FEChill (Melon)
FEChill (Melon)
FEChill (Melon)
game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
local hatnameclone = {}
for _,v in next,
game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
if v:IsA("Accessory") then
if hatnameclone[v.Name] then
if hatnameclone[v.Name] == "s" then
hatnameclone[v.Name] = {}
end
table.insert(hatnameclone[v.Name],v)
else
hatnameclone[v.Name] = "s"
end
end
end
for _,v in pairs(hatnameclone) do
if type(v) == "table" then
local num = 1
for _,w in pairs(v) do
w.Name = w.Name..num
num = num + 1
end
end
end
hatnameclone = nil
local fldr =
Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"
])
fldr.Name = "DMYF"
local CloneChar = DeadChar:Clone()
local ANIMATIONHERE
if CloneChar:FindFirstChild("Animate") then
ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
CloneChar:FindFirstChild("Animate"):Destroy()
end
if CloneChar:FindFirstChildOfClass("Folder") then
CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
if CloneChar.Torso:FindFirstChild("Neck") then
local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
Clonessss.Part0 = nil
Clonessss.Part1 = DeadChar.Head
Clonessss.Parent = DeadChar.Torso
end
CloneChar.Parent = fldr
CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
CloneChar.Humanoid.BreakJointsOnDeath = false
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"
SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,
0))
end
end)()
end
end
local a = DeadChar.Torso
local b = DeadChar.HumanoidRootPart
local c = DeadChar.Humanoid
a.Parent = game:FindFirstChildOfClass("Workspace")
c.Parent = game:FindFirstChildOfClass("Workspace")
local told = a:Clone()
local told1 = c:Clone()
b["RootJoint"].Part0 = told
b["RootJoint"].Part1 = DeadChar.Head
a.Name = "torso"
a.Neck:Destroy()
c.Name = "Mizt Hub Best"
told.Parent = DeadChar
told1.Parent = DeadChar
DeadChar.PrimaryPart = told
told1.Health = 0
b:Destroy()
a.Parent = DeadChar
c.Parent = DeadChar
told:Destroy()
told1:Destroy()
a.Name = "Torso"
if CloneChar.Head:FindFirstChildOfClass("Decal") then
CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
if DeadChar:FindFirstChild("Animate") then
DeadChar:FindFirstChild("Animate"):Destroy() end
local Collider
function UnCollide()
if HumanDied then Collider:Disconnect(); return end
--[[for _,Parts in next, CloneChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end]]
for _,Parts in next, DeadChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or not
CloneChar:FindFirstChildOfClass("Humanoid") or
CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not
DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid")
or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
game:FindFirstChildOfClass("Players").LocalPlayer.Character
= DeadChar
DeadChar.Head:Destroy()
DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
game:FindFirstChildOfClass("Players").LocalPlayer.Character
= CloneChar
if DeadChar:FindFirstChildOfClass("Folder") then
DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
end)
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
wait(0)
m = game.Players.LocalPlayer
char = m.Character
function Random(num)
local section=num % 1 * 3;
local secondary=0.5 * math.pi * (section % 1);
if section < 1 then
return 1,1 - math.cos(secondary),1 - math.sin(secondary);
elseif section < 2 then
return 1 - math.sin(secondary),1,1 - math.cos(secondary);
else
return 1 - math.cos(secondary),1 - math.sin(secondary),1;
end
end
Humanoid.Animator.Parent = nil
Character.Animate.Parent = nil
function FindNearestTorso(Position, Distance, SinglePlayer)
if SinglePlayer then
return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
end
local List = {}
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and
Distance >= (v.Torso.Position - Position).magnitude then
table.insert(List, v)
end
end
return List
end
function lerp(a, b, t)
return a + (b - a) * t
end
function slerp(a, b, t)
dot = a:Dot(b)
if dot > 0.99999 or dot < -0.99999 then
return t <= 0.5 and a or b
else
r = math.acos(dot)
return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
end
end
function matrixInterpolate(a, b, t)
local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 =
a:components()
local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 =
b:components()
local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
local t = v1:Dot(v2)
if not (t < 0) and t ~= 0 and not (t > 0) then
return CFrame.new()
end
return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x,
v3.y, v3.z)
end
function genWeld(a, b)
local w = Instance.new("Weld", a)
w.Part0 = a
w.Part1 = b
return w
end
function weld(a, b)
local weld = Instance.new("Weld")
weld.Name = "W"
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
