PM Wakefield Blodgett 1999
PM Wakefield Blodgett 1999
PM Wakefield Blodgett 1999
net/publication/243459837
CITATIONS READS
957 27,933
2 authors:
All content following this page was uploaded by Kirk L. Wakefield on 01 September 2014.
Service encounters of Services research to date has focussed mainly on service encounters of
short duration relatively short duration, such as those in travel agencies, banking,
insurance, dry cleaning, pest control, fast-food restaurants, and public
utilities (see Bitner, 1990; Cronin and Taylor, 1992; Parasuraman et al.,
1991). In these types of service encounter customers typically spend only a
brief period of time inside the service facility (if at all, as in the case of pest
control or utilities). In these cases, service quality is apt to be perceived by
customers primarily on the basis of intangible factors such as reliability,
responsiveness, assurance and empathy (see Parasuraman et al., 1988), and
less on the tangible aspects, such as the physical facilities of the service
provider (i.e., the servicescape; see Bitner, 1992). For example, customers of
dry cleaners are likely to place greater emphasis on how long it takes to have
the clothes cleaned (i.e., reliability and responsiveness) and how courteous
the personnel are (i.e., assurance) than on the aesthetics of the dry cleaning
facility.
Importance of quality Leisure services (such as amusement parks, water slide parks, concert halls,
of servicescape in theaters, recreation or health clubs, hotels, resorts, cruises, and sporting
leisure services events, etc.), on the other hand, generally require customers to spend
extended periods of time in the physical surroundings of the service provider
(see Turley and Fugate, 1992). In such cases, the perceived quality of the
servicescape may play an important role in determining whether or not
consumers are satisfied, which in turn influences how long they desire to
stay in the facility (and hence how much money they will spend) and
whether or not they intend to repatronize the leisure service provider. For
example, while it may be obvious that customers at an upscale restaurant
will evaluate the quality of the food and the service personnel, other factors,
such as the quality of the architecture, layout and interior design of the
facility, may strongly influence how long customers will stay in the
restaurant and how often they will return to it. Likewise, the layout and
design of a stadium or arena may partly determine whether sports fans will
stay for the entire game or exit early to avoid congestion at crowded games.
The servicescape is especially salient when one considers other leisure
services such as Six Flags, Disney World, Carnival Cruise Lines, and Club
Med.
Servicescape framework This paper builds on selected aspects of Bitner’s (1992) servicescape
framework (see Figure 1), which illustrates the effects of the servicescape on
customers’ behavioral responses such as approach/avoidance, spending
money, and repatronage intentions, etc. In this paper we examine the effects
of layout accessibility, facility aesthetics, electronic equipment, seating
comfort, and cleanliness on the perceived quality of the servicescape. We
hypothesize that perceived quality will have a positive effect on customer
satisfaction with the servicescape, which in turn will affect how long
THE JOURNAL OF SERVICES MARKETING, VOL. 10 NO. 6 1996, pp. 45-61 MCB UNIVERSITY PRESS, 0887-6045 45
Environmental Holistic Internal Behavior
dimensions environment responses
Ambient conditions
• Temperature
• Air quality
• Noise
• Music
• Odor
• Etc.
Signs, symbols
and artefacts
• Signage
• Personal artefacts
• Style of decor
• Etc.
customers desire to stay in the leisure service setting and whether they
intend to repatronize the service provider. The hypothesized model is shown
in Figure 2.
Theoretical importance This paper is of both theoretical and managerial importance. First, although
theory related to service environments has been well developed, little
consumer research has been conducted to test some of the basic relationships
in Bitner’s (1992) servicescape framework. Wakefield and Blodgett (1994)
examined the overall effect of perceived quality and satisfaction with the
servicescape on repatronage intentions; however, in their model they did not
Layout
accessibility
H1
Facility Repatronage
aesthetics H2 intentions
H7
Perceived H6 Satisfaction
Seating H3
quality of with
comfort servicescape servicescape
H4
H8
Electronic
equipment/ Desire to
H5
displays stay
Facility
cleanliness
Servicescape dimensions
Three primary Bitner (1992) identifies three primary dimensions of the servicescape (see
dimensions of the Figure 1) that influence customers’ holistic perceptions of the servicescape
servicescape (i.e. perceived quality) and their subsequent internal (i.e. satisfaction with
the servicescape) and external responses (i.e. approach/avoidance, staying,
repatronage). These dimensions are:
(1) ambient conditions (i.e. weather, temperature, air quality, noise, music,
odors),
(2) spatial layout and functionality (i.e. the way in which equipment and
furnishings are arranged, and the ability of those items to facilitate
consumers’ enjoyment), and
(3) signs, symbols and artefacts (i.e. signage and décor used to
communicate and enhance a certain image or mood, or to direct
customers to desired destinations).
