Tombs of Krshal (OSR)
Tombs of Krshal (OSR)
Tombs of Krshal (OSR)
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http://worldofortix.blogspot.com
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PREFACE
After almost seven years, I finally managed to complete the third booklet
about Krshal. This time topic revolves more about the dead and all facts
connected with them. Despite that, you can still find some more general random
tables and listings in this booklet. I just included everything that came to my mind
and I thought it will be worth adding to the book, to enrich your gaming
experience.
I hope that you will enjoy the contents.
A.R.
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TABLE OF CONTENTS
Ten Magical Skulls 5
Shape of the Crypt 7
Six Bizarre Vampires 9
Rumors about the Labyrinth 10
Rumors about the Rats 12
Rumors about the Dead 13
Features of the Ghoul Mothers 14
Ten Mysterious Coffins 15
Crypt Entrances 16
Strange Undead Creatures 17
Six Undead Magic Items 18
Inhabitants of the Crypt 19
Six Lost Souls 20
Twelve Grave Robbers 21
Twelve Grave Diggers 22
Ten Magical Flowers 23
Ten Pillories 23
Twenty Magical Birds 24
Six Funeral Processions 25
Six Strange Collections 26
Twenty Tombstones 26
Six Mad Poets 28
One Hundred Corpses 29
Eight Magical Tools 32
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TEN MAGICAL SKULLS
1. Skull of the Western Wizard. Not magical, despite the fact it’s covered
with the mystical carvings and symbols. Highly poisonous Pink Cockroach
is living inside the crack in the cranium.
2. Brass-Domed Skull. Upper part of the skull was replaced by brass plate.
When sprinkled with its user’s blood (1 HP worth of blood is enough), it
starts to recite the location of all hidden doors, switches and traps,
although it does it in cryptic manner.
3. The Bleached Cranium. Strangely deformed, toothless skull. It’s almost
completely white. Grants total immunity to poison and disease but must
be worn as pendant, which may be somewhat unwieldy.
4. The Cyclopean Skull. Large skull of some cyclops-like creature, coated
with horribly stinky red paint. If user dares to stare inside the eye socket,
he/she may experience visions of vast treasures buried nearby.
Unfortunately, in most of these visions (77%), they can also perceive their
own doom (which may cause WIS damage).
5. Skull of the Howler. Skull of a strange, horned, dog-like creature. During
combat it emits howling noises which can unsettle the weak-hearted
opponents such as goblins or kobolds (save or -1 to-hit). Unfortunately,
during fights with demonic entities, howling skull only boosts the abilities
of demons (+1 to-hit and +1 damage vs Good).
6. Bird-Ape’s Skull. Truly disgusting artifact - the cranium of the grotesque
hybrid of an ape and some kind of bird - it possess the beak and still have
some remains of skin and strange, blue-green feathers. No one is certain
about the origin of the skull, as no such creature was ever seen in Krshal.
Skull’s eye sockets start to glow in direct vicinity of gold, even if it’s
buried, hidden behind the wall etc. The bigger the amount of the precious
metal, the brighter the glow.
7. The Copper Eyeless Skull. Despite being relatively heavy, it protects its
bearer from weather effects (such as gales, rain and snow) and electricity
(damage reduced by 50%). Despite these abilities, the most important
feature of the cranium is the fact that the bottom part of the artifact
possesses some kind of port or socket, which apparently connects the
skull to some other, technologically advanced device. Unfortunately, the
exact purpose of it remains unknown.
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8. The Three-Eyed Rat Skull. This skull belonged to mutated, three-eyed
rodent. When crushed, it emits a cloud of thick, greenish gas, repelling all
undead and demonic entities within the range of several meters. Also
combat inside the cloud is more difficult (-1 to-hit). When the gas cloud
connects with a spark, it may explode (50% base chance, 1d6+2 fire
damage).
9. The Petrified Skull. This stone skull is able to summon Stone Elementals
(if thrown into water), Fire Elementals (if frozen, eg. with the spell), Wind
Elementals (if filled with mud) and Water Elementals (if burning cinders
are placed in its eye sockets). Bear in mind that skull’s owner is not able
to control the summoned creatures.
