V5 - Wicked Roots - Blorcery by Lex Noctis
V5 - Wicked Roots - Blorcery by Lex Noctis
V5 - Wicked Roots - Blorcery by Lex Noctis
WICKED
ROOTS
Blorcery by
Lex Noctis
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Items Part Two: Wicks
LEGAL AN D CR E D IT S
Blorcery by CR E AT E D A N D DE V E L OPE D BY
Viktorija Gotovtienė
WICKED GR A PH IC DESIGN: Viktorija Gotovtienė
TABLE OF
CONTENTS
Introduction 5
Main scenes
Scene 1: The Boss Lady 12
Scene 2: The Haunted Thief 17
Scene 3: The Tapestry Weaver 23
Scene 4: The Fortune Teller 29
Scene 5: The Birchwood and its Warden 33
Scene 6: The Wick Sower 39
Additional scenes
The Chantry Ruins 45
The Charity Ball 46
The Late Baron 47
Appendices
Word on the Street 49
Rituals and Amulets 50
Scene Summaries 53
Handouts 59
3
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Introduction
Introduction
W
icked Roots is plots. Long-lost Blood Sorcery player groups. The player characters
a scenario for a secrets, the connection between are bound to pick the least
coterie of neonate Kindred and their domains, and expected paths and make unlikely
characters, the inevitability of the cycles allies or enemies. We encourage the
intended as a single-session story. of nature are all themes of this Storyteller to embrace them, adapt
It presents mostly social and scenario. the scenario according to the SPCs
investigative challenges, and deals A Storyteller doesn’t have to motivations, and allow the story to
with the social aspects of unlife: follow the scenario to the letter, as grow in surprising directions.
long-festering secrets, unhealthy there are as many ways to solve the Wicked Roots should play out
relationships, and elaborate revenge mystery of the story as there are in about 3-4 hours.
Summary
For Storyteller’s eyes only! Anna tells them to ignore it. and misunderstandings, Alexander
Anna, the Baron of a small Through talking to various is finally free, and is enacting an
town, gives a task to a coterie of Kindred in town and investigat- elaborate revenge plan on Anna. In
neonate characters: she saw an ap- ing, the coterie eventually realizes the climax of the scenario, the cote-
parition of her long-dead beloved that what Anna saw was no ghost rie witnesses Alexander performing
mentor Alexander, and believes or illusion, but Alexander himself, the final ritual that will turn the
that some of the Kindred in town seemingly back from the dead. The town’s center into a Mouldwick –
have played a cruel trick on her. She truth of the matter is that twenty a cursed land of rot, withering, and
wants the coterie to find out the years ago Anna tried to destroy despair. The player characters then
truth. What the coterie also notices Alexander, using a sorcerous arti- have a choice to either confront and
is that Anna’s domain is afflicted fact, but instead only trapped him try to stop him, or to get into the
by strange fungi and rot, though in a tree. Through a chain of events elder Tremere’s good graces.
5
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Introduction: How to use this book
6
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Introduction: How to use this book
Long term
mutual respect
Bot nt d
h Pene te oye
ot see e lop con str der
po he a is e n
ten r as ch let e fe d a
t a sire her b
els na he lex ly
ter ial l
ma on dow elo she An ing s r. A ding ching
lly g is u n, w ved v e n a
lie nd ce te
. be exa des e is on.
nsu
re w hile h
thi e l on s
nk hat A c es h les
Have barely of
her o
t
v a
interacted
and . be
lie her
have lit tl e
reason to.
ts
ea
tr e
le
t
n lo p
in
g Vale
Va Pene pass and of
nt
Ann is sick a
a
ke h 's atte d tire
s a n
th es ma
wi dn ty. im h m d
ki
n pi and er m pts to
clo e
se a ntor
lly
Dis .
rel tan
ati t,
o fai
oc nshi rly p
ca p, e os
sio i
na xcha tive
lf
av nging
or
s.
A relationship map
of all Kindred in town.
For more detailed opinions on each
other, see the table in each SPCs description.
■■ Scene 2: The Haunted Thief has been the catalyst for both disappearance 20 years ago but
involves one of the suspects, Alexander’s disappearance is cautious to share it. This scene
Robert, whose domain in the and recent return, though he can happen at any time after
town’s cemetery district is seems to be unaware of the the first scene, as Penelope will
plagued by ghosts. Robert is importance of his actions. In eventually seek out the coterie if
secretly allied with Alexander, contrast to the secretive nature they do not come to her.
who was never destroyed, of Kindred, Valent kindly shares ■■ Scene 5: The Birchwood and
merely imprisoned, and has information with the player its Warden. The Birchwood is
recently returned. Robert is characters. the place where Alexander has
unwilling to reveal Alexander’s ■■ Scene 4: The Fortune Teller been imprisoned for 20 years.
secret to Anna – or the coterie has the coterie encounter The coterie might find some
working for her. Penelope, a childe of Alexander, clues here, as well as encounter
■■ Scene 3: The Tapestry Weaver who is concerned with sorcery Elizabeth – a recluse Kindred
takes the coterie to the second afflicting Anna’s domain, and who hasn’t left her wooded land
suspect, Valent. This Kindred knows a lot about her sire’s in several centuries.
7
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Introduction: How to use this book
■■ Scene 6: The Wick Sower. The Additional scenes of the past here, hinting at the
final scene of the scenario takes convoluted past of the town’s
■■ The Chantry Ruins – the
the coterie right into the middle Kindred.
coterie investigates the remains
of Alexander performing a The Late Baron provides
of Alexander’s haven: a mound ■■
devastating ritual, intending to information about Ludwig, the
with vegetation, grown to
enact vengeance on Anna for previous Baron of the town,
resemble rooms, previously held
imprisoning him years ago. The now deceased. He has also
together with sorcery which
player characters may choose to played a part in Alexander’s
has long dissipated. Sensitive
try and interrupt him, or stay prolonged absence by seizing
clairvoyants may receive visions
out of the elder Tremere’s way. key artifacts from Penelope –
artifacts which have gotten
The town and surrounding territories. The town is in a heavily forested into Robert’s hands. The
area. The town's name, population count and other details play little coterie may search Ludwig’s
importance and can be adjusted by the Storyteller. A blank map without last known haven, pry some
marked points of interest is provided in the Appendices section (p. 59). information from his old dog,
or ask the Kindred in town
for their opinions on the late
Baron.
■■ The Charity Ball provides
details about the charity ball
OLD MANOR where Anna saw Alexander and
was so spooked she tasked the
player characters to investigate.
This scene gives key points of
information about the ball and
the town hall where the event
took place.
Appendices
CEMETERY
■■ Word on the Street lists several
rumors the coterie might gather
from the mortals in town,
should they ask around in bars,
TOWN HALL
read the local papers, or look up
the social media sites.
■■ Rituals and Amulets provides
descriptions and mechanics of
all new Blood Sorcery rituals
and artifacts featuring in the
scenario.
■■ Scene Summaries are
condensed sheets of the most
important information of
SAWMILL ART CENTER
each scene, intended for the
Storyteller to glance at while
Anna's office
running the game.
Penelope's shop "The Third Eye"
Robert's funeral home & crematorium
■■ Handouts contains handouts
Valent's carpet making studio
and illustrations: the town
Elizabeth's Woodwick
map, SPC portraits, images of
Ludwig's last known Haven important items and places.
Old Chantry ruins
8
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Introduction: Backstory
Backstory
A Blood Witch Moves In his thralls. While he was a guide He gave both to his loyal childe
Around 25 years ago, a rogue and a mentor to them, he was also Penelope, instructing her to give
Tremere Alexander has came to strict and demanding, and Anna one key to Anna – “tell her this will
a small town, ruled by a Gangrel in particular struggled under the kill me”. Once Anna imprisoned
Ludwig, seeking refuge from the power of his Blood. Alexander in the tree and thought
Pyramid and a quiet place to study herself victorious, Penelope was
nature-based Blood Sorcery. He The Sisters' Secret supposed to come and free her sire
brought with him his protegee Eventually, discontent with who would then laugh in Anna’s
Anna – a young Ventrue spending her nights in a swamp face – “my girl, you thought me
unexpectedly abandoned by her under a harsh mentor, Anna sought defeated so easily?”.
sire. A few years later Alexander help from Valent – another resident However, once Alexander was
met Penelope, a young woman of the town and a descendant of trapped inside the birch tree in
with a penchant for the occult, and the legendary Vasantasena. The Elizabeth’s domain, the scheme
granted her the Embrace. Malkavian broke the Blood Bonds went off the rails. Ludwig – an
Alexander’s greatest on both Anna and Penelope. iron-fisted self-proclaimed Baron
achievement was Wick Sowing – Penelope’s disposition towards her of the town – entered Alexander’s
rituals to enchant the land itself sire changed little. Anna’s mind, haven and seized every artifact
to aid its undead master. His own however, was set on revenge for he could find, including the key
haven was protected by misleading Alexander. necessary for Alexander’s release.
mists of Clagwick. In an attempt to Thanks to his Auspex-enhanced As a fledgling, Penelope was too
befriend a local Tzimisce Elizabeth, insight Alexander was quick to scared to protest, and so Alexander
he also Sowed a Woodwick, turning realize what Anna was planning was soon deemed dead by the
her overgrown palace gardens into and found her little plan amusing. town’s Kindred.
a flourishing birchwood. He made an elaborate scheme of Over the years, Anna expanded
As this was before the fall of his own to counter hers. He crafted her influence among both mortals
Vienna, Alexander still had the a set of Keys of Giltinė: one that and Kindred, becoming second to
ability to create Blood Bonds, and traps a Kindred inside a living tree’s Ludwig in status.
kept both Anna and Penelope as trunk, and one that sets them free.
