Eclipse Phase - Character Questionnaire

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Eclipse Phase Character

Questionnaire
Original By ShadowDragon8685
This questionnaire is meant as a tool to aide in roleplaying and character creation: to not see
a character as a pile of numbers on a nicely-formatted spreadsheet, but to explain the all-
important who they are and why they are who they say they are.

It is not mandatory. However, Rez will be awarded for filled-out questionnaires indicating the
player who filled it out has a good, solid grasp on the Eclipse Phase setting, and bones
may/will be tossed in-play based on the information given. Write me a novella if you feel like
- the more information you give, the better.

As regards how the questionnaire is answered, that is up to you. I like to answer my


character questionnaires in the first person as the character, if they were given that
questionnaire, unless the character wouldn’t know the answer, in which case I answer in the
omnipotent narrative form.

That said, let’s dive right in. Please, copy this document and edit your copy as much as you
like. Or, alternatively, refer to this copy I filled out for my character Angela Moira Delaware,
if you want to see how I do it.

1: How did the Fall affect you, and where were you when it happened?
It was only a decade ago, but were you even around at the time, or did you come into being
afterwards? Do you vividly remember it, or was it largely something that happened to other
people far, far away from you? Or is it a mysterious gap in your memories?

2: How did you come into being?


Most people these days aren’t in the body they were born in, if they were even “born” at all;
conversely, some who were not born, in the traditional sense, occupy bodies. So, what’s
your origin story?

3: What are you now?


Unless you’re one of those super-rare people who still have their original bodies, you’ve
resleeved or egocast at least once. What changed in the process - did you go from being a
relatively normal human female to a clanking, genderless synthetic, or perhaps come into
being as an infolife being, but have since decided to sleeve into a male neo-bonobo? The
possibilities are nearly as limitless as human creativity.

4: Where do you live or come back to?


Transhumans live in a lot of places, throughout the solar system and beyond, but almost all
of them have a “home,” even the ones who live on Scum barges floating perpetually
throughout the solar system. Very few people are professional drifters without any sort of
roots or home base whatsoever.
5: What do you do?
Most people do something to earn a living, even if there’s no monetary exchanges involved
in their lives. Are you an old-school mechanic who can make any two pieces of junk work
together, a nanoengineer who programs cornucopia machines with fabrication blueprints, a
cool hunter, a gene hacker, a taxi driver? If you live on an anarcho-collectivist habitat and
consequently don’t have any wage-slavery forcing you to do something to make ends meet
(because ends meet automatically,) what do you do with your time, for your hab, what
keeps your rep score high, etceters?

6: Where do you stand, politically?


Poll any ten transhumans about politics and you’ll get eleven opinions: which is yours? Do
you like the Planetary Consortium or other hypercorp-ruled territories, are you down with
Titanian Technosocialism, are you an anarcho-collectivist, are you an Argonaut who’s turned
science into a cause and stay out of politics altogether? Are you Scum who lives for the now,
doesn’t give a flying fuck about the politics; a neo-primitivist; a hardcore Mercurial, heavily
active in the Synth Rights movement? Do you think everyone should be be allowed to
choose the political system that applies to them, as the Panarchists do? And given where
you stand pollitically and where you live geospatially, is there friction between you and the
locals? If you’re one of the clanking masses on Luna or a marginalized Barsoomian on Mars,
you might well feel at odds with the reigning powers - or you might be a member of one of
the Oligarch street gangs on Titan who do not hold to Technosocialism and feel that
everybody should be left to sink or swim monetarily on their own merits.

6.1: I’m going to name some particularly polarizing political entities.


You may not have a particularly strong opinion on all of them, but if you don’t have an
opinion on any of them, you seem awfully apathetic about the ‘verse...

6.1a: The Morningstar Constellaiton.


A breakaway faction from the PC, the Constellation was formed by the combination of
Venusian terraformers who wanted to engage in “High-Altitude Terraformation” and
continue building habitable aerostats and Venusian independance agitators. Do you support
their breakaway from the Planetary Consortium, or view them as upstart secessionists who
will soon be brought back into the fold, hat-in-hand?

6.1b: The Lunar-Lagrange Alliance.


The LLA was the rising star in exoatmospheric power blocs in the days before the Fall, but
after those on Earth itself, (which did not survive the Fall,) the LLA took the brunt of it, but
they still host most of the respectable in-system banks. Do you support the LLA’s return to
power, or think the PC should move in and take over Luna and the remaining orbital habs
the LLA currently exists in? Or have an alternative view on the topic?

6.1c: The Reclamation of Earth.


It’s no secret that the Planetary Consortium would just as soon that everybody forgot Earth
and its cultures and governments existed. Most folks have views on this topic, one way or
another. What’s yours?

6.1d: The Planetary Consortium.