10. Shrunken Demonic Head. This peculiar skull is covered by a paper-thin,
mummified skin of some kind of grotesque demon. Despite being magical
by nature (one should be able to detect this fact with magic), it doesn’t
possess any supernatural powers. However - it’s a unholy relic for all
demonic entities and they may try to recover it by all means necessary.
Great tool to bargain with demons - or to die horrible death by their
hands.
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SHAPE OF THE CRYPT
1. Spiral. The main sarcophagus chamber is located at the center of the
crypt. Niches with corpses/coffins are located in the walls of the main
corridor. 1d6 portcullises separate the entrance from the central chamber.
2. Star-shaped. Corridors take the shape of a star, with small burial
chambers located at the crossings of each chamber. In fact, the most
important persons were buried at the tips of each arm of the star, not in
the chambers.
3. Labyrinthine. The main chamber is well-hidden in the trap-ridden
labyrinth of caskets, niches and chambers. The most interesting fact is
that there are no corridors - all rooms are directly connected.
4. Octagonal Chamber. There is a single huge hall, full of stone
catafalques. They all seem to surround something butD there is no
central one. The main burial site is hidden (1d6: 1-3 beneath the floor at
the center of the chamber; 4-5 over the ceiling at the center of the
chamber; 6 it is concealed as the ordinary grave at the outermost ring of
coffins/catafalques/etc.)
5. The Pit. At the very center of the crypt, there is a huge pit in the floor.
Choking stench of death and decay is almost unbearable. It seems that
all the remains were unceremoniously thrown into the pit. And - of course
- there is a 66% chance that something lives inside the pitD
6. The Amphitheater. The crypt looks like an ancient amphitheater, with
scene in the middle, surrounded by an elevated tribune. And both the
scene and stands are actually occupied - by mummified corpses. The
most important ones are the actors, with their dead faces covered with
delicate, porcelain masks. They are clothed in expensive yet extravagant
robes and take truly grotesque poses. The audience are much more
“traditional” cadavers - dried husks of men, women and children.
7. The Shaft. There is one vertical shaft in this crypt. All tombs, caskets and
corpses are placed in the niches carved in shaft’s walls. There is a 30%
chance that there is a system of pulleys and cogs, operating the platform
which can be used to access the lower parts of the crypt.
8. The Tower. Yes, even the burial sites in Krshal can take shape of a
tower! This one is windowless and even the entrance is walled up. Each
floor (with the most important one placed on top) is designed to resemble
the house of a living people, most likely to transfer some of their goods to
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the afterlife. The dead are mummified with a great skill and care and look
like they are just sleeping. Or maybe they are (2% chance that all of them
are vampires, imprisoned inside the tower for centuries).
9. The Circle. Tomb comprises of a wide, circular hallway. Catafalques are
placed directly on the floor. There are eight bolted doors in the inner wall
of the tomb. Each one leads to a different chamber (1: Dimension Door to
Hell; 2: the central crypt; 3: final resting place of the Architect who
designed the crypt; 4: fake central crypt with Lava Trap; 5: secret
passage, leading to the Crimson Arena; 6: the Pool of Living Metal; 7:
vault with a collection of doll heads; 8: the empty chamber).
10. The Triangle. Triangular room with a throne in the middle and three
plaster figures of minotaurs in each corner. The Skeletal King is sitting on
the throne, with a Crown of Ammun sitting on his head. The figures are in
fact animated skeleton of minotaurs, covered with plaster. When
someone will try to remove the artifact, monsters will attack. In addition,
the crown is fake (will crumble to toxic dust within 1d6 hours) but the real
one is also present in the crypt, hidden in a lead box buried beneath the
throne.
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SIX BIZARRE VAMPIRES
1. Vael the Blind. HP 29. His body is slowly crumbling and falling apart. He
poses as blind, fragile one to delude his victims.