9
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Introduction: Backstory
10
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Introduction: Permutations
Permutations
Advanced Characters breach in the making, and no one Refusal of the Call
The scenario is designed has sufficient influence to spread It is not impossible the coterie
for neonate characters, and the cover stories in the media in case of rejects Anna’s task or promises her
Difficulties as well as certain plot a leak. Both Anarch and Camarilla to look into it but doesn't. In such
points (such as depending on coteries might arrive in town with cases, let the players do what they
Anna’s permission to stay and feed) a secondary mission to convert the want, run the scenario’s events
are written with this in mind. For town into their sect. in the background, and look for
more advanced player characters, For a coterie of Hecata opportunities to show them: the
or to make the scenario more characters, the occult mystery of town center progressively becomes
challenging, we suggest raising the the Wicks or the haunted cemetery bleaker and if the coterie stays
general Difficulties of Alexander might be what attracted them to there for a few nights, they start
and Elizabeth by 1, increasing the the town in the first place; in that feeling lethargic, just like Anna.
threat level of the haunting in the case, Anna’s mission becomes more If they visit other parts of the
cemetery district, and upping the of an excuse to pursue the true goal town, have them run into the
distrust of all Kindred SPCs: have likely set by their family elders. Kindred residing there – if their
them react more negatively to their issues spark interest, the scenario
disliked actions, refuse to interact or I Know Someone still takes place, just from a
even scheme against the coterie in The coterie may be in contact different point of view.
the background. The scenario can be with or have heard about some If they blatantly refuse Anna’s
solved in several ways, and no single SPCs in town. This is especially hospitality and squats in her
SPC shutting the door breaks it. advisable if the scenario is run as domain, she will send mortal
a one-shot, to create a connection institutions after them: have
Sect Issues and a reason to visit the town. someone follow them to their
The scenario is written as Read up the backstories of the resting place, mark the house as a
sect-agnostic: the player characters SPCs to suggest the players who fire hazard, or just tip the police
may equally be Camarilla, Anarch, their characters’ contact, old that the place is a drug den.
or even shunned by all sects. If acquaintance, or sire is, and the Eventually, Alexander will
the coterie is strongly aligned or details of the relationship. complete his ritual and make his
holds Status with their sect, look For ongoing chronicles, return. Have the player characters
for opportunities to contrast the the coterie’s Mawla or another be witnesses to that, if possible.
town in the scenario with their authority figure may be instead While you always have Lupines
sect’s ideals: for Anarch, this familiar with the scenario’s at your disposal, stalking the
could mean portraying Anna as a dramatis personae, and send surrounding forests and ready to
wannabe Prince, and emphasizing them on a mission e.g. to deliver a rip the wayward Kindred apart, we
the lack of fighting spirit in the message, seize the occult secrets/ do not suggest killing the player
Kindred. For Camarilla characters, artifacts, or request a prophesy. characters at the first attempt to
remind them that Alexander is It is strongly suggested that all walk away. It might be best for the
a rogue Tremere belonging to no the player characters are visiting Storyteller to openly talk to the
House, and no proper apparatus the town for the first time or players and explain that while they
for enforcing the Masquerade is otherwise know very little of the may just leave the town, no game
in place: the cemetery district is a happenings in it. will take place in such case.
11
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 1: The Boss Lady
Scene 1:
The Boss L ady
T
his scene takes place as the coterie arrives in the town. Before
meeting the Baron, they notice something unusual is happening STORYTELLER’S GOALS FOR
in her domain, as not just the buildings but the people in the THE SCENE:
streets appear to be crumbling and in decline. Once they meet ■■ Present the main goal for
Anna, they are tasked with finding out who has played a nasty trick on her. the scenario: investigating
While her task serves as the basis for the scenario, the player characters are long-thought-dead Tremere’s
free to choose if they want to follow the leads suggested by Anna or to find sighting.
their own path to solving the mystery. ■■ Instill the sense of uneasiness
and suspicion.
The light from streetlamps and neon logos on office buildings struggles to penetrate
the damp air. The raindrops are just fine enough to seep through your clothes yet ■■ Subtly compare Anna’s indiffer-
not intense enough to justify unfolding the umbrellas. As you pass the modern ence to her dilapitating domain
yet slightly deteriorated buildings and trying-too-hard cocktail bars, the sound of to the apathy of local mortals.
your footsteps against the damp pavement mixes with the disheartened voices of ■■ Suggest visiting Valent or
passersby and the fading hum from the occasional passing car. Robert as equally valid options
Keywords: moist, bleak, declining, corporate hell. to start the investigation.
12
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 1: The Boss Lady
13
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 1: The Boss Lady
14
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 1: The Boss Lady
15
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 1: The Boss Lady
Anna’s Backstory
A Discarded Fledgling The Betrayal Coming Into Power
Though she was Embraced Eventually, Alexander chose Announcing to the local
late in her human years, Anna to Embrace Penelope, and Anna Kindred that Alexander has gone
has no more than thirty years as a quickly took on an older sister role “missing”, Anna started amassing
Kindred. For one reason or another, to her. As she saw Penelope as a influence in the town. Once her
she didn’t meet her sire’s standards fellow prisoner of the Blood, Anna only competitor, Ludwig, had
and found herself abandoned, only worked behind Alexander’s back met Final Death in the werewolf-
saved by Alexander who took her and managed to convince Valent infested outskirts of the town,
in, brought with himself to this into breaking the Blood Bonds on Anna proclaimed herself the
town, and acted as an adoptive them both. Baron.
sire. Though her controlling nature Once free, she ennacted her Armed with both her political-
clashed against the Blood Bond, she revenge: with an artifact she got savvy and Disciplines, Anna has
still begrudgingly respects the elder from Penelope, Anna pushed a firm hand on the pulse of upper
Tremere for his guidance during Alexander into a birch tree, class mortal affairs, as well as the
her fledgling years. seemingly killing him. Masquerade.
16
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 2: The Haunted Thief
Scene 2: The
H aunted Thief
W
hen the coterie arrives in the cemetery district (likely in
search of Robert), it is immediately obvious they are not STORYTELLER’S GOALS FOR
the only restless dead here. The haunting is not something THE SCENE:
the coterie should solve (though they can try). Robert ticks ■■ Show that Robert’s domain is
all boxes of a suspect, and is quite uncooperative in helping the coterie with haunted.
their mission. ■■ Leave the players guessing of
The wind howls, weaving around the gravestones in the cemetery, the narrow Robert’s true motives.
columbarium structures, and the sleek shape of the crematorium. Lonesome candles ■■ Give little to no information
illuminate the wilting flowers against the grey marble. A few elderly visitors, unless the coterie pays or gets
like puppets in a shadow theatre, slink around the graves. A chilling gust of wind indebted to Robert.
extinguishes another candle, and the inky darkness spreads.
Keywords: dying lights, hushed, somber, dark.
17
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 2: The Haunted Thief
18
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 2: The Haunted Thief
What else to do
Investigating Feeding shadows draw in closer, as if eager to
Looking around the cemetery The few elderly women visiting join the hunt. Soon enough, your Kiss
and the columbarium the their loved ones’ graves are more gives her a short reprieve from her
characters making a Resolve + perceptive than they look, and vary worries.
Investigation roll at Difficulty of suspicious types prowling about.
