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Character Name Level Hero Points

XP
Kharon Wolf-Talker
Character Sheet 5 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Human Feral Child Ranger
Heritage and Traits Size Background Notes Class Notes
Beastkin
Attributes

+4 Strength
Partial Boost +1 Dexterity
Partial Boost +4 Constitution
Partial Boost +0 Intelligence
Partial Boost +2 Wisdom
Partial Boost +1 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

22 + / 13 E
M
L
10 E
M
L
11 E
M
L
78 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
4 + 9 + 0 1 + 9 + 0 2 + 9 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 1 +
7 +
4 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
1 7 0 0 Skill Notes
Acrobatics 8 E + + - T
Common, Jotun
11
M E

25
+ +
L Dex Prof Item Armor M
L
2 9 0 feet
T Wis Prof Item
Arcana 4 E
M
0 + 4 + 0 Senses and Notes Special Movement
L Int Prof Item
T Low-Light Vision
Athletics 13 E
M
4 + 9 + 0 - 0
L Str Prof Item Armor
T
0 4 0 Strikes
Crafting 4 E + +
M
L Int Prof Item Melee Strikes
T
1 7 0 Weapon Damage
Deception 8 E + +

13
M B
L Cha Prof Item Fist 4 +
9 + 0 1d4+4 B P
S
T Str Prof Item
Diplomacy 8 E
M
1 + 7 + 0 Traits and Notes Agile, Finesse, Nonlethal, Unarmed
L Cha Prof Item
T Weapon Damage
Intimidation 8 E 1 + 7 + 0 B
M
L Cha Prof Item +1 Striking Falchion 14 4 + 9 + 1 2d10+4 S P
S
Str Prof Item
T
Lore E
M
+ +
Traits and Notes Forceful, Sweep, Magical
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
2 7 0 Traits and Notes
Medicine 9 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 11 E
M
2 +
9 + 0 Weapon Damage
B
L Wis Prof Item +1 Striking Gauntlet Bow 11 1 + 9 + 1 2d4 P P
S
T Dex Prof Item
Occultism 4 E 0 +
4 +
0
M
L Int Prof Item Traits and Notes Range: 60 ft.; Capacity 4, Free-Hand, Parry, Crossbow, Magical
T
1 4 0 Weapon Damage
Performance 5 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 9 E
M
2 +
7 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 4 E
M
0 +
4 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 8 E
M
1 +
7 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 11 E
M
L
2 +

Wis Prof Item


9 + 0
21 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 5 E
M
1 +
4 + 0 - 0 10 + 4 + 7 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Beastkin Initiate Warden
Animal Companion Backpack 0.0
Ancestry Feat
Hunter's Edge (Flurry) Climbing Kit 1.0
Natural Ambition
Imprecise Scent Chain 1.0
Hunt Prey
Clothing (Explorer's) L
Background Skill Feat Compass L
Feral Child Vision (Low-Light Vision)
Forager Crowbar L
Warden Spell (Gravity Weapon)
Low-Light Vision
Rations L
Waterskin L
Change Shape (Beastkin)
Skill Feat Class Feat Animal Empathy Caltrops L
2 Cat Fall Beastmaster Dedication
Bolts (10) L
Beastmaster Dedication

General Feat Ancestral Paragon Class Feature Consumables Bulk


3

Skill Feat Quick Coercion Class Feat Greenwatch Initiate

4 Survey Wildlife Mature Beastmaster Companion


Experienced Tracker Mature Beastmaster Companion

Ancestry Feat Clever Improviser Boosts Class Feature


5 Untrained Improvisation

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Breastplate 2.0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
5 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
6 0 3 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
38 Male

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Change Shape (Beastkin) 1 Concentrate, Polymorph, Primal, Transmutation [reaction]
Effects Trigger
You change into your humanoid or hybrid shape. Each shape has a
Effects
specific, persistent appearance, and most beastkin remain in their hybrid
shapes by default. In hybrid shape, you appear as a mix between your
Name Actions Traits Page # Name [free-action] Traits Page #
ancestry and your inherent animal. While in hybrid shape, you gain a
Hunt Prey 1 Concentrate, Ranger [reaction]
jaws unarmed Strike resembling the features of your inherent animal
Effects Trigger
(fangs for bats, beaks for eagles, mandibles for wasps, and so on). Your
You designate a single creature as your prey and focus your attacks
jaws deal 1d4 piercing damage, have the agile, finesse, and unarmed Effects
against that creature. You must be able to see or hear the prey, or you
traits, and are in the brawling weapon group. In your humanoid shape,
must be tracking the prey during exploration. You gain a +2 circumstance
you retain the appearanceActions
Name of your original
Traits ancestry. Page # Name Traits Page #
bonus to Perception checks when you Seek your prey and a +2 [free-action]
[reaction]
circumstance bonus to Survival checks when you Track your prey. You
Effects Trigger
also ignore the penalty for making ranged attacks within your second
range increment against the prey you’re hunting. You can have only one Effects
creature designated as your prey at a time. If you use Hunt Prey against a
creature when you alreadyActions
Name have a creature
Traits designated, the prior Page # Name Traits Page #
[free-action]
creature loses the designation and the new prey gains the designation. [reaction]
Your designation lasts until your next daily preparations.
Effects Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank 3
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions
Gravity Weapon 1

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost
Reincarnate 3

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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