2. Orm and Gea. HP 34. Two-headed mutant, turned into a vampire. Both
are potent spellcasters but they actually hate and despise each other so
any cooperation between them is highly unlikely.
3. The Crippled One. HP 24. His arms were replaced by magical,
clockwork prosthetics. Unfortunately they ceased to function when their
owner “died” (succumbed to the Crimson Curse). To mitigate his obvious
disadvantage, the Crippled One is constantly surrounded by swarm of his
undead thralls.
4. The Pale Dog. HP 77. Medium-sized albino dog turned into a vampire.
To make things even worse, he is possessed by the Guardian of the
Monolith - antediluvian entity bound to guard the mysterious slab of
glowing stone, hidden in the oldest crypts beneath the Tribunal of the
Moon.
5. The Flayed One. HP 36. All inside features of this skinless monstrosity
can be seen. The vampire is totally insane, thus unable to withdraw from
combat, immune to all mind-controlling spells etc. Due to its lack of skin,
direct sunlight (also that summoned by magic) deals him double damage.
6. The Bloated Boris. HP 42. This one is quite unusual, as for a vampire.
His body is extremely obese, yet - due to his undead powers - he is
extremely swift and fast. In addition, he can projectile vomit streams of
foul blood, which is poisonous (save or -2 to-hit for 1d4 hours, due to
terrible fever)
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RUMORS ABOUT THE LABYRINTH
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16. There is nothing special about it. It was just a huge underground
warehouse or library and its design and rebuilds went out of hand.
17. In fact, there is much more than just a maze. People are living there their
whole lives. You can even find stores and pubs there!
18. There is no such place as the Labyrinth, at least not in the “real” world.
It’s just a connection between the nightmares of the citizens. Yes, all our
night terrors are actually connected. And maybe even controlled by
someone - or something.
19. Remember the Number Six! There are six ways to enter the Labyrinth
and six ways to achieve immortality via it!
20. The Rats are living there. It is their kingdom. And it is expanding. The City
will crumble down and fall into the bottomless pits of the Labyrinth. To be
devoured by vermin.
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RUMORS ABOUT THE RATS
1. The Rat Mothers. If you thought that Ghoul Mothers is the worst thing that
can happen to our accursed city, you were wrong.
2. We must kill them all. They are in fact parts of the soul of the Great
Flayer. When there are enough of them, he will be reborn.
3. There is an artifact, buried somewhere beneath the oldest ruins at the
fringe of the Palatial District, which allows its user to look through the
eyes of a rat. Of any rat.
4. There is a new breed of rats in Krshal. Slightly smaller, with darker fur
and much longer tail. They say that they were designed by mages, to get
rid of the monsters living in the city’s vast underworld.
5. The Thieves Guild is using rats as spies for years. They also use them to
steal small objects but people are saying that they can steal almost
anything.
6. Beware of the Silver Rat. It's a very powerful magical creature, a true god
of rodents. They say that it can turn gold into mud - and vice versa.
7. There is a homeless girl, living in the Leper's District, able to
communicate with rats. In fact, mages protect her, as they cooperate with
her quite often.
8. The White Crone sells the fake Rat Flutes on the Goat Market. Luckily,
she is also selling various poisons, so she's not completely useless.
9. The real Rat Flute. Yes, that's quite an artifact. But you don't use it to
control rats. Its sounds can induce the murderous frenzy amongst them!
10. The Ratcatchers Guild. Stay away from them. They pretend to
exterminate vermin but in fact they plot to take over the city with the help
of rats!
11. Have you ever eaten the rats on a stick, sold near the Hangman Alley?
They are delicious!
12. Rat tails can be used by wizards to brew a magical potion, used to
prevent hair loss. But do not ever drink it, as it brings visions of death and
destruction!
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RUMORS ABOUT THE DEAD
1. The authorities are secretly snatching the bodies and burn them in huge
crematoria, concealed as foundries. There are simply too many corpses
in Krshal.
2. The corpse of the infamous Blind Necromancer is hidden somewhere in
the crypt of the Oovis Family. They keep it to prevent him from rising
again.
