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Mr. Churchill

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Gunslinger 11, Warlock 9 Soldier

CLASS & LEVEL BACKGROUND PLAYER NAME


Mr. Churchill
Variant Human CE
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
21 12 35
24 ARMOR
CLASS
6 PROFICIENCY BONUS INITIATIVE SPEED

7 PERSONALITY TRAITS

Hit Point Maximum 244


7 Strength
DEXTERITY ● 12 Dexterity
214
22 6 Constitution
CURRENT HIT POINTS IDEALS
● 12 Intelligence
6 11 Wisdom
● 8 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
22
● 12 Acrobatics (Dex) Total SUCCESSES
6 5 Animal Handling (Wis) d8 FAILURES
● 18 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 13 Athletics (Str)

22 ● 10 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
● 18 History (Int) (Feats) Expert Gonner,
11 Insight (Wis)
Ol' Bessy +17 3d12+6 Prodigy, Skilled, War Caster,
6
● 10 Intimidation (Cha) Arumdina +16 1d10+3 Sharpshooter, Alert, Lucky.
WISDOM 6 Investigation (Int)
5 Medicine (Wis)
When you take the Attack
20 ● 12 Nature (Int) This magical axe cleaves
action to make a ranged
weapon attack, you can forgo
5
● 11 Perception (Wis) through stone as easily as your extra attack to triple your
4 Performance (Cha) weapon's damage die, the
4 Persuasion (Cha) air, and slices through metal damage from your ability
CHARISMA
6 Religion (Int)
armor as if it didn't exist. modifier, and your weapon's
18 6 Sleight of Hand (Dex)
You have advantage on attack
bonus damage.
● 18 Stealth (Dex)
4
Survival (Wis)
Your AC while not wearing
5
rolls made against creatures armor is 18.
SKILLS wearing ATTACKS
armor& SPELLCASTING
made of
You can become ethereal as a
metal. It also adds and bonus action once per day.
additionalBead
+3 toofhit
Greater
PASSIVE WISDOM (PERCEPTION)
CP and
damage. Invisiblity, Iron Flask
You can cast Teleport,
SP Invisibility, or Plane Shift once
per day.
EP

You can throw a button up to


GP 60ft, where it lands Fireball is
casted on the button.
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

(Maglubiyet's Wounding Cartridge) You have a +1 bonus to attack


and damage rolls made
with this magical bullet. When the bullet hits, it becomes stuck in
the target, sapping their vitality. Until a creature removes the
bullet, the target cannot regain hit points, cast spells, supresses
all magical effects on it or used by it and has disadvantage on all
Strength ability checks, attacks and saving throws. Once it is
removed from a target, the bullet is no longer magical. (Oberon's
Round of Slaying) You have a +3 bonus to attack and damage
rolls made with this magical bullet. When this magical bullet hits a
creature with 100 or fewer hit points (after taking
damage from the arrow), that creature dies. Once it
hits a creature, the bullet is no longer magical.
(Churchill's Right Arm) You have a +2 bonus to AC and saving
throws. As an action, you can unleash a wave of force
from the arm. When you do so, each creature and
each object not being worn or carried within 10 feet of
you must make a DC19 ADDITIONAL
Strength saving
FEATURES throw. A
& TRAITS

creature takes 2d8 force damage and is pushed 85ft on a failed


Rudra's
save, Box as
or half of much
Cloning, Dalamar's Bracelet, Bracer of Deflection,
Brooch of
damage andBegoing, Buckleon
is not pushed of Armor, Threeone.
a successful Buttons of Blasting
(Fastened to his suit jacket), Book of Amon, The Deceptor's
Boots, Pearl of Oblivion, Beans of Ooze, Slime, and Jelly,
Shadow Belt, Bag of Beans, 1 Maglubiyet's Wounding Cartridge,
Oberon's Round of Slaying, Churchill's Right Arm, Amulet of
Dramatic Death, Anklet of Walking,

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock Cha 18 10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast (2 Beams) Clairvoyance

Thunderclap Sending

Booming Blade Shadow Binding

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Shield

Dissonant Whispers
4
Tasha's Hideous Laughter

Evard's Black Tentacles


SPELLS KNOWN

Dominate Beast

Ray of Deanimation

2
Detect Thoughts

Phantasmal Force

5 2
Telekinesis
9
Dominate Person

Dream

Infernal Calling

Negative Energy Flood

Scrying

Wall of Limbs

Wrack

Opalescent Gaze

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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