ISTEGM AIGuides Electives en
ISTEGM AIGuides Electives en
ISTEGM AIGuides Electives en
AI Projects
for the Classroom
A Guide for Electives Teachers
Hands-On
AI Projects
for the Classroom
A Guide for Electives Teachers
About ISTE
The International Society for Technology in Education (ISTE) is a nonprofit organization that works with the global
education community to accelerate the use of technology to solve tough problems and inspire innovation. Our
worldwide network believes in the potential technology holds to transform teaching and learning.
ISTE sets a bold vision for education transformation through the ISTE Standards, a framework for students, educators,
administrators, coaches and computer science educators to rethink education and create innovative learning
environments. ISTE hosts the annual ISTE Conference & Expo, one of the world’s most influential edtech events. The
organization’s professional learning offerings include online courses, professional networks, year-round academies,
peer-reviewed journals and other publications. ISTE is also the leading publisher of books focused on technology in
education. For more information or to become an ISTE member, visit iste.org. Subscribe to ISTE’s YouTube channel
and connect with ISTE on Twitter, Facebook and LinkedIn.
Related Resources
AI in the Classroom: Strategies and Activities to Enrich Student Learning by Nancye Blair Black
ISTE online course, Artificial Intelligence and Their Practical Use in Schools
To see all books available from ISTE, please visit iste.org/books
To see all courses available from ISTE, please visit iste.org/isteu
©2024. This work is licensed under a Creative Commons Attribution 4.0 International License.
Contents
Foreword. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
What Is AI?.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Why Is It Important to Teach About AI in Your Courses?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Considerations for Developing and Implementing AI Projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
How to Use This Guide .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
PROJECT 1
Create an AI Expert Guessing Game.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Project Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Preparation.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Instructions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Extensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
PROJECT 2
Design an AI Agent. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Project Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Preparation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Instructions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Extensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
PROJECT 3
AI and Art. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Project Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Preparation.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Instructions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Extensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
PROJECT 4
AI-Powered vs. Human Translators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Project Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Preparation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Instructions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Extensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
APPENDIX A
Unpacking Artificial Intelligence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
What Is AI?.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
How Do I Know If a Robot or Other Technology Has Artificial Intelligence?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
What Is Machine Learning?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
How Do Neural Networks Work?.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
What Is Natural Language Processing?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
What Is Generative AI?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
What Types of Ethical Considerations Surround AI?.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
APPENDIX B
Alignment to ISTE Standards and AI4K12 Five Big Ideas in AI.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Development Team. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
We know that the jobs of the future will increasingly demand knowledge of how to leverage and collaborate with AI
as a tool for problem-solving. Unfortunately, most students today are not on a trajectory to fill those jobs. To prepare
students, all educators need to understand the implications, applications, and creation methods behind AI. After all,
teachers are the most important link in developing the new generation of AI-savvy learners, workers, and leaders.
That’s why ISTE has partnered with General Motors (GM) to lead the way regarding AI in education. Anticipating the
explosion of interest in AI in education, we teamed up with GM to create scalable professional learning experiences
to help educators bring AI to their classrooms in relevant ways, and to support students’ exploration of AI-related
careers.
These guides are an extension of our work and feature student-driven AI projects curated from educators in the field,
as well as strategies to support teachers in implementing the projects in a variety of K–12 classrooms. The projects
engage students in both unplugged and technology-infused activities that explore key facets of AI technologies.
The Hands-On AI Projects for the Classroom series is just one of the resources ISTE is creating to help educators
implement powerful AI projects to prepare students for their futures.
We are convinced that the language of future problem-solving will be the language of AI, and that educators must
accelerate their understanding of AI in order to guide the next generation. We are here to help you make that happen!
Joseph South
ISTE + ASCD Chief Innovation Officer
Yet, even if we believe that, most of us as K–12 educators and education leaders have not had much education in AI
ourselves. After seeing the hype about AI in the news and social media, you might find yourself wondering: What
exactly is AI? And if you are, you are not alone. In fact, even professionals in the field of AI do not always agree on the
answer. Nevertheless, it is important to know what we mean in this guide when we refer to AI.
According to John McCarthy, who first coined the term, artificial Intelligence is “the science and engineering of
making intelligent machines, especially intelligent computer programs” (McCarthy, J., 2007)1. A technology powered
by AI is capable of such things as using sensors to meaningfully perceive the world around it, of analyzing and
organizing the data it perceives, and of autonomously using that data to make predictions and decisions.
In fact, the autonomous decision-making nature of AI technologies is part of what helps us to distinguish
technologies that are and are not AI. For example, autonomous decision-making separates the non-AI automatic
doors at your grocery store—which do use sensors to perceive, but open in response to simple if-then conditional
statements—from AI-powered, self-driving cars that use sensors to perceive and analyze visual data, represent that
data as a map of the world, and make time-sensitive, life-and-death decisions about which direction to move in next,
and at what speed.
At their best, AI technologies accomplish tasks that are difficult or impossible for humans to accomplish by
themselves. While early AI made decisions based on a preprogrammed set of data and actions, many newer AI
technologies use machine learning to improve based on novel data as it is presented. When trained well, AI software
is able to efficiently and effectively process, recognize patterns in, and extrapolate conclusions from large data sets
across various fields of study. Some AI tools can even use what they have learned to generate new examples of data,
text, art, and code based on the patterns that were detected. Similarly, robots powered by AI have the potential to
complete tasks that are physically complicated, demanding, or even dangerous for their human counterparts. The
projects in this guide and in the other volumes of the Hands-On AI Projects for the Classroom series reveal these
capabilities to K–12 students across various subject areas and grade levels.
You can learn more about AI and access supporting resources in Appendix A: Unpacking Artificial Intelligence.
However, these conversations barely scratch the surface when it comes to AI’s potential for impacting students’
lives—not only in the classroom but throughout their daily activities. The driving purpose of this guide is to look
beyond the kinds of strategies mentioned above to consider not only how AI makes life easier at a superficial level,
but also what students need to know and understand about AI to ensure they become thoughtful users and even
creators of these powerful tools.
This guide is for educators who teach visual and performing arts, physical education, foreign languages, and other
electives or special courses that don’t fall neatly into the four core academic areas of English/language arts, social
sciences, mathematics, and science. Why devote a guide to these areas of study? Once the stuff of science fiction,
AI now permeates nearly every facet of our lives, and while most of us are aware of tools like virtual assistants or
navigators, we may not be cognizant of the ways that AI is impacting the arts, sports, journalism, and language
acquisition. For example:
• News outlets use AI to generate headlines and articles, to tag and organize the thousands of photos they
receive daily, and to create virtual newscasters.
• AI-powered language programs pledge that users will gain fluency in new languages in just twenty minutes of
practice per day.
• Film producers use AI to create movie trailers, analyze scripts, and generate virtual actors.
• In sports, AI is used for tasks like the scouting of players, planning and monitoring athlete training programs,
and tracking athletes’ health and fitness.
• Artists create AI-generated art using tools that apply styles, filters, and other effects to existing images.
These examples point out the importance of all people understanding the degree to which AI is being used to
influence our learning, reading, entertainment, physical activity, and more. Awareness at this level does not require
specific technical expertise. Educators with little or no prior experience with AI may still help their students become
more informed about AI technologies. They can help by identifying instances of AI use, exploring the ethics of
machines influencing the decisions we make, and reminding students that AI is a tool created by humans.
Until recently, conventional wisdom has held that the areas of study targeted in this guide are unaffected by AI—that
creativity demands human input. For now, this may be true to an extent, but it is entirely likely that in the not-too-
Each project’s student-driven activities are divided into three sections: Getting Started, Take a Closer Look, and
Culminating Performances.
Getting Started activities hook students’ interest, activate prior knowledge, and introduce them to the project’s
objectives.