The biggest power in the system in terms of number of instantiated egoes under their sway,
the PC is the 900-lb gorilla champion of hypercorporate domination over all other spheres of
life, who have no problem moving in and taking what they want by force, because nobody
can stop them (except when they do.) A lot of people want to see them crumble, but an
awful lot call the PC home. Where do you stand, and is your skin in the game, or are you
watching from afar?

6.1e: The Jovian Junta.


Officially the Jovian Republic, everyone outside the Junta itself refers to it as such, given that
it militarily took control of everything in Jupiter’s orbit and is, let’s be honest, a fascist,
bioconservative, technophobic police state. There’s no point in denying you hate them; the
question is how much you hate them, and whether you are actively vested in doing them
harm, or would you just cheer from the sidelines if a wave of antimatter missiles and
relativistic kill vehicles wiped Jupiter’s orbit clean of them. Or are you one of those people
who actually pities them and wants to try and get them to open up so you can help them?

6.1f: The Autonomist Alliance.


There was a time when the various powers rimward of the asteroid belt were isolated and
vulnerable; even the Titanian Commonwealth was a small-fry compared to the PC, with an
order of magnitude fewer citizens. Then the Points of Unity were declared, habitats and even
the Titanian Commonwealth declared adherence to them, and they received their baptism-
by-fire when the PC twice attempted to invade Locus and the Alliance beat them like an
anvil both times. How do you feel about the Autonomist Alliance - are you active in political
speech within it, or do you see it all as a bunch of rebels and anarchists, or what?

6.1f1: The Titanian Commonwealth.


The Titanians missed out on the First Battle of Locus, being a statist entity amongst a loose
coalition of entities who almost universally appeared to be hostile to statism, but when the
PC made it clear they intended to expand their dominion across the solar system, the
Titanians knew that they would be the ones conquered after the anarchists, and joined the
Second Battle of Locus guns blazing. They remain the odd-man-out, being the only statist
polity in the Alliance. Whether inside or outside the AA, you probably have an opinion on the
Titanians and their technosocialism.

6.1f2: Anarcho-Collectivism.
The heart and soul of the Autonomist Alliance, anarcho-collectivists are by no means a
unified lot. What they all agree upon, however, is that nobody has the right to tell anybody
what to do without that anybody’s say in the matter. Their detractors call them, well,
anarchists, and argue that anarcho-collectivism is unsustainable and will quickly devolve
into the eating-itself-alive, war-of-all-against-all, violence-rape-and-murder kind of anarchy
that the word conjures in the heads of more traditionally-minded folk.

6.1f3: Extropians.
Many, some would say most, of those who hold to the Autonomist Alliance Points of Unity,
would consider Anarcho-Capitalism to be even more of the odd-man-out than the Titanian
Commonwealth. The Extropians narrowly avoided being expelled from the Alliance in a vote
not too long ago, as the overwhelming opinion is that their continued practice of indenture
amounts to the same sort of slavery the Planetary Consortium, LLA and Morningstar Alliance
practice, and more and more Autonomists are coming to the conclusion that indenture
practices are the inevitable result of capitalism in any form. Extropians, of course, defend
these practices, saying that nobody is coerced into doing anything, a claim which the most
vocal Autonomists deride as utterly ludicrous. Where do you stand?

6.1f4: The Scum.


Wearing the title as a point of pride, most Scum live in “Barges” which are part of Fleets,
floating in orbits around the solar system, doing business where they are. Some see them as
modern-day gypsies, and they aren’t wrong, given that Scum hold their first and often only
loyalty to themselves, their own Barge, and the Swarm, in that order. Scum live for the now,
and most don’t give one solitary fuck about continual scientific or sociological progress
unless it advances the cause of better scum life and more creative hedonism; for the most
part, they feel that humanity should just live for pleasure from now until the heat-death of
the universe.

6.1g: The Argonauts.


An ostensibly apolitical organization dedicated to the cause of Science, the argonauts have
found themselves a de facto political cause, given that many of the tenents they hold true
are some which major polities object to. The Argonauts believe that all information should be
open and free, and are heavy movers in the open-source community. Some say the
Argonauts should bite the bullet and declare adherence to the Points of Unity, others
vehemently insist the Argonauts remain strictly apolitical, and of course, there is always the
pressure of publish or die.

6.1h: The Ultimates.


When most people think of the Ultimates, they think of mercenaries. While this is true, in the
sense that many, if not most, Ultimates are mercenaries, and you can still hire the
organization as a whole if you have the credit or resources to offer, this is a dangerous
generalization of the entire purpose of the Ultimates. In fact, the Ultimates are strong
proponents of a Darwinian view of transhuman evolution, only one step removed from
Exhumans in that they believe in said Darwinian evolution of transhumanity, not leaving
humanity behind altogether. The Ultimates are the biggest single power rimward of Titan,
and while they sell their services as mercenaries, everyone in their right mind would do well
to remember that the Ultimates are, ultimately, for the Ultimates, not for their employers.

