Snake Game
Snake Game
Snake Game
INTRODUCTION:
playing games is fun and exciting it gives us relief from stress and
unwind from our stressful works. Many of us spend our vacant time
or others that use most of their time in playing and exploring new
games. Today, with the rapid development of technology we have,
games that are rising up together with it. Nowadays with the
technology we have many games that are developing for computer
most specifically for windows. With the high technology equipped
with these computers, computer games become robust and attract
many people to buy or have this gadget for them to experience
what's inside it which makes it a trend for the new generation of
gadget.
Snake game is a computer action game; whose goal is to control a
snake to move and collect food in a map. It has been around since
the earliest days of home computing and has re-emerged in recent
years on mobile phones.
It isn't the world's greatest game, but it does give you an idea of
what you can achieve with a simple python program, and perhaps
the basis by which to extend the principles and create
more interesting games on your own.
To move the snake, use 'up arrow' for up, 'down arrow'
for down, 'left arrow' for left and ‘right arrow' for right.
Press 'Q' to exit the game at any time, press 'C' to
continue the game.
The aim of the game is to collect the dots (food) and
avoid the obstacles (crosses borders). As you collect
the food, the snake gets longer. The score also
increases. There is no concept of lives. Once You hit an
obstacle, that's it, game over.
Objective:
The objective of the project was to develop a Snake
Game application using Java programming language.
This classic arcade game serves as a platform to
demonstrate various programming concepts while
providing an engaging and interactive user experience.
The primary goal was to create a functional and
enjoyable game that not only entertains users but also
serves as an educational tool for learning Java
programming principles such as object-oriented
programming, event handling, and game development
techniques. Through this project, participants aimed to
strengthen their understanding of Java and enhance
their programming skills by implementing core features
of the Snake Game.
Features:
1.Snake Movement and Control:
The snake is represented as an Array List of
points (segments), where each point represents a
segment of the snake's body.
The direction of the snake's movement is
controlled by the user input through arrow keys
(UP, DOWN, LEFT, RIGHT).
The snake moves one step at a time in the
direction specified by the user input.
3.Collision Detection:
Collision detection ensures that the game
responds appropriately to collisions between the
snake and the boundaries of the game window or
between the snake's head and its body segments.
If the snake collides with the walls or itself, the
game ends (game over).
4.Rendering and GUI:
The game grid, snake, and food are rendered
using Java's Graphics class.
The GUI is created using Java Swing components,
including JFrame and JPanel.
The game window displays the grid, snake, and
food, updating them as the game progresses.
5.Game Loop:
The game loop is implemented using a Timer
object, which repeatedly executes a set of actions
at a fixed interval (DELAY).
Within the game loop, the snake's movement,
collision detection, and rendering are handled.
6. Score Tracking:
Although not explicitly implemented in the
provided code, score tracking can be added by
incrementing a score variable each time the
snake consumes food.
The score can be displayed on the game window
to keep track of the player's progress.
8.Main Method:
The main method initializes the Snake Game
object and sets it visible, starting the game.
It ensures that the game runs on the Event
Dispatch Thread (EDT) for proper Swing
concurrency.
Technologies Used:
1.Java Programming Language:
Java is a widely used, object-oriented
programming language known for its platform
independence and robustness.
It provides the foundation for the game's logic
and functionality.
2.Java Swing:
Java Swing is a set of GUI (Graphical User
Interface) components for Java applications.
It allows developers to create rich, interactive
user interfaces for desktop applications.
In this project, Swing is used to create the game
window, handle user input, and render graphical
elements such as the game grid, snake, and food.
Implementation:
1.Game Logic:
The game logic includes defining the behavior of
the snake, food generation, collision detection,
and score tracking.
It determines how the game progresses based on
user input and game events.
2.User Interface:
The user interface comprises the graphical
elements displayed to the player, such as the
game window, grid, snake, food, and score
display.
It provides a visual representation of the game
state and allows the player to interact with the
game.
3.Event Handling:
Event handling is used to capture user input (e.g.,
arrow key presses) and respond accordingly.
It enables the player to control the movement of
the snake and interact with the game
environment.
4.Rendering:
Rendering involves drawing the game elements
on the screen, including the game grid, snake,
food, and score display.
It ensures that the game graphics are updated
appropriately as the game progresses.