Take a Closer Look activities develop students’ AI understanding by providing students with scaffolded, guided
learning activities that make connections between AI concepts and subject-area content. Students will learn key
vocabulary, discover and analyze how real-world AI technologies work, and apply AI tools as they relate to subject-
area problems.
Culminating Performances challenge students to synthesize their learning, complete a meaningful
performance task, and reflect on the societal impact of what they have learned.
In addition to deciding which project activities you will implement, you can also modify the projects themselves
as needed to support learning at various grade and ability levels. You might provide simpler explanations and
vocabulary definitions; assign students to work as individuals, small groups, or a whole class; or adjust the output
of the Culminating Performance to better suit their abilities. For example, the AI and Art project can be completed
by students of upper elementary, middle, and high school grade levels; however, students’ understanding of the
machine learning and neural networks that power the style transfer art applications should deepen as they get
older. Early and repeated success with these and other AI learning activities can encourage students to continue their
exploration into important field-relevant AI applications in the future.
The Five Big Ideas in AI serve as an organizing framework for the national AI in K–12 education guidelines developed
by the AI4K12 Initiative. These guidelines articulate what all K–12 students should learn about AI. Each of the
projects in this guide illuminates one or more of the first four foundational concepts—perception, representation and
reasoning, learning, and natural interaction—as well the societal impact that the concept has in the context of the
project.
Additionally, the ISTE Standards and Computational Thinking Competencies can help frame the inclusion and
development of AI-related projects in K–12 classrooms. The ISTE Standards for Students identify the skills and
knowledge that K–12 students need to thrive, grow, and contribute in a global, interconnected, and constantly
changing society. The Computational Thinking Competencies for Educators identify the skills educators need to
successfully prepare students to become innovators and problem-solvers in a digital world. Together, the standards
and competencies can give us a language and lens for understanding how these AI projects fit into the greater goal of
teaching all students to become computational thinkers. Each of this guide’s projects will indicate alignment points
with both the ISTE Standards for Students and the Computational Thinking Competencies.
Finally, another way to think about technology use in these student-driven projects is with the SAMR model
developed by Dr. Ruben Puentedura. This model classifies the use of technology into four categories: Substitution,
FIGURE 1. Five big ideas in AI. Credit: AI4K12 Initiative. Licensed under the Creative
Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Augmentation, Modification, and Redefinition. While uses of technology at the substitution and augmentation level
might enhance learning or the performing of tasks, uses at the modification and redefinition level transform the
learning experience or task into something that was previously inconceivable, difficult, or even impossible. Many
of the activities in this guide will push students’ use of technology to the modification and redefinition levels. And
while other activities might have students engage with AI technologies conceptually through unplugged activities,
or work with AI technologies at the substitution or augmentation level of SAMR, each of the new understandings
students walk away with will empower them to understand, use, and possibly even create AI technologies that will
fundamentally redefine the way humans live and work.
Introduction
Each of the first four guides in the Hands-On AI Projects for the Classroom series is directed toward a specific group
of educators: elementary, secondary, teachers of electives, and computer science teachers. The fifth guide supports
all educators in teaching K–12 students about ethical considerations and AI. In addition to this How To section, the
introductory section of each guide includes the following information:
Project Design
For ease of use, every project in each of the guides is designed using a consistent format, as follows.
Project Overview
The project overview offers an explanation of what the project is, how it ties to research-based standards, and what
students will learn and be able to do as a result of completing the project. Specific sections include a brief overview of
the project; the subject, target grades, and estimated duration of the project; objectives for the project; and a listing
of relevant standards addressed, such as the ISTE Standards for Students, Computational Thinking Competencies,
AI4K12 Five Big Ideas in AI, and content-area standards.
Preparation
Preparation provides the information educators need in order to put the project into action with students. This
section includes a list of materials required for project completion; a list of supporting resources for the educator, if
applicable; and a list of planning tasks to complete prior to implementation, such as selecting tools, reviewing online
resources, etc.
Instructions
Each project includes instructions for:
• Getting Started activities that hook students’ interest, activate prior knowledge, and introduce them to the
project’s objectives.
While we have provided links to resources to support these activities, in most cases, these activities could be
successfully implemented with a variety of similar tools. Moreover, new or improved tools may become available in
coming years. Consider the tools and resources listed in the guides simply as suggestions.
Additionally, the inclusion of any material is not intended to endorse any views expressed, or products or services
offered. These materials may contain the views and recommendations of various subject-matter experts as well
as hypertext links to information created and maintained by other public and private organizations. The opinions
expressed in any of these materials do not necessarily reflect the positions or policies of ISTE. ISTE does not control
or guarantee the accuracy, relevance, timeliness, or completeness of any outside information included in these
materials.
Moreover, prior to using any of the cited resources with students, it is imperative that you check the account
requirements for each resource against your school/district student data privacy policy to ensure the application
complies with that policy. In addition, some resources’ Terms of Service may require parental permission to be COPPA
and FERPA compliant for students younger than thirteen years of age.
Extensions
Extensions include strategies and resources for expanding or enhancing the project to support extended student
learning.
PROJECT 1
Create an AI
Expert Guessing Game
Whether in music, language learning, or sports, subject-matter experts have a deep understanding of their specific
discipline. For example, they might know nuances of every composition in Mozart’s catalog or all the statistics of the
latest Olympic record breakers. Based on that knowledge, they are able to make critical distinctions, decisions, or
recommendations to others in their field.
Project Overview
In this project, students will think about how experts classify information about a specific subject, then transfer
that knowledge to think about how AI can classify large sets of data and use that information to make decisions to
solve real-world problems. They will apply this knowledge to create a guessing game based on their coursework.
This project would be great for synthesizing knowledge at the end of a course unit or for reviewing content-area
knowledge at the end of the year.
TARGET GRADES
4–12
OBJECTIVES
At the end of this project, students will be able to:
VOCABULARY
artificial intelligence features
branch leaf node
classification algorithm node
classifier symbolic representation
data test data
data science training data
decision tree
STANDARDS
ISTE Standards for Students
1.4. Innovative Designer
d. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended
problems.
1.5. Computational Thinker
a. Students formulate problem definitions suited for technology-assisted methods such as data analysis,
abstract models and algorithmic thinking in exploring and finding solutions.
b. Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data
in various ways to facilitate problem-solving and decision-making.
d. Students understand how automation works and use algorithmic thinking to develop a sequence of steps
to create and test automated solutions.
5. Societal Impact
AI can impact society in both positive and negative ways.
Preparation
MATERIALS
• Writing/drawing materials: Paper, chart paper, magnet boards, and/or sticky notes and drawing supplies.
• Activity: Akinator
Instructions
GETTING STARTED
Activity 1: Classification Activity
In this activity, students will activate prior knowledge about classification strategies by working in small groups to
organize a set of data.
1. Display or distribute a list of 20–30 objects or terms from your subject area. For example, in a music class, you
might include the names of instruments, types of notes or rhythms, and/or musical genres. Alternatively, a
physical education class might have a list of sports, players, and/or equipment.
2. In small groups, have students classify the items on the list into subgroups (and even sub-subgroups). Tell
them they can sort the items and represent the data any way they would like. For example, students might
organize football players by their team, by their position, or by characteristics of their performance; any of
these strategies would be appropriate. Once all student groups have sorted the items, have each group
explain to the class how they organized the data, what each category is, and what features the items in a
given category have in common.
NOTE: Sticky notes, chart paper, and/or a magnet board for each group might help them better visualize
their groupings.
3. Ask students:
• How did your classification method compare to that of the other groups? Do you think some ways of
organizing the items are better than others? Why?
• How would experts in our subject matter organize these same items? Why? What evidence do we have
of that?
• AI can be used to classify items in large sets of data based on criteria. What might you do differently to
teach a computer to accurately classify the items on the list?
4. Conclude the discussion by letting students know that, in this project, they are going to learn how AI analyzes
and classifies information. Then, they will think about ways that AI could be applied to solve problems relevant
to their own coursework. Finally, they will create a guessing game that will simulate an AI classification process.