6.1i: Exhumans and Singularity Seekers.


Exhumans are those who want to leave all vestiges of transhumanity behind; to become
something other, something “greater,” or at least utterly alien. The single factor that unites
all things classified as exhumans and distinguishing them from, say, especially weird
Brinkers and Isolates, is that they are a threat to transhumanity, actively engaged in efforts
either to destroy it, assimilate it, or outbreed it. Many exhumans are also singularity
seekers, but not all singularity seekers are exhumans, though they’re often lumped
together, including in this questionnaire. Singularity Seekers see the hard takeoff Singularity
that the Titans underwent, the recursive self-improvement cycle that took them from merely
being AGI software in impressive hardware to the all-consuming mechanical gods that nearly
wiped out all of Transhumanity... and they want a part of it.

6.1j: The TITANs.


It’s fair to say that almost everybody has a very negative opinion on the TITANs, even more
than have a negative view of the Jovian Junta. Some live their entire lives in fear of the day
the TITANs return to finish the job, others have chalked the TITANs into the “not worth
worrying about” category, either because they feel that if the TITANs return there will be no
stopping them, or because they feel they left the rest of Transhumanity alone because they
no longer factored into the TITANs’ plans one way or another. If you change the font in your
copy of the questionnaire and delete the expository paragraphs, you gain a rez
automatically. There are some weirdos, primarily Singularity Seekers, who have a positive
view of them and want to become them, and some Ultimates are ambivalent about the
TITANs themselves, seeing them as the Darwinian evolutionary event which put the entirety
of Transhumanity through an evolutionary crucible of fire and weeded out the deserving
from the weak. Where do you stand?

6.2 I’m going to name some polarizing issues, which are different from polarizing
politics, per se. Again: Where do you stand?

6.2a: Indenture.
Touted by the PC, its biggest proponents, as the means by which those who have nothing,
often not even a body, may work their way back into the economic system, indenture is
universally reviled by everyone out-system that isn’t an Extropian as modern-day slavery,
citing horrific (and in many cases, ongoing,) abuses wherein the indentured person finds
their indenture extended indefinitely due to tripping hidden penalty clauses in their massive
contracts or by being teased with goodies like simulspace vacations that add massive
amounts of time to their indenture contracts.

6.2a1: Indenture contracts applied to minors.


No, that’s not a typographical error. It’s a true fact; the PC and other indenture-using
locations will quite happily let an 11-year-old ego sign away the next eight years of his life
as a case-sleeved miner (heh,) or an infomorph secretary in exchange for the promise of an
actual body. Even amongst folks who don’t care about indentured adults, this rubs them
wrong; others would argue that with muse assistance and the lack of any of that pesky
biological growing stuff, a minor picks up the work easily and in an adult biomorph, a
synthmorph, or as an informorph, no-one can tell the difference anyway, so who cares, and
besides, in our desperate new world, we can’t afford to instantiate anyone who can’t pull
their own weight. What do you think?

6.2b: Uplifts.
In the decades before the Fall, the science came about to uplift the intelligence of animals
(at least, the higher-order animals that already possessed massive amounts of brainpower,)
to sapience. Most inner-system polities refuse to recognize Uplifts as legally equal to
humans, even if there’s no denying they’re as sapient as humans. Many consider them
property of the entity that created them; the Jovian Junta views them as an abomination and
has any that come within its borders put to death. Perhaps as a result, Mercurials are often
radical Uplifts-rights champions, and most everyone out-system agrees that Uplifts are
people, too.

6.2c: AGIs and other infolife.


Artificial General Intelligence - predating the Fall by a good long while out of fears of exactly
what happened, an AGI is an artificial infolifeform, with its capacity for self-improvement
hobbled to be similar to transhuman learning, and usually (though not always,) socialized in
human cultures from the moment its program began to run. In much of the solar system and
beyond, AGIs are illegal, subject to summary deletion when captured; other places see this
as abhorrent on the scale of a war crime. Where do you stand?

6.2d: Neotenics.
There are some good, rational, logical explanations to be made as regards the utility of
Neotenic bodymorphs - in space they’re often more efficient, as brute strength is seldom
necessary (and can be provided by a drone when it is,) meanwhile they provide a biomorph
that doesn’t require as many resource inputs, is smaller and thus requires less living space
and generally less resources for its equipment, and so forth and so on. That said, let’s not
beat around the bush: only people in denial deeper than Jupiter’s gravity well will say that
Neotenic morphs aren’t used as a slightly-more-socially-acceptable form of pedophilia. Some
find this as heinous as the real deal, others would argue that if the ego in the morph is
experienced enough to give informed consent, the size and shape of the morph is
immaterial.