From a facility planning and management standpoint the second and third
dimensions are more commonly referred to as “interior layout and design”
(Brauer, 1992), or what Bitner (1992) succinctly labels as the “built
environment.” We focus on the built environment since it can be controlled,
to a large extent, by management. Conversely, we do not focus on ambient
conditions in this study since they can be more difficult to control,
particularly in some leisure field settings, such as open-air stadiums or
theaters, amusement parks, and other outdoor settings.
Layout accessibility
Within the leisure service context, layout accessibility refers to the way in
which furnishings and equipment, service areas, and passageways are
arranged, and the spatial relationships among these elements (Bitner, 1992).
An effective layout will provide for ease of entry and exit, and will make
ancillary service areas such as concessions, restrooms, and souvenir stands
more accessible. Just as the layout in discount stores and banks facilitates the
Facility aesthetics
Attractiveness of Facility aesthetics are a function of architectural design, as well as interior
the exterior design and décor, both of which contribute to the attractiveness of the
servicescape. From an external viewpoint, as customers approach or drive by
restaurants, casinos, stadiums and other leisure services they are likely to
evaluate the attractiveness of the exterior of the facility. Once inside the
service facility, customers of leisure services often spend hours observing
(consciously and subconsciously) the interior of the facility. These
evaluations are apt to influence their attitudes toward the place (Baker et al.,
1988; Kerin et al., 1992). In addition to the appeal of the facility’s
architectural design, customers may be affected by the color schemes of the
facility walls, façades, floor coverings, and seats. Unpainted or dull colored
façades, seats, and steps may be relatively unattractive compared with
brightly colored walls, seats, and steps (see Tom et al., 1987). Other aspects
of interior design, such as ornamental signs, banners, pictures, and other
fixtures, may also serve to enhance the perceived quality of the servicescape.
We hypothesize that:
H2: Facility aesthetics will have a positive effect on the perceived quality
of the servicescape.
Seating comfort
Customers of leisure Seating comfort is likely to be a particularly salient issue for customers of
services must sit for a leisure service settings who must sit for a number of hours observing or
number of hours participating in some form of entertainment. Seating comfort is affected by
both the physical seat itself and by the space between the seats. Some seats
may be comfortable/uncomfortable because of their design or condition
(new vs deteriorating, padded vs nonpadded, bench seats vs seats with
backs). Seats may also be comfortable/uncomfortable because of their
proximity to other seats; customers may be physically and psychologically
uncomfortable (see Barker and Pearce, 1990) if they are forced to sit too
close to the customers next to them. Indeed, previous research related to
perceived crowding (Eroglu and Machleit, 1990; Hui and Bateson, 1991)
suggests that cramped seating quarters are likely to be perceived as
displeasing and of poor quality. The amount of space between rows of seats
is also an important dimension, in that it affects the ease with which
customers may exit their seats to use ancillary service areas (i.e. restrooms,
concession areas, etc.). Furthermore, when rows are too narrow other
customers are frequently forced to stand or shift in their seats to let other
customers pass by. Based on previous research the following hypothesis is
offered:
H3: Seating comfort will have a positive effect on the perceived quality
of the servicescape.
Cleanliness
Cleanliness associated Cleanliness is an important part of the servicescape, especially in those
with quality situations in which customers must spend several hours in the leisure service
setting. Many consumers implicitly associate cleanliness with the quality of
the servicescape. For example, whether or not floors and carpets are clean,
whether restrooms are polished and disinfected, whether or not concession
areas are kept clean, and whether garbage cans are overflowing or if they are
continually emptied, etc., will affect the perceived quality of the service
facility. Indeed, cleanliness has been found to exert a strong influence on
consumers’ perceptions of retail stores and services (Garry and Sansolo,
1993; Martin, 1986; Miller, 1993).