weld.Parent = a
return weld
end
function Lerp(c1, c2, al)
local com1 = {
c1.X,
c1.Y,
c1.Z,
c1:toEulerAnglesXYZ()
}
local com2 = {
c2.X,
c2.Y,
c2.Z,
c2:toEulerAnglesXYZ()
}
for i, v in pairs(com1) do
com1[i] = v + (com2[i] - v) * al
end
return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4,
unpack(com1)))
end
function clerp(a, b, t)
local qa = {
QuaternionFromCFrame(a)
}
local qb = {
QuaternionFromCFrame(b)
}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t *
bz, QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 =
cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s
* 0.5
else
local i = 0
if m00 < m11 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 -
m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 -
m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s
return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 -
m01) * recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 -
(xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp
if cosTheta >= 1.0E-4 then
if 1 - cosTheta > 1.0E-4 then
local theta = math.acos(cosTheta)
local invSinTheta = 1 / math.sin(theta)
startInterp = math.sin((1 - t) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
elseif 1 + cosTheta > 1.0E-4 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1 / math.sin(theta)
startInterp = math.sin((t - 1) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] *
finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] *
finishInterp
end
function rayCast(Pos, Dir, Max, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max
or 999.999)), Ignore)
end
function part(formfactor, parent, reflectance, transparency, brickcolor, name,
size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked = true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = Torso.Position
fp.BottomSurface = "Smooth"
fp.TopSurface = "Smooth"
fp:BreakJoints()
return fp
end
function mesh(Mesh, part, meshtype, meshid, offset, scale)
local mesh = it(Mesh)
mesh.Parent = part
if Mesh == "SpecialMesh" then
mesh.MeshType = meshtype
mesh.MeshId = meshid
end
mesh.Offset = offset
mesh.Scale = scale
return mesh
end
function weld(parent, part0, part1, c0)
local weld = it("Weld")
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
return weld
end
function rayCast(Pos, Dir, Max, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max
or 999.999)), Ignore)
end
RSH, LSH = nil, nil
RW, LW = Instance.new("Weld"), Instance.new("Weld")
RW.Name = "Right Shoulder"
LW.Name = "Left Shoulder"
LH = Torso["Left Hip"]
RH = Torso["Right Hip"]
TorsoColor = Torso.BrickColor
function NoOutline(Part)
Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface,
Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
end
player = Player
ch = Character
RSH = ch.Torso["Right Shoulder"]
LSH = ch.Torso["Left Shoulder"]
RSH.Parent = nil
LSH.Parent = nil
RW.Name = "Right Shoulder"
RW.Part0 = ch.Torso
RW.C0 = cf(1.5, 0.5, 0)
RW.C1 = cf(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
LW.Name = "Left Shoulder"
LW.Part0 = ch.Torso
LW.C0 = cf(-1.5, 0.5, 0)
LW.C1 = cf(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
newWeld(RootPart, Torso, 0, -1, 0)
Torso.Weld.C1 = CFrame.new(0, -1, 0)
newWeld(Torso, LeftLeg, -0.5, -1, 0)
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(Torso, RightLeg, 0.5, -1, 0)
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
mouse = Player:GetMouse()
m = Instance.new("Model", Character)
local weldBetween = function(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 0.016666666666666666
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end
mouse.KeyDown:connect(function(key)
if key == "c" then
repeat
swait()
Chillmusic.Volume = Chillmusic.Volume - 0.05
until Chillmusic.Volume == 0
Chillmusic:Stop()
swait()
Chillmusic2:Play()
Chillmusic.Volume = 1
end
end)
mouse.KeyDown:connect(function(key)
if key == "f" then
text.Text = "Guys why not just chill?"
wait(1)
text.Text = "It's just the way life should be."
wait(1)
text.Text = "Chill is life."
wait(1)
text.Text = "Chill is love."
wait(1)
text.Text = "Chill is for the best."
wait(1)
text.Text = "Maybe if you were chill you wouldn't be a skid..."
wait(3)
text.Text = "But some people cant handle the chill can they."
wait(3)
text.Text = "Chill Af"
end
end)
mouse.KeyDown:connect(function(key)
if key == "v" then
repeat
swait()
Chillmusic2.Volume = Chillmusic2.Volume - 0.05
until Chillmusic2.Volume == 0
Chillmusic2:Stop()
swait()
Chillmusic:Play()
Chillmusic2.Volume = 1
end
end)
mouse.KeyDown:connect(function(key)
if key == "b" then
text.Text = "Be back scrubs."
wait(1)
text.Text = "Afk nibba..."
end
end)
mouse.KeyDown:connect(function(key)
if key == "n" then
text.Text = "K back you nubs's!"