1. Explain to students that data—or information—can be represented in many ways. People can organize data
into graphs, charts, patterns, logic models, Venn diagrams, thinking maps, or infographics. Consider showing
examples related to your content area.
2. Introduce students to AI and classification algorithms. Key points should include:
• A description of what artificial intelligence is, and that people across all fields are using AI to power
decision-making about data sets. This process is part of a bigger field of data analysis called data science.
Supporting resources can be found in Appendix A: Unpacking Artificial Intelligence.
• Classification algorithms are one way that AI categorizes even large sets of data. Based on the result,
computers can recommend or make decisions about what actions to take. Many times, AI is able to find
patterns and trends that humans are unable to see, especially when processing very large data sets.
• AI classifiers must be provided with training data, which are examples from each category it is classifying.
For example, consider a classifier that distinguishes between four categories: equilateral triangles, scalene
triangles, isosceles triangles, and not triangles. The classifier then analyzes the data to recognize the
different features—or unique measurable properties—between the categories, such as the number of sides
or the lengths of the sides. It uses what it learns about data to create an AI classification model, such as a
decision tree or neural network. With the model in place, a classification algorithm can determine which
category new items belong in. While no model is perfect, the more comprehensive the training data for
each category, the better the classifier will work.
• Decision trees are a type of symbolic representation—a representation humans can understand—that
AI can use to represent and classify data. Decision trees are branching flowcharts in which each node
represents a question or test. The answer to each node’s question determines which branch of the
flowchart is followed. The branches might lead to more question nodes and eventually end with a leaf
node that defines that branch’s class label. For a visual example, you could show the weather examples
from the article “Machine Learning for Kids — Decision Trees” or 0:42-2:17 of the video “How Decision
Tree Works? Beginners Guide.”
3. Following the instructions below, facilitate an interactive demonstration about how to construct a decision tree
using the example of triangles above or another topic from your subject area content or of student interest.
• Start at the Top Node: The decision tree starts with a question node. An easy way to get started is to use
a question that has a yes or no answer. For example: Does the shape have 3 sides? If yes, it is a type of
triangle. If not, it is not a triangle.
• Follow the Branches: Each yes or no answer leads you down a different path or branch of the tree. For
example, if the shape has three sides, the next question node might say “Does it have equal sides?” If yes,
it’s an equilateral triangle. If not, it is scalene or isosceles.
• Reach the Leaves: At the end of each branch, after a series of questions, the AI arrives at a decision leaf that
states the category. In this example, the AI is able to follow the branches to sort items into four categories:
equilateral triangles, scalene triangles, isosceles triangles, and not triangles.
After demonstrating one decision tree, help students to understand that the features used in nodes and the
order of the questions in the nodes and branches affect the accuracy and efficiency of the AI’s ability to decide
which category the item belongs in. For example, in creating a decision tree about types of triangles, it would
make sense to first ask if the shape has three sides. If yes, then it is a type of triangle and more question nodes
can determine which type. If not, then that branch of the decision tree would lead to a leaf for “not triangles”
and no other questions would be needed. Alternatively, if the first question asked is about whether all the
sides are equal length, other shapes such as squares or equilateral pentagons would also go down that branch.
An additional question node about the number of sides would need to be included in every branch. While this
can still work, it is a less efficient decision tree algorithm. If the question about the number of sides is never
asked, but instead the nodes simply ask whether all sides are equal lengths, two sides are equal lengths, or
no sides are equal lengths, some items that are not triangles may end up in the wrong categories, while other
items may not fit into any of the categories at all. Demonstrating each of these examples can help students
see how the quality of the data and the model will impact the AI’s ability to classify correctly.
4. Ask students to reflect on this experience: Would they be able to learn to classify types of triangles or other
categories of items using a decision tree? Do they think this is a good way to teach an AI to classify items?
Why or why not? Tell students that decision tree algorithms are best used by AI when data can be fairly easily
divided into a finite number of categories based on their defining features.
1. Explain to students that classification algorithms, like decision trees, are used by AI to solve many real-world
problems. Examples include:
2. Have students brainstorm in small groups to come up with classification problems related to your subject area
that might be helped by AI. Students should both determine what type of data would need to be used as well
as explain the problem classifying it would solve. Then, have students share their group’s ideas with the whole
class. Discuss which of those ideas might have the biggest positive or negative impact on that field. Student
responses might include:
• Physical education: Analyzing videos of golf swings to determine if they are using a traditional swing, one
plane swing, or a stack and tilt swing.
• Music: Classifying new music based on its characteristics, like genre or tempo, so that an app can make
recommendations to users.
• Visual arts: Classifying and tagging a large database of artwork based on the materials used to create each
piece, so that they are easier to search.
• Foreign languages: Analyzing recordings of languages in remote communities to determine if the
language spoken is common to the region or a unique dialect.
• Home economics: Classifying recipes by featured ingredients, calories, difficulty, or taste.
CULMINATING PERFORMANCES
Activity 4: Create an AI Expert Guessing Game
In this activity, students will develop their own decision trees to classify information from their coursework. Students
will use their decision trees to simulate a Twenty Questions game with an AI agent.
1. Introduce students to the web and app guessing game Akinator, which uses AI to analyze answers to yes or no
questions to identify a real or fictional character. As time allows, have students try the game as a whole class or
as individuals to test its ability to narrow down people in different categories based on the user’s answers.
2. Have students work as individuals or in small groups to create a decision tree to classify information in your
content area into categories. Students can do this on paper or using a concept-mapping tool like Coggle or
LucidChart. Let students know that they will later use this decision tree to simulate their own AI guessing
game with their classmates. The decision tree should:
• Be about a specific topic related to the content area you are studying, such as music genres, types of balls,
or French verb conjugations.
• Have between four and ten categories, represented by the leaf nodes.
• Have a connected series of nodes that each ask a yes or no question. The top node should have the
broadest question so that each side of the tree is balanced.
NOTE: More advanced students might want to create nodes with questions that have more than two
possible answers, such as red, blue, or green.
• Have branches off each node that connect to either the next question or the final category leaf on that
branch.
3. Optional: Have students prepare for the game portion of this activity by creating a game title and visually
appealing version of their decision tree.
4. For the simulated AI expert guessing game, have students work in small groups. Each round, the group will
pick one decision tree to work with. One student will secretly choose an item that would fall into only one
category (leaf) on that tree. Then, another person will act as the AI, using only the questions and branches on
the decision tree to try to guess the other player’s item. Then, the group will move to the next round and test
another tree.
Activity 5: Reflect
In this activity, students should discuss the following questions to reflect on their learning, and consider the societal
impact of using AI technologies for classification.
• How accurate were your decision trees? Were there questions that you included, but probably shouldn’t have?
Were there questions that you didn’t include, but should have? (Possible takeaway: The accuracy of the data
and the tree affects the accuracy of the AI’s decisions.)
• Did you always agree with the yes or no answers that your classmates gave? Or would you have described,
distinguished, or classified some of the categories differently? (Possible takeaway: The classification can be
biased based on human input, lack of balance or representation in the data set, or other reasons.)
• What if you needed to add another category to your tree? How would that affect the rest of the tree? (Possible
takeaway: As fields advance, AI technologies will need to continually learn to continue making accurate
decisions.)
• Based on your experiences in this project, what is one real-world problem you would want AI to use
classification to help solve?
Extensions
Here are two ways to expand students’ exploration of classification algorithms:
1. For hands-on experience with an AI classification tool, have students experiment with Google Lens, which
analyzes and classifies images from a mobile device camera. Students can see whether this specific neural
network is able to correctly identify objects related to your content area and discuss more advanced AI
classification concepts like vector representations, confidence levels, or reasons why the result might be
wrong.
