Heroscape Web Scenario #1
Heroscape Web Scenario #1
Heroscape Web Scenario #1
24 space
tan borders
14
7 space
purple borders
3 space
black borders
2 space
yellow borders
1 space
red or blue borders
Special Tiles
LEVEL
Jungle Trees 04
brown borders, gold centers number indicates tree height
?
LEVEL
01
10
10
10
LEVEL
05
LEVEL
02
10
10
14
14
15
13
10
Online Scenario 1
3
Ewashia, Master
promise comes the swift and hateful justice that her warriors will bring
4 down
of Tides
upon any wayward souls that dare strike down her newest believers.
Kita the
4
5
Springrunner
GOAL: Destroy all of your opponent’s figures.
Onshu the ?
6
5
Welkineye
SETUP: Both players decide who will be player 1 and player 2. Player 1 is the
warband player, who builds and places a 450-point Army in the purple starting
?
zone. Player 2 is the ambush player, who builds and places a 300-point Army in
the orange starting zones. Place randomly chosen Glyphs facedown where shown 6
on the map (in the hexes marked with a “?”).
VICTORY: When the other player has no figures left on the battlefield, you win! At the end of round 6, if both Armies still have figures on the battlefield,
the warband calls for backup and player 1 wins the game.
SPECIAL RULES:
Ambush
Look alive, it’s an ambush! At the start of the first round, instead of rolling for Initiative, player 2 is given Initiative. Initiative is rolled for as normal after
this round.
Soul-Cairns
Before starting the game, place the six Glyphs shown on the map facedown. These Glyphs cannot be revealed.
At the start of each round after the first, after rolling for Initiative, player 2 may reveal the ‘X’ Order Marker on the Army Card of a Small or Medium
figure to return a previously destroyed figure from that card to the battlefield and place it on one of the face-down Glyphs. Then remove the Glyph the
figure was placed on. If the placed figure has a Life Value greater than 1, place Wound Markers onto its Army Card (or figure, if it is a Squad figure) until
until it has a number of Wound Markers equal to one less than its Life Value.
If any figure enters a space with a face-down Glyph on it, the figure ends its movement as normal, then removes that Glyph from the battlefield
immediately without revealing or activating it. Kicking over the Cairns appears highly destructive to their magic.
HEROSCAPE CREDITS
Senior Producer: Dan Bojanowski
Associate Producer, Heroscape: Lee Houff
Creative Director: Jeanne Torres
Renegade Design and Development: Sarah Rowan,
Alex Davy, & Dyllan Fernandez
Scenario Design: Daniel Chance
Illustrators: Corey Rivera & Unreal Studio Works
Graphic Design: Jeanne Torres
Production Artist: Noelle Lopez
Sculptors: Max Dunbar & Volta Media
Editor: William Niebling
Original Heroscape Design: Stephen Baker, Rob Daviau,
& Craig Van Ness
Age of Annihilation Design and Development: Craig
Van Ness, Ben Harris, Adam Tarr, Rod Phelps, Don
EXPANSION REQUIRES Zimmerman, Tanner Harlow, Nathan Spear, & Kevin Daly