Dinky Doo Character

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Life Cleric, 4 Hermit Jonatan

CLASS & LEVEL BACKGROUND PLAYER NAME


Dina “Dinky” Doo
Wood Elf Chaotic Good 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 I often get lost in my own
0 35
14 ARMOR
thoughts.
2 PROFICIENCY BONUS CLASS INITIATIVE SPEED

2 PERSONALITY TRAITS

Hit Point Maximum 33


2 Strength
DEXTERITY
0 Dexterity
Greater Good.
10 2 Constitution
CURRENT HIT POINTS IDEALS
0 Intelligence

0 5 Wisdom
2 Charisma If my discovery comes to
CONSTITUTION SAVING THROWS
light, the world may end.
TEMPORARY HIT POINTS BONDS
14
0 Acrobatics (Dex) Total 3 SUCCESSES
I enjoy the world’s delights
2 Animal Handling (Wis)
3
1d8 FAILURES
a little too much.
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 2 Athletics (Str)

10 0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0 History (Int)
Mace 2 1d6 B Elf / Wood Elf - Page 23-24
5 Insight (Wis)
0 Cleric - Page 57
0 Intimidation (Cha) Light C.Bow 0 1d8 P Life Cleric - Page 60
WISDOM 0 Investigation (Int)
Observant - Page 167
5 Medicine (Wis)
17
0 Nature (Int)
3 Perception (Wis)
3
0 Performance (Cha)
2 Persuasion (Cha)
CHARISMA
2 Religion (Int)
10 0 Sleight of Hand (Dex)
0 Stealth (Dex)
0 3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

20 PASSIVE WISDOM (PERCEPTION)


A mace, a light
CP
crossbow and 19
Languages: Common, Elvish SP arrows, an explorer’s
and Dwarvish pack, A shield and a
EP holy symbol, A
stuffed scroll case, A
GP 91 winter blanket, 2
bottles of holy water,
PP
a silver mirror, fur
from a beast and a
SPECIAL key
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
198 5’11’’ 151 lbs
AGE HEIGHT WEIGHT
Dina “Dinky” Doo
Hazel Light copper Black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wis 13 3
Life Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guidance (pg. 248)
Sacred Flame (pg. 272)
Spare The Dying (pg. 277)
Light (pg. 255)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Bless (pg. 219)


Guiding Bolt (pg, 248)
4
Healing Word (pg. 250)

Sanctuary (pg. 272)


Cure Wounds (pg. 230)
SPELLS KNOWN

2 3
Enhance Ability (pg. 237)

Calm Emotions (pg. 221)


Inflict Wounds (pg. 253)
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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