5.Game Loop:
The game loop controls the flow of the game,
repeatedly executing actions such as updating
the game state, checking for collisions, and
rendering the game elements.
It ensures smooth gameplay and responsiveness
to user input.
Code Structure:
1.Main Class (Snake Game):
The ‘Snake Game’ class serves as the main class
that initializes and runs the game.
It extends ‘JFrame’ to create the game window.
The main method creates an instance of ‘Snake
Game’, making the game visible to the player.
2.Snake Class:
Although not explicitly separated into its own
class in the provided code, the snake is
represented as an Array List of points (segments).
Each point represents a segment of the snake's
body.
The movement and behavior of the snake are
handled within the ‘Snake Game’ class.
3.Food Class:
The food pellet is represented by a ‘Point’ object.
The food's position is randomly generated on the
game grid.
The consumption of food and generation of new
food pellets are managed within the ‘Snake Game’
class.
Future Enhancements:
1.Levels with Increasing Difficulty:
Introduce multiple levels with progressively
challenging obstacles, such as faster snake
movement speed, additional barriers, or more
complex mazes.
Each level could have different objectives or
variations in gameplay to keep the game
engaging.
3.Multiplayer Functionality:
Implement multiplayer mode to allow multiple
players to compete or cooperate in the same
game instance.
Players could compete for the highest score or
collaborate to achieve common goals.
5.Customization Options:
Provide players with customization options to
personalize their gaming experience, such as
choosing different snake skins, backgrounds, or
grid layouts.
Allow players to adjust game settings, such as
difficulty level, speed, and game rules, to tailor
the gameplay to their preferences.
7.Mobile Compatibility:
Adapt the game for mobile platforms, optimizing
the user interface and controls for touch screens.
Make the game available on app stores to reach a
broader audience and provide convenience for
players who prefer gaming on mobile devices.
Challenges Faced:
1.Smooth Snake Movement: Implementing smooth
and responsive movement of the snake without
causing flickering or lag in the game was
challenging. Ensuring that the snake moves at a
consistent speed and responds promptly to user
input required careful handling of game loop timing
and rendering.
Code:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Random;
public SnakeGame() {
setTitle("Snake Game");
setSize(WIDTH, HEIGHT);
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)
;
setLocationRelativeTo(null);
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
if (direction != 'R')
direction = 'L';
break;
case KeyEvent.VK_RIGHT:
if (direction != 'L')
direction = 'R';
break;
case KeyEvent.VK_UP:
if (direction != 'D')
direction = 'U';
break;
case KeyEvent.VK_DOWN:
if (direction != 'U')
direction = 'D';
break;
}
}
});
timer.start();
}
switch (direction) {
case 'L':
newHead.x -= UNIT_SIZE;
break;
case 'R':
newHead.x += UNIT_SIZE;
break;
case 'U':
newHead.y -= UNIT_SIZE;
break;
case 'D':
newHead.y += UNIT_SIZE;
break;
}
snakeBody.add(0, newHead);
if (!snakeBody.get(0).equals(food)) {
snakeBody.remove(snakeBody.size() - 1);
} else {
food.setLocation(random.nextInt(WIDTH /
UNIT_SIZE) * UNIT_SIZE, random.nextInt(HEIGHT /
UNIT_SIZE) * UNIT_SIZE);
}
}
@Override
public void paint(Graphics g) {
super.paint(g);
draw(g);
}
// Draw food
g.setColor(FOOD_COLOR);
g.fillOval(food.x, food.y, UNIT_SIZE, UNIT_SIZE);
// Draw snake
for (Point point : snakeBody) {
g.setColor(SNAKE_COLOR);
g.fillRect(point.x, point.y, UNIT_SIZE,
UNIT_SIZE);
}
} else {
gameOver(g);
}
}
Output:
CONCLUSION:
The project in python programming of Snake Game is a
simple console application with very simple graphics. In
this project, you can play the popular "Snake Game"
just like you played it elsewhere. You have to use the
up, down, right, or left arrows to move the snake.
Foods are provided at the several co-ordinates of the
screen for the snake to eat. Every time the snake eats
the food, its length will increase by one element along
with the score.
It isn't the world's greatest game, but it does give you
an idea of
what you can achieve with a relatively simple python
programming, and perhaps the basis by which to
extend the principles and create more interesting
games on your own.