0% found this document useful (0 votes)
16 views

Scratch Programming

It is an introduction to Scratch programming for grade 3 students

Uploaded by

HudsonAGabriel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
16 views

Scratch Programming

It is an introduction to Scratch programming for grade 3 students

Uploaded by

HudsonAGabriel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Introduction to Scratch Programming for Grade 3

1. What is Scratch?
• Scratch is a fun and easy way to learn programming!
• It uses blocks to create stories, games, and animations.
• Drag and drop blocks to make your program, no need to type!
2. The Scratch Interface
• Stage: This is where you see your animations and games.
• Sprites: The characters or objects in your project. You can choose, draw, or upload sprites.
• Blocks Palette: Contains all the coding blocks (like building blocks).
• Script Area: Where you build your code by snapping blocks together.
3. Basic Blocks in Scratch
• Motion: Makes your sprite move (e.g., move 10 steps, turn left, glide).
• Looks: Changes how your sprite looks (e.g., change costume, say something).
• Sound: Adds sound to your project (e.g., play sound, stop sound).
• Events: Blocks that tell your code when to start (e.g., "When green flag clicked").
• Control: Helps you control actions (e.g., wait, repeat, if-then).
4. How to Create a Simple Project
• Step 1: Choose a Sprite from the library or draw your own.
• Step 2: Use the Motion blocks to make the sprite move.
• Step 3: Add a Looks block to make the sprite say something.
• Step 4: Add a Sound block to make your sprite speak or play music.
• Step 5: Press the green flag to run your code!
5. Loops in Scratch
• A loop helps you repeat things over and over.
• Example: Use the "forever" block to make your sprite keep moving.
6. Events: Starting Your Program
• Use the "When green flag clicked" block to start your project.
• You can also use keyboard or mouse click events to control your sprite.
7. Making a Simple Game
• Step 1: Choose two sprites (e.g., a cat and a ball).
• Step 2: Use Motion blocks to move the ball.
• Step 3: Add Events so when the cat touches the ball, something happens.
• Step 4: Add Sound to make the game more fun.
8. Tips for Scratch Programming
• Try new blocks: Experiment with different blocks to see what they do.
• Test your project: Press the green flag often to see if your code works.
• Be creative: You can change backgrounds, add more sprites, and make your project unique.
9. Saving Your Work
• Remember to save your project often by clicking on File > Save now.
10. Project Ideas
• Create a story where your sprite talks to another sprite.
• Make a game where you control a character to catch falling objects.
• Animate a dance party with different sprites and music.

You might also like