Satisfaction influences Prior research suggests that the length of time that customers will desire to
both length of stay and stay in the leisure service setting, and whether they will repatronize the
repatronage service provider, is in part a function of their satisfaction with the
servicescape (Bateson and Hui, 1992; Hui and Bateson, 1991). Based on
Bitner’s framework and on previous service quality research (see Cronin and
Taylor, 1994; Parasuraman et al., 1994), we expect the same
quality→satisfaction→behavioral intentions relationship to hold in regard to
servicescapes. Therefore, we hypothesize that:
H6: The perceived quality of the servicescape will have a positive effect
on customers’ satisfaction with the servicescape.
H7: Consumers’ satisfaction with the servicescape will have a positive
effect on the length of time they desire to stay in the servicescape.
H8: Customers’ satisfaction with the servicescape will have a positive
effect on their repatronage intentions.
Field study approach A field study approach was chosen because subjects are in a position to
observe and experience the servicescape directly and to offer more valid
responses than if surveyed outside the service encounter. Therefore, data
were collected via a self-report questionnaire at five different major college
football stadiums, two minor league (AA) baseball games in a large southern
city, and at three different casinos in Reno, Nevada. Appropriate minor
changes were made in the wording of survey items (as noted in Table AI in
the Appendix) across the three different settings. In the football setting, a
systematic random sample of 3,600 consumers resulted in a 39.4 percent
response rate, while in the baseball setting a systematic random sample of
600 consumers resulted in a 54.6 percent usable response rate. A stratified
Research findings
LISREL VII (Jöreskog and Sörbom, 1990) was used to test the servicescape
model. The model fitted the data reasonably well across all three settings, as
evidenced by the GFI, Tucker-Lewis, and CFI fit indices (see Table I).
Overall, these results provide strong support for the servicescape model.
(See the Appendix for a more complete discussion of how the model was
tested.)
Layout accessibility and H1 and H2 were fully supported, with layout accessibility (H1) and facility
facility aesthetics aesthetics (H2) having positive effects on perceived quality across each of
the three leisure settings (see Table AI). H3 and H4 were partially supported.
In the football and baseball samples seating comfort (H3) had a positive
effect on perceived quality. However, the effect of seating on perceived
quality was nonsignificant in the casino sample. Electronic equipment and
displays (H4) had a positive effect on perceived quality in both the football
and casino samples. However, in the baseball sample, the effect of electronic
equipment and displays on perceived quality was nonsignificant. H5 was
fully supported; cleanliness had a positive impact on perceived quality in
each of the three samples, particularly in the casino sample. Together, these
five variables (layout accessibility, facility aesthetics, seating comfort,
Standardized coefficients
H1 Layout → PQ 0.188 0.262 0.188
H2 Aesthetics → PQ 0.395 0.332 0.286
H3 Seating → PQ 0.139 0.137 0.017*
H4 Electronics → PQ 0.144 0.046* 0.158
H5 Cleanliness → PQ 0.103 0.183 0.389
H6 PQ → satisfaction 0.938 0.804 0.899
H7 Satisfaction → repatronage 0.321 0.342 0.330
H8 Satisfaction → staying 0.549 0.557 0.837
Fit indices
n 715a 273 275
χ2115 321.49 182.98 251.02
ρ 0.000 0.000 0.000
GFI 0.95 0.93 0.91
Tucker-Lewis 0.97 0.97 0.95
CFI 0.98 0.98 0.96
SMC (quality) (%) 54.4 58.6 69.3
SMC (satisfaction) (%) 88.1 64.6 80.8
SMC (repatronage) (%) 11.1 11.9 8.7
SMC (staying) (%) 13.2 22.4 47.3
Notes:
All coefficients are significant at the 0.05 level, unless otherwise noted
a
For modeling purposes, a subsample (approximately 50 percent) of the larger data set was
selected
* Not significant
Keeping customers Satisfaction with the servicescape also had a positive impact on the length of
within the facility time customers desired to stay in the servicescape. Keeping customers in the
facility as long as possible is a critical concern for leisure service operators,
because customers are likely to spend additional monies on concessions and
souvenirs, etc. Sales of these high margin items often generate as much
profit as admission revenues, or more. Customers who leave “early” owing
to dissatisfaction with the servicescape are going to spend less money on
concessions and souvenirs (at ballgames or themeparks), video games and
slot machines (at arcades and casinos), or on drinks and desserts (at
restaurants). In order to motivate customers to stay for longer periods of
time, and hence increase profits, leisure service operators need to create and
maintain an interesting and high quality servicescape.
