Ilios Thrylos

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Paladin 2 Haunted One Arbel

CLASS & LEVEL BACKGROUND PLAYER NAME


Ilios Thrylos
Aasimar TN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I refuse to become a victim, and I will
16 +2 30ft not allow others to be victimized.
20 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I put no trust in divine beings.
+5 PERSONALITY TRAITS

Hit Point Maximum 20


+5 Strength
Determination. I’ll stop the spirits that
DEXTERITY

14
+2

+2
Dexterity
Constitution
20 haunt me or die trying.

CURRENT HIT POINTS IDEALS


-1 Intelligence
+2 ● +2 Wisdom
A terrible guilt consumes me. I hope that I
● +5 Charisma
can find redemption through my actions.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15
2d10
+2 Acrobatics (Dex) Total SUCCESSES
I assume the worst in
+2 Animal Handling (Wis)
0
d10 FAILURES
people.
● +1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +7 Athletics (Str)

9 +3 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-1

Greatsword +7 2d6+5 Divine Sense - sense fiend,


-1 0 Insight (Wis)
celestial, undead(60ft act)
+3 Intimidation (Cha) Javelin +7 1d6+5
WISDOM ● +1 Investigation (Int)
0 Medicine (Wis) Lay on Hands - pool of 10hp
11 -1 Nature (Int) Javelin 30/120 to heal from (touch action)
0 Perception (Wis)
0
+3 Performance (Cha)
Divine Smite - 2d8 radiant on
● +5 Persuasion (Cha)
CHARISMA attack (1st spell slot)
-1 Religion (Int)
16 +2 Sleight of Hand (Dex)
+2 Stealth (Dex) Healing Hands - heal 2d4 hp
+3 0 Survival (Wis) 1x (act 5ft)
SKILLS ATTACKS & SPELLCASTING

Great Weapon Fighting


12 PASSIVE WISDOM (PERCEPTION)
Chainmail
CP

Greatsword
SP
Common
EP
Immune to disease
Can't be frightened GP 10
Darkvision 60ft
PP
Resistance to necrotic and
radiant damage.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
26 1.79 70 kg
AGE HEIGHT WEIGHT
Zewin
Black White Black
CHARACTER NAME EYES SKIN HAIR

Zilos NAME
Teras
Ilios

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Zewin grew up in a town that


developed from an Uthgardt
tribe that abandoned the old
ways. He was born different
from his people, being an
aasimar, and always felt
particularly unlucky and
unwanted by his peers. One
by one, his family and friends
fell victim to unlikely
circumstances, always
resulting in death, leading
him to believe some deity is
tormenting him. He decided
to leave his home to find the ADDITIONAL FEATURES & TRAITS
reason for his suffering and
finally end it.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
cha 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

Light- make object shed light for 1 hour(act)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 4 7
EPAR
SPELL NAME
ED
PR

Bane- reduce d4 from next atk roll or save (30ft act con)

4
Hunter's Mark - +d6 dmg (90ft bonus act con)
SPELLS KNOWN

detect magic (30ft radius act con)

Thunderous Smite - +2d6 dmg and str save to push 10ft

and prone (bonus act con)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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