wait(1)
text.Text = "Chill Af"
end
end)
m = Instance.new("ForceField", Character)
m.Visible = false
Character.Humanoid.WalkSpeed = 4
mouse.KeyDown:connect(function(key)
if string.byte(key) == 48 then
Swing = 2
Character.Humanoid.WalkSpeed = 40
end
end)
mouse.KeyUp:connect(function(key)
if string.byte(key) == 48 then
Swing = 1
Character.Humanoid.WalkSpeed = 4
end
end)
local sine = 0
local change = 1
local val = 0
spawn(function()
while true do
swait()
sine = sine + change
local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
local velderp = RootPart.Velocity.y
hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position,
RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
if equipped == true or equipped == false then
if attack == false then
idle = idle + 1
Character.Humanoid.MaxHealth = math.huge
Character.Humanoid.Health = math.huge
else
idle = 0
end
if not (idle >= 500) or attack == false then
end
if torvel < 1 and hitfloor ~= nil then
Anim = "Chill"
if attack == false then
Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 *
math.cos(sine / 65), 0)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 -
5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine /
60)), math.rad(0), math.rad(0)), 0.8)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko *
angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine /
60)), math.rad(0)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) *
angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine /
60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 *
math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -
0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 *
math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5,
-1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 *
math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
end
elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
Anim = "Walk"
if attack == false then
Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 *
math.cos(sine / 48.5), 0)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) *
angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55
* math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine /
45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko *
angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine /
45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine /
45))), 0.3)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine /
45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine /
45))), 0.3)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -
1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3),
math.rad(-4)), 0.8)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5,
-1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3),
math.rad(4)), 0.8)
end
elseif torvel >= 22 and hitfloor ~= nil then
Anim = "Run"
if attack == false then
Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 *
math.cos(sine / 68.5), 0)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55
* math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)),
0.2)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55
* math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine /
68.5)), 0, 0), 0.8)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko *
angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) *
angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))),
0.2)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -
0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)),
math.rad(0), math.rad(0)), 0.8)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5,
-1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0),
math.rad(0)), 0.8)
end
end
end
end
end)
-- Objects
-- Properties
Chill_Gui_Bro.Name = "Chill_Gui_Bro"
Header.Name = "Header"
Header.Parent = Chill_Gui_Bro
Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Header.BorderSizePixel = 0
Header.Draggable = true
Header.Active = true
Header.Selectable = true
Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
Header.Size = UDim2.new(0, 250, 0, 45)
BackGround.Name = "BackGround"
BackGround.Parent = Header
BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
BackGround.BorderSizePixel = 0
BackGround.Draggable = true
BackGround.Position = UDim2.new(0, 0, 1, 0)
BackGround.Size = UDim2.new(0, 250, 0, 299)
Chill_Gui_Label.Name = "Chill_Gui_Label"
Chill_Gui_Label.Parent = Header
Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
Chill_Gui_Label.BackgroundTransparency = 1
Chill_Gui_Label.BorderSizePixel = 0
Chill_Gui_Label.Draggable = true
Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
Chill_Gui_Label.Font = Enum.Font.Arcade
Chill_Gui_Label.Text = "~»Chill Gui«~"
Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
Chill_Gui_Label.TextScaled = true
Chill_Gui_Label.TextSize = 14
Chill_Gui_Label.TextWrapped = true
Play_ID_Button.Name = "Play_ID_Button"
Play_ID_Button.Parent = Header
Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
Play_ID_Button.BorderSizePixel = 0
Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
Play_ID_Button.Font = Enum.Font.Arcade
Play_ID_Button.Text = "Play ID"
Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
Play_ID_Button.TextSize = 20