3. There is a collector - or maybe a scientist, who buys the bodies of the
executed murderers. They say that he extracts the essence o sins from
their brains.
4. Have you ever seen the shark? Oh, and a dead one? There is one, rotting
in a huge tank, hidden in the cellar of the Wyvern's Wings Inn.
5. Before death, the Mad Astrologer swallowed his Ring of the Stars. Or
maybe that was the reason of his death?
6. Remember the deserted White Mansion at the edge of the Unicorn
District? There is a mysterious, glowing body, lying on the floor of
mansion's hall.
7. The Great Taxidermist visited the Tanners District last week. They say
that he's interested in people with tattoos. Especially when they are dead.
8. Six people has miraculously come back to life in Halia's Grave Chambers.
9. If you make a stew from a hangman's shoes, it will grant you immortality.
10. There is an old crypt beneath the Tree of Redemption in the Leper
District. Someone - or something - is gathering human corpses there.
11. Have you ever heard about the Undead Fight Club? Yes, people are
catching the undead monsters, such as zombies or animated bones, and
are forcing them to fight each other in the ring! Beware though, as such
activities are considered capital offense!
12. Last night, the dead body appeared on top of the Silver Sentinel's tower! I
know, I know it's over a hundred feet tall! Yes, it's somehow impaled on
the tower's spire!
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FEATURES OF THE GHOUL MOTHERS
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TEN MYSTERIOUS COFFINS
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CRYPT ENTRANCES
1. Brass gate in the shape of demonic face. Demon’s teeth are form of
sophisticated trap - may impale any unauthorized visitor.
2. Extremely deep well or borehole in the ground, with pool of fetid water at
the bottom. The actual entrance is hidden somewhere in the well’s wall
3. The entrance is guarded by two large alabaster statues of cats. The door
between them is trapped and leads to another (pit) trap. The actual crypt
is hidden beneath one of the statues. If second statue is moved, it also
reveals a hidden corridor, also leading to a trap.
4. Crypt must be accessed via the tall chimney - there is no other entrance.
What makes things worse - there is a colony of Spider Bats living inside
the chimney. They will try to defend their nest, made of slimy webs,
located in the middle of the chimney.
5. The huge stone eye is the entrance. One must push the granite eyeball
inside the eye socket to enter the crypt.
6. Huge brass toad is sitting at the top of the tomb. There is a circular
carving on top of its head. If a crown of any kind (may be even made of
cardboard!) will be placed on its head. Toad’s mouth will open. That is the
entrance.
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STRANGE UNDEAD CREATURES
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SIX UNDEAD MAGIC ITEMS
1. The Eye of Zaam. Sees all and knows all. Must be constantly dipped in
blood to maintain its abilities. The exact method of extracting the
information from the Eye is known as the Ritual of Infernal Gaze.
2. The Ogre Skin Mask. Created from the mutant’s face skin, grants ability
to see in total darkness and detect undead (unfortunately, including itself).
3. The Possessed Reliquary. The Unholy Body Part is locked inside this
gilded, jeweled piece of artwork. The weak-minded may be forced to
crack the red glass of the reliquary. Then the demon will be set free and
hell will break loose.
4. The White Tail. This squirming, animated body part of a monkey, is an
artifact much sought after by the followers of the Virgin Worm. No one is
certain about the abilities of the Tail but it’s believed that the cultist may
use it to summon their goddess to punish all the impure.
5. The Blackened Tongue. Can answer any question but only one. Then it
will disappear. Must replace the tongue of a fresh, still warm human
corpse to be able to give the answer.
6. The Kinslayer’s Head. Severed human head, kept in a jar full of honey.
Can detect the upcoming acts of treason and betrayal. Unfortunately, the
user of this artifact must be a potent lip reader to be able to extract
information from it.
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INHABITANTS OF THE CRYPT
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SIX LOST SOULS
1. Ihanaan the Keeper. He once was a Grand Master of the Temple of the
Seven Stars. After his demise, his heart was stolen by the Order of the
Severed Tongue, which led to his eternal damnation and inability to rest
in peace.