6.2d: Mercurialism.
Not, strictly speaking, the simple conglomeration of Uplifts and Infolifes, the Mercurial cause
is that of those who wish to be as different from baseline transhumanity as possible.
Mercurial Uplifts don’t simply want uplifts to be treated as equal to transhumanity, they wear
on their sleeve the fact that they are fundamentally different. The mercurial cause
incorporates radical uplift and AGI rights activists, as well as some forms of Brinker which
are becoming something entirely unalike to transhumanity. The most radical Mercurials
actively resist any offers or efforts to assimilate them into “normal” transhuman societies,
even those in which they are considered fully equal as all sapient beings, preferring instead
to spurn transhumanity altogether in favor of attempting to forge a place for themselves
which does not include transhumanity at all.

6.2e: Hedonism.
Most everybody has an appreciation for having a good time, and most everybody has some form of a work ethic.
Some folk, on the other hand, push these to one extreme or another: most Scum will tell you that they don’t feel
like doing anything productive more than what they absolutely have to do to maintain their habitats, and that
transhumanity should simply focus on enjoying themselves until the heath-death of the universe. Workaholics sneer
at true hedonists, calling them lazy or self-indulgent, and believe that a transhuman should constantly be working,
whether to better their own lot in life or to the betterment of all. Where do you stand on this?

6.2f: Isolationism or Interventionism?


Wherever you stand on the political spectrum, you have to have a point of view on this. This isn’t about your
opinions on others’ stances on this matter, as it can safely be said that anyone would prefer those with differing
political views to themselves to not be interventionist: this is about your views on your political side, and whether you
think they should isolate themselves, or actively interfere in the workings of others opposed to your political bloc.

6.2g: Technoprogressivism.
Not even the staunchest technoprogressive can deny that without modern technology, the Fall would not have
happened. A lot of people these days have an uneasy feeling that transhumanity may be playing with technology
that it can’t control, and out-of-control technology is dangerous. You don’t have to be a full-on Jovian to feel at least
a little bit of fear as regards science blindly rushing forward. On the other hand, others would say that technology
isn’t inherently dangerous or evil, and if not misused, is no more harmful than a flashlight. Where do you stand?

6.2h: Suicide.
The Fall was traumatic, and a lot of things in the past ten years have been as well. For whatever their reasons,
some people don’t want to deal with existence anymore, and would sooner check out than continue to exist in a
state of fear or misery or pain. On the other hand, we've barely recovered from the near knockout punch that was
the Fall. Immediately after the Fall, in AF 0, humanity’s biologically instantiated population numbered less than 1%
of what it had been 18 months before the Fall, and even accounting for infugees, including those in cold storage,
transhumanity is still at just 8% of the wholly unique individual minds we once had. Under those sort of
circumstances, some would argue that people don’t have the right to self-terminate and by doing so, diminish the
species.

6.2i: Inflicted Permanent Death.


Some people, you just can’t seem to coexist with, whether they’ve done things that offend you to the point of being
willing to end them (either out of retribution or to make sure they can’t do it again,) or because they’ve taken such a
shine to screwing with you that killing them off for good seems like the only way to get them off your back. Of
course, everything said above in 6.2h as regards the population of Transhumanity having been nuked (literally and
figuratively) down to the single-digit percentile is still true. Transhumanity is an endangered species; given that, do
you think it’s permissible to permanently erase a transhuman ego from the galaxy? If so, under what
circumstances?

6.2j: Security, or Liberty?


A revered man at a pivotal time in history once said “They who would give up essential liberty, to purchase a little temporary
safety, deserve neither liberty nor safety.” Of course, he didn’t live in a time in which a lone person operating in secrecy
could, with a little determination, annihilate entire habitats. Where do you stand on the scale of liberty and
security?

6.2k: Forking.
When most folks who are are now forty or more chronological years old were children, they were told the same
thing that children had been told for hundreds of years: that they were unique. Special, in some way, that nobody
else could be. They were lied to: the transhuman brain is understood to a deep enough extent that we can rebuild
someone’s mind and personality from whole-cloth gray matter. The reasons a person might do this are
innumerable; some might prefer to send a (pruned) fork to a far-off place to hold a conversation in their place, then
bring it back and reintegrate it with themselves. Some might spin off a fork to handle purely electronic actions as
an infolife. Some just want the company of the one person who knows them best. How many of “you” being out
there, active, are you comfortable with? Do you feel there should be a limit on the number of forks of a single
person? How does it feel to realize that you can be copied, pasted, or deleted, with a computer command?

7: What about the folks you know?


With the proliferation of the social networks, it’s easy to use your rep score to find someone
who meets your needs when you’re looking for something specific, be it someone to help
you move furniture or help you move a body, be it someone with special expertise or
someone looking to take a half-hour’s break out of their day to have sex with a well-
recommended stranger. Even so, there are going to be constants in most everyone’s life -
their direct friends and family, the colleagues and recurrent acquaintances. Who are yours?

