Tiamat, Mother of Chromatic Dragons - Monster
Tiamat, Mother of Chromatic Dragons - Monster
Tiamat, Mother of Chromatic Dragons - Monster
Dragons","size":"gargantuan","type":"dragon","tag":"","alignment":"chaotic
evil","hitDice":"80","armorName":"natural
armor","shieldBonus":0,"natArmorBonus":25,"otherArmorDesc":"20 (plate and
shield)","speed":"80","burrowSpeed":"60","climbSpeed":"80","flySpeed":"640","hover"
:false,"swimSpeed":"80","customHP":false,"customSpeed":false,"hpText":"171 (18d8 +
90)","speedDesc":"30
ft.","strPoints":"60","dexPoints":"45","conPoints":"70","intPoints":"50","wisPoints
":"50","chaPoints":"50","blindsight":"1240","blind":false,"darkvision":"4880","trem
orsense":"0","truesight":"520","telepathy":999,"cr":"30","customCr":"11 (7,200
XP)","customProf":4,"isLegendary":true,"legendariesDescription":"Tiamat, Mother of
Chromatic Dragons can take 15 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the end of
another creature's turn. Tiamat, Mother of Chromatic Dragons regains spent
legendary actions at the start of its turn.","isLair":false,"lairDescription":"When
fighting inside its lair, the baba yaga's horsemen, black night can invoke the
ambient magic to take lair actions. On initiative count 20 (losing initiative
ties), the baba yaga's horsemen, black night can take one lair action to cause one
of the following effects:","lairDescriptionEnd":"The baba yaga's horsemen, black
night can't repeat an effect until they have all been used, and it can't use the
same effect two rounds in a row.","isMythic":true,"mythicDescription":"If Tiamat,
Mother of Chromatic Dragons’s Chromatic Wrath is active, she can use the options
below as legendary actions for 1 hour after using Chromatic
Wrath.","isRegional":false,"regionalDescription":"The region containing the baba
yaga's horsemen, black night's lair is warped by the creature's presence, which
creates one or more of the following effects:","regionalDescriptionEnd":"If the
baba yaga's horsemen, black night dies, the first two effects fade over the course
of 3d10 days.","properties":[],"abilities":[{"name":"Chromatic Wrath (Recharges
after a Short or Long Rest)","desc":"If Tiamat would be reduced to 0 hit points, or
killed, her current hit point total instead resets to max hit points, she recharges
all of her breath weapons, and she regains any expended uses of Legendary
Resistance. Additionally Tiamat adds (12d12) force damage to all of her attacks."},
{"name":"Colossal","desc":"Tiamat is immune to forced movement, does not provoke
opportunity attacks, and cannot make opportunity attacks. \nIn addition, whenever
Tiamat makes a weapon attack, regardless of whether the attack hits or misses, each
creature within 10 feet of the attack’s target must succeed on a DC 30 Dexterity
saving throw or take half of the attack’s damage. The target automatically takes
half damage."},{"name":"Discorporation","desc":"When Tiamat drops to 0 hit points
or dies, her body is destroyed but her essence travels back to her domain in the
Nine Hells, and she is unable to take physical form for a time."},
{"name":"Disintegrating Aura","desc":"Tiamat is surrounded by an aura of
disintegration that makes it hard for lesser creatures to exist near her. Whenever
a creature enters 30 feet of the dragon it takes 12d12 force damage."},
{"name":"Empowered Attacks","desc":"All of Tiamat’s attacks ignore damage
resistance and immunity."},{"name":"Legendary Resistance (10/Day)","desc":"If the
dragon fails a saving throw, it can choose to succeed instead."},{"name":"Limited
Magic Immunity","desc":"Unless she wishes to be affected, Tiamat is immune to
spells of 7th level or lower. She has advantage on saving throws against all other
spells and magical effects."},{"name":"Regeneration","desc":"Tiamat regains 50 hit
points at the start of her turn."},{"name":"Spellcasting","desc":"The dragon is a
20th level spellcaster. Its spellcasting ability is Charisma (spell save DC 46, +36
to hit with spell attacks). The dragon has all spells prepared and can cast them at
will."},{"name":"Treasure Sense","desc":"This dragon knows the location of all
treasure and magic items within five miles of its location."}],"actions":
[{"name":"Multiattack","desc":"Tiamat uses her World Ending Presence and two of her