3 (consider a -2 dice penalty for The Kindred feeding here risk to Poltergeist Suprise
darkness, potentially offset by erode the Masquerade, as gossips of At any point when outside, the
supernatural senses) notice the predatory “spirits” in the cemetary coterie spots a dark green object
signs of disturbed graves: the earth may quickly spin out of control. flying their way as if thrown by
is softer, as if it was moved later The feeding Difficulty is 4, and an invisible force. A Difficulty 2
than the date of death indicates; additional consequence of a Messy Dexterity + Athletics roll allows
some columbarium niches appear Critical or intentional killing can them to dodge it, otherwise, the
to have been opened. Choosing be a vengeful ghost of the victim thorny funeral wreath deals 1
the social approach to gather haunting the Kindred. Superficial Health damage. This
information (Manipulation + The old lady picking dried leaves may be another playful trick by
Insight if asking the elderly here, off a grave murmurs under her breath. Little Eli, or a completely different
or Intelligence + Investigation if “Ungrateful slob. You would have lived ghostly presence, who is unlikely or
reading through the local social in a pigsty if it wasn’t for me. Nothing unable to attack again. Should the
media sites), the coterie learns has changed: I’m still cleaning up players attempt to investigate, lead
stories about valuable family relics after you while you are dozing.” You them to a conclusion “the cemetery
missing from the graves, replaced approach her, listen to her rambling is definitely haunted”.
by cheap copies. and offer sweet words of comfort. The
19
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 2: The Haunted Thief
20
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 2: The Haunted Thief
21
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 2: The Haunted Thief
22
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 3: The Tapestry Weaver
Scene 3: The
Tapestry Weaver
T
he coterie takes a short trip to an old sawmill remade into an art
commune looking for the Malkavian Valent. They are met with STORYTELLER’S GOALS FOR
lively atmosphere and joyful mortals playing pranks on them. THE SCENE:
While Valent clearly prefers his work to conversation, he treats ■■ Give the players a light-hearted
the coterie surprisingly kindly and gives them answers to most questions intermission from the solemn
they can think of. atmosphere of the investigation.
The former sawmill yard is full of people, even at this hour. They gather around ■■ Reveal that Valent had directed
braziers, tables improvised from wooden boxes, and various creators working on Robert to the Birchwood a few
their newest ideas. Sparks fly as a girl with pink hair in a messy bun and a welder’s weeks ago.
mask cuts sheets of steel. You pass a teenage boy who just found an empty spot on ■■ Set low Difficulties and provide
the wall and is now shaking cans of graffiti paint, ready to unleash his vision onto information freely: this is a
the grey surface. low-risk, undemanding scene.
Keywords: vibrant, artistic, exuberant.
23
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 3: The Tapestry Weaver
24
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 3: The Tapestry Weaver
25
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 3: The Tapestry Weaver
26
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 3: The Tapestry Weaver
27
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 3: The Tapestry Weaver
WHAT’S NEXT?
■■ Out of sight, out of mind:
Valent’s Backstory as soon as the coterie leaves
Valent’s studio, he will
An Insipid Craftsman was to copy what he was seeing in engross himself in weaving
The Kindred currently known his mind onto a canvas. Terrified the the tapestry and more or
as Valent (he doesn’t use his birth inspiration wouldn’t last, he dove less forget about them or the
name anymore) was a skillful into weaving tapestry after tapestry sorcerous going-ons in the
craftsman in life. He could copy like his unlife depended on it. town.
any painting, he could examine a ■■ If the coterie hasn’t visited
sculpture and replicate it, he would Do Not Disturb Robert yet, they may try to
draw photorealistic portraits with Decades passed without the find him in the cemetery
photo references – but he simply weaver noticing it. Consumed district (Scene 2), or, if
couldn’t think of any new idea, and by his work, he was out-of-touch Valent told them how
all his works seemed like they had with the insidiousness of vampiric he sent Robert into the
been done before. The man had to Courts and the Beast had damaged Birchwood, they may go
accept he was doomed to soulless him little. As the other Kindred in there and possibly encounter
mediocrity. But the Embrace a tumultuous Anarch city noticed Elizabeth (Scene 5). If they
changed everything. Valent’s proficiency in Auspex and have met Robert already,
his somewhat naive nature, they consider having them run
Eyes Wide Open kept pulling him into plots and into Penelope (Scene 4) now:
As his sire’s Blood first touched intrigues. So he left. In search of a have her watch or even follow
his lips, Valent started seeing visions: quiet place to work, he arrived in their car as they come back
clear, brimming with soul and never this town and remade the closed into the town.
expressed before. All he had to do sawmill into an art commune.
28
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 4: The Fortune Teller
Scene 4: The
Fortune Teller
T
his scene is about the coterie encountering Penelope, childe of
Alexander, who was a year-old fledgling when he disappeared STORYTELLER’S GOALS FOR
and is a barely-coping neonate now. Penelope has noticed the THE SCENE:
signs of Moldwick forming in Anna’s domain and doesn’t know ■■ Present the concept of Wicks:
what to make of it. The sorcery is new, this coterie is new – could there be a enchanted lands created by
connection? She also knows quite a lot about her sire’s disappearance but is powerful Kindred sorcerers.
too paranoid to share it outright. ■■ Contrast the bells and whistles
The sign on the door reads “The Third Eye”. You pass a bead curtain to enter the in Penelope’s shop and
shop which looks precisely how one would imagine an occult shop to look. The small appearance with her lack of
space is crammed full of counters and shelves littered with colorful stones, tiny supernatural knowledge.
sculptures, windchimes, jewelry and decks of cards. The air smells of incense, and
the sound of gongs is coming from a speaker in a lotus-shaped candle holder. A stack
of leaflets rests on the counter, reading “True Magic tips for beginners”. A heavy
FIRST LOOK
purple curtain separates the fortune telling room from the shop.
Inside the shop
Keywords: mystical, ostentatious, dazzle.
Stereotypical occult shop, eclectic,
dazzling
Nothing is truly supernatural except
for Penelope herself
Starting the scene
Visiting the shop in town” and leaves the shop, them to visit her shop to talk
The coterie may decide to leaving the coterie alone with further; you may as well run this
visit Penelope on their own. Penelope. scene in a bar or another suitable
Anna or Robert could tell them locale.
the address, though “The Third Being followed
Eye” is likely the only fortune If the coterie lingers around Invitation
telling salon in the town. When Anna’s domain for some time e.g. If the above options are not
the coterie enters, a sign on the hunting or investigating, Penelope viable, Anna informs Penelope of
purple curtain reads “Please do may spot them and try to follow some new Kindred in her domain;
not disturb the seance”. Should the them. The Difficulty to spot after that, Penelope contacts the
coterie peek or listen in, Penelope her stealth attempts is 3. When coterie inviting them to her shop
is telling a client her fortune confronted, she will explain she to talk. In this case, she will open
and discreetly feeding. In a few was following the coterie because with expressing concern over the
minutes, they hear a commanding “they seem to be new”, and inquire sorcerous happenings in Anna’s
voice “Forget!” and a middle-aged if they have noticed the signs of domain and since the coterie is
lady walks out slowly. In a weak mold and depression around the “on Anna’s side, aren’t you?” she
voice, she speaks a few words of domain. If this conversation takes will suggest investigating this
praise for “the best fortune teller place in the street, she will invite mystery to help her.
29
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 4: The Fortune Teller
30
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 4: The Fortune Teller
31
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 4: The Fortune Teller
WHAT’S NEXT?
■■ The coterie may visit Valent
(Scene 3) or Robert (Scene 2)
if they haven’t already. If they
Penelope’s Backstory return to Anna, and have
a strong working theory of
The Happy Embrace and obediently followed his plan to what is actually happening,
A young woman with a “teach the rebellious girl a lesson”. have them run into the
penchant for the occult met a dark However, then-Baron Ludwig final confrontation with
stranger with a terrible secret. Such disrupted the elaborate plot by Alexander (Scene 6).
was Penelope’s Embrace. Elated to taking the key amulet from her by ■■ If the coterie has pieced
learn that magic was indeed real force. together at this point that
she was eager to learn everything Alexander is back and hints
she could from her sire. Alexander, Scraping By about this to Penelope, she
however, thought what his childe If there was one thing a year-old will try to find him. As
needed the most was patience and fledgling Penelope had learnt from soon as the encounter with
discipline, and so delayed her Blood her sire, it was to keep secrets. And the coterie is over, she will
Sorcery lessons until she got more so she kept it all to herself: that it run towards whatever clue
experience under her belt. was Anna who trapped Alexander, they gave her; if they gave
that he was not truly gone, just none, she will travel to the
Unbound imprisoned, and the details on how Birchwood where her sire was
As Penelope spent her nights he could be released. With no Blood trapped and search for clues
under her sire’s wing, so did Anna, Sorcery knowledge and no one to there.
and the two Kindred saw each turn to for help, there was little she ■■ While Penelope is paranoid
other as sisters. When Anna got could offer the Kindred in town she still believes Alexander
Valent to break Alexander’s Blood to raise her status. She eventually will forgive her and take
Bonds on them both, Penelope’s managed to build some sort of her back, and so she will do
feelings for her sire changed little: life for herself, posing as a fortune anything to earn his trust.
she still saw him as a wise mentor, teller and feeding from her clients.
