The Role of Information Technology in STEM Education
The Role of Information Technology in STEM Education
The Role of Information Technology in STEM Education
Abstract
The ubiquity of IT (Information technology) for teaching at large is a reality that can be observed,
including STEM education, which is the field of study of this research. In view of this situation, this
work is intended to determine the role of IT in STEM (Science, Technology, Engineering,
Mathematics) education. It was decided to conduct a systematic review based on PRISMA model
and adding information obtained from the analysis of fugitive literature. The literature review was
carried out on a total of 16 articles. The main inclusion criteria were a temporal selection from 2015
to March 2023, the inclusion of the terms IT and STEM in the title, abstract or keywords of the
articles. The main results show an increasing tendency of this topic, especially in English research.
Most relevant conclusions of the systematic review evidence a positive relationship between IT and
STEM education, although some negative aspects are also highlighted as there is still a lack of
resources and teacher training, leading to ineffective application of IT in STEM classes. The
research results have important practical implications, it motivates teachers to research, propose
and implement measures to enhance the role of IT in STEM education, while minimizing the
limitations that have been identified.
Keywords: Digital devices, Information technology, Key competencies, Negative, Positive, STEM education, STEM.
Citation | Nguyen, T. C., Nguyen, T. C., & Nguyen, H. B. (2024). Funding: This study received no specific financial support.
The role of information technology in STEM education. Asian Journal Institutional Review Board Statement: Not applicable.
of Education and Training, 10(1), 18–26. 10.20448/edu.v10i1.5326 Transparency: The authors confirm that the manuscript is an honest, accurate,
History: and transparent account of the study; that no vital features of the study have
Received: 10 August 2023 been omitted; and that any discrepancies from the study as planned have been
Revised: 22 December 2023 explained. This study followed all ethical practices during writing.
Accepted: 5 January 2024 Competing Interests: The authors declare that they have no competing
Published: 17 January 2024 interests.
Licensed: This work is licensed under a Creative Commons Authors’ Contributions: Conceptualization, securing funding, concept and
Attribution 4.0 License design, drafting manuscript, data acquisition, data analysis and interpretation,
Publisher: Asian Online Journal Publishing Group H.B.N.; critical revision of manuscript, editing/reviewing, supervision, final
approval, T.C.N.; conceptualization, editing/reviewing, supervision, final
approval, T.C.N. All authors have read and agreed to the published version of
the manuscript.
Contents
1. Introduction ...................................................................................................................................................................................... 19
2. Materials and Methods ................................................................................................................................................................... 20
3. Result .................................................................................................................................................................................................. 21
4. Discussion .......................................................................................................................................................................................... 25
5. Conclusions ....................................................................................................................................................................................... 25
References .............................................................................................................................................................................................. 26
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1. Introduction
STEM education focuses on teaching STEM subjects (science, technology, engineering, and mathematics) in an
interdisciplinary approach, integrated with practice to form and develop students' qualities and competencies. On the
other hand, information technology (IT) has an important position in the field of education, including STEM
education. Therefore, it is necessary to clarify the role of IT in STEM education to promote faster and more effective
implementation of STEM education. This issue leads to the following research questions: How does IT support
teaching and learning in STEM education? To what extent do teachers use IT in STEM education? What type of
digital technology is used by teachers in STEM education? What is the impact of using IT in STEM education? Are
they useful to apply? If helpful, what is an empirical demonstration of using IT in STEM education? To answer these
questions, the research method of this paper is to conduct a systematic review of the literature to determine the role
of IT in STEM education, this systematic review is consistent with the Preferred Reporting Items for Systematic
Reviews and Meta-Analyses approach (PRISMA (Moher, Liberati, Tetzlaff, Altman, & Group*, 2009)). STEM
education is a new trend that has rapidly developed and been widely applied in recent years both globally and in
Vietnam. Similarly, IT has become an indispensable element in all fields, including education. Researching and
determining the role of IT in STEM education is a meaningful task.
their thinking but is also an important factor in promoting students' interest in learning. On the other hand, when
applying IT, it is possible to create computer software that can be assigned to computers to help solve part or even
all the problems that the technology field poses.
For Engineering: Engineering not only helps students familiarize themselves with devices such as electrical
circuit structure, model assembly, etc. In the STEM model, students can apply IT in engineering such as: developing
software that can control the operation of devices such as automatically turning lights on and off when detecting
people passing by, setting up automatic modes for electrical circuits, etc.
For Mathematics: Mathematics is a basic academic subject with many abstract concepts. In fact, more and more
classrooms are equipped with touch screens and educational software for more effective learning. For example,
learning spatial geometry is easy, intuitive, and dynamic with touch screens and math software like GeoGebra.
Thus, IT is widely applied in the field of education. In the field of STEM education, IT helps students access to
technology in many fields, develop creative thinking and apply technology to life. Moreover, as a foundational
technology, IT plays a central role in connecting other subjects, promoting STEM education, and fostering students'
creativity to create high-quality digital products.
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3. Result
A total of 16 articles were included in the synthesis that followed the PRISMA guidelines for systematic review.