Play_ID_Button.TextWrapped = true
ID_Box.Name = "ID_Box"
ID_Box.Parent = Header
ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
ID_Box.BorderColor3 = Color3.new(0, 0, 0)
ID_Box.BorderSizePixel = 0
ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
ID_Box.Size = UDim2.new(0, 140, 0, 35)
ID_Box.Font = Enum.Font.Arcade
ID_Box.Text = "ID here"
ID_Box.TextColor3 = Color3.new(1, 1, 1)
ID_Box.TextSize = 35
ID_Box.TextWrapped = true
Set_Vol_Button.Name = "Set_Vol_Button"
Set_Vol_Button.Parent = Header
Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
Set_Vol_Button.BorderSizePixel = 0
Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
Set_Vol_Button.Font = Enum.Font.Arcade
Set_Vol_Button.Text = "Set Vol"
Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
Set_Vol_Button.TextSize = 20
Set_Vol_Button.TextWrapped = true
Vol_Box.Name = "Vol_Box"
Vol_Box.Parent = Header
Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
Vol_Box.BorderSizePixel = 0
Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
Vol_Box.Size = UDim2.new(0, 140, 0, 35)
Vol_Box.Font = Enum.Font.Arcade
Vol_Box.Text = "Volume"
Vol_Box.TextColor3 = Color3.new(1, 1, 1)
Vol_Box.TextSize = 35
Vol_Box.TextWrapped = true
Set_Tpos_Button.Name = "Set_Tpos_Button"
Set_Tpos_Button.Parent = Header
Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
Set_Tpos_Button.BorderSizePixel = 0
Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
Set_Tpos_Button.Font = Enum.Font.Arcade
Set_Tpos_Button.Text = "Set Tpos"
Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
Set_Tpos_Button.TextSize = 18
Set_Tpos_Button.TextWrapped = true
Tpos_Box.Name = "Tpos_Box"
Tpos_Box.Parent = Header
Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
Tpos_Box.BorderSizePixel = 0
Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
Tpos_Box.Font = Enum.Font.Arcade
Tpos_Box.Text = "Time Position"
Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
Tpos_Box.TextSize = 20
Tpos_Box.TextWrapped = true
Set_Text_Button.Name = "Set_Text_Button"
Set_Text_Button.Parent = Header
Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
Set_Text_Button.BorderSizePixel = 0
Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
Set_Text_Button.Font = Enum.Font.Arcade
Set_Text_Button.Text = "Set Text"
Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
Set_Text_Button.TextSize = 18
Set_Text_Button.TextWrapped = true
Tpos_Box_2.Name = "Tpos_Box"
Tpos_Box_2.Parent = Header
Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
Tpos_Box_2.BorderSizePixel = 0
Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
Tpos_Box_2.Font = Enum.Font.Arcade
Tpos_Box_2.Text = "Text"
Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
Tpos_Box_2.TextSize = 20
Tpos_Box_2.TextWrapped = true
Toggle_Chat_Button.Name = "Toggle_Chat_Button"
Toggle_Chat_Button.Parent = Header
Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
Toggle_Chat_Button.BorderSizePixel = 0
Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
Toggle_Chat_Button.Font = Enum.Font.Arcade
Toggle_Chat_Button.Text = "Toggle Chat"
Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
Toggle_Chat_Button.TextSize = 20
Toggle_Chat_Button.TextWrapped = true
Chat_Toggle_Label.Name = "Chat_Toggle_Label"
Chat_Toggle_Label.Parent = Header
Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
Chat_Toggle_Label.Font = Enum.Font.Arcade
Chat_Toggle_Label.Text = "~»False«~"
Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
Chat_Toggle_Label.TextScaled = true
Chat_Toggle_Label.TextSize = 14
Chat_Toggle_Label.TextWrapped = true
Current_Song_Label.Name = "Current_Song_Label"
Current_Song_Label.Parent = Header
Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
Current_Song_Label.BackgroundTransparency = 0.89999997615814
Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
Current_Song_Label.Font = Enum.Font.Arcade
Current_Song_Label.Text = "~»Current Song: None«~"
Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
Current_Song_Label.TextScaled = true
Current_Song_Label.TextSize = 14
Current_Song_Label.TextWrapped = true
Play_ID_Button.MouseButton1Down:Connect(function()
if tonumber(ID_Box.Text) then
Chillmusic:Stop()
Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
Chillmusic:Play()
currentsong =
game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
text.Text = "~»Chill Af«~ Now Playing: "..currentsong
Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
wait(4)
text.Text = "~»Fell Apart AF«~"
end
end)
local ischatting = false
Set_Vol_Button.MouseButton1Down:Connect(function()
Chillmusic.Volume = tonumber(Vol_Box.Text)
end)
Set_Tpos_Button.MouseButton1Down:Connect(function()
Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
end)
Set_Text_Button.MouseButton1Down:Connect(function()
text.Text = "~»"..Tpos_Box_2.Text.."«~"
end)
Toggle_Chat_Button.MouseButton1Down:Connect(function()
if ischatting == false then
ischatting = true
Chat_Toggle_Label.Text = "~»True«~"
spawn(function()
game.Players.LocalPlayer.Chatted:connect(function(msg)
for i = 0, msg:len(), 1 do
text.Text = "~»"..msg:sub(0, i).."«~"
end
wait(3)
text.Text = "~»Fell Apart AF«~"
end)
end)
else
ischatting = false
Chat_Toggle_Label.Text = "~»False«~"
end
end)