32
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 5: The Birchwood and its Warden
Scene 5:
The Birchwood
and its Warden
T
he coterie visits Birchwood, an overgrown manor garden. They
may search for clues physically, analyze the sorcery enriching the STORYTELLER’S GOALS FOR
land, or talk to the Kindred whose domain it is. Elizabeth, the THE SCENE:
recluse Tzimisce, probably knows even less about the current ■■ Leave no doubt the birchwood
events than the player characters do. is enchanted.
The woods look straight out of a fairytale: dense birch trees in their fall garb, shades ■■ Portray Elizabeth as detached,
of gold and fading green. Soft mounds of moss and grass are peppered with red uninvolved, and powerful
berries and glistening mushrooms. In a blink-and-you-miss it moment, a graying enough to remain neutral.
hare zooms past in the distance. Only traces of a palace garden remain: a crumbling ■■ Look out for opportunities
stone bridge over a greening stream, an overgrown gravel path, a sprawling tangle to reveal the recent events
of wild roses. The chirrs of cicadas and trills of nightingales trump over the distant regarding Alexander through
sounds of the town. investigation.
Keywords: thriving, vibrant, wondrous, untamed.
33
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 5: The Birchwood and its Warden
34
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 5: The Birchwood and its Warden
What else to do
Searching for clues A critical success also identifies her name. Have them come up with
If the coterie searches the woods the particular tree that the key a plan and try it, though if they
for supernatural clues (Sense the was made of (and allows leaving keep failing the rolls (Difficulties
Unseen reveals an active Blood its trunk if trapped inside), and are 3 or 4, depending on their
Sorcery effect over the entire area), may also hint that the key and the approach), the local wildlife
4 successes on a Resolve + Survival land were enchanted by the same notices the effort and informs their
or Investigation roll are required sorcerer. mistress, and Elizabeth comes to
to find a strange wooden key lying If the coterie takes the key and talk to the coterie eventually.
in the damp grass, decorated with shows it to Penelope, Robert, or
a setting sun motive (p. 51). Further Valent, they immediately recognise Feeding
analysis of the object could reveal it (see the Permutations in their Feeding on the animals in
that: it is made of birch wood; respective scenes for reactions). the woods is Difficulty 3 on a
judging by its rigidity, it was kept Resolve + Survival (if stalking) or
in a warm, dry place for at least Looking for Elizabeth Manipulation + Animal Ken (if
several years but for the last month The coterie may take Pete luring an animal with food) roll.
or so was exposed to the elements; and Lance’s advise to look for the The beast’s blood is surprisingly
also, it was made from an older “Green Lady”, or may decide to nourishing, slaking one additional
tree, not a sapling (Crafts). It is an look for her on their own. The Hunger regardless of the feeding
artifact created with Blood Sorcery; characters may attempt to track Kindred’s Blood Potency. However,
it allows the bearer to escape from her with Wits + Survival, send their the other animals immediately
some space, and it is a part of a set: own pets or ask the wild animals report this to Elizabeth, who rushes
likely, the second one should allow for help (Manipulation + Animal to put a stop to the poaching on
to enter that same space (Occult). Ken), or just run around shouting her domain.
35
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 5: The Birchwood and its Warden
Key points:
If the coterie hasn't angered
Elizabeth in trying to find her
36
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 5: The Birchwood and its Warden
37
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 5: The Birchwood and its Warden
Elizabeth’s Backstory
The Fairytale Beginning little she knew of the greater World
Elizabeth was Embraced at of Darkness, combined with her
least 300 years ago when her minor powerful Blood, had to be enough
noble family owned the manor and to get by.
WHAT’S NEXT?
the surrounding lands. Right after
the Embrace, she had ghouled her The Evergreen Lady ■■ Elizabeth is not motivated
family and servants – at least the Over the years, younger to leave her domain any time
ones she didn’t murder in her first Kindred have come and gone into soon even if she learns that
frenzies – and simply continued the town. Elizabeth welcomed Alexander is back. Unless
on without much ambition to Ludwig, an ambitious Gangrel who the coterie has angered her
explore or meddle in vampiric took over managing the town and greatly, she takes no
politics. Being the dark lady of the the Kindred populace. Elizabeth plot-significant actions after
town suited her well, and the only decided to allow him – after all, they leave.
contact she had with her sire was running the town is the steward’s ■■ It is very likely this is the
through an occasional letter. job. She saw Alexander move penultimate scene in the
into the town. She was wary of game: if the coterie has
The Long Sleep a Tremere but Alexander was a visited most characters
At the end of her neonate lovely company, and eventually and gathered enough
years an unfortunate accident sent offered to enchant Elizabeth’s information, have them run
Elizabeth into torpor. When she birchwood. After seeing the into Alexander’s final ritual
finally rose, she found her ghouls woods thriving and the animals in the town center (Scene 6).
all dead from old age, the manor abundant, Elizabeth was convinced However, especially if they
abandoned, and the gardens this Tremere was… decent. Then have found the Dusk Key
reclaimed by nature. All she had Ludwig met Final Death. Elizabeth of Giltinė, they may want
was the land, and all the land had is dispassionately watching the to visit or revisit Valent,
was her. She tried writing to her Kindred come and go. She remains, Penelope or Robert.
sire but received no answer. What unchanging, as she always had.
38
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 6: The Wick Sower
Scene 6:
The Wick Sower
T
his is the final scene of the scenario. The coterie witnesses Alex-
ander performing the last phase of a massive ritual and turning STORYTELLER’S GOALS FOR
the town center into a depressing place of ruin and desolation. THE SCENE:
This is the coterie’s first meeting face-to-face with Alexander: a ■■ Present Alexander as a powerful
chance to get into the elder Tremere’s good graces, or a chance to stop him, Blood sorcerer.
however they decide. ■■ Have the coterie decide if they
The apocalyptic vibe on the town center is obvious now. The buildings, here and try to stop or help him.
there overgrown with weird tiny mushrooms, look like they might crumble any ■■ Finish the scenario with one of
second. The passersby slink around the streets with no regard for the slow cars. The the endings.
damp and sticky wind carries a faint putrid stench. The concrete under your feet is
covered in squishy sludge.
Keywords: crumbling, moldy, bleak.
FIRST LOOK
Town center, Mouldwick
Shroud density: Thin (-1 Difficulty on
Oblivion rolls)
Mending takes 2 Rouse Checks
Powers associated with withering
and decay are at -1 Difficulty
Humid, windy, faint smell of rot.
Modern but worn down buildings.
Grimy windows, fungi on walls, sticky
sidewalks.
Sense the Unseen: the entire
territory is affected with Blood Sorcery.
Mortals
Feeding Difficulty: 3
Typical resonance: Melancholic
Mortals have -1 die to Insight and
Awareness
Very few people: drowsy, passive, and
burnt out.
Town Square
Flagstones, linden trees.
Windy, air thick with dust.
Ghostly orange streetlight.
39
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 6: The Wick Sower
I
f the coterie knows of and A tall man with dark hair reaching which requires him to perform a set
searches for Alexander or his shoulders stands in the middle of actions (pick up the dirt, mix it
“the ritual location”, direct of the town square. Several removed with his Blood, send it into the air)
them to the main town flagstones are lying by his feet. As you three times in total. Between those
square. If you want to start this watch, he picks up two handfuls of soil sets of actions, he may act: look over
scene unexpectedly, e.g. when they from the ground, mixes the dirt with the player characters, talk to them
are driving by, have them notice his Blood and sends it billowing into if they initiate (and have anything
thick red smoke above the square. the air. His assured posture indicates he interesting to say), defend against
You might also direct them to this clearly knows what he is doing and is their attacks, or use Disciplines.
scene through Auspex visions, confident that he will not be stopped. Being a powerful sorcerer, he may
daysleep dreams or other means. Alexander is mostly focused on even perform other rituals in the
finishing the Sow Mouldwick ritual, middle of this one.
The Sow
Mouldwick Ritual
The town square, surrounded by bare-
branched linden trees and paved with
flagstones, is empty save for the figure
in the center. Reddish dust swirl in the
air, get in your eyes and mouths when
you try to speak, and stain your clothes.
The streetlamps’ light barely penetrates
the air that is thick with dust and
sorcery. Even without any gifts, you
can easily tell a ritual is taking place.
40
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 6: The Wick Sower
41
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 6: The Wick Sower
AUXILIUM SALIX
(LVL 2 BLOOD SORCERY RITUAL)
Alexander animates the linden trees
surrounding the town square to grapple
and possibly harm his attackers.
Process: Alexander crushes
three leaves between his slit palms,
muddling the leaves with his Blood.
System: The branches of several
linden trees spring to life. They attempt
to catch and immobilize the targets
first, and crush them afterwards.
Whether dodging them, wringling free
when caught (Dexterity + Athletics),
or cutting or breaking the branches
(Strength + Weaponry or Brawl), the
targets act against Difficulty 5. The
branches have a +3 damage bonus
when crushing or striking.