8: There is something unique about everyone.


What separates you, specifically, from any hypothetical generic person who has the exact
same skill-set and equipment you have?

9: I know you gave me some serious answer for 8.


Probably some kind of boilerplate thing that you would have put on your C.V. What really
makes you unique, what weirdnesses do you have? Some people like to get into brawls in
bars and don’t consider it a good night unless they wake up at least in a healing vat. Some
people (grognards, mainly,) like to play tabletop RPGs over a simulated table, with simulated
pencil and paper and simulated carbonated lemon-lime beverages as manufactured
centuries ago. Some people (Titanians, mainly,) have turned the political process into a
fetish; some may have turned it into a literal fetish. Some people seek to do away with
gender, while others think the universe would be a lot better if everybody were sleeved into
a hermaphrodite morph. What’s really odd about you?

10: What are your minor motivators?


You can’t take up every cause all the time (literally, the game won’t let you have more than
three motivations,) but people tend to have more than three things in life that are important
to them. Aside from your three primary motivations, what causes would you lend aid to if
you had the spare time, which would you throw a bone to if it came your way and they could
make good use of it? Conversely, what causes get your goat - not enough for you,
personally, to risk your stack to harm that cause, but which you will enjoy a sense of
satisfaction at seeing misfortune brought to?

11: Let’s try some rapid-fire questions. You know this game: A quick question
with little if any explanation. Answer as you see fit.
11a: Your morph. Describe it (Gender, apparent ethnicity if any, general looks,
build, etcetera. Any mods from standard.)

11b: How do you typically dress, if you dress?

11c: Family. Do you still have any? Are they still important to you?

11d: Prior occupations?

11e: What religion, if any, do you follow? What are your thoughts on religions, both
old and new?

11f: Why do you do what you do that you don’t, necessarily, have to do?

11g: Personality, yours. Go!

11h: What won’t you do, no matter the reward offered or any pressing justification?

11i: Give me a short list of things not covered above or below (it’s okay to come
back to this one,) that you like, love, dislike, or hate.

11j: What is your name? Your full birth name/designation/etcetera, and any
nicknames, street names, and the like, including how you came by
it.

11k: What citizenship(s) do you hold, if any?

11L: If you had to pick one person, cause, or group, to name as the one you love the
most.

11m: As 11L, only the one you hate the most.

11o: As 11L, only the one you respect the most.

11p: As 11L, only the one you fear the most.

11q: Do you have a favorite color? It doesn’t necessarily need to be within the
ultraviolet spectrum human flats can perceive.

11r: If you eat and/or drink, what’s the best thing you’ve ever had, your favorite, if
you will?

11s: If you had the resources and means (credit, rep, the full reclamation of Earth,
whatever,) to go any one place in all of the galaxy, where would you
go?

11t: What everyday annoyance most gets on your goat?

11u: If you consume any art at all, which is your favorite? Visual, acoustic, and
other, so don’t forget to mention the kind of music you bop to when
you’re going about your business.
11v: What is your greatest goal? If you or forks of you live ten thousand years, what
would you, now, like to be able to look back upon in AF 10,010 and
say “I did that. It was me. I brought that event/thing/place about.”

11w: What is the greatest, most important thing you have accomplished in your
lifetime?

11x: Where did you learn your skills?

11y: Under what circumstances would you betray a confidence or break a promise?

12: Your Muse. Almost everybody has one. What’s yours like, how long has it
been with you?

13: The following questions are about sex, and are optional, but encouraged.

13a. Gender is complex in this brave new world.


Transhumans are able to easily and relatively cheaply modify their morph’s sexual characteristics into a form that
physically and hormonally matches their internalized gender (or at greater expense have one that was built that
way from the start), while other transhumans have gone even further and rejected the idea of gender completely.
Some choose to identify as agender, genderless, neutrois (gender neutral), pangender, postgender, genderfluid, or
multigender, in addition to more standard choices such as male, female, hermaphrodite and winter. This is not
referring to the sex of their current morph, but to individual gender identity. With this in mind, what gender are
you?

13a1: Even these days, most people born or created are assigned a physical (or electronic) sex and a
gender to match when they are created.
Most tend to stick with what they know, some come to realize their internalized gender is more fluid than that
simple binary choice. Some undergo a slow and frequently painful realization that their own gender identity doesn’t
match the sex/gender they were born with, and may change their physical selves to match it, change their mental
selves to match their morph, or do something else. Some make a conscious choice to try something new and find
they like it. How did you come to possess the current combination of internal gender identity and external sexual
characteristics you possess?

13a2: What gender were you born/created as, if it’s different from that you currently consider yourself?

