplayPort Audio in


Dualview or Clone Mode
5.16.1 Two Audio-enabled Ports
In a multi-display configuration where both HDMI/DisplayPort audio ports are enabled, only
the primary display will provide the audio.

5.16.2 One Audio-enabled Port


In a multi-display configuration where only one audio port is enabled, such as when one
display is a DVI display, then the HDMI/DisplayPort display can provide the audio whether is
it the primary or secondary display.

5.17 Flat Panel Scaling Controls Not


Functional for Some TV Modes and
Displays
The NVIDIA Control Panel flat panel scaling controls on the “Adjust Size & Position” page
are not intended to be used for TV modes, and normally the controls are not available for
TV or HDTV displays.
However, Microsoft requires that certain TV/HDTV modes be available for all digital displays,
including DVI and HDMI, even if they are not HDTV.
While the NVIDIA flat panel scaling controls are available for those displays, they will not be
functional for the TV modes that appear in compliance with the Microsoft requirements.
The affected modes are as follows:
> 1920 × 1080i @ 50/59.94/60 Hz
> 1280 × 720p @ 50/59.94/60 Hz
> 720 × 480p @ 59.94/60 Hz
> 720 × 576p @ 50 Hz

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 28


Chapter 6. Hardware and Software
Support

> Supported Operating Systems


> Support for OpenCL 3.0
> Supported NVIDIA Desktop Products
> Supported NVIDIA Notebook Products
> Supported Languages

6.1 Supported Operating Systems


This Release 555 driver includes drivers designed for the following Microsoft® operating
systems:
> Microsoft Windows® 11
> Microsoft Windows® 101, 64-bit

6.2 Support for OpenCL 3.0


Maxwell, Pascal, Volta, Turing, and NVIDIA Ampere architecture GPUs are supported.

6.3 Supported NVIDIA Desktop Products


The following table (from https://www.nvidia.com/en-us/geforce/graphics-cards/) lists
current NVIDIA desktop products supported by version 555.85 WHQL of the Release 555
driver. For information about desktop products not shown, please see
https://www.nvidia.com/en-us/geforce/graphics-cards/.
Support for products based on the NVIDIA Ampere architecture requires Windows 10 April
2018 Update (version 1803) or later.

1. Supports Windows 10 (Version 1803) and later, including Windows 10 May 2021 Update (Version 21H2)

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 29


Table 1. Supported NVIDIA Desktop GPUs
Consumer Products Architecture
NVIDIA GeForce RTX 4090 NVIDIA Ada Lovelace GPU architecture
NVIDIA GeForce RTX 4090 D
NVIDIA GeForce RTX 4080 SUPER
NVIDIA GeForce RTX 4080
NVIDIA GeForce RTX 4070 Ti SUPER
NVIDIA GeForce RTX 4070 Ti
NVIDIA GeForce RTX 4070 SUPER
NVIDIA GeForce RTX 4070
NVIDIA GeForce RTX 4060 Ti (16GB)
NVIDIA GeForce RTX 4060 Ti (8GB)
NVIDIA GeForce RTX 4060
NVIDIA GeForce RTX 3090 Ti NVIDIA Ampere GPU architecture
NVIDIA GeForce RTX 3090
NVIDIA GeForce RTX 3080 12GB
NVIDIA GeForce RTX 3080
NVIDIA GeForce RTX 3080 Ti
NVIDIA GeForce RTX 3070
NVIDIA GeForce RTX 3070 Ti
NVIDIA GeForce RTX 3060
NVIDIA GeForce RTX 3060 Ti
NVIDIA GeForce RTX 3060 8GB
NVIDIA GeForce RTX 3050
NVIDIA GeForce RTX 3050 OEM
NVIDIA GeForce RTX 3050 6GB

Table 2. Supported NVIDIA Desktop GPUs


Consumer Products Architecture
NVIDIA TITAN RTX Turing

NVIDIA GeForce RTX 2080 SUPER


NVIDIA GeForce RTX 2070 SUPER
NVIDIA GeForce RTX 2060 SUPER
NVIDIA GeForce RTX 2080 Ti
NVIDIA GeForce RTX 2080
NVIDIA GeForce RTX 2070
NVIDIA GeForce RTX 2060 12GB
NVIDIA GeForce RTX 2060

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 30


Consumer Products Architecture
NVIDIA TITAN V Volta

NVIDIA TITAN Xp Pascal

NVIDIA TITAN X
GeForce GTX 1660 SUPER Turing

GeForce GTX 1660 Ti


GeForce GTX 1660
GeForce GTX 1650 SUPER
GeForce GTX 1650
GeForce GTX 1630
GeForce GTX 1080 Ti Pascal

