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EMPO11 Q1 Introduction

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0% found this document useful (0 votes)
40 views4 pages

EMPO11 Q1 Introduction

Uploaded by

franceslouieanne
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Introduction to Information and Communication Technologies

At the end of this lesson, the students should be able to:


1. Improve their knowledge on how ICT affects their everyday lives and the state of our
nation;
2. Compare and contrast the differences between online platforms, sites, and content;
3. Understand the features of Web 2.0;
4. Understand the future of the World Wide Web through Web 3.0; and
5. Learn the different trends in ICT and use them to their advantage.

Information and Communication Technologies


Information and Communication Technology (ICT) deals with the use of different
communication technologies such as mobile phones, telephone, Internet, etc. to locate,
save, send and edit information.

Web Versions
The web has three distinctive versions namely: Web 1.0, Web 2.0 and Web 3.0. Some
people think that the indicated web versions are updates across a particular point of
history. The versions of the web are categorized based on functionality and features that
it represents.

WEB 1.0
When the World Wide Web was invented, most web pages were static. Static in the
sense that the page is “as is” and cannot be manipulated by the user. The content is
also the same for all users. This is referred to as Web 1.0.

WEB 2.0: Dynamic Web Pages


Web 2.0 is the evolution of Web 1.0 by adding dynamic web pages—the user is
able to see a website differently than others. Examples of Web 2.0 include social
networking sites, blogs, wikis, video sharing sites, hosted services, and web
applications.
Web 2.0 allows users to interact with the page: instead of just reading a page,
the user may be able to comment or create a user account. Web 2.0 also allows users
to use web browsers instead of just using their operating system. Browsers can now be
used for their user interface, application software (or web applications), and even for file
storage.
FEATURES OF WEB 2.0
 Folksonomy- allows user to categorize and classify information using freely
chosen keywords e.g. tagging by FB, Twi er, use tags that start with the sign #,
referred to as hashtag.
 Rich User Experience – content is dynamic and is responsive to user’s input
 User Participation- The owner of the website is not the only one who is able to
put content. Others are able to place a content of their own by means of
comments, reviews and evaluation e.g. Lazada, Amazon.
 Long Tail – services that are offered on demand rather than on a one-time
purchase. This is synonymous to subscribing to a data plan that charges you for
the amount of time you spent in the internet.
 Software as a service - users will be subscribe to a software only when needed
rather than purchasing them e.g. Google docs used to create and edit word
processing and spread sheet.
 Mass Participation – diverse information sharing through universal web access.
Web 2.0’s content is based on people from various cultures.

Web 3.0 and the Semantic Web


The Semantic Web is a movement led by the World Wide Web Consortium (W3C).
The W3C standard encourages web developers to include semantic content in their web
pages. The aim of Web 3.0 is to have machines (or servers) understand the user’s
preferences to be able to deliver web content specifically targeting the user.

Several problems of Web 3.0

1. Compatibility
HTML files and current web browsers could not support Web 3.0.
2. Security
The user’s security is also in question since the machine is saving his or her
preferences.
3. Vastness
The World Wide Web already contains billions of web pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small” would depend on the
user.
5. Logic
Since machines use logic, there are certain limitations for a computer to be able
to predict what the user is referring to at a given time.

Current State of ICT

ICT is following certain trends as it is developing in this time and age. This trend
dictates the idea and design of how ICT delivers information to people. The following
are emerging technologies, principles or concepts in ICT.

1. Convergent Technologies - This is when multiple different devices combine into a


single gadget because of technological advancement. One example of this is
smartphone, where it is capable of doing the functions of a television, radio, computer,
telephone, camera and GPS as a single device. Technological convergence is the
synergy of technological advancements to work on a similar goal or task.

2. Social media – These are software, applications or platforms that allow users to
communicate in an online social communities or network. Social media allows people to
communicate faster through a larger number of people.
a. Social Networks. These are sites that allow you to connect with other people
with the same interests or background.
b. Bookmarking Sites. These are sites that allow you to store and manage links to
various websites and resources. Ex. Reddit Pinterest etc.
c. Social News. These are sites that allow users to post their own news items or
links to other news sources.
d. Media Sharing. These are sites that allow you to upload and share media
content like images, music, and video.
e. Microblogging. These are sites that focus on short updates from the user.
f. Blogs and Forums. These websites allow users to post their content.

3. Mobile Technologies
The popularity of smartphones and tablets has taken a major rise over the years. This is
largely because of the devices’ capability to do tasks that were originally found in
personal computers.

Kinds of operating systems:


a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS (discontinued)
e. Symbian (2000, Nokia and Motorola)
f. WebOS
g. Windows Mobile

4. Assistive Media
h. Assistive media is a nonprofit service designed to help people who have visual
and reading impairments. A database of audio recordings is used to read to the
user.
i. Ex. Braille display

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