Alexander may also direct the
plants to perform crude physical tasks
such as pushing objects or breaking
the streetlamps.
The plants remain animated and
under the Alexander’s control for the
entire scene, but he may not take any
other actions during the turns that he
is actively controlling the plants.
HORTUS PROJECTILIS
(BLOOD SORCERY ARTIFACT)
Fighting Alexander These sorcerous nutshells, filled
with Alexander’s Blood and poppy
If Alexander is attacked in the attacker appears to be dependant seeds, cause roots and vines to sprout
middle of the ritual, he will defend on Vitae-costly powers. from the ground, entangling everyone
himself. He’ll initially try to stop ■■ Feral Whispers – let out a loud in their vicinity. While they attack
the adversaries without harming friend and foe alike, they can be
caw, summon the surrounding
them too much. These are his thrown as far as the wielder is able to,
crows and send them after the and awakening their power requires
suggested actions: coterie. no Blood Sorcery knowledge, which is
■■ Turn to Penelope, give her why Alexander can hand them to his
If the coterie is relentless and
a handful of nutshells (these allies while he is focusing on the ritual.
the above actions did not stop
are Hortus Projectilis, see Once thrown on the ground,
them, he’ll use Cauldron of Blood
sidebar) and ask her to stop the everyone within 5 meters of the point
(Corebook p. 275) against them, one
interlopers. of impact must make a Dexterity +
by one. The Storyteller decides if he
■■ Commanding them with Athletics test against Difficulty 5 or be
turns the defeated enemies to ashes
Dominate to leave. grappled by animated vines and roots.
or mercifully leaves them in torpor. Grappled victims suffer 2 Superficial
■■ Perform the Auxilium Salix Alexander will not fight to the Health damage for each turn they
ritual (see sidebar): animating death: he will retreat if the fight remain ensnared, and everyone in the
the surrounding linden trees isn’t going in his favor. He may affected area receive a -2 dice penalty
to grasp and immobilize the either slow them down with the to Physical dice pools for the remainder
attackers. above tactics and run, or sink into of the scene.
■■ Extinguish Vitae, in case the the ground with Earth Meld.
42
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 6: The Wick Sower
43
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Scene 6: The Wick Sower
Alexander’s Backstory
An Asset to the Clan The Gilded Cage devised a complicated plan and
Alexander remembers none of Eventually Alexander grew left his chantry and his clan for
his mortal life. He woke up in his weary of being sheltered and shut good. In search of a new home,
sire’s chantry after an experimental in. He was drawn to and would he travelled extensively. He found
Embrace: with no memories of occasionally escape to nature, much the lost fledgling Anna, and took
his past and a tremendous talent to the dismay of his chantry regent. her under his wing. Together they
for Blood Sorcery. He appeared to He also had a penchant for creating had settled in this town. Here,
be a Kindred of the “sleep all day, new rituals – and could not stand Alexander finally could dedicate
study all night” variety – a quality constant directions and opposition himself to what he always loved:
that may have been a relic of his from those who understood sorcery nature magic. His greatest creation
breathing days. The prodigious worse than he did. so far are the Wick Sowing rituals,
childe, the best kept secret of though Alexander is not stopping:
the chantry, was kept away from Small Town Sorcerer given time, he’ll discover even
politics or the greater Kindred Under the pretense of studying greater secrets of the land and
society. in the library, Alexander had Blood.
The End
Alexander Succeeds favorable opinions about the coterie gets a powerful elder Tremere as
If Alexander’s plan succeeds, and may become coterie Mawali. an enemy who might even follow
not much changes in the town Anna, naturally, wishes them ill (if them if they leave town – to teach
except that Anna is no longer the she survives, that is). a lesson to these unruly neonates
Baron: Alexander is content that as well. They also make at least one
his wayward protegee is properly Alexander is Stopped more adversary this way – Robert,
punished, and no Kindred in town If the coterie manages to who not only has lost a potential
recognises her claim anymore. As stop Alexander, the budding ally but also has no easy way to
a de facto most powerful Kindred Mouldwick dissipates in a few stop the haunting in his domain.
in town, Alexander may grant nights, Anna recovers from her Penelope supports her sire and
the coterie a permission to stay sluggishness, and grants the also detests the coterie.
in town, and may be talked into characters the rights to reside and It is possible the coterie
taking one of them as an apprentice feed in her domain. They could defeats Alexander only after he
in Blood Sorcery – though he will negotiate for a position of her completes the ritual – in that case,
be a stern teacher and slow to share Hounds, as well. If the coterie has the Mouldwick’s sorcery remains
his secrets. Alexander in torpor or otherwise in effect for a single year before
Penelope is reunited with her sire restrained, they may give him over dissipating.
and manages to get back in his good to Anna who sentences him to
graces. If the coterie had helped Final Death without hesitation. Valent and Elizabeth are largely
Alexander, Robert, or Penelope in a If the ritual is stopped but unaffected by how the events play
significant way, those Kindred have Alexander survives, the coterie out.
44
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Additional Scenes
A dditional Scenes
The Chantry Ruins
T
he coterie may ask chantry became overgrown and were once used to store items
Penelope or Anna about now can be barely recognized both mystical and mundane.
the whereabouts of for what it was. ■■ Vision: You stare in shock and
Alexander’s chantry; disbelief as the Baron rummages
either woman would tell them it Visiting the chantry through your sire’s belongings. You
is now in ruins and there is little clutch a Bloodstone on your chest,
Lonely homesteads loom in the
to be found. Yet, the coterie might drawing courage from it, and step
distance as you trudge through the
still wish to see it. forward, determined to stop him.
damp undergrowth. This side of the
river is mostly uninhabited and likely Before you have a chance to raise
What happened here: your voice, the Baron’s dog jumps in
flooded in spring. Eventually a thicket
■■ The chantry was not a building of brambles catches your attention. the way and snarls at you. You bare
but rather a structure grown Squeezing through the thorns, you find your fangs at him, ready to bite the
from shrubs and trees, fortified yourself in a vague resemblance of a beast’s throat, when a sudden strike
with Blood Sorcery to keep house: the shrubs form walls, separating from its owner sends you to the
the deadly sunlight out. It was room-sized spaces full of weeds and grassy floor.
on the outskirts of the town twigs. Several of the “rooms” contain ■■ Intelligence + Investigation vs
and blended into the natural rotting wooden furniture: a writing 4: The shrubbery was planted
landscape, appearing from the desk, several chests of drawers, chairs intentionally to form separate
outside as a mound. and beds. The moonlight penetrates the rooms: it likely required
■■ The surrounding land was dome of tangled branches above your constant maintenance to keep
a Clagwick – enchanted to heads. from growing wild. The leaves
obscure the location of the and thorns could not have
Through investigation, Auspex
haven, confusing and misleading been sufficient to shield from
or other means, the coterie may
everyone but the denizens of the sunlight, thus some additional
receive the following information
chantry who knew the secret kind of protection must have
when exploring the verdant remains
passages. been used.
of the chantry. Spirit’s Touch or
■■ Alexander, Penelope, and similar powers might even grant ■■ Vision: You are sitting on the
Anna used to dwell here, and visions of the past. floor, sorting seeds. The gray-haired
abandoned the place 20 years fledgling in front of you keeps
■■ Sense the Unseen. Wits/Resolve
ago. rambling. You can barely stand
+ Auspex vs 5, or a critical
Soon after Alexander her voice. She’s complaining about
■■ success: There are very faint
disappeared, Anna shared the staying here with you, because
traces of Blood Sorcery but
secret of finding the chantry apparently she would prefer an
no artifacts or active rituals.
with then-Baron Ludwig, who apartment of steel and glass where
It appears the place was once
entered the chantry and seized she could… earn money? You sigh.
heavily afflicted with rituals
Alexander’s books and artifacts. You patiently explain how her
which have long dissipated.
priorities are out of order, and that
■■ A year after Alexander’s ■■ Intelligence + Investigation vs you are keeping her by your side for
disappearance the sorcery 3: The shelves and writing desk her own good. She scoffs but bows
dissipated, and over time the drawers are empty though they her head obediently.
45
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Additional Scenes
46
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Additional Scenes
47
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Additional Scenes
■■ 2 successes: Ludwig was, on bushes. Paint is chipping off the walls to live here with his dog. They
paper, a regular human citizen and closed shutters. The house appears haven’t seen him in a few years
of this town: about 40 years old long abandoned. As you approach, a but they rarely saw him coming
male, unemployed and unmar- menacing dog’s growl quickly clears up or leaving even before that.
ried (1 dot Mask). His (Final) why no squatters have claimed it. ■■ If the neighbors spot any
death is not recorded in mortal unusual activity around the
The coterie may learn the ad-
institutions. house, they call the police.
dress of Ludwig’s last known haven
■■ 3 successes: Ludwig owned either from the public records or Breaking in while evading their
(technically still owns) a house by convincing Penelope to share it. notice takes 2 successes on a
on the outskirts of the town (see In the second case, she warns them Dexterity + Stealth roll, or 4
the map on p. 8) about the dog and nosy neighbors. successes if Chip barked loudly.
