Danidani7 134376918
Danidani7 134376918
Danidani7 134376918
+6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+3 Constitution +7 12 124 --
20 +1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
+5
• +7 Charisma
Total 15d10
Immunities - Charmed, SUCCESSES
Saving Throw Modifiers
DEXTERITY Frightened FAILURES
+1 Bonus on
14 saves DEFENSES HIT DICE DEATH SAVES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
9 PASSIVE PERCEPTION
Unarmed Strike +10 6 Bludgeoning
9 PASSIVE INSIGHT
10 PASSIVE INVESTIGATION
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Paladin 15 danidani7
CLASS & LEVEL PLAYER NAME
Darla
Human Folk Hero (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === create. You can use this class’s Channel Divinity 3
times per Long Rest, but can regain one expended use * Aura of Protection • free-rules 111
* Core Paladin Traits • free-rules 109 after finishing a Short Rest. You radiate a protective aura in a 10-ft. Emanation that
originates from you. The aura is inactive if you have
* Lay On Hands • free-rules 109 If your Channel Divinity requires a saving throw, the the Incapacitated condition.
You have a pool of healing power that replenishes DC equals your Paladin spell save DC (DC 14).
when you finish a Long Rest. With that pool, you can You and your allies in the aura gain a +1 to saving
restore a total of 75 HP. | Channel Divinity: Divine Sense: 1 Bonus Action throws while in the aura. If another Paladin is present,
a creature can benefit from only one Aura of Protection
As a Bonus Action, you can touch a creature (which | 3 / Long Rest • 1 Action at a time; and chooses which aura while in them.
could be yourself) and restore a number HP to that
creature, up to the maximum amount remaining in the * Paladin Subclass • free-rules 111 * Aura of Devotion • free-rules 114
pool. You and your allies have Immunity to the Charmed
| Oath of Devotion condition while in your Aura of Protection. If a
You can also expend 5 HP from the pool of healing to Charmed ally enters the aura, that condition has no
remove the Poisoned condition from the creature; * Oath of Devotion Spells • free-rules 113 effect on that ally while there.
those points don’t also restore HP to the creature.
* Sacred Weapon • free-rules 113 * 8: Ability Score Improvement • free-rules 111
| Lay On Hands: Healing Pool: 75 / Long Rest • 1 When you take the Attack action, you can expend one
Bonus Action use of Channel Divinity to imbue a Melee weapon with * Abjure Foes • free-rules 111
positive energy. For 10 minutes or until you use this As a Magic action, you can expend on use of this
| Lay On Hands: Heal: 1 Bonus Action feature again, you add +1 to attack rolls made with that class’s Channel Divinity to overwhelm foes. As you
weapon and each time you can cause it to deal its present your Holy Symbol or weapon, you can target
| Lay On Hands: Purify Poison: 1 Bonus Action normal damage type or Radiant damage. The weapon up to 1 that you can see within 60 ft. Each one must
also emits a Bright Light in a 20-ft.-radius and Dim make a DC 14 Wis. saving throw or have the
* Spellcasting • free-rules 110 Light 20 ft. beyond that. Frightened condition for 1 minute, or until it takes
damage.
* Weapon Mastery • free-rules 110 You can end this effect early (no action required), and
it ends early if you aren’t carrying the weapon. While Frightened, a target can only do one of the
* Fighting Style • free-rules 110 following on its turn: move, take an action, or take a
| Sacred Weapon: Imbue Weapon: 1 Action Bonus Action.
| Blessed Warrior •
* Ability Score Improvement • free-rules 111 | Channel Divinity: Abjure Foes: 1 Action
* Paladin’s Smite • free-rules 110
You always have Divine Smite prepared and cast it * Extra Attack • free-rules 111 * Aura of Courage • free-rules 111
without expending a spell slot once per Long Rest. You can attack twice instead of once whenever you You and your allies have Immunity to the Frightened
take the Attack action on your turn. condition while in your Aura of Protection. If a
* Channel Divinity • free-rules 110 Frightened ally enters the aura, that condition has no
You can channel energy directly from the Outer Planes * Faithful Steed • free-rules 111 effect on that ally while there.
to fuel magical effects. Each time you use this class’s You always have Find Steed prepared, and can cast it
Channel Divinity, you can choose which effect to once per Long Rest without expending a spell slot. * Radiant Strikes • free-rules 111
Shovel 1 5 lb.
Greatsword 1 6 lb.
GP 10
PP 0
WEIGHT CARRIED
66 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
300 lb.
PUSH/DRAG/LIFT
600 lb.
EQUIPMENT
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Paladin 15 danidani7
CLASS & LEVEL PLAYER NAME
Darla
Human Folk Hero (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
When you hit a target with an attack roll using a Melee You gain proficiency in one skill of your choice. ability to cast it in that way when you finish a Long
weapon or Unarmed Strike, the target takes an Rest. You can also cast the spell using any spell slots
additional 1d8 Radiant damage. * Versatile • free-rules 194 you have.
You gain an Origin feat of your choice.
| 1 Action Spell Change. Whenever you gain a new level, you
* Languages • free-rules 37 can replace one of the spells you chose for this feat
* 12: Ability Score Improvement • free-rules 111 Your character knows at least three languages: with a different spell of the same level from the chosen
Common plus two languages you roll or choose from spell list.