2. The Headless Executioner. It’s said that he was beheaded by his would-
be victim. His dried, crumbling head is still attached to a metal pole on the
front of the Purgatory of Iltias.
3. The Chainmaker. They say that he was cursed by the Goddess of
Twisted Connections, which made him insane. He allegedly killed, boiled
and ate his whole family.
4. The Creator. Member of the mysterious Guild, author of the device which
prolonged the life of the Ambrosius Varnham. He was slaughtered by his
employers in exchange of his services. Death of Ambrosius is the only
thing that can set his spirit free.
5. The Poisoned Yvorre. She was the infamous poisoner, killed the same
way she chose to murder her victims. They say that she was executed in
the Whispering Trees Park and the exact spot of her death is still marked
by withered grass.
6. Lord of the Ants. Once well-known entomologist, assassinated by his
rivals with the Clockwork Bug. The mechanical contraption still wanders
through the deserted corridors of his mansion. The ghost is somehow
linked to the Bug and knows its exact location in the manor.
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TWELVE GRAVE ROBBERS
1. Ryyn the Shortest. He lost both his legs in a trap in the Vorma’s Crypt
but is still active in his trade.
2. Azrag the Boiled. His skin is almost totally red, so he looks like he’s
moments away from exploding (literally or in fury). In fact, he’s extremely
calm and withdrawn. He claims that his appearance is a result of an
ancient curse.
3. Rangug. Afraid of women, he only robs the graves of men.
4. Kien the Collector. Obsessed with teeth.
5. The Loud Rinnk. They say that he can rob any tomb. and crack open
any wall or plate.
6. Aganna. She robbed all her family graves.
7. The Pale Erik. People are saying that he is a ghoul.
8. Erena the Stocky. She claims that she can communicate with rats.
9. The Mad Vlad. He considers himself an undead, a cursed one, searching
for his own gravesite.
10. One-eared Ysmund. His face is horribly scarred - once he fell into a Fire
Pit in the Conflagrating Mausoleum.
11. The Shovel Mary. She habitually sharpens the edge of her shovel. Very
skilled in using it as a weapon.
12. Half-drowned Iam. Constantly shivering, afraid of water. He claims that
he was almost drowned by the undead sailors in the West Harbor.
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TWELVE GRAVE DIGGERS
1. Dalen the Indomitable. During nights, he arms himself with an old sword
and the Ghost Lantern, and ventures to the deepest crypts to hunt down
the undead;
2. Angaar the Wicked. Drunk most of the times, it’s said that he’s a fugitive
murderer, on the run for almost two decades;
3. Angaar the Bold. Law-abiding citizen, sometimes confused with his not-
so-pure namesake!
4. Ybar the Poet. He can be seen singing lullabies and reciting poems on
the graves of the orphans;
5. The Silent Emma. People are saying that she sells body parts to the
scientists and necromancers;
6. Nyson. He claims that his shovel is magical family heirloom.
7. Gurin of the Knife. Former assassin. He works on a graveyard as a form
of repentance.
8. The Immortal Smoyl. He claims that he’s cursed with immortality for his
sins. Only if he will bury ten thousand dead, he will be relieved.
9. Gerard the Dog. Afraid of the undead, he is always accompanied by the
large, grizzly mongrel. He insists that the dog was specially train to detect
and fend off the walking corpses.
10. Almost Blind Urnab. Afraid of the sight of the dead! During his job he
covers his eyes with a black scarf, yes he’s still able to dig graves and
bury people.
11. Dancing Joria. Apprentice necromancer, she can use her wicked
dancing skills to animate corpses.
12. The Trumpet Joe. Once been buried alive but managed to escape death,
now he carries the large, bizarre, trumpet-like device, which he uses to
determine whether the buried one is actually dead.