2. If students enjoy working with a classifier app, they can create their own image classification app project with
App Inventor or create various image classification or decision tree Scratch projects, like “Pokemon Images,”
“Sorting Hat,” and “Car or Cup,” with Machine Learning for Kids.
Since some of these extension activities collect and analyze students’ images, please check the account requirements
for each activity against your school/district student data privacy policy to ensure the activity complies with that
policy. In addition, some activities’ Terms of Service may require parental permission to be COPPA and FERPA
compliant for students younger than thirteen years of age.
PROJECT 2
Design an AI Agent
People may envision interacting with AI agents in a natural, human-like fashion; however, at this point in time, AI
agents still have a way to go before they can converse with humans fluently, consistently recognize facial expressions
or emotions, or make inferences about human behavior based on interactions. Students need to understand both
the complexity of these types of interactions and some of the challenges faced in developing technology that could
enable more nuanced levels of interaction.
I teach more than one elective—media as well as computer science courses. Although the nature
of the courses are different, I feel I could use this project in any of the classes I teach. The resources
are excellent and I like that the project is unplugged because it helps me address issues of equity
and access among my students.
— Leah Aiwohi, Computer Science and Media Arts Teacher, Kauai High School
Project Overview
The purpose of this unplugged project is to give students opportunities to consider what AI agents need to be able
to do to effectively interact with humans within the context of fields such as the arts, foreign languages, or physical
education. In this project, students explore how AI agents are currently being used in a discipline addressed in this
guide. Then they work independently or in groups to identify a task or challenge related to the discipline and design
an intelligent agent people could interact with in a natural fashion to complete that task or meet that challenge.
TARGET GRADES
6–12
OBJECTIVES
At the end of this project, students will be able to:
VOCABULARY
AI agent
sensor
STANDARDS
ISTE Standards for Students
1.1 Empowered Learner
d. Students understand the fundamental concepts of technology operations, demonstrate the ability to
choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore
emerging technologies.
1.4. Innovative Designer
a. Students know and use a deliberate design process for generating ideas, testing theories, creating
innovative artifacts or solving authentic problems.
Preparation
MATERIALS
• Writing/drawing materials (for designing the AI agent): Drawing paper, writing paper, pencils, pens. This work
can also be done on a device, if desired, using a word processor or drawing program.
• Computer(s) or tablet(s) with internet connection for accessing tools and resources online.
ADVANCED PREPARATION
• Review and select resources that provide examples of ways AI is currently applied in your field of study (the
arts, sports, journalism, language acquisition, etc.). Sample resources are suggested in the Instructions, but
you may prefer to find your own related resources.
• Create appropriate definitions for the following terms: agent, sensor, actuator, effector, intelligent agent,
and PEAS Representation. Possible definitions can be found in the article “Agents in Artificial Intelligence.”
You may also want to read the article, “Understanding PEAS in Artificial Intelligence” prior to creating
definitions.
Instructions
GETTING STARTED
Activity 1: Discussion
In this activity, students engage in the topic of AI agents through class discussion.
Ask students: Have you ever used a smart device, at home or at school, such as a smartphone, smart TV, Roku, or Nest
Hello video doorbell? If you could have a virtual assistant or robot perform any one task for you in this class, what
would it be? Give students a chance to brainstorm. As they learn more about AI agents, they will have an opportunity
to return to this question later in the project.
NOTE: There are age restrictions if you choose to use Kuki described as follows: “6.4. Use of ICONIQ
by minors. If you are under 13 years of age, you are not authorized to use the Services, with or without
registering. In addition, if you are under 18 years old, you may use the Services, with or without
registering, only with the approval of your parent or guardian.” There are no age restrictions when using I
Am Sophie.
Use the following examples—or others you have curated—to explore with students how AI is currently being used in
your field of study. More advanced students may be able to do this research on their own.
1. AI agents—in the form of software, virtual assistants, and robots—are currently being used in all fields to
make tasks easier or more efficient. Sometimes they are also being used to analyze the work of experts
and high performers, identifying defining characteristics and applying them in new ways. Here are some
examples:
• AI is being used to generate art in several areas, including visual arts, music, and poetry—and even to turn
out scripts for movies. This art is made through the use of neural networks, which MIT News defines as “a
means of doing machine learning, in which a computer learns to perform some task by analyzing training
examples.” Can AI generate images, music, scripts, poetry, and the like? Yes. Are these products truly
art? Maybe, but maybe not. Is AI art better than what human beings create? That’s definitely a matter of
opinion at this time.
Sample resources: “If it wasn’t created by a human artist, is it still art?,” “Explained: Neural networks,”
“Neural Network in 5 Minutes,” “Could a computer ever create better art than a human? ”
• Sports are individual or team activities, often competitive, that require physical activity and some level of
skill. You might think Artificial Intelligence would have little or no impact on sports, but that has not turned
out to be the case. A 2023 article published on yahoo!finance, identifies multiple ways AI is impacting
the world of sports including: athlete monitoring and tracking; real-time data analytics; and, equipment
development. Students will likely be familiar with wearable technologies like FitBit or other smart sports
watches. And companies are exploring the use of fitness apps to create individualized workouts and
provide virtual coaching to athletes.
Sample resources: “Smart Ways Journalists Can Exploit Artificial Intelligence,” “AI Journalism: Where
Will the Rise of Automated News Writing and Fact-Checking Take the Industry? ”
• AI is making headway in journalism as well. For example, there are newsrooms using AI to translate articles
into multiple languages to increase reader access. Some journalists are using apps to transcribe audio
interviews into text. And, there are well known news outlets using AI to create news stories in one or more
of the areas of entertainment, sports, and finance and to fact-check articles.
Sample resources: “Automated Journalism—AI Applications at New York Times, Reuters, and Other
Media Giants,” “Artificial intelligence-enhanced journalism offers a glimpse of the future of the
knowledge economy”
• Teaching or learning a foreign language? AI-supported translation apps facilitate on-the-spot communication
in multiple languages, and language-learning apps can be used to build vocabulary and practice speaking
a new language. While some fear that these apps may make foreign language teachers obsolete, others say
that the apps offer a great introduction to a new language, but human instructors are still a critical part of
learning the mechanics of grammar and pronunciation, not to mention the nuances of language.
Sample resources: “Ai Means a Rethink of Teaching Foreign Languages,” “How Is the Role Of Teachers
Changing as a Result of the Application of Artificial Intelligence? ”
2. Discussion: Have students explore several of the examples of AI technologies shared in the resources
provided below that relate to your content area(s). Ask students: What do you think? Are there tasks where
AI outperforms humans and tasks where it does not? Explain what you think and why.
• AIArtists.org: Learn about some of the people who are creating AI art.
• The AI Art Gallery: Collection of AI-generated art.
• “Exploring the Potential of AI Generated Music [5 Examples of Songs Created with AI]”: Explore the
potential for AI generated music.
• Chrome Music Lab: Experiments designed to make it possible for students and others to explore use of AI
tools to create music.
• “ You’ll Never Dance Alone with This Artificial Intelligence Project ”: Building co-creative AI dances.
Two videos are included.
• “Living Archive by Wayne McGregor ”: Using AI to choreograph dances. One video is included.
• Creative Tools to Generate AI Art: Comprehensive list of AI tools used to create everything from images
to text to music.
• “ The Top AI Art Generators in 2024”: A list of AI Art Generators educators may want to explore.
• “Don’t Speak the Language? How to Use Google Translate as Your Interpreter ”: Google offers two apps,
Google Translate and Google Assistant, that can be used to translate text, translate images, transcribe
speech, translate conversations, and more.
• “ Why is AI a good thing for language teachers and learners? ”: A discussion of some ways AI might
enhance the teaching and learning of foreign languages.
• “8 Best Translation Apps”: Translation apps for iOS and Android.
• “Strength And Conditioning App – 5 Keys for High Schools”: A strength and conditioning app for high
school students.