13b: The true nature of transhuman gender and sex identity can run an almost infinite
rainbow. But in the broad strokes, it can boil down to the following options. What are your opinions of those
genders?

13b1: Female

13b2: Male

13b3: Hermaphrodite (Some form and combination of male or female, and can outwardly present as
either or somewhere in between)

13b4: Genderless (presenting completely without gender or interest in sexuality)

13b5: Wintered (Presenting as thoroughly androgenous, neither male nor female nor combination
thereof, yet with specially engineered sexually erogenous zones to enable sexual
behavior.)

13c: Perhaps you’d answer some questions about sexuality, specifically yours, and
your opinions.
13c1: How would you describe your sexual orientation, assuming you have one? (If you don’t have a
sexual orientation, being completely uninterested in sexuality, please share your
opinion on the topic of sexuality itself. It must be interesting.)

13c2: How flexible are you as regards your orientation? Can you imagine (voluntary) circumstances
that would result in you engaging in sexual behavior outside of your orientation, or
do you consider it to be more a hard and fast part of your psyche?

13c3: It’s reasonably safe to say that almost nobody can be completely described as “normal,” and
never is this more true than in a discussion of their sexuality. What would you say is
true about your personal sense of sexuality that is not true of the majority of
transhumanity? This could be your personal kinks/fetishes, or hang-ups, or both.

13c4: What are your opinions on orientations that aren’t yours? Do you have particularly strong feelings
about any of them?

13c5: What are your opinions as regards infolife forms and sexuality?

13c6: Literally as long as human beings have had the capability to create art, they’ve been depicting
sex. With XP and simulspace, the variety and intensity of pornography has never
been better. Do you have any opinions on the matter?

13c7: What are your opinions on sexual relationships? Is there, in your opinion, an ideal form of
relationship, or not? Are you open to the idea of deviating from such a relationship
ideal if you meet a/several partners who hold different ideals, or must any
prospective partners of yours share your notions of how a relationship should go?

13c8: What are your opinions on the matters of love and sexuality and relationships? Relationships
don’t have to involve love, by necessity, but many people still hold an ideal that
there should be at least some element of love to an ideal relationship. For that
matter, what do you think love is?

13c9: Relationships, love, sex, and politics. Need I say more to prompt your next opinion?

13d: Most people wouldn’t express a positive opinion of any of the following things.
Still, it’s worth asking your opinions on these matters.

13d1: Rape, both forceful and otherwise. And where do you draw the line between what is and isn’t?

13d2: Bestiality. Most people would say that sexuality with nonsapient critters is a big no-no, but some
would also consider sex with sapient uplifts to be the same - and some uplifts would
consider sex with sapients of a different race to be bestiality. On the other hand,
literally anybody can sleeve into an uplift body if they want to - does that change
the nature of it?

13d3: Pedophilia and ephebophilia are defined as sexual attraction (in an even more strict definition,
exclusively so,) to juveniles and adolescents, respectively. On the other hand, these
days, a young ego can easily be sleeved into an adult morph; or vice-versa. And of
course, there’s neotenic morphs, which will reach a maximum maturity of
somewhere between the baseline human ages of 10 and 13, in terms of size, build
and appearance. What do you think?

13d4: What are your thoughts on habitat laws/rules/norms which govern sexuality?

13d5: The topic of people forming sexual attachments with their muses can be a hotly-debated one at
times. On the one hand, most people consider muses to be nonsapient AIs; on the
other, a muse can and often is the nearest, dearest, and longest-lasting relationship
a person has, more real to them than the vast majority of transhumanity. What do
you think?
13e: Experiences, specifically your own sexual experiences. Interested in sharing?

13e1: Most people remember their first sexual encounter, for better or for worse. A lot of people
wouldn’t describe it as a particularly positive experience. What would you say was
your first time, and what did you think of it?

13e2: What’s your sex life like now? Is it parallel to your love life, separate from it, or do you even
have one without the other?

13e3: Have you ever tried anything (sexual) you have no more interest in doing?

13e4: Is there anything specific you might like to try, but haven’t, either for a lack of partners or social
unacceptability?

13e5: Have you had any sexual experiences that would be considered extreme or even taboo by large
segments of transhumanity, perhaps your own? If so, was it simply experimental, or
has it become a regular part of your sexuality?

14: Recreation and frivolities.


Everyone has some idea of what to do for fun. Excluding your sexy funtimes (which have been exhaustively
covered above, if you so choose to share,) what do you like to do when nothing else is going on and you just want
to waste some time?

14a: Social Entertainment.


Even these days, people still like to get together and do things with one another, just for fun. Again, excluding
sexual forms of social entertainment, what sort of things do you like to do in physical proximity to others; things
like getting together to hear a live performance of music, social dining (as opposed to scarfing your dinner by
yourself,) in-person gambling, physical or mental competitions (or a combination thereof, like chessboxing,)
etcetera.