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TEN MAGICAL FLOWERS
1. Rose of Oblivion
2. The Golden Tulip of Everlasting Hatred
3. Violet of Three Lethal Diseases
4. The Fungal Daisy
5. The Resurrection Cactus
6. The Orchid of Rage
7. The Burning Sunflower
8. Lily of Bestial Transformation
9. Freezing Snowdrop
10. Bellflower of the Drowning Nightmares
TEN PILLORIES
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TWENTY MAGICAL BIRDS
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SIX FUNERAL PROCESSIONS
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SIX STRANGE COLLECTIONS
TWENTY TOMBSTONES
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8. Half-melted block of iron. The description is hard to read, as it was
damaged by molten metal. Interestingly, nearby graves (if any) seems to
be undamaged by heat.
9. A big, detailed sculpture of a fungus, made of two differently colored
blocks of granite.
10. Statue of an old man. Strange, blue liquid is dripping from its eyes.
11. Statue of a tree, made of sections of twisted metal rods and parts of
scrap.
12. Ordinary block of limestone, with a disgusting, deformed human faced
carved on it with a great detail.
13. Tall, rotting tree trunk, covered by colorful bracket fungi.
14. Rusty iron plate with several dozens of broken pocket watches attached
to it.
15. Small, basalt pyramid with the same name and surname carved on each
side. Strangely, each side has totally different date of birth and death.
16. Tall block of granite with fifteen names carved on it. According to the
dates, each of these people are actually still alive.
17. An obsidian sculpture of a duck. There is an inscription on the pedestal,
saying "THY DOOM COMETH"
18. A stone rocking chair (immovable), covered with thousands of half-
melted, small candles.
19. Sculpture of a padlock, made of stone, with a huge metal key sitting in the
keyhole. Judging from the scratches on the surface of the tombstone,
someone took a considerable effort to try to remove the key - but
obviously failed.
20. A huge sculpture of Medusa's head. It seems that the eyes of both
Medusa and the serpents were made from something valuable, as for
now all of them are missing.
-27-
SIX MAD POETS
1. Cyrys the Younger. Witnessed the murder of his whole family, including
his much revered father, Cyrys the Older. His whole creative output
revolves about that fact.
2. Two-faced Lloen. Writes only about the purity of body and soul.
Frequent visitor to brothels and gambling dens.
3. Watery Glann. Claims to be possessed by the Great Lobster Demon. All
his poems have aquatic themes.
4. All-Seing Brynnis. While everyone believes that he was blinded by an
angry god. He's in fact a potent spy, although it's not sure whether he is
able to see or not.
5. Mysterious Resa. Always covered with shrouds. While her voice is soft
and calming, her body slowly transforms into the Oozing Toad of Ooax.
6. The Candle Man. He always carries a huge, brass candelabra. Gets
really mad when one or more candles get extinguished.
-28-
ONE HUNDRED CORPSES
1. An old man with a pick axe still sticking out of his back.
2. A dead albino horse. Someone has removed its hooves with a hacksaw.
3. Middle-aged woman, posed as scarecrow.
4. A Rat Man, stabbed and clubbed to death by an angry mob.
5. A noble gentleman, died of a stroke.
6. An extremely tall man.
7. A street prostitute, drunk to death.
8. A man, hit by a crossbow bolt between the eyes.
9. A headless girl.
10. A blacksmith, burned to death.
11. Member of the Black Knights, broke his neck when he fell of his horse.
12. An apprentice wizard, struck by lightning.
13. Petty noble killed in a duel.
14. A dwarf.
15. A constable.
16. A leper.
17. Farmer from outside of the city. Looks like something came out of his
belly.
18. An assassin, cloaked in black. Someone slit her throat.
19. A human forearm, holding a dagger, stuck in itself.
20. A gambler.
21. A plague doctor.
22. Young, stocky guy, kicked by a horse in the head.
23. A nun.
24. Tax collector, killed by sword and robbed.
25. Tattooed barbarian from the North. Someone cut off both of his arms.
26. A dead two-tailed dog.
27. The Mad Prophet.
28. A capuchin monkey, wearing a hat and vest.
29. Man dressed like a frog.
30. A wig seller, strangled to death by his own goods.
31. A bard, shot with a bow from a great distance.
32. A drunkard.
33. An acrobat. Almost every bone in his body is broken.
34. A sailor.
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35. Horribly disfigured mutant, killed by the golden, jeweled dagger, still
sticking out of his heart.