The factor analysis results related to date, language, level and object research, and type. Regarding date, articles are
analyzed by publication date. Articles are limited from 2015 to February 2023. As for language, the articles focus on
languages, specifically English and Vietnamese languages, in which focus on research in English. In terms of level
and object research, the articles were analyzed by educational stage (secondary education, higher education) and
research object (students, teachers). When it comes to the type, the articles can be divided into three categories:
Empirical, Revision and Educational proposal. Empirical studies refer to experiential learning about the use of IT in
STEM education. Revision studies evaluate the use of IT in STEM education. Educational proposal studies
investigate to identify needs and propose solutions for applying IT in STEM education. According to these
categories, the sample of 16 studies is classified as shown in Table 2.
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The 16 articles were the result of the process of implementing the collection, search and filtering method based
on the PRISMA approach as presented in section 2. Articles were classified into the following five categories: Date;
Language; Level and object of study; Type of research; Type of technology.
Articles were classified into technology categories and were analyzed in the following aspects: hardware
(technological devices and peripherals), software (programs and applications), others (digital tools, web pages,
multimedia documents). Therefore, the analysis of the results was carried out as follows:
3.1. Date
Focusing on publication date, it could be seen that publications on the role of IT in STEM education have been
interesting since early, in 2015 there were 2 articles (Chacko et al., 2015; Wu & Anderson, 2015). In 2016 and 2017,
no research results related to this topic were found. However, in 2018, two related studies Terzieva et al. (2019) and
Manosuttirit (2019) were found. From 2019 to 2022, there were 3 research results each year (Barakabitze et al., 2019;
Birzina & Pigozne, 2020; El Mawas et al., 2019; Hidiroglu & Karakas, 2022; Hrynevych et al., 2021; Istrate et al.,
2019; Khaokhajorn et al., 2020; Lukychova et al., 2022; Mangahas et al., 2022; Xu & Ouyang, 2022; Yang & Baldwin,
2020). It could be said that considering the role of IT in STEM education is an important issue, gaining more and
more research attention, this trend will continue throughout 2023 and the ensuing years (see Figure 2).
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3.2. Language
The research results are presented in English. According to the presented search strategy, no articles on the role
of IT in STEM education were found written in Vietnamese.
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4. Discussion
IT is an integral part of the STEM field. IT can contribute to the design and implementation of STEM activities
in many ways. However, two models emerge when analyzing the literature on the use of IT for STEM education: 1)
direct integration and embedding of IT into STEM activities; and 2) use of IT as a tool or facilitator for STEM
enrichment.
IT can be implemented in single STEM fields, or computer programming environments can be used in
supporting model-based learning. It also has a role as a serious use of games in STEM education (Wu & Anderson,
2015).
The role of IT can be to provide real models of interaction for educators and parents; connect educators with a
community of fellow learners; provide ready access to learning resources (Birzina & Pigozne, 2020; Xu & Ouyang,
2022).
The results drawn from the study's experiments (Xu & Ouyang, 2022) show that most students held positive
attitudes towards the use of IT in STEM education. Moreover, the applications of IT also contributed to the
development of students’ higher-order thinking, computational thinking, and problem-solving ability.
Empirical data in studies Terzieva et al. (2019); Istrate et al. (2019); Lukychova et al. (2022) and Hrynevych et
al. (2021) show that IT tools are increasingly encountered in learning situations in STEM education.
Study Chacko et al. (2015) also show that, by integrating IT in STEM education, helping students to understand
the problem better, presenting the problem more clearly, 100% of students improve high understanding of the
learning topic, 80% of students maintain high attention in learning, the percentage of students who think science is
not for them decreases from 13% to 0% after one cycle.
However, the application of IT in STEM education is a time-consuming activity. It requires teachers to spend
more time when organizing teaching activities (Birzina & Pigozne, 2020).
In addition, studies show that there is still a lack of resources in terms of teaching equipment and teacher training,
many educational institutions have not met the requirements in terms of facilities, and teachers have not been
properly trained in STEM education (Hidiroglu & Karakas, 2022) or the limited digital capacity of teachers, leading
to the ineffective use of IT applications in STEM classrooms. Figure 6 presents a summary of the positive and
negative aspects of IT application in STEM education.
Figure 6. Summary of the positive and negative aspects of IT integration in STEM education.
5. Conclusions
The article thoroughly explores the role of IT in STEM education and presents positive associations between
the two. The main objective of the study has been successfully addressed through the analysis of existing research.
For the first objective, we can conclude that there have been relevant studies related to teachers and students,
the limitation of only finding research conducted in English and the absence of Vietnamese studies on this topic need
to be acknowledged.
The second objective's conclusion emphasizes a shift from individual hardware device use to a more integrated
approach, where IT is seen not only as a tool but also as an essential component in various stages of the STEM
classroom. For instance, students use visual programming languages to create products that exemplify this
integration.
Another significant conclusion that answers our third objective is that the findings highlight positive aspects of
including IT in the STEM classroom, such as increasing student motivation, enhancing learning experiences, and
accelerating learning. These digital tools aid in teaching STEM subjects and encourage students to explore scientific
concepts in innovative ways. However, the study also identifies limitations, such as the cost of implementation in
terms of time, equipment, and teachers' capacity not meeting the requirements.
In conclusion, the study highlights that IT plays a vital role in producing positive outcomes in STEM education.
Nonetheless, further research is required due to the relatively new nature of this field and the limited existing
research. Future studies could focus on reviewing the implementation process and proposing measures to address
the identified limitations, which have not been the object of the present research. This would contribute to better
understanding and successful integration of IT in STEM education.
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