• “ Thriving as a Sports Coach in the Age of Chatgpt and Ai Revolution”: Apps coaches can use to enhance
their skills in working with athletes.
• “How AI Is Saving Orthopedic and Sports Medicine Practices An Hour Each Day”: How is AI
being used in sports medicine?
• “AI in Journalism: The Pros and Cons of Automated News Writing”: What are some of the advantages
and drawbacks of using AI in journalism?
• The top AI text generators in 2023: Being mindful of district and/or site rules regarding use of AI text
generators, explore this list of 28 different text generators currently available.
CULMINATING PERFORMANCES
Activity 3: Design an AI Agent
In this unplugged activity, students use AI vocabulary and concepts to design an AI agent that has the capabilities it
would need to perform a task in a given content area. Depending on students’ ages and skill levels, you may want to
have them complete this activity as a whole class project, in small groups, or individually.
1. Begin by sharing and discussing the definitions for the following terms: agent, sensor, actuator, effector,
intelligent agent, and PEAS Representation. There are many online resources available for defining these
terms. JavaTpoint offers all six on one page in simple terms: “Agents in Artificial Intelligence.”
2. Ask students to brainstorm a list of tasks or challenges they encounter in your class. Create a class list of these
ideas. Select one from the list to use as a model. For example, perhaps you teach an art or shop class where,
as a result of the kinds of projects being done, the floors need to be swept at the end of each activity. This cuts
significantly into class work time. Students might suggest creating an intelligent agent that could solve that
problem. A logical solution might be a robot that uses AI to clean the classroom floor at the end of the period
so that students are able to use all class time for creative work. What would this robotic device consist of?
3. Using the PEAS Representation model, walk the class through your example by filling out a PEAS
Representation, drawing a picture or giving an example of it in action, and writing a brief description of
what this intelligent agent looks like and how it will solve the problem identified. See the example in the
following table:
SweepBot
The purpose of this intelligent agent is to preserve instructional time for class work by completing cleaning chores
that have previously been done by students.
Performance measure Clean classroom floors, increased project work time for students, safe classroom
environment
Environment Art/shop classroom, large work tables, stools, equipment, dry and wet trash on
the floor, other obstacles
Actuators Pneumatic actuators (cylinders and motors), wheels, brushes, vacuum
Sensors Cliff sensors, bump sensors, wall sensors, optical encoders, and dirt detection
sensor
4. Once students have completed the example PEAS representation as a class, have students work
independently or in small groups to identify a task or challenge related to their course and design an
intelligent agent people could interact with in a natural fashion to complete that task or meet that challenge.
Students should develop a presentation for the class that includes:
Activity 4: Reflect
In this activity, students should discuss the following question to reflect on their learning and consider the societal
impact of using AI agents.
• Lead the following discussion: Consider how the intelligent agent you designed for this project could impact
your life or the lives of those around you. What are the pros/cons of using an intelligent agent to perform that
task instead of having a person perform them?
Extensions
Here are two ways to expand students’ exploration of AI agents, natural interaction, and user interfaces:
1. There are natural user interface designers who strive to develop intelligent agents that capitalize on human’s
abilities to interact with digital objects using capabilities like vision, speech, gestures, or handwriting. The
rationale for this focus is to make the use of technology as transparent as possible.
Sample resources: “10 of the Most Innovative Chatbots on the Web,” “Introduction to guidelines for
human-AI interaction”
Class discussion: Brainstorm a list of technologies students regularly use. Then discuss ways they interact with
these technologies. For example, they may include keyboards, mice, game controllers, touch screens, voice,
handwriting, etc. How might environment impact the ability to interact with a device? What about physical
disabilities or language challenges? Ask students which devices are easiest for them to use and why. Ask them
which kinds of interaction they think most people prefer.
2. As we work to achieve transparent interactions with technology, it’s important that we ensure that children
and adults are able to recognize that there are differences between humans and intelligent agents—that
humans are able to control intelligent agents. One strategy for achieving this separation is to refrain from
anthropomorphizing these machines.
Sample resources: “Evolution is making us treat AI like a human, and we need to kick the habit,” “How
anthropomorphism hinders AI education”
Class discussion: Brainstorm a list of intelligent agents students currently interact with. For example, they may
include Siri, Google Assistant, Alexa, and similar agents. Ask students what pronouns they use to refer to these
agents and why. Have a discussion about why interface designers might want to make intelligent agents seem
to be almost human. Include a discussion about the fact that these devices are not ”magical.”
PROJECT 3
AI and Art
Human artists are able to apply various artistic approaches to create artwork with a unique style of their own. When
we think about the art of Vincent Van Gogh, Claude Monet, or Roy Lichtenstein, a distinct set of stylistic characteristics
come to mind.
Project Overview
In this project, students will examine the unique characteristics of various artistic styles and then see how an artificial
neural network can be used to learn and apply stylistic elements in artwork.
I love the simplistic lesson plan with its clear objectives and steps for instruction. The
advanced planning links are very helpful!
— Vickie Waite, Computer Science and Video Production Media Arts Teacher,
Maclay Middle School
TARGET GRADES
4–12
OBJECTIVES
At the end of this project, students will be able to:
• Explain the basics of how machine learning and neural networks work.
• Discern between distinguishing characteristics of various artists and artwork.
• Create original artwork that remixes multiple images and styles using a digital tool powered by an
AI neural network.
VOCABULARY
artificial neural networks model
extract nodes
feature prompt engineering
generative AI style transfer tools
machine learning text-to-image tool
STANDARDS
ISTE Standards for Students
1.1. Empowered Learner
d. Students understand the fundamental concepts of technology operations, demonstrate the ability to
choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore
emerging technologies.
1.2. Digital Citizen
c. Students demonstrate an understanding of and respect for the rights and obligations of using and sharing
intellectual property.
1.3. Knowledge Constructor
a. Students plan and employ effective research strategies to locate information and other resources for their
intellectual or creative pursuits.
1.5. Computational Thinker
b. Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in
various ways to facilitate problem-solving and decision-making.
1.6. Creative Communicator
b. Students create original works or responsibly repurpose or remix digital resources into new creations.
Preparation
MATERIALS
• Computers with internet connection for accessing tools and resources online (one per student or group).
Alternatively, if using mobile devices, consider using an app alternative to Teachable Machine, such as the
TeachableMachine iOS app or GenAI Teachable Machine.
• Teacher computer and projector.
ADVANCED PREPARATION
• Select an AI style transfer tool (defined and used in Activity 5: Neural Art), such as Deep Dream Generator’s
Deep Style, Fotor’s GoArt, CapCut’s AI Image Style Transer, or the Prisma app for iOS or Android.
• Select an AI text-to-image tool (defined and used in Activity 5: Neural Art), such as Craiyon, Dream by
Wombo, Stable Diffusion, or Dalle-2. Several AI image generators are also integrated into other media
creation tools you or your students may have access to, such as Canva.
NOTE: Since AI tools, like style transfer tools and text-to-image tools, are rapidly advancing, please be sure
to review account requirements for each resource against your school/district student data privacy policy to
ensure the application complies with that policy. In addition, some resources’ Terms of Service may require
parental permission to be COPPA and FERPA compliant for students younger than thirteen or eighteen
years of age.
Instructions
GETTING STARTED
Activity 1: Discussion
In this activity, students will activate prior knowledge about art as they consider how they describe and characterize
artists’ styles.
1. Ask students to imagine that a friend is going to a large art museum. While you don’t know exactly what
pieces will be included, you want to make sure your friend looks for art by your favorite artist. How might
you describe the artist’s style so that your friend recognizes their artwork without reading the name of every
piece’s artist? For example, does your favorite artist use primary colors or pastels? Do they work with paint or
pencil or clay? Do they typically portray nature, people, animals, objects, or shapes?
NOTE: If you are working with elementary students who do not have much experience with famous
artists or artwork, this same activity can be done with children’s book illustrators, such as Eric Carle, Shel
Silverstein, or Anna Dewdney.
