Chris Oliver Two Side Break Notes
Chris Oliver Two Side Break Notes
Chris Oliver Two Side Break Notes
Basketball Immersion
Two Side Break Notes
• On dribble push, looking to beat the defender 1v1. First look is the post, second look is
opposite, third look is trail lling the safety spot (pull concept).
• Likewise, if rebounder can’t hit outlet they dribble push and the outlet heads to the opposite
corner. Want to attack away from the two-side.
• It’s a Ginobli pass if you split early and then kick to the weak side corner. This is what European
teams are very good at when they see help starting to collapse.
• Key individual skills for two-side break are the Ginobli pass, making an extra pass without
turning the body and footwork on pass to the safety (outside-inside).
• Weakside corner only wants to lift if it’s a ‘3 in a row’ scenario with the ball, defender and
player. If help is deep stay.
• Footwork for player providing snapback pass on pull concepts is a turn and sprint. If snapback
is to the wing lifting, the corner player must also lift to get the ball.
• Encourage wing-take ons and driving from the wing if we hit early.
• Be late to pull but early to push to create double gap spacing.
• If no advantage on the single side and no skip pass available, dribble over to the two side and
look to create a passing window or DHO
• On lifts for a middle drive from the wing, don’t run the 3PT line but circle it so you can step into
the shot.
• If levelled o on the drive, use a DHO as don’t want to take more than 2 dribbles not in a north-
south direction.
• If denied in the two-side, cut backdoor
• If not denied use hand-o
• Player handing-o takes teammates’ spot
Solutions if Two-Side doesn’t work:
• ‘Quicks’ - use this if two-side is exhausted or we cross the half under control/ no transition
advantage. Player in holding area will ll top spot. From here:
• Drag screen
• DHO
• ‘Get’ in high post
• Reverse ball to top and pin-down
• These all create double gaps and allow for dynamic 1v1 actions (e.g. blast cuts and curls/
backdoor cuts etc).
3v1
In this 3v1 scenario, don’t need to ll the corner if there’s no defense there. Just score the 1v0 lay-
up! If it’s regular break advantage can angle to the rim and just score the lay-up. If no defense is
back, don’t run to the corner.
KPI = being the push or pull on penetration reaction. If we drive the 45, both o -ball players
should be in push or pull.
Can use the DHO as a continuation from the alley to the wing if there’s no obvious read.
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www.basketballimmersion.com Noted compiled by Alex Sarama
2v1 Shooting
Last phrase of the two side. Can have two side already
formed or have players sprint into it. As soon as the
dribble starts going, defense can move wherever they
like. 1 must make the correct passing decision to get a
score o the two side.