■■ 4 successes: Ludwig has no ■■ In the street outside of the ■■ Chip can be interrogated with
social media presence and likely house, an old dirty dog notices Feral Whispers though it is
had very little influence among the coterie, and watches them very distrustful of Kindred,
mortals. intently. Chip used to be requiring 4 or more successes on
■■ 5 successes: Ludwig’s mortal Ludwig’s Famulus but has since a Manipulation + Animalism
identity is fake, fabricated reverted to a regular mortal roll to convince sharing its story.
about 15 years ago by some local dog. Still, it instinctively senses ■■ Chip remembers his old master
bureaucrat (should the coterie the Beast in Kindred and is fondly. The master would hunt
investigate further, they con- suspicious of them. in the woods and the town,
clude that this was Anna’s favor ■■ If the coterie approaches too with Chip by his side. Once
to the Baron). close or tries to enter the house, master took him to a house that
Chip defends its old home, looked like a bush and took
The Baron’s Haven barking to scare the trespassers some inedible loot from there.
away and alerting the closest The master is gone now; they
The shadows in the narrow street
neighbors. went on a great hunt together
conceal potholes, and a teenager slipped
and very big wolves tore the
out for a smoke. The house at the end ■■ The player characters may
master apart. Now Chip hunts
of the street is little more than a shack, ask the neighbors about the
alone. Some humans sometimes
surrounded by a dilapidated wooden seemingly-abandoned house.
feed it but Chip prefers hunting
fence. What remains of the yard is Without much resistance, they
while it still can. It understands
overgrown with briars and blackberry share that some shut-in used
it is getting old and feeble.
■■ Chip also remembers that some
humans and “cold humans”
tried getting into the master’s
house after his death. Some cold
human, smelling like death and
burnt bones, told Chip to stay
outside – but once he left, the
master’s inedible loot was gone.
Since then, Chip has guarded
the house even more vigilantly.
■■ There is little to be found inside
the house: it has been abandoned
for five years with only Chip
sleeping here. 5 successes on an
Intelligence + Investigation roll
are needed to find crumbles of
dirt mixed with candlewax – the
same kind of earth that can be
found in the cemetery.
48
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Word on the Street
T
his page lists several the land surrounding it. Their like. Among the noteworthy are
rumors circulating old manor has been abandoned a traditional tapestry weaver, a
among the mortals of and crumbling for centuries, sculptor making papier-mache
the town. The player and the local historians are masks with living fungi, and a
characters may find these snippets upset about the historical prominent architect who started
of information in the local heritage site being neglected. his career painting graffitis on
newspapers or when scouring the ■■ A man complains about theft in these very walls.
archives in the library (Intelligence the cemetery: the antique silver ■■ The Sawmill is the place to
+ Academics), chatting up people candlestick on his mother’s score drugs – everyone knows
in bars (Manipulation + Persuasion grave was replaced with a cheap it, even the corporate drones
or Streetwise) or through other replica. Complaints like these occasionally go there for a little
means. come up regularly. pick-me-up. Strangely, the town
As all these rumors are related ■■ The town’s cemetery is running police is turning a blind eye to it.
to the events of the scenario, the out of plots for new graves. ■■ For years, people would get lost
Storyteller may also embellish them Some say that the spirits of and go missing in the marshy
and give to the players as plot hooks the dearly departed are restless riverside. The town council is
to start the scenario (i.e. “There are because of it. raising the funds to transform
whispers of a haunted mansion in a ■■ The town has a newly built the territory into a proper park.
small town, and your Mawla wants crematorium. The locals were ■■ A fortune telling salon “The
you to look into them.”). sceptical about burning the Third Eye” advertizes in the
■■ The woods around the town deceased at first but seem to local papers and offers guidance
is said to be haunted by the have made peace with it. for spiritual enlightement: the
Green Lady – a ghost of a young ■■ The Sawmill Art Center is an key is walking in poorly-lit
woman who used to live in a art commune, popular with streets alone at night and
now abandoned manor just modern sculptors making waiting for an “ecstatic
outside the town. installations out of recycled experience”. However, sharing
■■ The Crows were a minor noble materials, film photographers, any mistifying encounters with
family who owned the town and underground musicians and the others angers the eldritch forces.
49
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Rituals and Amulets
50
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Rituals and Amulets
51
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Rituals and Amulets
Mouldwick
M
ouldwick is a lonesome, desolate place. All The Second Cycle
things decay and crumble here; all seems Once the territory is marked, the Warden chooses a spot
old and forgotten, musty and rotten. For (likely, but not necessarily the center) within it, and plants
visitors, Mouldwick feels a hopeless place, the first fungus from which the Wick will spread.
looking forward to its inevitable end. No new things
Ingredients: A mushroom harvested from a grave.
come to life, energy runs low, bleak thoughts set in,
Process: The caster cuts their tongue, fills their
bitter memories come forth. Should a visitor stay here
mouth with Blood and swallows the mushroom, then
too long, they risk never resurfacing from numbing
vomits the foul mixture on the ground.
despair. Local residents seem plagued with troubles,
jaded, weary, sickly. They care little about themselves, The Third Cycle
and less about the rest. The fungi have been planted, and now they need nourishment –
Mouldwick rules: dead material to devour. This cycle must be performed in the
same spot as the previous one.
■■ Food spoils, structures crack and crumble, wood
rots faster. Mildew, mould and other fungal Ingredients: A bone of someone for whose death
organisms thrive and prosper. tears were shed.
■■ All rituals and Discipline powers pertaining to Process: The caster must have at least 1 Superficial
destruction, decaying, withering (such as Extinguish Health damage when performing the ritual. The caster
Vitae or Ashes to Ashes) and the like receive a +2 grinds the bone into dust, rubs a pinch into their
bonus dice when used in Mouldwick. wound, and spreads the remaining dust on the ground.
The wound may not be healed until the next sunset.
■■ All Kindred except the Warden find it harder to
force their undead flesh to repair itself when in The Fourth Cycle
Mouldwick, having to Rouse the Blood twice to heal The final cycle, completing the Wick, must be performed in
Superficial Health damage. the same spot as the previous ones.
■■ The mortals in Mouldwick feel the morbid aura
of the land: they subconsciously remember the Ingredients: caster's Vitae.
dear things they’ve lost, their loved ones who have Process: The caster cuts their palms open, takes a
passed away, and, ultimately, their own mortality. handful of soil into each hand, allows their Blood to
Overcome with hopelessness and focused on their seep into it and raises their hands. Reddish brown dust
own misery, all mortals in Mouldwick receive -1 die spreads from the caster’s hands and covers the entire
penalty on Insight and Awareness checks, and are Wick. The caster repeats the process two more times,
very likely to have Melancholic resonance. thus making three Rouse Checks in total, and then
makes a Ritual roll.
System: If the Ritual roll is successful, all Mouldwick
Sow Mouldwick effects manifest fully, and the caster becomes the
(Level 4 Blood Sorcery ritual) Warden. On a failure, all progress is lost; the caster must
start at the first cycle to reattempt the ritual.
The First Cycle Duration: provided a Warden visits the territory at
The first step in creating a Mouldwick is marking the least once a year, the effects are permanent.
territory beyond which the rot will not spread; this is done
by placing stones around it.
■■ In this scenario, Alexander performs a version of this
Ingredients: Four stones taken from the intended ritual that he tailor-crafted for Anna. In addition to
territory, about the size of the caster’s fist. the listed effects, she is afflicted with despair and
Process: The caster makes a Rouse Check and apathy same as mortals would be, and falls into
smudges the stones with their Blood, then buries the torpor once the final cycle is completed.
stones around the perimeter of the intended Wick. The ■■ Mouldwick is just one type of enchanted land.
stones must remain in place and covered with earth For more types of Wicks, as well as the mechanics
until the last ritual is complete. and rituals to create them, see Blorcery
by Lex Noctis: Wicks on Storyteller's Vault.
52
Scene 1: The Boss Lady (p. 12) FIRST LOOK (P. 12)
T
Town center
his scene takes place as the coterie arrives in the town. Before meeting
Shroud density: Thin (-1 Difficulty on
the Baron, they notice something unusual is happening in her domain, Oblivion rolls)
as not just the buildings but the people in the streets appear to be
2 Rouse checks to mend
crumbling and in decline. Once they meet Anna, they are tasked with
Drizzling rain, lasting at least several
finding out who has played a nasty trick on her. While her task serves as the basis
nights.
for the scenario, the player characters are free to choose if they want to follow the
Modern buildings: mostly offices, some
leads suggested by Anna or to find their own path to solving the mystery. bars.