2. Now, ask students to imagine that they wanted to teach a computer to recognize artwork by the same artist.
Do they think they could use the same descriptions, or would they need to use a different method?
3. Conclude the discussion by letting students know that, in this project, they are going to learn how AI
technologies are being used to identify, organize, tag, and even create art. By the end of the project, they
will be able to meet each of the three project objectives.
1. Project the “Every piece of art you’ve ever wanted to see—up close and searchable” TED Talk video,
prompting students to think about how AI is being used to analyze and organize the combined art collections
of over one thousand museums and archives in Google Arts & Culture Project.
2. Direct students to explore how AI visually perceived, analyzed, and tagged the collection’s artwork through
the Tags experiment.
1. Project the Google Tags experiment and search for an iconic art tag. As a whole class, challenge students to
analyze the tagged artwork. For example, if you examined the tag “water lily,” ask students:
• Given the characteristics of Claude Monet’s art (such as nature images; paintings; short brush strokes;
natural lighting; or strong, unmixed colors), can you identify which of these pieces are his just by looking
at them?
• Knowing which of the water lily images are Monet’s, would you add any other characteristics to the
description to better identify which ones are his?
• Based on those same characteristics, would you be able to tell that the red and pink “Peony Garden”
tagged with “water lily” is a Monet by the style of painting (even though the colors and content are
different)? How might you need to change the list of characteristics to include Monet’s works that do
not include water lilies?
2. Have students—as individuals or in small groups—research two or more artists that you are studying in your
course and extract the identifying features of their styles into a list. For example, if students are studying
Dutch painters, they might characterize Vincent Van Gogh’s style as having thick brush strokes (impasto), bold
colors, portraits, and landscapes, while characterizing Piet Mondrian’s style as having straight lines, right
angles, primary colors, black, and white. Students can find collections of artists’ works by using a resource like
Google’s Curator Table and can then organize these criteria using a digital or paper-based graphic organizer,
such as a classification tree, Venn diagram, or brace thinking map. Enhance this activity by reinforcing specific
stylistic characteristics and vocabulary from your curriculum.
3. Optional: Conclude with a partner game in which students trade graphic organizers, show each other a piece
of art by one of the artists they researched, and have the other guess the artist based on listed characteristics.
1. Provide a basic description of AI and machine learning to students. Supporting resources can be found in
Appendix A: Unpacking Artificial Intelligence.
2. Explain to students that we can train AI to identify the style of an artist much like we learned to identify them
by analyzing an artist’s works in the last activity. Key points should include:
• Machine learning, a subset of AI, is the study of algorithms and models that machines use to perform
a task without explicit instructions. Machine learning algorithms improve with experience. Advanced
machine learning algorithms use artificial neural networks to build a model that it can use to make
decisions or predictions.
• Artificial neural networks (ANN) are currently modeled after the human brain. While a brain uses neurons
and synapses to process data, neural networks use layers of nodes with directed connections. Some of
these connections are more important than others, so they have more weight in determining the outcome.
• Just like people, machines learn through experience. As a machine processes a set of data, it recognizes
patterns, assigns more weight to the most important information, learns to process inputs in order
to develop the most accurate outputs, and creates a model from which to make future predictions or
decisions.
• For example, to teach a machine to identify the artist of a work of art, we could provide a neural network
with many examples of art by the artist and let it visually analyze those works to find a pattern of common
characteristics among them. Then, when the model is tested with a new work of art, it would look for those
characteristics to determine if it is by that artist. It could also use that model to apply those characteristics
to another image to make it look like it is created in the style of that artist.
3. Have students train an art recognition model with Google’s Teachable Machine. Students can create an image
project, define classes for multiple artists or styles of art, upload several image samples for each class, train
the machine learning model, and then test the model with new art images to see how accurately the model is
able to recognize and classify the artwork by artist or style.
NOTE: For elementary students, this step can be skipped or the model training could be done as a class.
Older students could work as individuals or in small groups to train a model to recognize work by the
artists they previously researched.
CULMINATING PERFORMANCES
Activity 5: Neural Art
In this activity, students will use generative AI tools to create two types of digital images. First, students will use a
style transfer tool to apply the style of one artwork to the content of another. Then, students will use a text-to-image
tool that will produce a new work of art based on text-based prompts.
NOTE: Since generative AI tools, like style transfer tools and text-to-image tools, are rapidly advancing,
please be sure to review account requirements for each resource against your school/district student data
privacy policy to ensure the application complies with that policy. In addition, some resources’ Terms of
Service may require parental permission to be COPPA and FERPA compliant for students younger than
thirteen or eighteen years of age.
1. Explain to students that many advances are being made in an area of AI called generative AI. Generative AI is
a type of AI computer program that learns from training data in order to create new data, including visual art,
poems, and music. Tell them that in this activity, they will experiment with two types of generative AI tools
that can be used in the co-creation of visual images: style transfer tools and text-to-image tools.
2. Introduce students to an AI-powered style transfer tool, such as Deep Dream Generator’s Deep Style,
Fotor’s GoArt, CapCut’s AI Image Style Transer, or the Prisma app for iOS or Android. These AI-powered style
transfer tools use pre-trained neural networks that have been taught to do three things: identify essential
content elements in one image, identify essential stylistic elements in a second image, and combine the two
models to create a third merged image. When you provide the neural network with a content and style image,
it analyzes them similarly to how the students did, identifies the most essential characteristics, and uses that
data as the last step or layer in the neural network. It then synthesizes the most essential content and style
characteristics to create a third merged image (see Figure 2).
FIGURE 2. Merged image created from content image and style image using DeepArt.
3. Provide students with a demonstration of the style transfer tool they will be using.
• Show them a sample content image and a style image to be used.
• Prompt students to make a prediction of how the merged output image will appear.
• Run the program with the content and style images. Show students the merged image and have them
compare and contrast the AI output to their predictions.
4. Have students use the style transfer tool to create their own neural art artifact that combines a content and
style image to create a final merged “neural art” image. Students should use original art or photographs
for their content images or may remix others’ works in accordance with their copyright or license. Finished
artifacts should include:
• The content, style, and merged images.
• A short written description of how the AI-powered tool processed the specific images they provided,
including what content and style elements the neural network identified and merged.
NOTE: Depending on the features of the selected tool, some students may also want to upload
their own style images, such as a work of art by the artist they were previously researching.
5. Introduce students to an AI-powered text-to-image tool, such as Craiyon, Dream by Wombo, Stable
Diffusion, or Dalle-2. Explain to students, “These AI-powered text-to-image tools use artificial neural networks
that have been trained on the relationships between images and the words that describe them. These tools
can receive text or other language prompts in natural human languages, then generate a new image based on
the types of images in its training data that are associated with those words.
The practice of crafting descriptive prompts in order to get the best output from an AI tool is called prompt
engineering. More specific and detailed prompts typically lead to image creation that is closer to what the
prompt writer imagines. Generative image prompts might include objects, descriptive details, context, style or
artist names, and/or art mediums.”
6. Provide students with a demonstration of the text-to-image tool they will be using.
• Show students several sample text prompt descriptions that feature different types of details their prompts
might include. For example: a monkey; an abstract monkey eating a banana; a monkey on a bicycle in the
style of Van Gogh; a watercolor painting of a happy monkey on a red unicycle racing down the street; or a
hyper realistic image of a curious monkey looking at bananas growing on a tree, bright colors, cinematic
lighting.
• Ask students to make a prediction of how each output image will appear.
• Run the program to create an image based on each prompt. Show students the generated image and have
them compare and contrast the AI output to their predictions.
7. Have students use the text-to-image tool to create two of their own neural art artifacts based on original
prompts that they compose. Students should iterate to improve their prompts until they get an image that
they are satisfied with. Consider sharing a student-friendly resource like “How to Write the Best Prompts for
AI Art Generators” to support students’ prompt engineering efforts. Finished artifacts should include:
• One text-to-image tool generated artifact from a prompt that includes the style of an artist they researched
earlier in the project.