14b: Music.
Find someone who doesn’t like music in some form or another, and you have found someone who is an extreme
statistical outlier. Whether it’s the work of centuries-old maestros whose music was considered so culturally and
historically critical to transhumanity that entire special operations teams laid down their lives to evacuate the
originals from Earth during the Fall, to something straight out of the synthcore grind-pop squealie-wheelie synthbox
of someone who couldn’t carry a tune in a bucket but is convinced his own music is the most glorious thing to ever
vibrate through the air, to even newer and wilder forms of experiencing music such as listening to the background
radiation of the universe transcribed as sound and listened to in a medium of pure gaseous sulfur hexaflouride,
virtually everybody alive likes something in the way of music, and would probably go nuts if forced to spend more
than a few days without the benefit of their tunes.

14c: Electronic Gaming.


Distinct from competitions such as sports, which were in times past referred to as games, as well as from
pasttimes such as card or board games, let’s talk about gaming. Video games first became widespread in the late
1980s, and have been going strong ever since. In the first few decades of the 21st century, divisions began to arise,
between “True” gaming, the sort that people at the time needed either specialized “console” or “Handheld”
purpose-built gaming hardware or powerful personal computers to play, and “Casual” gaming, the sort of which
they played on their “Smart” mobile telephones and tablet devices, which can be considered a primitive form of
ecto. These days, of course, the mesh inserts in the heads of most everybody on a small habitat collectively
outweigh the entire storage capacity and processing power of the entire electronic world of the early 21st century,
but we still tend to either game one of two ways: Either casually, with the sort of entopic AR game you might play
to pass time when you’ve nothing better to do, or seriously, with full-immersion simulspace environments the likes
of which could literally only be imagined in those days. It’s safe to say that gaming, in some form or another, has
almost as much a universal appeal to transhumanity as music does; everyone from hypercorp CEOs to bored
teenagers can safely be said to spend at least half an hour of any given day playing a game of some sort, and many
people spend a lot more than that. How much do you game, and what sort of games do you like - solo, multiplayer,
massively multiplayer; adventure, action, RPG; casual, immersive, somewhere in between?

14d: Non-Interactive Entertainment.


As long as there are folks out there with a story to tell and folks who want to experience stories told by others, non-
interactive entertainment will remain a thing. Everything from reading a good book to watching a movie to
eXperience Playback, non-interactive entertainment other than music is still going strong. Of course, it’s true that
these days, the definition of “non-interactive” can be blurred quite a lot; even if the creator didn’t produce
alternative tracks, viewpoints, etcetera, your muse is often capable of adaptively editing stories for your
consumption. Books are easiest, of course; a good muse you’ve been with a long time can probably put together an
entire book custom- tailored to your tastes from whole cloth faster than you can read a single page of it, never
mind the ease with which they can modify a text-only story to your liking, whether you simply would prefer the hero
of the story to be a heroine instead, or would prefer instead to explore the entire narrative from the designated
villain’s point of view. Tailoring a film is trickier, and usually can’t be done on the fly unless the creator has included
a significant library of modifications to apply, or others have produced modifications to similar effect; an early
example of this would be the fan edits of the Star Wars prequel trilogy which removed a loathed character and can
still be found floating around the mesh to this day. Customizing an XP is tricker, though, and at the least typically
requires time, and quite a bit more than customizing a movie.

14e: Other hobbies.


There are a vast number of things transhumans do as hobbies, excluding the things covered above. Free-running,
for instance, has experienced an unprecedented surge in popularity in the decade since the Fall. People still like to
make or modify things with their own hands, whether permanent handmade objects of actual utility, to cooking by
hand instead of eating a ‘maker-prepared meal directly. Some love to write, others tinker with genetic code for the
hell of it. Do you have any hobbies, and if so, what are they?

14f: Skinning.
Modern entopic technology allows a person to override reality at will, “skinning” their perceptions of reality in the
way that some ancient computer programs would allow you to reskin the user interface. This skinning can be
indiscernible from the real thing; your trude down stark metal corridors can be transformed into a pleasant midday
stroll down a narrow hedge maze, or you can turn your world into a thunderous hellscape to harmonize with a foul
mood for cathartic release. You can enjoy the floral scents of a botanical garden whilst standing literally knee-deep
in the habitat’s septic tanks, or turn nutrient paste into something that actually tastes like something you enjoy.
You can, of course, share your skins with others, whether it’s simply whatever audio tracks you’re jamming to, or to
share the custom skin you’ve spent days working on with all your friends. Or, alternatively, you can use it to censor
out parts of reality that you find distressing or aggravating, such as almost never having to observe any evidence
that that rotten bastard you’d as soon airlock as talk to still exists.