breath weapons. She then makes fourteen attacks: one with each of her heads, six
with her claws, one with her tail, and two with her stinger."},{"name":"Bite
(Red)","desc":"Melee Weapon Attack: +36 to hit, reach 20 ft., one target. Hit: 9
(4d12 + 25) piercing damage plus 7 (12d12) fire damage and the target is
grappled."},{"name":"Bite (Blue)","desc":"Melee Weapon Attack: +36 to hit, reach 20
ft., one target. Hit: 9 (4d12 + 25) piercing damage plus 7 (12d12) lightning damage
and the target is grappled."},{"name":"Bite (Black)","desc":"Melee Weapon Attack:
+36 to hit, reach 20 ft., one target. Hit: 9 (4d12 + 25) piercing damage plus 7
(12d12) acid damage and the target is grappled."},{"name":"Bite
(Green)","desc":"Melee Weapon Attack: +36 to hit, reach 20 ft., one target. Hit: 9
(4d12 + 25) piercing damage plus 7 (12d12) poison damage and the target is
grappled."},{"name":"Bite (White)","desc":"Melee Weapon Attack: +36 to hit, reach
20 ft., one target. Hit: 9 (4d12 + 25) piercing damage plus 7 (12d12) cold damage
and the target is grappled."},{"name":"Claw","desc":"Melee Weapon Attack: +36 to
hit, reach 20 ft., one target. Hit: 17(4d8 + 25) slashing damage plus 11(6d12)
force damage. If the target is a creature it must succeed on a DC 30 Strength
saving throw, or be launched 3d4 X 10 feet away from the dragon, landing prone."},
{"name":"Tail","desc":"Melee Weapon Attack: +36 to hit, reach 25 ft., one target.
Hit: 19 (4d12 + 25) bludgeoning damage plus 11 (8d12) force damage and the target
must succeed on a DC 33 strength saving throw or be knocked prone."},{"name":"Tail
Stinger","desc":"Melee Weapon Attack: +36 to hit, reach 50 ft., one target. Hit: 19
(6d12 + 25) bludgeoning damage plus 11 (12d12) poison damage and the target must
succeed on a DC 33 Constitution saving throw or be poisoned for a minute. While
poisoned this is way the creature is under the effects of a slow spell."},
{"name":"World Ending Presence","desc":"Each creature of Tiamat’s choice within 500
feet of her must make a DC 38 Wisdom saving throw or drop whatever it was holding
and be frightened for 1 minute. A frightened creature must use the dash action on
each of its turns, moving as far away from the dragon as it can, using the safest
possible route. If a creature ends its turn in a location where it does not have
line of sight to the dragon, it can repeat the saving throw, ending the effect on
it on a success. A creature that is immune to fear effects is immune to this. If a
creature ends the effect on it, the creature is immune to the dragon’s World Ending
Presence for the next 24 hours."},{"name":"Acid Breath (Recharge 5–6)","desc":"The
dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that
line must make a DC 30 Dexterity saving throw, taking 67 (20d12) acid damage on a
failed save, or half as much damage on a successful one."},{"name":"Lightning
Breath (Recharge 5–6)","desc":"The dragon exhales lightning in a 120-foot line that
is 10 feet wide. Each creature in that line must make a DC 30 Dexterity saving
throw, taking 88 (20d20) lightning damage on a failed save, or half as much damage
on a successful one."},{"name":"Poison Breath (Recharge 5–6)","desc":"The dragon
exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC
30 Constitution saving throw, taking 77 (22d12) poison damage on a failed save, or
half as much damage on a successful one."},{"name":"Fire Breath (Recharge 5–
6)","desc":"The dragon exhales fire in a 90-foot cone. Each creature in that area
must make a DC 30 Dexterity saving throw, taking 91 (26d20) fire damage on a failed
save, or half as much damage on a successful one."},{"name":"Cold Breath (Recharge
5–6)","desc":"The dragon exhales an icy blast in a 90-foot cone. Each creature in
that area must make a DC 30 Constitution saving throw, taking 72 (18d12) cold
damage on a failed save, or half as much damage on a successful one."},
{"name":"Breath of Doom (Recharge 6)","desc":"Tiamat combines the power of all of
her breath weapons and exhales shadowy tendrils of necrotic energy in a 500-foot
cone. Each creature in that area must make a DC 35 Constitution saving throw,
taking 500 (52d12) necrotic damage on a failed save, or half as much damage on a