• One text-to-image tool generated artifact from a prompt of their choosing.
• A short written description of how the AI-powered tool processed the prompts they provided, including
what content and style elements they believe the neural networks included based on their prompts. A
description of the prompts they used and how they improved their prompts to improve the quality of their
final image.
8. Finish this activity with a gallery walk where students can view and even provide feedback on each other’s
artwork.
Activity 6: Reflect
In this activity, students should discuss the following questions to reflect on their learning and consider the societal
impact of using AI technologies to generate art.
• How does art created with AI differ from art created solely by human artists?
• Do you think art made with AI counts as real art?
• If an artist uses AI technologies to create their work, who would you define as the artist—the human, the AI,
the programmer that developed the AI, or the person that trained the AI, or someone else?
• Should AI images be copyrightable, and why? If so, who should be allowed to hold the copyright?
• How do you think AI technologies might change the way people make art now and in the future?
Extensions
Here are two ways to expand students’ exploration of AI and art:
1. Some AI art tools use a special type of neural network structure called a generative adversarial network (GAN).
Support students in learning more about how GANs work with these resources:
• The DAILy Workshop curriculum from MIT includes a unit on GANs and generative AI applications. In these
activities, students can play a GAN Game to see how the neural networks in the AI tool work. They can also
experiment with other examples of AI art tools.
• AI4ALL’s Open Learning Curriculum provides a module called How GANs (Generative Adversarial
Networks) Work. Through interactive lessons, this module supports students in exploring how GANs work,
as well as different ways these AI tools can be used and ethical considerations around their use.
2. You and your students can also explore additional AI-powered art tools and what artists are doing with
them at AIArtists.org.
PROJECT 4
AI-Powered vs.
Human Translators
Thanks to the use of AI and machine learning, translation results are far more accurate than they used to be.
Translation apps are still no substitute for learning to speak a foreign language, but they can be used to increase
mastery of a foreign language and to enable users to function in situations where they need to communicate with
someone who speaks another language.
Project Overview
In this hands-on project, students work independently or in pairs to translate text (words, phrases, paragraphs) into a
target language and parse those translations to determine the accuracy of at least two AI-powered translators. Then
they engage in a live conversation with a fluent speaker of another language other than English using the translator
they have identified as being most reliable. The purpose of this project is to help students develop an understanding
of how AI-powered translators function, make determinations and predictions about their accuracy, and use a
translator to carry on a conversation with someone fluent in a language other than English. It is also a way to involve
students in exploring how AI benefits translation and when it is a better choice not to use AI.
I’m excited about this project because it can help show my students when it’s appropriate to
use a translator and when it is not. For instance, a translator is a good communication tool to use
when you do not speak a specific language, but it is not a good tool for learning how to speak
another language.
— Julianne Lowenstein, French Teacher, Wissahickon Middle School
TARGET GRADES
8–12
OBJECTIVES
At the end of this project, students will be able to:
• Compare and contrast the accuracy of the output of human and AI-powered translators.
• Use an AI-powered translator to hold a real-time conversation with a speaker of another language.
VOCABULARY
AI natural language processing
machine learning
STANDARDS
ISTE Standards for Students
1.1. Empowered Learner
d. Students understand the fundamental concepts of technology operations, demonstrate the ability to
choose, use, and troubleshoot current technologies, and are able to transfer their knowledge to explore
emerging technologies.
1.7. Global Collaborator
b. Students use collaborative technologies to work with others, including peers, experts, or community
members, to examine issues and problems from multiple viewpoints.
4. Natural Interaction
Intelligent agents require many kinds of knowledge to interact naturally with humans.
5. Societal Impact
AI can impact society in both positive and negative ways.
Preparation
MATERIALS
• Writing materials: Paper, pens and pencils, dry erase boards, worksheet with vocabulary, sentences, and
paragraphs to be translated.
• Computer(s) or mobile device(s) with internet connection for accessing tools and resources online.
• Two or more translator tools, such as Google Translate, Microsoft Translator, Deep Learning Translator,
or Skype Translator. Another option is to use Siri on iPads or iPhones or Google Assistant on Android devices.
• Teacher computer and projector.
• Article: “Machine Translation vs. Human Translation: Will Artificial Intelligence Replace the World’s
Second Oldest Profession? ”
• Article: “From Classroom to Real World: How Machine Translation is Changing the Landscape of Foreign
Language Learning”
• Webinar recording: Translating Google Translate: Instructional Strategies for Machine Translation in the
Language Classroom
ADVANCED PREPARATION
• Select apps and websites to be used for translation. Make sure all are accessible on school network
and devices.
• Prepare vocabulary words, phrases, sentences, and paragraphs for students to translate into the
target language.
Instructions
GETTING STARTED
Activity 1: Discussion
In this activity, students consider the topic of AI-powered translators through class discussion.
• Ask students: Have you ever used an AI-powered translation tool like Google Translate or Microsoft Translator?
What are your thoughts about them? Do they replace the need to learn how to speak a foreign language?
Give students a chance to brainstorm. As they learn more about AI-supported translators, they will have an
opportunity to return to this question later in the project.
1. Begin by defining AI and machine learning. Have students brainstorm a list of ways these technologies are
used in daily life. Supporting resources can be found in Appendix A: Unpacking Artificial Intelligence.
2. Explain what natural language processing is, how it processes and analyzes large amounts of data—such
as language—and translates it/negotiates its meaning. Include a discussion of potential pros and cons of
the use of AI and machine learning for natural language processing. Supporting resources can be found in
Appendix A: Unpacking Artificial Intelligence.
3. Introduce AI-powered translation apps. AI-powered translation apps facilitate on-the-spot communication
in multiple languages not only by translating written and spoken words from one language to another, but
also by accurately conveying the meaning of the words being translated. This means that it’s easier to avoid
mistranslations than in the past, but does not mean that AI translators negate the need to actually learn how
to speak a foreign language. While the capabilities of today’s AI translators are far greater than even a few
years ago, they are still not perfect. However, these translators can be used to help students increase their
vocabularies and learn syntax and grammar. They can support real-time conversations, assuming students
have enough knowledge of the language to be able to evaluate the efficacy of multiple AI translators to
determine which are most reliable. AI-powered translators can also be leveraged to personalize student
learning by providing immediate feedback and enabling students to work independently.
5. Discuss: Given what students already know about learning to speak a foreign language, what strategies could
they use to test the reliability of at least two AI translators? Brainstorm a list of suggestions—for example,
parsing sentences that have been translated is a way to judge the quality of that translation.
1. Begin by reviewing available tools for translating languages and communicating including dictionaries,
human translators, and apps/web tools for translation, as well as headphones and other electronic translation
devices that are available. Explain that for this project students will evaluate the accuracy of AI translators
readily available for use on mobile devices, such as smartphones or tablets.
2. Provide students with a list of vocabulary words to translate from English to the target language using a
dictionary or glossary. Depending on the length of the list, allow 5–10 minutes for students to work in pairs
to complete the translation. Ask students to share their answers before using the AI translator. Then, ask
them to use an app or web tool to translate the same vocabulary list. Have each partner use a different AI
translator so they can compare their results and compare how well each of their offline translations align
with the AI-supported results. How much time does using an AI-powered translator require? Are the answers
generated by the app or web tool the same as those found in the dictionary or glossary?
3. Next, provide students with a list of sentences to translate from English to the target language using a
dictionary or glossary. Depending on the number of sentences, allow 15–20 minutes for students to work in
pairs or small groups. Ask students to share their responses before using their AI translators. Then, ask them
to use the app or web tool to translate the same sentences. Which is more efficient? Parse the responses,
reviewing the syntax of the translated sentences and the differences in word selection. Discuss words which
may be confusing for a nonhuman translator, such as homophones and homographs, including bat, hang out,
pen, invalid, resume. How do humans know the difference? How might AI know the difference? How does
context impact meaning and word choice?