Worn down, musty walls, grimy windows.
Starting the scene Sense the Unseen: a critical win reveals
STORYTELLER’S GOALS FOR traces of Blood Sorcery.
The coterie sees the mold and
THE SCENE: grime afflicting the town center. Mortals
■■ Present the main goal for the sce- Workers, led by Anna's ghoul Tom, Feeding Difficulty: 3
nario: investigating long-thought- scrub the walls of the building where Typical resonance: Melancholic
dead Tremere’s sighting. she is waiting. Mortals appear weary, indifferent and
complacent.
■■ Instill the sense of uneasiness and
suspicion.
Key points talking to Anna Outside Anna's Office
■■ Figure out who has been messing Cleaning crew scrubbing blight off the
■■ Subtly compare Anna’s indiffer- exterior.
with my head and why. Do it, and
ence to her dilapitating domain to
you’ll be rewarded. Dispirited, sluggish workers.
the apathy of local mortals.
■■ I have witnessed an apparition of Sense the Beast reveals the supervisor
■■ Suggest visiting Valent or Robert Tom is a ghoul.
my long-dead mentor in a charity
as equally valid options to start
ball last month. I have no reasons Inside Anna's Office
the investigation.
to believe it was his actual ghost. Exposed concrete walls, imposing
■■ My primary suspects are the furniture.
Nosferatu Robert, and the Wits + Awareness vs 3: the walls are
afflicted with black mold.
WHAT’S REALLY HAPPENING:
Malkavian Valent, as either could
command their Blood to conceal
■■ Alexander showed up at the ball and confuse. ANNA, THE BOSS LADY (P. 14)
in person, to spook Anna.
Stats
■■ Anna honestly believes she killed General Difficulties: 4/3
Alexander. She doesn’t know she
only imprisoned him and now he WHAT’S NEXT? Ventrue, 11th generation,
Blood Potency 1
is free again. ■■ The coterie may choose to look for
Disciplines: Dominate, Fortitude,
■■ Alexander’s sorcery is causing the Robert in the cemetery district Presence, Auspex
mold and the low mood in Anna’s (Scene 2) or take the trip to the
Looks: elderly lady, refined, cold
domain. art commune to talk to Valent
Wits + Awareness vs 3:
(Scene 3). If they stay in the town
tense posture, twitching
Table of Contents center for some time, they may be
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Roleplay tips
approached by Penelope, or decide
Scene 1: The Boss Lady ......................... 12 to visit her on their own initiative Demeanor: professional, patronizing
Scene 2: The Haunted Thief................ 17 (Scene 4). Main motivation: deal with the
Scene 3: The Tapestry Weaver............23 prankster
■■ After sending the coterie on their
Scene 4: The Fortune Teller.................29 Dislikes: being interrupted, changing
mission, Anna continues her
Scene 5: The Birchwood the subject
usual nightly activities, managing
and its Warden........................................33 Things to do as Anna
her mortal business, and refuses
Scene 6: The Wick Sower.....................39 Control the conversation; allow for ques-
to notice her domain is getting
tions only after you’re done speaking.
The Chantry Ruins................................45 bleakier and more desolate by the
The Charity Ball .................................... 46 night. She progressively grows Snap at a neonate derailing from the
topic, or, heaven forbid, interrupting you.
The Late Baron........................................47 weaker, more tense and irrational,
Word on the Street .............................. 49 culminating in a complete mental Show signs of weariness, then deny it.
Rituals and Amulets ............................50 collapse during the Final Scene.
Scene 2: The H aunted FIRST LOOK (P. 17)
The Cemetery District
W
Biting wind, eerie silence
hen the coterie arrives in the cemetery district (likely in search
Candlelit graves, few buildings
of Robert), it is immediately obvious they are not the only
Sense the Unseen/Oblivion Sight:
restless dead here. The haunting is not something the coterie
docile ghosts roam around
should solve (though they can try). Robert ticks all boxes of a
Mortals
suspect, and is quite uncooperative in helping the coterie with their mission.
Feeding Difficulty: 4
Typical resonance: Melancholic
Starting the scene Elderly mortals are few, but alert and
STORYTELLER’S GOALS FOR observant
Once in the funeral home the
THE SCENE: The Cemetery
coterie is harassed by a poltergeist
■■ Show that Robert’s domain is and may attempt to placate it before Gray marble headstones and plaques
haunted. Robert shows up. Wits + Awareness vs 3: sometimes the
■■ Leave the players guessing of candles light up on their own.
Robert’s true motives. Key points talking to Robert Resolve + Investigation vs 3: signs of
■■ Give little to no information ■■ I know my domain is haunted, yes, recurrent graverobbing.
unless the coterie pays or gets it’s a problem. I already know the Inside the Funeral Home
indebted to Robert. solution and I’m working on it. Serene and mildly ethereal atmosphere
■■ How dare you assume I messed One or two employees over the entire
with Anna’s head?! I couldn’t care building
less about her! Can’t you see I have The Shroud is absent, allowing ghosts to
enough problems of my own? pass freely between worlds
WHAT’S REALLY HAPPENING:
■■ Robert helped Alexander escape
WHAT’S NEXT? ROBERT, THE THIEF (P. 20)
imprisonment using the magical
■■ Should the coterie bribe Robert, Stats
key he found in the late Baron’s
old haven. bring the components he requests General Difficulties: 4/3
or otherwise get on his good Nosferatu, 11th generation,
■■ Robert is currently allied with
side, he may share the news Blood Potency 2
Alexander and could contact him
if need be. about Alexander’s return. If the Disciplines: Animalism, Celerity,
characters express their support Obfuscate, Potence
■■ Alexander promised to perform
for Alexander, Robert commends Looks: shifty eyes, blistered skin,
Sow Bloomwick ritual which ratty sweater
them for making a wise decision. If
would indeed strengthen the
Shroud and weaken the ghosts.
they say they are going to try and Intelligence + Larceny vs 2: Robert is
stop the Tremere, Robert pretends scanning for valuables in coterie’s apparel.
to agree with them, and later warns Wits + Insight vs 4: Robert feels
Alexander about their plan. confident and is only playing the victim.
Table of Contents may go and see Valent (Scene 3) if Demeanor: evasive, cunning
BLORCERY BY LEX NOC TIS. WICKED ROOTS
they haven’t already. If they have, Main motivation: get rid of the haunting
Scene 1: The Boss Lady ......................... 12
they might be interested in the Dislikes: being asked for free favors,
Scene 2: The Haunted Thief................ 17
Birchwood (Scene 5). They may being called a thief
Scene 3: The Tapestry Weaver............23
also decide to see Penelope (Scene Things to do as Robert:
Scene 4: The Fortune Teller.................29
4) or report their progress back to Appear wary and suspicious: treat the
Scene 5: The Birchwood
Anna. If you feel the investigation coterie as uninvited guests who have to
and its Warden........................................33
is finished at this point, have them prove themselves.
Scene 6: The Wick Sower.....................39
run straight into Alexander’s final Refuse to answer a question as all
The Chantry Ruins................................45 ritual (Scene 6); otherwise, present information has a price.
The Charity Ball .................................... 46 the town center even bleakier, While one character is speaking,
The Late Baron........................................47 roleplay Anna as even more tense suddenly turn to another, reminding
Word on the Street .............................. 49 and paranoid, and order them to that you’re watching all of them.
Rituals and Amulets ............................50 continue with the case.
Scene 3: The Tapestry FIRST LOOK (P. 23)
The Sawmill Art Center
T
wood, music. -1 die on hearing rolls
he coterie takes a short trip to an old sawmill remade into an art
Crisp air, vibrant atmosphere
commune looking for the Malkavian Valent. They are met with
lively atmosphere and joyful mortals playing pranks on them. While Mortals
Valent clearly prefers his work to conversation, he treats the coterie Feeding Difficulty: 3
Typical resonance: Sanguine
surprisingly kindly and gives them answers to most questions they can think of.
Young artists, craftsmen, their friends.
Starting the scene High chance of finding intoxicated vessels.
STORYTELLER’S GOALS FOR The mortals gathered around Former sawmill yard
THE SCENE: the yard are generally friendly and Large area surrounded by low buildings
■■ Give the players a light-hearted approachable but like to play games
Sculptures in-progress, graffiti on the walls
intermission from the solemn with guests. When asked for Valent,
Sounds of chatter and indie music
atmosphere of the investigation. they all respond with “I am Valent!”.
Sense the Unseen and Wits +
■■ Reveal that Valent had directed Awareness vs 3: a blonde girl is wearing
Robert to the Birchwood a few
Key points talking to Valent
an enchanted amber necklace.
weeks ago. ■■ It’s very nice to meet you, but
Intelligence + Occult vs 3: the necklace
please, just state your business and is a product of Blood Sorcery.
