Revit Architecture

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REVIT ARCHITECTURE-SESSIONS

Introduction to Revit Architecture


• Interface
• Navigation between views
• Introduction to templates
• Setting and changing project units
Setting up levels and grids
• Creating levels
• Importing CAD files
• Adding architectural columns
Basic Drawing and Editing
• General Drawing Tools
• Editing Revit Elements
• Basic Modifying Tools
(align, offset, mirror , split, array, scale, pin/unpin, move, copy, rotate,
stretch)
Drawing and Modifying walls
• Creating exterior shells
• Adding interior Walls
Working with wall
• Edit/modify wall profiles like (wall opening, creating arches etc)
Doors and Windows
• Adding doors and windows
• Loading families
Curtain Walls
• Creating curtain walls
• Adding curtain grids
• Working with curtain wall panels
• Adding mullions
Creating views
• Adding callout views
• Creating Elevations
• Creating sections
Floors
• Creating floors
• Shaft opening
• Sloped floors
Components
• Adding components
• Placing and positioning the components
( furniture-architectural and plumbing equipments, lighting etc)
And additional components
Ceiling plans
• Creating ceilings
• Soffits
• Adding ceiling fixtures
Roofs
• Creating roofs
• Roofs by footprint
• Roofs by extrusion
Stairs and Ramps
• Adding stairs (stairs by component and by sketch method)
• Creating ramps
• Working with railings and modifications
Elevation and sections in project manager
Construction documentation
• Setting up sheets
• Placing and modifying views
• Printing sheets
Working with
• Model texts
• Model lines
• Creating group and ungroup
Annotations
• Working with dimensions
• Working with text
• Key notes
Tags and schedules
• Adding tags
• Rooms and room tags
• Creating color fill legends
• Creating room schedules
Massing : Creating complex architectural shapes and structures
• Place a mass
• In place mass (Wall by face, floor by face, roof by face
• Site : topo-surface , split, merge surface and sub region
• Property line, pad, parking element
Materials
• Adding different types of materials
• Changing appearance, choosing different colors, textures
• Use of offset, scale, tint and different changes in the appearance
of texture
Rendering
• Rendering settings (quality settings, resolution settings using
screen and printer)
• Basic rendering
• Printing or saving the rendered view

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