* Restoring Touch • free-rules 111 the Standard Languages table. Knowledge of a
When you use Lay on Hands on a creature, you can language means your character can communicate in it, Repeatable. You can take this feat more than once,
also remove one or more of the following conditions, read it, and write it. but you must choose a different spell list each time.
expending 5 Hit Points from the healing point for each
one removed: Blinded, Charmed, Deafened, * Ability Score Increases • free-rules | Charisma •
Frightened, Paralyzed, or Stunned. The points spent When determining your character’s ability scores,
removing the conditions don't also restore HP to the increase one score by 2 and a different one by 1, or * Two-Weapon Fighting • free-rules 210
creature. increase three scores by 1. When you make an extra attack as a result of using a
weapon that has the Light property, you can add your
| Lay on Hands: Restoring Touch: 1 Bonus Action | Increase two scores (+2 / +1) • ability modifier to the damage of that attack if you
Increase one scores by 2 and a different score by 1. aren’t already adding it to the damage.
* Smite of Protection • free-rules 114
Whenever you cast Divine Smite, you and your allies * Alert • free-rules 200
have Half Cover while in your Aura of Protection until === FEATS === Initiative Proficiency. When you roll Initiative, add +5 to
the start of your next turn. the roll.
* Boon of Dimensional Travel • free-rules 210
| 1 Bonus Action Ability Score Increase. One ability score of your choice Initiative Swap. Immediately after you roll Initiative, you
increased by 1. can swap your Initiative with the Initiative of one willing
ally in the same combat. You can’t make this swap if
=== HUMAN SPECIES TRAITS === Blink Steps. Immediately after you take the Attack you or the ally has the Incapacitated condition.
action or the Magic action, you can teleport up to 30 ft.
* Size • free-rules 194 to an unoccupied space you can see. * Weapon Mastery • PHB-2024 110
Your Size is Medium or Small, chosen when you select
this species. | Blink Steps: No Action | Greatsword (Graze) •
Graze. If your attack roll with a Greatsword misses a
* Speed • free-rules 194 * Magic Initiate (Cleric) • free-rules 201 creature, you can deal damage to it equal to the ability
Your Speed is 30 ft. Two Cantrips. You learn two cantrips of your choice modifier used to make the attack. This damage is the
from the Cleric spell list. Int., Wis., or Cha. is your same type dealt by the Greatsword, and can only be
* Resourceful • free-rules 194 spellcasting ability for this feat's spells. increased by increasing the ability modifier.
You gain Heroic Inspiration whenever you finish a
Long Rest. Level 1 Spell. Choose a level 1 spell from the Cleric | Longsword (Sap) •
spell list. You always have that spell prepared. You Sap. If you hit a creature with a Longsword, that
* Skillful • free-rules 193 can cast it once without a spell slot, and you regain the creature has Disadvantage on its next attack roll
ADDITIONAL EQUIPMENT
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Paladin 15 danidani7
CLASS & LEVEL PLAYER NAME
Darla
Human Folk Hero (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Darla Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
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CHA 14 +6
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Sacred Flame Magic Initiate (Cleric) DEX 14 1A 60 ft. V,S Instantaneous free-rules 313 V/S
O Sacred Flame Fighting Style DEX 14 1A 60 ft. V,S Instantaneous free-rules 313 V/S
O Spare the Dying Fighting Style -- 1A 15 ft. V,S Instantaneous free-rules 318 V/S
O Heroism Paladin -- 1A Touch V,S Concentration, up to 1 minute free-rules 285 D: 1m, V/S
O Searing Smite Paladin CON 14 1BA Self V 1 minute free-rules 314 D: 1m, V
O Bless Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M
O Bless Magic Initiate (Cleric) -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 1/LR, D: 1m, V/S/M
P Protection from Evil and Good Oath of Devotion Spells (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M
P Shield of Faith Oath of Devotion Spells (Always Prepared) -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M
P Divine Smite Paladin’s Smite (Always Prepared) -- 1BA Self V Instantaneous free-rules 265 1/LR, V
P Divine Smite Paladin’s Smite (Always Prepared) -- 1BA Self V Instantaneous free-rules 265 V
O Gentle Repose [R] Paladin -- 1A Touch V,S,M 10 days free-rules 278 D: 10d, V/S/M
O Warding Bond Paladin -- 1A Touch V,S,M 1 hour free-rules 340 D: 1h, V/S/M
P Aid Oath of Devotion Spells (Always Prepared) -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M
P Zone of Truth Oath of Devotion Spells (Always Prepared) CHA 14 1A 60 ft./15 ft. Sphere V,S 10 minutes free-rules 343 D: 10m, 15 ft. Sphere, V/S
O Find Steed Faithful Steed -- 1A 30 ft. V,S Instantaneous free-rules 272 1/LR, V/S
O Find Steed Faithful Steed -- 1A 30 ft. V,S Instantaneous free-rules 272 V/S
P Beacon of Hope Oath of Devotion Spells (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute free-rules 245 D: 1m, V/S
P Dispel Magic Oath of Devotion Spells (Always Prepared) -- 1A 120 ft. V,S Instantaneous free-rules 265 Special: (See Description)*, V/S
P Freedom of Movement Oath of Devotion Spells (Always Prepared) -- 1A Touch V,S,M 1 hour free-rules 277 D: 1h, V/S/M
P Guardian of Faith Oath of Devotion Spells (Always Prepared) DEX 14 1A 30 ft. V 8 hours free-rules 281 D: 8h, V
SPELLS
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