■■ Set low Difficulties and provide
leave me be. Valent’s workshop
information freely: this is a
low-risk, undemanding scene. ■■ I didn’t Dominate Anna or do Spacious room, large loom in the middle
anything of sorts. I never was at
Table and shelves with spools of yarn,
that charity ball. I’ve been to too scissors, and other tools
many of those. They distract me Dry air, sweet, earthy scent
WHAT’S REALLY HAPPENING: from my work.
■■ Valent’s tapestry depicts Alexan- ■■ If you’re working for Anna, could
VALENT, THE WEAVER (P. 26)
der performing the Sow Wood- you please tell her to leave me
Stats
wick ritual on Elizabeth’s domain. alone? She keeps asking me what
this or that businessman is feeling, General Difficulties: 4/3
■■ The items that Robert brought
what’s the best financial strategy Malkavian, 12th generation, Blood Potency 2
to Valent had originally been
Alexander's – forcibly taken for her to take… I don’t mind Disciplines: Auspex, Celerity, Dominate,
from Penelope by the late doing an odd favor or two but it’s Obfuscate
Baron Ludwig after Alexander’s getting too much. Looks: bohemian, middle-aged, blank
disappearance. expression
T
his scene is about the coterie encountering Penelope, childe of Al-
exander, who was a year-old fledgling when he disappeared and is a FIRST LOOK (P. 29)
barely-coping neonate now. Penelope has noticed the signs of Mold- Inside the shop
wick forming in Anna’s domain and doesn’t know what to make of Stereotypical occult shop, eclectic,
it. The sorcery is new, this coterie is new – could there be a connection? She also dazzling
knows quite a lot about her sire’s disappearance but is too paranoid to share it Nothing is truly supernatural except for
outright. Penelope herself
Table of Contents
BLORCERY BY LEX NOC TIS. WICKED ROOTS
T
Shroud density: Thick
he coterie visits Birchwood, an overgrown manor garden. They may Shapeshifters are forced into their ani-
search for clues physically, analyze the sorcery enriching the land, mal form upon entering.
or talk to the Kindred whose domain it is. Elizabeth, the recluse Fresh, fragrant air after rain, wet grass.
Tzimisce, probably knows even less about the current events than the Abundant forest animals, berries, mush-
player characters do. rooms.
Signs of overgrown garden: a wild plum
Starting the scene tree, a crumbled fountain.
STORYTELLER’S GOALS FOR A path through a magnificent Sense the Unseen: the entire woods
THE SCENE: forest leads to the manor ruins, where are enchanted with Blood Sorcery; an
■■ Leave no doubt the birchwood is a couple of homeless people share the Intelligence + Occult roll vs 4 reveals the
story of the local ghost – the Green sorcery is very similar to that afflicting
enchanted. Anna’s domain.
■■ Portray Elizabeth as detached, Lady.
Mortals
uninvolved, and powerful enough
Key points talking to Elizabeth Feeding Difficulty: 2
to remain neutral. Typical resonance: Animal Resonance
■■ This is my domain, yes. It’s gor-
■■ Look out for opportunities to Several homeless people.
geous and enchanting, don’t you
reveal the recent events regarding
think? Please, enjoy yourselves, take Docile and curious wild animals.
Alexander through investigation.
a walk among the trees. The arrow- Manor ruins
woods are bearing fruit now, it’s Once majestic, now crumbling building.
the most pleasant sight to behold. Intelligence + Streetwise vs 3: signs of
WHAT’S REALLY HAPPENING: ■■ You may stay as long as you like. human life, someone is taking shelter
Just please refrain from nibbling here.
■■ Elizabeth had an amicable but
on my pets. But feel free to pick
not very close relationship
with Alexander before his
a flower for your lapel, or offer a ELIZABETH, THE RECLUSE (P. 36)
disappearance, mostly because treat to the roe deer. Stats
of his continuous efforts to ■■ If the coterie brought any animals, General Difficulties: 5/3
befriend her. such as a famulus, Elizabeth smiles Tzimisce, 9th generation, Blood Potency 4
■■ Robert came to the birchwood and talks at them, happy to see
Disciplines: Animalism, Blood Sorcery,
about two months ago, carrying such beautiful creatures. Dominate, Obfuscate, Protean
a Dusk Key of Giltinė and freed
Looks: tattered fine dress, crown of vines.
Alexander. Elizabeth has spotted
Robert touching trees but not the WHAT’S NEXT? Sense the Unseen: the crown is
enchanted with Blood Sorcery and
rescue. ■■ Elizabeth is not motivated to leave simulates a Presence effect.
her domain any time soon even if Roleplay tips
she learns that Alexander is back.
Demeanor: courtly, aloof, dignified
Unless the coterie has angered her
greatly, she takes no Main motivation: look after her domain
Table of Contents
BLORCERY BY LEX NOC TIS. WICKED ROOTS
T
his is the final scene of the scenario. The coterie witnesses Alexander
performing the last phase of a massive ritual and turning the town FIRST LOOK (P. 39)
center into a depressing place of ruin and desolation. This is the co- Town center, Mouldwick
terie’s first meeting face-to-face with Alexander: a chance to get into Shroud density: Thin (-1 Difficulty on
the elder Tremere’s good graces, or a chance to stop him, however they decide. Oblivion rolls)
Mending takes 2 Rouse Checks
Fighting Alexander Powers associated with withering and
STORYTELLER’S GOALS FOR If Alexander is attacked in the decay are at -1 Difficulty
THE SCENE: middle of the ritual, he will defend Humid, windy, faint smell of rot.
■■ Present Alexander as a powerful himself. These are his suggested actions: Modern but worn down buildings.
Blood sorcerer. ■■ Turn to Penelope, give her a Grimy windows, fungi on walls, sticky
■■ Have the coterie decide if they try handful of nutshells (these are sidewalks.
to stop or help him. Hortus Projectilis, see sidebar Sense the Unseen: the entire territory is
■■ Finish the scenario with one of the p. 42) and ask her to stop the affected with Blood Sorcery.
endings. interlopers. Mortals
■■ Commanding them with Feeding Difficulty: 3
Dominate to leave. Typical resonance: Melancholic
Starting the scene ■■ Perform the Auxilium Salix ritual Mortals have -1 die to Insight and
Alexander is mostly focused on Awareness
(see sidebar p. 42): animating the
finishing the Sow Mouldwick ritual, surrounding linden trees to grasp Very few people: drowsy, passive, and
which requires him to perform a set of burnt out.
and immobilize the attackers.
actions. Between those sets of actions, Town Square
■■ Extinguish Vitae, in case the
he may act: talk to player characters Flagstones, linden trees.
attacker appears to be dependant
if they initiate, defend against their Windy, air thick with dust.
on Vitae-costly powers.
attacks, or use Disciplines.
■■ Feral Whispers – let out a loud caw, Ghostly orange streetlight.
Unless the coterie brought her
along, Penelope also comes rushing summon the surrounding crows
into the town square at around the and send them after the coterie. ALEXANDER, THE BLOOD WITCH (P. 40)
same time as the player characters. If the coterie is relentless and the Stats
Anna may be found in her officce, above actions did not stop them, he’ll General Difficulties: 5/4
nearly uncousciuos. use Cauldron of Vitae against them, Tremere, 8th generation,
one by one. The Storyteller decides if Blood Potency 4
Key points he turns the defeated enemies to ashes Disciplines: Auspex, Dominate, Blood
■■ Performing Sow Mouldwick ritual or mercifully leaves them in torpor. Sorcery, Animalism, Protean
takes 3 Rouse Checks in total: you Alexander will retreat if the fight Looks: thatch of dark hair, tall and
may want to roll them, or just raise isn’t going in his favor. He may either well-built, fur coat and shawls
his Hunger by 1 after the first and slow them down with the above Roleplay tips
the third set of actions. tactics and run, or sink into the Demeanor: calm, collected
■■ It is strongly suggested Alexander ground with Earth Meld. Main motivation: complete the ritual
automatically succeeds the Ritual Table of Contents
BLORCERY BY LEX NOC TIS. WICKED ROOTS
CEMETERY
TOWN HALL
BLORCERY BY LEX NOC TIS. WICKED ROOTS BLORCERY BY LEX NOC TIS. WICKED ROOTS
BLORCERY BY LEX NOC TIS. WICKED ROOTS
Blorcery by Lex Noctis: Wicked Roots Blorcery by Lex Noctis: Wicked Roots Blorcery by Lex Noctis: Wicked Roots
Blorcery by Lex Noctis: Wicked Roots Blorcery by Lex Noctis: Wicked Roots
Card size (Standart TCG card size): 63 x 88 mm (2.5 x 3.5 in)