Module Webb's Cross
Module Webb's Cross
Module Webb's Cross
Wanderhome is copyright of Possum Creek Games Inc. Webb’s Cross is an independent production by
Andrew Aulenback and Eric Drew, borrowing a format by Elizabeth Rosenberg, and is not affiliated with
Possum Creek Games Inc. It is published under the Wanderhome Third Party License.
How to Use This Module
This module contains a location, a few kith, and a list of questions. It can be played with
or without a guide, though it was originally conceived as a guided module. Your group
can choose to use it as an adventure to resolve, a mystery to explore, or simply as an
environment to be amazed by and to pass through. It is meant to be just one part of the
greater journey you create.
The smithy at Webb’s Cross has grown, and become a place of retreat for those scarred
by the War. Veterans from both sides come here to learn to forge their past into a better
future, staying for weeks, months, even years. It has become an asylum for those seeking
to mend. A place where they can come to very literally beat their swords into
ploughshares.
It has become a place where patterns are an important way to help repair and rebuild
hearts, just as that pattern repairs and rebuilds the fields around. It has become a place
where patience is an important part not only of healing, but of growing, even if kids want
to grow up fast.
Time: It is currently Tillsoil (p. 192). You probably do not know anyone here.
Questions
➢ How do we treat healing mental trauma differently from healing other injuries?
➢ Are we as patient with our own healing as that of others?
➢ Why do we rush to grow up?
➢ How does crafting something physical help our minds and hearts to mend?
➢ When is the last time you had your hands in garden soil?
➢ How do you measure productivity?
➢ How do seasonal rhythms affect your days?
Locations and Kith
In order to minimize the amount of content duplicated from the Wanderhome core
book, the module either does things slightly differently from the book or lists page
numbers rather than copying bullet points over from the text.
Each location has a description rather than a list of aesthetic elements. To see what each
location can always do, look up the natures listed at the beginning of its description.
Rather than each kith having assigned traits and dealing with deciding what the kith
can do based on that, each kith has a proportional number of things they can always do
that are not quite like any specific trait included in the book.
The smithy began as a small hostler’s, caring for the ironmongery needed in bugs’ tackle,
and doing the whitesmithing needed in a farming community. In the several years now
since the war, it has grown, room by room being added as one by one, those who served
one side or the other for that war have come to lay down swords and spears, to pick up a
hammer, and to learn. Now, it is a rambling building of many rooms and little plan,
grown as needed, but with a large central smithy, with a huge forge, cords and cords of
wood to make coal, barrels and barrels of water to quench iron and to wash hands clean.
But it is not bustling. Work is done at a slow and rhythmic pace, both the work in the
fields, and the work at the forge. Many hands take things slowly, slowly, trying to heal.
Some say the maze of abandoned war machines is haunted, but is the haunting only
carried in the hearts of those who come here to settle those ghosts?
Folklore:
➢ Swords Into Ploughshares.
➢ The Barrow Ghosts.
Small and Forgotten Gods:
Kith:
Fatima Wellkettle
Pronouns: she/her
Description: The chief whitesmith, she inherited the forge from her grandmother, and
seeks to keep the pace in her workshop to match the farming rhythms in the fields
beyond, slow and purposeful. Her black crow feathers don’t show the soot from the forge.
Fatima can always:
● Carry more than you expect.
● Slowly help something find a new purpose.
● Ask, “What are you really here for?”
● Stop for a needed break.
● Quote her grandmother’s homespun aphorisms.
Button Farthing
Pronouns: he/him
Description: This young goat wants desperately to be grown up enough to join the work
at the forge without being told that he is too small. He learns all he can by asking, and is
becoming a clever engineer, but chafes at the efforts of the adults to get him to slow down
and enjoy his youth.
Button can always:
● Join a line of adults, in a terrible “grown up” disguise, usually including a fake beard.
● Try to lift more than he can carry.
● Say “You always say that, but how soon is soon?”
● Ignore the other kids playing, to try to hang around the adults working.
Kith: Of people, there are especially crows and goats, but also a wide assortment of
species who have come, one by one, to lay down their swords and take up smithing and
farming. Of livestock there are especially june beetles, aphids, and pillbugs.