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D&D 5E NPC - Bess Cleves

This is a Character I created for one of my Campaigns. She was the Bandit leading a group of thieves who attacked the Party. She was subsequently hired by the Party to act as their Chief of Security at their Manor House in Phandalin. However none of the Party thought to question if a Tiger can change its stripes...

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Marc Gagnon
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0% found this document useful (0 votes)
17 views2 pages

D&D 5E NPC - Bess Cleves

This is a Character I created for one of my Campaigns. She was the Bandit leading a group of thieves who attacked the Party. She was subsequently hired by the Party to act as their Chief of Security at their Manor House in Phandalin. However none of the Party thought to question if a Tiger can change its stripes...

Uploaded by

Marc Gagnon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bess Cleves

Human
RACE
Charlatan
BACKGROUND Rogue
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 5 Mastermind
ROGUISH ARCHETYPE

1
LEVEL
+3 PROFICIENCY PASSIVE
PERCEPTION 10 AC INITIATIVE SPEED
SNEAK ATTACK
Once per turn, you can deal an extra 1d6 damage to one

+3 30'
creature you hit with an attack if you have advantage on the attack
roll. The attack must use a finesse or a ranged weapon. You don’t
need advantage on the attack roll if another enemy of the target is
INSPIRATION PASSIVE
INSIGHT 13 15
within 5 feet o f it, that enemy isn’t incapacitated, and you don’t
have disadvantage on the attack roll. The amount of the extra
damage increases as you gain levels in this class.

Hit Point Temporary

38 2
Maximum Hit Points LEVEL
STRENGTH -1 SAVING THROWS
CUNNING ACTION

-1
You can take a bonus action on each of your turns in combat. This
-1 ATHLETICS can only be used to take the Dash, Disengage, or Hide action.

3
LEVEL
Master of Tactics
9 HIT DICE DEATH SAVES
Starting at 3rd level, you can use the Help
action as a bonus action. Additionally, when
Used Total you use the Help action to aid an ally in
DEXTERITY
5
◆ +6 SAVING THROWS SUCCESSES
attacking a creature, the target of that attack

+3
+3 ACROBATICS FAILURES can be within 30 feet of you, rather than 5
● +6 SLEIGHT OF HAND d8 feet of you, if the target can see or hear you.
+3 STEALTH
5
LEVEL
16 NAME ATK BONUS DAMAGE/TYPE
UNCANNY DODGE
Scimitar +6 1d6+3S
When an attacker that you can see hits you with an attack, you can
use your reaction to halve the attack’s damage.
CONSTITUTION +2 SAVING THROWS
Dagger +6 1d4+3P
7
LEVEL

+2 Shortbow (80'/120')
+6 1d6+3
EVASION
When you are subjected to an effect that allows you to make
a Dexterity saving throw to take only half damage, you instead take

15
no damage if you succeed on the saving throw, and only half
damage if you fail.

9
LEVEL
INTELLIGENCE ◆ +3 SAVING THROWS Insightful Manipulator

+0
+0 ARCANA SNEAK ATTACK DAMAGE Starting at 9th level, if you spend at least 1 minute observing or
+0 HISTORY interacting with another creature outside combat, you can learn
certain information about its capabilities compared to your own.
INVESTIGATION
3d6
+0 The DM tells you if the creature is your equal, superior, or inferior
in regard to two of the following characteristics of your choice:
10 +0
+0
NATURE
RELIGION Intelligence score; Wisdom score; Charisma score; Class levels (if
any)
At the DM's option, you might also realize you know a piece of the
creature's history or one of its personality traits, if it has any.
WISDOM +0 SAVING THROWS LEVEL
RELIABLE TALENT 11
+0
+0 ANIMAL HANDLING ADDITIONAL COMBAT FEATURES
+3 INSIGHT Whenever you make an ability check that lets you add your

Parry. Bess adds 2 to


proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.


+0 MEDICINE
10 +0 PERCEPTION LEVEL
+0 SURVIVAL her AC against one Misdirection
Beginning at 13th level, you can sometimes cause another
13
CHARISMA +3 SAVING THROWS melee attack that creature to suffer an attack meant for you. When you are
targeted by an attack while a creature within 5 feet of you

+3
+9 DECEPTION is granting you cover against that attack, you can use your
would hit her. To do

reaction to have the attack target that creature instead of


● +6 INTIMIDATION you.
+6 PERFORMANCE
so, Bess must see

16 +9 PERSUASION

LEVEL
the attacker and be BLINDSENSE
If you are able to hear, you are aware of the location of
14
RACIAL TRAITS
wielding a melee any hidden or invisible creature within 10 feet of you.

weapon.
LEVEL
Soul of Deceit
Starting at 17th level, your thoughts can't be read by telepathy or
17
other means, unless you allow it. You can present false thoughts by
making a Charisma (Deception) check contested by the mind
reader's Wisdom (Insight) check.

Additionally, no matter what you say, magic that would determine


if you are telling the truth indicates you are being truthful if you so
choose, and you can't be compelled to tell the truth by magic.

LEVEL
LANGUAGES
18
PROFICIENCIES
ELUSIVE
LIGHT SIMPLE Common, Goblin, Thieves No attack roll has advantage against you while you aren’t
ARMOUR WEAPONS
● ●
Cant, Dwarven, Orcish incapacitated.
MEDIUM MARTIAL LEVEL
ARMOUR WEAPONS

HEAVY SHIELDS
TOOLS & OTHER PROFICIENCIES
Hand Crossbows, Longswords,
STROKE OF LUCK
If your attack misses a target within range, you can turn the miss
20
Rapiers, Scimitars, Thieves Tools, into a hit. Alternatively, if you fail an ability check, you can treat the
ARMOUR d20 roll as a 20. Once you use this feature, you can’t use it again
Disguise Kit, Forgery Kit, Dice Set
until you finish a short or long rest.
29 4'3" 93lbs Felon Brand -Left Arm

Bess Cleves AGE


Brown
HEIGHT
Smooth & White
WEIGHT
Blond
DISTINGUISHING MARKS

CHARACTER NAME EYES SKIN HAIR SCARS

PERSONALITY TRAITS BACKGROUND


BACKGROUND
She doesn’t worship any God. She
easily holds grudges. She constantly
looks for the loophole.
IDEALS
Aspiration - I am determined
to make something of myself

BONDS

TBD
ALLIES ENEMIES
FLAWS
I’m convinced that no one could
ever fool me the way I fool others.
CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned BACKPACK/STORAGE


Scam - Bess convinces most HEAD ●

Set of Fine Clothes


people she encounters that AMULET ●
Disguise Kit
she is a rising Star. Whether CLOAK ●
Forgery Kit
Tools of the Con (Letters of
it’s convincing others to ARMOUR Studded Leather Armour ●
Introduction)
support her claim to HANDS/ARMS ●

whatever position or provide RING


for her temporarily while she

secures the next resource RING ●

she is all about climbing to BELT ●

bigger and better things BOOTS ●

promising to bring those


who help her now, to the 15
CP SP EP GP PP
top when she acheives her
goal. MAGIC ITEMS
Attuned
Name ●

False Identity - Bess has


created a second identity
that includes documents, Name
Attuned

established aquainatnces
and disguises that allow her
to assume that persona. Attuned

Additionally she can forge


Name ●

documents including official


papers and personal letters,
as long as she has seen an
Attuned
Name ●

example of the kind of


document or the
hadnwriting she is trying to Name
Attuned

copy.

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