Remedies for Problems with layout accessibility may be remedied by reallocating some
accessibility problems space (perhaps by reducing the number of seats) to enlarge service areas and
thoroughfares, or by improving the signage to distribute the flow of
customers to available service areas. In some servicescapes the majority of
customers tend to crowd into a few service areas on the main concourse of
the facility, while other service areas in the facility go relatively unused. If
this is the case, appropriate signage or helpful service attendants may better
direct the flow of customers to less crowded service areas. Similarly, larger
aisles and walkways and additional entrances/exits will better facilitate the
flow of customers before, during, and after the leisure service event.
Cleanliness had greatest Interestingly, cleanliness had fairly modest effects on perceived quality in
effect in casino sample both the baseball and football samples, but had a major effect on perceived
quality in the casino sample. This finding is probably a function of the
amount of time spent in the different leisure service facilities. Whereas
baseball and football fans typically spend only a few hours in the facility,
casino patrons may spend the better part of several days in the facility. This
finding implies that managers of leisure services which require to customers
to spend several days in the servicescape should place an even greater
emphasis on cleanliness.
Electronic equipment Electronic equipment and displays. Electronic equipment and displays had a
and displays significant effect on perceived servicescape quality in the football and casino
samples, but had no effect on quality in the minor league baseball sample.
Again, one of the reasons why electronic displays and equipment can play an
important part in the servicescape is that they make the waiting time more
enjoyable. In many spectator settings there are frequent gaps in the primary
service offering (e.g. between innings or timeouts, or between
performances). Effective use of electronic displays and equipment may help
Effects of ambient Since this study did not address ambient conditions, an opportunity exists to
conditions should be study more closely the effects of ambient conditions in leisure service
studied settings. In addition to music, weather, and temperature factors in leisure
servicescapes, another interesting element that has received little research
attention is the effect of aromas in leisure service settings (i.e. the smell of
popcorn at the theater, the aroma of hotdogs at the stadium, etc.). An
interesting research question is: to what extent do aromas, and other ambient
conditions, influence the perceived quality of the servicescape? A carefully
controlled investigation of these ambient elements could help leisure service
managers to provide more pleasant and enjoyable servicescapes.
In summary, this study has shown that the servicescape does have a
significant impact on leisure service customers’ repatronage intentions and
on the length of time they desire to stay in the leisure service. Managers who
focus on the servicescape, in addition to the primary service offering, have
the greatest chance of maximizing current and long-term profits.
Appendix
Scale development
Multiple item scales were developed for each of the constructs, as recommended by Churchill
(1979). Prior to collecting the final sets of data a formal pretest of the questionnaire was
conducted at two major college football games. Based on statistical examination (inter-item
correlations, reliabilities, principle components, factor analysis, etc.) of the pretest data, some
of the items were modified. Once the final sets of data were collected statistical analyses were
performed again.
The five servicescape scales developed for this research were generated from observation of
each of the different servicescapes, interviews with customers, and consultation with facility
management and marketing research departments. Further consultation with stadium architects
revealed that the items used in this survey are very similar to scales used in their facility
assessment. As can be seen in Table AI, these scales were reliable across the different settings
(with alphas ranging from 0.75 to 0.95). Based on Fornell (1992), perceived quality was
measured with three items reflecting consumers’ perceptions of the servicescape relative to
performance, expectations, and normative standards. Similar to many service quality studies
(e.g. Cronin and Taylor, 1994), satisfaction was measured with an overall satisfaction-
dissatisfaction item, as well as the affective response attributed to the servicescape (see
Bitner’s 1992 framework). Repatronage intentions was measured using a single item, similar
to that used by Cronin and Taylor (1994), wherein subjects were asked about the extent to
which they planned to patronize the leisure service provider in the future.
Analysis of results
Lisrel VII (Jöreskog and Sörbom, 1990) was used to test the servicescape model across each of
the three leisure service settings. As recommended by Anderson and Gerbing (1988), we
followed a two-stage approach in which we first confirmed the measurement model and then
tested the structural model. The measurement model provides an assessment both of
convergent and discriminant validity. Given that the measurement model fits the data,
Anderson and Gerbing (1988) state that the structural model then provides an “assessment of
nomological validity” (p. 411).