successful one. A creature reduced to zero hit points by this attack dies. \n\nIn
addition, from the energy of this attack, five draconic spirits manifest, one of
each color in a random locations affected by the breath. These spirits have the
abilities of an ancient dragon of its type. They are under Tiamat’s control and
have their own initiative. If they aren’t killed within a hour then they disappear
as the animating energies slowly fade. \n\nOnce she has used this breath weapon,
she can’t use any other breath weapons until her next turn."}],"bonusActions":
[{"name":"Quicken Spell","desc":"The dragon casts one of its
spells."}],"reactions":[],"legendaries":[{"name":"Detect","desc":"The dragon makes
a Wisdom (Perception) check."},{"name":"Attack","desc":"The dragon makes a melee
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 26 Dexterity
saving throw or take 17 (2d8 + 12) bludgeoning damage plus 17 (12d12) force damage
and be knocked prone. The dragon can then fly up to half its flying speed."},
{"name":"Cast Spell (Costs 2 Actions)","desc":"The dragon casts one of its
spells."},{"name":"Furious Bite (Costs 2 Actions)","desc":"Tiamat makes one Bite
attack. If the attack hits a creature, the target must succeed on a DC 30 Wisdom
saving throw or become frightened
of Tiamat until the end of the target's next turn."}],"mythics":[{"name":"Hurl
Through Avernus (Costs 2 Actions)","desc":"Tiamat targets a creature she is
grappling. The creature must succeed on a DC 30 Charisma saving throw or take 44
(10d20) psychic damage and be banished to Avernus (the first layer of the Nine
Hells). At the start of the aspect's next turn, the creature reappears in an
unoccupied space within 10 feet of Tiamat and takes the damage again."},
{"name":"Chromatic Flare (Costs 3 Actions)","desc":"Tiamat flares with elemental
energy. Each creature of Tiamat’s choice in a 60-foot-radius sphere centered on her
must make a DC 30 Dexterity saving throw. On a failed save, the creature takes 39
(20d20) damage of a type chosen by Tiamat: acid, cold, fire, lightning, or poison.
On a successful save, the creature takes half as much damage."}],"lairs":
[],"regionals":[],"sthrows":[{"name":"str","order":0},{"name":"dex","order":1},
{"name":"con","order":2},{"name":"int","order":3},{"name":"wis","order":4},
{"name":"cha","order":5}],"skills":[{"name":"acrobatics","stat":"dex","note":"
(ex)"},{"name":"animal Handling","stat":"wis","note":" (ex)"},
{"name":"arcana","stat":"int","note":" (ex)"},
{"name":"athletics","stat":"str","note":" (ex)"},
{"name":"deception","stat":"cha","note":" (ex)"},
{"name":"history","stat":"int","note":" (ex)"},
{"name":"insight","stat":"wis","note":" (ex)"},
{"name":"intimidation","stat":"cha","note":" (ex)"},
{"name":"investigation","stat":"int","note":" (ex)"},
{"name":"medicine","stat":"wis","note":" (ex)"},
{"name":"nature","stat":"int","note":" (ex)"},
{"name":"perception","stat":"wis","note":" (ex)"},
{"name":"performance","stat":"cha","note":" (ex)"},
{"name":"persuasion","stat":"cha","note":" (ex)"},
{"name":"religion","stat":"int","note":" (ex)"},{"name":"sleight of
Hand","stat":"dex","note":" (ex)"},{"name":"stealth","stat":"dex","note":" (ex)"},
{"name":"survival","stat":"wis","note":" (ex)"}],"damagetypes":
[{"name":"acid","note":" (Immune)","type":"i"},{"name":"cold","note":"
(Immune)","type":"i"},{"name":"fire","note":" (Immune)","type":"i"},
{"name":"force","note":" (Immune)","type":"i"},{"name":"lightning","note":"
(Immune)","type":"i"},{"name":"necrotic","note":" (Immune)","type":"i"},
{"name":"poison","note":" (Immune)","type":"i"}],"specialdamage":
[{"name":"All","note":" (Resistant)","type":"r"},{"name":"bludgeoning, piercing,
and slashing from nonmagical attacks","note":" (Immune)","type":"i"}],"conditions":
[{"name":"blinded"},{"name":"charmed"},{"name":"deafened"},{"name":"exhaustion"},
{"name":"frightened"},{"name":"grappled"},{"name":"incapacitated"},
{"name":"invisible"},{"name":"paralyzed"},{"name":"petrified"},{"name":"poisoned"},
{"name":"prone"},{"name":"restrained"},{"name":"stunned"},
{"name":"unconscious"}],"languages":
[{"name":"All","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","
doubleColumns":true,"separationPoint":17,"damage":[]}