GeForce GTX 1080


GeForce GTX 1070 Ti
GeForce GTX 1070
GeForce GTX 1060 6GB
GeForce GTX 1060 3GB
GeForce GTX 1060
GeForce GTX 1050 Ti
GeForce GTX 1050 3GB
GeForce GTX 1050
GeForce GT 1030
GeForce GTX TITAN X Maxwell

GeForce GTX 980 Ti


GeForce GTX 980
GeForce GTX 970
GeForce GTX 960
GeForce GTX 950
GeForce GTX 750 Ti
GeForce GTX 750
GeForce GTX 745

6.4 Supported NVIDIA Notebook Products


The following table lists current NVIDIA notebook products supported by version 555.85
WHQL of the Release 555 driver. For information about notebook products not shown,
please see http://www.geforce.com/hardware/notebook-gpus.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 31


Table 3. Supported NVIDIA Notebook GPUs
Consumer Products Architecture
GeForce RTX 4090 Laptop GPU NVIDIA Ada Lovelace

GeForce RTX 4080 Laptop GPU


GeForce RTX 4070 Laptop GPU
GeForce RTX 4060 Laptop GPU
GeForce RTX 4050 Laptop GPU
GeForce RTX 3080 Ti Laptop GPU NVIDIA Ampere

GeForce RTX 3080 Laptop GPU


GeForce RTX 3070 Ti Laptop GPU
GeForce RTX 3070 Laptop GPU
GeForce RTX 3060 Laptop GPU
GeForce RTX 3050 Laptop GPU
GeForce RTX 3050 Ti Laptop GPU
GeForce RTX 2080 SUPER Max-Q Turing

GeForce RTX 2080 SUPER


GeForce RTX 2080
GeForce RTX 2070
GeForce RTX 2060
GeForce GTX 1660 Ti
GeForce GTX 1650
GeForce MX450
GeForce MX350 Pascal

GeForce MX330
GeForce MX250
GeForce MX230
GeForce MX150
GeForce MX130 Maxwell

GeForce MX110
GeForce GTX 1080 for notebooks Pascal

GeForce GTX 1070 for notebooks


GeForce GTX 1060 for notebooks
GeForce GTX 1050 for notebooks
GeForce GTX 1050 Ti for notebooks
GeForce GTX 980 for notebooks Maxwell

GeForce GTX 980M


GeForce GTX 970M
GeForce GTX 965M
GeForce GTX 960M

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 32


Consumer Products Architecture
GeForce GTX 950M
GeForce 945M
GeForce 940MX
GeForce 940M
GeForce 930MX
GeForce 930M
GeForce 920MX
GeForce GTX 860M
GeForce GTX 850M
GeForce 840M
GeForce 830M

6.5 Supported Languages


The Release 555 Graphics Drivers supports the following languages in the main driver
Control Panel:

English (USA) German Portuguese (Euro/Iberian)

English (UK) Greek Russian

Arabic Hebrew Slovak

Chinese (Simplified) Hungarian Slovenian

Chinese (Traditional) Italian Spanish

Czech Japanese Spanish (Latin America)

Danish Korean Swedish

Dutch Norwegian Thai

Finnish Polish Turkish

French Portuguese (Brazil)

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 33


Chapter 7. Driver Installation

7.1 Minimum Hard Disk Space


The hard disk space requirement is approximately 1.5x the size of the installation download
to accommodate extracted and temporary files.

7.2 Before You Begin


7.2.1 Notebooks
> Check to make sure that your notebook has a supported GPU (see Supported NVIDIA
Notebook Products).
> It is recommended that you back up your current system configuration.

7.3 Installation Instructions


1. Follow the instructions on the NVIDIA.com website driver download page to locate the
appropriate driver to download, based on your hardware and operating system.
2. From the driver download page, click the Download button. The Download
Confirmation page appears.
3. If you agree to the “License For Customer Use of NVIDIA Software,” click the Agree &
Download button to begin the download. The File Download dialog appears.
4. Either click Save to save the file and then run it from your PC, or click Run.
5. An extraction path dialog appears prompting you to specify where on your PC you want
the driver files to be installed.
6. Click OK to use the default location, or click the folder icon and specify an alternate
location to install the driver files.
7. The files are extracted and then the NVIDIA Installer is launched automatically.
8. At the License Agreement page of the Installer, click Agree and Continue.
9. Follow the instructions in the NVIDIA Installer to complete the installation.

Note: The driver presents game screenshots while the driver is installing. If you are not
connected to the internet during the installation, you may see a “Navigation to the

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 34


webpage was cancelled” message instead. The message can be ignored and does not
affect the installation. The message won’t appear if the browser cache is cleared.

Note: The NVIDIA PhysX System Software will not be included in the installation if the
same version or a later version is already installed.

See also the installation/uninstallation considerations explained in Known Product


Limitations.

Release 555 Driver for Windows, Version 555.85 RN-08399-555.85_v01 | 35


Notice
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