Measures of fit. Several indices were used to evaluate the fit of the models. Since it is well
established that the chi-square statistic is adversely affected by sample size (Bentler and
Bonett, 1980) we relied on the widely used goodness-of-fit index (or, GFI; see Jöreskog and
Sörbom, 1990), the Tucker-Lewis index (Tucker and Lewis, 1973), and Bentler’s comparative
fit index (or, CFI; see Bentler, 1990). Marsh et al. (1988) found that of all the “stand alone”
indices (i.e. indices that are based solely on the hypothesized model, such as χ2, χ2/df, GFI,
Cleanliness 0.82
This facility maintains clean restrooms
This facility maintains clean food service areas
This facility maintains clean walkways and exits
Overall, this facility is kept clean
Notes:
a
These items were used only for the football and baseball samples
b
These items were used only for the casino sample
Table AI. Cronbach’s alpha and list of items for each construct
AGFI, AIC) GFI is least affected by sample size and performs “better than any other stand-
alone index” (p. 396). The Tucker-Lewis index and the CFI are “incremental” indices, in that
they compare the hypothesized model to the null model of complete independence. The
Tucker-Lewis index takes into account degrees of freedom, and reflects model fit very well at
The structural model. The structural model fit the data reasonably well across all three settings
(see Table I). The football sample resulted in a GFI of 0.95, a Tucker-Lewis index of 0.97, and
a CFI of 0.98. In the baseball sample the model produced a GFI of 0.93, a Tucker-Lewis index
of 0.97, and a CFI of 0.98, while in the casino sample the model resulted in a GFI of 0.91, a
Tucker-Lewis index of 0.95, and a CFI of 0.96. Overall, these results provide strong support
for the servicescape model.
■
This summary has been Executive summary and implications for managers and executives
provided to allow
managers and executives That was a smart place. We’ll go there again
a rapid appreciation of The surroundings in which we consume a service affect our perception of
the content of this that service. This statement is still more true when the service involves our
article. Those with a being present in the “servicescape” for a long period. Wakefield and
particular interest in the Blodgett use the examples of major college football, minor league baseball
topic covered may then and casinos to investigate how important the effect of surroundings is to our
read the article in toto to appreciation of a service.
take advantage of the
more comprehensive The authors focus on elements with the “servicescape” that can be most
description of the easily controlled by the management – aesthetics, layout, seating, electronic
research undertaken and equipment and cleanliness. Less controllable factors such as other
its results to get the full customers are not included in the study.
benefit of the material
presented Wakefield and Blodgett find that the factors they identify and assess do affect
customer behavior. Most importantly they affect the length of time the
customer spends at the particular venue and, as a result, the amount of
money spent. For events managers this is very important since an amenable
environment means people spending more time and this environment is
easily controlled.
Wakefield and Blodgett also find that the “servicescape” also affects
perceptions of service quality. In particular, interior décor, cleanliness and
accessibility affect this perception. Let’s face it, we do not like sitting in a
place with dirty carpets, nicotine-colored ceilings and tatty wallpaper. The
service business that keeps on top of these things encourages customers to
view it as an attractive place worth spending time at and worth revisiting.
Another observation made by the authors is that the most important factors
vary according to the type of service. For the sports venues the
attractiveness and cleanliness of the physical environment was less
important. They note the potential for using SERVQUAL in this context and
we might therefore suggest that variation in that scale’s applicability
industry by industry are reflected in the findings here. Visitors to a sports
venue perhaps expect less in terms of décor and cleanliness than punters in
a casino. In contrast such elements as seating comfort could be more
important – indeed the authors imply that those managing sports venues
should consider improving seating even at the cost of ground capacity if this
means more regular attendees. The example of UK football grounds would
appear to bear this out especially since the introduction of seating has meant
that higher prices can be charged as well.
This last factor – ambience – is not covered by the research and the authors
suggest that examination of ambient factors could also prove useful to
managers in service businesses. They note elements such as temperature,
music, aroma and the weather as factors. The importance of other customers
has already been mentioned and this links into the problem area of smoking.
All these factors are, to a greater or lesser extent, controllable (except,
For those interested in these ambience issues some of the work looking at
supermarket and store ambience could be valuable. Herrington and
Capella’s study of music in service environments (JSM, Vol. 10 No. 2) is one
such study worth reading with this in mind as is Richardson et al.’s
examination of store aesthetics (JPBM, Vol. 5 No. 1).