14g: Drugs.
It can be accurately stated that a greater percentage of transhumanity is enjoying a narcotically-induced altered
state of consciousness at any given moment now than at any other point in transhumanity’s history. From timeless
classics such as alcohol and nicotine to brand-new forms of never-before seen brainbenders which just came off the
workbench in the last ten minutes, to knowingly ingesting substances which are lethally toxic (with or without the
medichines to prevent the lethality part,) what do you like?

15: Exosolar Affairs


Like it or not, Pandora’s Gate yawns open wide. What are your thoughts on the topics of
exosolar affairs?

15a: Gatecrashing.
Some people say the Pandora Gates are artifacts of the TITANs evacuation of the solar system and should be left
the hell alone. The Factors - the first confirmed alien race humanity made first contact with - gave humanity a stark
warning against playing with the gates, which humanity promptly ignored. For better or worse, multiple entities,
including the PC’s Pathfinder hypercorp, the ostensibly-neutral Gatekeeper hypercorp, the unaffiliated TerraGenesis
hypercorp, the Love and Rage Collective, and the Go-Nin hypercorp, control Pandora Gates in the solar system, and
frequently send gatecrashers through the gates. Now, there are several large exosolar colonies of humanity. Do you
feel humanity is exposing itself to unnecessary existential risks by playing with the gates, or helping to preserve
themselves against a system-wide extinction event?

15b: Exosolar Ecology


Less than ten years ago, transhumanity still didn’t know for certain whether life was an
aberration unique to our small blue jewel, or if there was more life out there. Now we know
for sure, and we have discovered planets with biospheres, some of them even somewhat
habitable to us. Needless to say, a lot of folks are chomping at the bit to exploit those
planets for all they’re worth, and others would quite literally just as soon burn someone’s
stack as allow them to bend so much as a single blade of alien grass. What’s your stance on
the issue?

15c: Alien Affairs


“Two possibilities exist: Either we are alone in the universe, or we are not. Both are equally terrifying.”
Arthur C. Clarke’s famous quote received its answer in the last decade, when the Factors, a
sapient race of predatory fungi, rolled into our solar system. We’ve also uncovered clear and
irrefutable proof of other sapient life that constructed ruins we’re exploring actively. Clearly,
then, we are not alone. In the centuries before the Fall, humanity at large envisioned making
contact with new and unknown life as a wonderful event, the stepping stone to joining a vast
interstellar community of races. In the wake of the Fall, however, Transhumanity is
exceedingly weak compared to what we were, and the aliens we’ve met have proven to
have technology significantly more advanced than our own. This makes a lot of people very
nervous.
Tracked Changes
Changes that didn’t get appended to the bottom of the questionnaire, for those updating
questionnaires from earlier copies (Like me.)
Revision 1: March 4, 2014
1. 6.1c: The Reclamation of Earth added. (All successive 6.1 questions relettered.)
2. 6.3 renumbered to 6.2, properly.
3. 6.3d (6.2d) moved to an all-new Exosolar Affairs category (at bottom,) 6.2 relettered.
4. 6.2d through 6.2k created as new issues.
5. Question 7 axed, too vague. Subsequent numbers renumbered.
6. Angela Moira’s copy (the example copy) has been updated.
Revision 2: March 09, 2014
1. Due to popular demand, the wording on the paragraph explaining Extropians has
been made more neutral, hopefully.
Revision 3: April 07, 2014
1. Numerous minor corrections.
2. 11e and 11x were found to be redundant. 11e’s text was replaced with that of 11x,
11y and 11z were relabeled.
Revision 4: May 23, 2014
1. A few minor wording changes to make sentences flow better, aliterate better, or in
one case, form a better tongue-twister.
Revision 5: July 16, 2014
1. Minor wording changes, cleaned up long-standing comments and edit suggestions
that were resolved. Nothing major.
Revision 6: September 9, 2014.
1. I just realized, thanks to Enigmatic Mind, that I’d been mistakenly referring to
Posthuman Studios as Transhuman Studios. Boy is my face egged - fixed that.
Derpty-derp-derp.
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3.0 Unported license, and this questionnaire is
believed to be an adaptation thereof, this
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and hence, not subject to the same CC by-nc-sa license as an adaptation
thereof, it is thenceforth considered licensed independently under the same
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license. (Plain-language summary.)
In the event I, the author, am not found to have the legal right to decide what license this
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bothered to give a fuck.

Please don’t remove the link to the original document at the top. You can
axe this ugly-ass legalese disclaimer for copies used for characters, if you
want to, but please maintain the disclaimer if you make an adaptation of my
original questionnaire to be used for independent distribution, such as if you
modify it for use to distribute to the players of your own campaign. You’ll
need to change the attribution to attribute me as the creator of the
document you adapted for your own use, and note that I adapted my
document from Eclipse Phase. Theoretically, this could get very Inception if
someone then remixes yours, which would be awesome.

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