4. Repeat this process one more time, giving students one or two paragraphs to translate first on their own and
then using their AI translators.
5. Discuss: How is this experience similar to translating words and sentences and how is it different? As the
text to be translated becomes more complex, is there a shift in the quality of the translations? What are the
benefits of using translators? What are the drawbacks? Which translator is easiest to use and most accurate?
CULMINATING PERFORMANCES
Activity 4: Real-Time AI-Powered Translation
This culminating performance prompts students to explore the use of an AI translator to facilitate conversations
with people who speak the target language fluently. The purpose of this activity is to create an environment where
students can experience the use of a translator to support conversations beyond their current level of proficiency in
the target language. These conversations can take place in the classroom with community members or online with
native speakers identified by the teacher.
1. Students need to plan a 5-minute conversation in which they will learn 3–5 things about the person they
speak with.
2. Using the conversation feature of the AI translator they have identified as most accurate, students speak
English and the person they interview speaks the target language.
3. At the close of the conversation, the student asks the person to rate the accuracy of the translation.
Did the translations make sense? Did they struggle with understanding, or was the conversation easy to
follow? Were mistakes made? Would they recommend this AI translator as an effective communication tool?
4. Students write an evaluation of the AI-powered translator used for the conversation. Include information
about basic specs and the information provided by their conversation partner along with an overall rating
of the translation tool.
Activity 5: Reflect
In this activity, students should discuss the following questions to reflect on their learning and consider the personal
and societal impact of using AI-powered translators.
1. Consider the AI translator you used during the final conversation. Would you be able to use this tool in an
environment where you needed to communicate with people who do not speak English? For example, could
you use this app when traveling in a foreign country? How might this facilitate travel?
2. How might this tool enable you to collaborate with non-English speakers? For example, could you use this
app to help a new non-English-speaking student feel welcome at your school?
3. What barriers might use of this app raise or lower? Why? How might the use of an AI translator impact your
life or the lives of those around you? What are the pros and cons of using an AI translator to learn a foreign
language and/or communicate with non-English speakers?
Extensions
Another test of the accuracy of an AI-generated translation is to take the text generated in the first translation and
have the tool translate that text back into English. How close to the original English is this translation? Why are there
differences? What can be learned from this exercise?
As a language teacher, I realize that there are many opportunities available through online
language translators that students may try to use rather than doing their own translation. I often
discuss these tools in class to help students to better understand how these tools should or could
be used. Being able to recognize the difference in using these tools to assist in learning, for
example to translate a word and have options to choose from, versus using a translator to complete
an entire translation, is important. It is important that our students understand how the technology
works. For anyone implementing the project, I recommend providing commonly mistranslated
phrases or words that humans would quickly be able to distinguish to test the accuracy of the tools
and make sure to involve students in the discussions.
— Rachelle Dene Poth, STEAM and Foreign Language Teacher, Riverview Junior Senior
High School
What Is AI?
According to John McCarthy, who first coined the term, artificial intelligence is “the science and engineering of
making intelligent machines, especially intelligent computer programs” (McCarthy, 2007). A technology powered
by AI is capable of such things as using sensors to meaningfully perceive the world around it, of analyzing and
organizing the data it perceives, and of autonomously using those data to make predictions and decisions.
AI technologies are sometimes classified as narrow and general AI. Narrow AI makes decisions about a specialized task,
sometimes even based on a specific dataset of preprogrammed actions. The DeepBlue chess program that beat a human
world champion in 1996, Apple’s Siri, and self-driving cars are all examples of narrow AI. In contrast, general AI could
hypothetically learn and adapt to perform any task and solve any problem that a human being can. General AI does not
currently exist, but there are many examples of it in fiction, such as “WallE” and Baymax from “Big Hero 6.”
Learn More
Video: “ What is AI? ”
Video: “What is Artificial Intelligence (or Machine Learning)? ”
Video: “ What’s intelligent about artificial intelligence”
Article: “ What Is Artificial Intelligence? ” by John McCarthy
Resource: “How AI Works”
Resource: “Glossary of Artificial Intelligence Terms for Educators”
Curriculum: “AI4ALL’s Open Learning Curriculum.” This free curriculum provides activities to teach students
what AI is, what types of AI exist, and how to identify AI in the world around them.
Learn More
Article: “ What’s the Difference Between Robotics and Artificial Intelligence”
Article: “How Robots Work: Robots and Artificial Intelligence”
Learn More
Video: “Intro to Machine Learning (ML Zero to Hero—Part 1)”
Video: “How Does Machine Learning Work? Simply Explained”
Learn More
Video: “Neural Networks and Deep Learning #3”
Playlist: “Neural Networks”
Article: “ What Is Deep Learning? ”
Resource: “Overview of GAN Structure”
Article: “ What is GPT? ”
Learn More
Video: “Natural Language Processing #7”
Article: “A Simple Introduction to Natural Language Processing”
Article: “A Complete Guide to Natural Language Processing”
Video: “How Do Chatbots Work? Simply Explained”
Article and video: “What Are Chatbots? ”
Article: “Chatbot vs ChatGPT: Understanding the Differences & Features”
Video: “How Chatbots and Large Language Models Work ”
Learn More
Video: “Introduction to Generative AI”
Video: “How Dall-E 2 and Other AI Art Generators Create Images From Text | WSJ”
Article: “Generative Artificial Intelligence in education: What are the opportunities and challenges? ”
Article: “What Kids Need To Know About Generative AI: Unleash Your Creativity!”
Learn More
Video: “ Teach AI | Prepare our students for the future”
Video: “Algorithmic Bias and Fairness #18”
Resource: UNESCO’s “Ethics of Artificial Intelligence”
Report: “ The Ethical Framework for AI in Education”
Article: “Artificial Intelligence and Ethics: Sixteen Challenges and Opportunities”
Video: “Do you know AI or AI knows you better? Thinking Ethics of AI” (version with multilingual subtitles)
Video: “ The ethical dilemma of self-driving cars—Patrick Lin”
Video: “ The danger of AI is weirder than you think | Janelle Shane”
Curriculum: “An Ethics of Artificial Intelligence Curriculum for Middle School Students”
Computer
Guide Elementary Secondary Electives Ethics
Science
Project 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
ISTE STANDARDS
1.1 Empowered x x x x x x x x x x x
Learner
1.2 Digital Citizen x x x x x x x x
1.3 Knowledge x x x x x x x x x x x x
Constructor
1.4 Innovative x x x x x x x x x
Designer
1.5 Computational x x x x x x x x x x x x
Thinker
1.6 Creative x x x x x x
Communicator
1.7 Global x x x x
Collaborator
5.1 Computational x x x x x x x x x x x x x x x
Thinking
5.2 Equity Leader x x x x x x x x x x
5.3 Collaborating x x x x x
Around
Computing
5.4 Creativity & x x x x x x x x x x x x x
Design
5.5 Integrating x x x x x x x
Computational
Thinking
Content Contributors
Jared Amalong, Sacramento County Office of Education/AI4K12 Initiative, AI Subject Matter Knowledge
Rachelle Dene Poth, Riverview Junior Senior High School, AI-Powered vs. Human Translators
Anika Puri, Horace Greeley High School/MozAIrt, AI and Art
Joseph South, International Society for Technology in Education (ISTE)
Other Contributors
Leah Aiwohi, Kauai High School
Julianne Lowenstein, Wissahickon Middle School
Annie Ning, International Society for Technology in Education (ISTE)
Yolanda Ramos, formerly with International Society for Technology in Education (ISTE)
Emily Reed, International Society for Technology in Education (ISTE)
Vickie Waite, Maclay Middle School
Casandra Woodall, formerly with International Society for Technology in Education (ISTE)