36. A jeweler who choked to death on a huge ruby.
37. A swineherd, trampled to death by his pigs.
38. Young, pretty boy, dressed in red.
39. A peacock, struck by an arrow.
40. A tanner, drowned in his dyes.
41. One-eyed, old woman.
42. A man with his throat cut open, still holding a razor in his hand.
43. An archeologist, almost cut in half with a shovel.
44. A sword swallower, choked on a mace.
45. A gymnast who fell from a great height.
46. A large, quite old goblin.
47. A priest, stabbed to death by a strange crystal.
48. A fruit salesman.
49. Huge, silvery fish.
50. Naked man, all painted yellow.
51. Furniture maker, crushed by a huge, mahogany wardrobe.
52. A gladiator, armed to teeth, without any apparent cause of death.
53. A heart-broken lover.
54. A witch hunter. Killed with a pitchfork.
55. A woman dressed in a pink fur.
56. A watchmaker, died of old age.
57. A candle maker, with a whole body covered by a thick layer of wax.
58. A private detective.
59. Street cleaner, scratched to death by cats.
60. A glassblower.
61. A hunter. Bottom half of his body is missing.
62. Pair of female feet.
63. A gravedigger.
64. An auctioneer, beaten to death by his hammer.
65. A painter, scared to death.
66. A drowned woman.
67. A beheaded duelist.
68. A mugger, killed by magic spell.
69. Wild pig.
70. A broom maker.
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71. An Amazon warrior from the South.
72. A noble woman.
73. A flayed corpse of a man.
74. A lion trainer. Shot dead.
75. A stonemason.
76. A burglar.
77. A charwoman.
78. An inn keeper.
79. A locksmith, killed by poison.
80. Mostly eaten human, impossible to identify.
81. Messenger of a Noble House.
82. Difference Engine designer.
83. Old woman, dressed like an archetypical witch.
84. A fisherman.
85. A demagogue, choked to death by his pamphlets.
86. A dogcatcher.
87. A racketeer. Hanged himself.
88. A butcher, chopped into parts.
89. Member of a Death Cult.
90. Huge, black bull.
91. Decomposing corpse. Most likely a zombie which ceased to function.
92. Caretaker of the Putrefaction.
93. A gardener.
94. A bodyguard, disemboweled.
95. A pickpocket, killed with a long iron needle, sticking out of his nostril.
96. A travelling monk.
97. A cook. Choked on a bone fragment.
98. A botanist. Poisoned judging by the color of his skin.
99. A luthier. Killed by a wooden dagger.
100. Huge pool of blood and several small pieces of fabric mark the place
when something horrible happened.
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EIGHT MAGICAL TOOLS
1. Nether Bone Saw. All wounds caused by it are totally painless.
2. Rake of Death. Can raise dead if a gravesite is raked by them during the
rainy night.
3. Shovel of the Moth. If used for digging, it emits virtually no sound during
the process.
4. Sickle of Detection. Will vibrate and hum if used to collect a poisonous
plant. Double damage vs. plants.
5. The Preserving Box. If used to store food, it will keep it absolutely fresh
for 27 days. At the beginning of 28th day, its contents will simply
disappear.
6. The Boxes of Displacement. Two skilfully crafted wooden boxes, one
painted red and one painted green. If an object will be placed in one of
them, it will disappear during the night, to be found in the second one, no
matter how far the Boxes are from each other.
7. The Black Spyglass. It’s impossible to use it in bright light or during the
day. However, in darkness, it allows to see everything perfectly.
Unfortunately, due to the fact it’s a spyglass, it’s not particularly useful at
short ranges.
8. Anvil of the First Sea. Grants the ability to breathe under water. Very
useful indeed.
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