Gear & Equipment
Gear & Equipment
Such devices offer the connectors you need to plug in microphones and
instruments for recording as well as speakers and headphones for listening.
They also typically provide metering and other important features. The more
you understand about how interfaces work, and the kinds of features they
offer, the better positioned you’ll be to make an informed buying decision.
Next, the signal gets sent to the interface’s analog-to-digital (“A/D”) converter,
which changes it into equivalent digital audio data — a stream of ones and
zeroes that travel through the USB or Thunderbolt cable into your computer.
This data is then sent to your DAW or other recording software, where it gets
recorded and/or processed with effects.
A good microphone in your home studio will enable you to have high-quality sound. The
microphone converts the vibrations in the air generated by a sound source into electricity.
You need the highest possible resolution at the moment of conversion. That’s why you need a
high-grade microphone. You have a huge selection of affordable, high-quality microphones
available on the market nowadays.
Also, as you guys must not be having an acoustic treatment, dynamic microphones are
advisable—for example, Shure –SM 58/57, Electro-Voice RE20, Electrovoic, Sm 7b. For
condenser mic, you can choose Rode nt 1 nt 2, Lewitt LCT 440(Affordable range) and
Neumann, AKG C314/414, U series, TLM for the higher range.
Types of Microphones
Let's have a look at the three main types of microphones and learn more about
them.
· Dynamic
· Condenser
· Ribbon
ü Dynamic
They are more durable and reliable, overall an all-rounder microphone for those that perform
live, record loud guitars, and swing their microphones. They'll be okay if they fall.
The major difference between a dynamic and a condenser microphone is that a dynamic
microphone is better for capturing loud, intense sounds (drums or loud vocals), particularly in
a live setting. In contrast, a condenser microphone captures more delicate sounds and higher
frequencies (studio vocals, for example), particularly in a studio setting.
ü Ribbon Microphones
These microphones use an ultra-thin ribbon of electro-conductive material
suspended between the poles of a magnet to generate their signal. Early ribbon
designs were incredibly fragile.
A ribbon microphone is a good choice for recording a wide range of acoustic
instruments.
· They work well with vocals, choirs, piano, strings, and woodwind instruments.
But this signal is very weak, so weak that it gets it's own name... mic-level.
The situation is the same with instrument-level signals.
Pre's that boost your signal cleanly to perfectly reproduce the sound the
microphone recorded are called Transparent.
This is the problem with NOT using a preamp. You can run the signal into an
instrument input or into a soundcard and just crank up the input gain as high
as you can and get a useable signal to record into your daw
But you're cranking up the volume of all the noise too. The noise floor turns up
with the desired signal. You get a very high signal-to-noise ratio.
It goes like this: If you're recording with a microphone then you need to use a
preamplifier, no questions asked.
It is 100% possible to record without one and you have the same percentage
of a chance to get horrible results. The reason I'm so adamant about this is
that I recorded my first 30 songs or so without one because I had no clue what
I was doing. I was more eager to record my art than to learn the technical
aspects of how to do it properly.
The funny part about all of this is that preamps are hidden everywhere. They
are built into mixers. They're built into USB mics (for the love of all that is good
and holy, don't use one of these). They're built into even a cheap audio
interface. Some soundcards even have them.
But they're so invisible most of the time that when a newbie starts recording
on his or her own, they don't even realize they exist and end up not using one
at all!
Obviously they exist for a reason. The question is why? What do they do?
Can they do their job poorly? Can they do their job really darn good? What
happens if you skip one? You've got the questions and I've got the answers...
But this signal is very weak, so weak that it gets it's own name... mic-level.
The situation is the same with instrument-level signals.
Now, all of our recording gear from compressors, equalizers, analog-to-digital
converters, the works... it all expects a line-level signal. A line-level signal is at
a much higher voltage, which is to say a louder volume. This is the type of
signal coming out of electric guitars and keyboards for instance.
Pre's that boost your signal cleanly to perfectly reproduce the sound the
microphone recorded are called Transparent.
This is the problem with NOT using a preamp. You can run the signal into an
instrument input or into a soundcard and just crank up the input gain as high
as you can and get a useable signal to record into your digital audio
workstation.
But you're cranking up the volume of all the noise too. The noise floor turns up
with the desired signal. You get a very high signal-to-noise ratio.
Starting with your acoustic treatment, then microphone, and then preamp, you
can control your desirable signal while maintaining a minimal amount of noise
through gain staging. That's part of the job of a recording engineer.
So back to it. Transparency is created through solid state electronics, but old
preamplifiers used tube technology (just like cathode ray tube televisions did).
Some newer solid state pre's use transformers.
Pre's that use transformers and vacuum tubes are designed to raise your
signals volume while imparting a specific Color.
Coloration, Color, Flavor... these are all terms related to a warmth that is
imparted to your signal as it passes through the tubes or transformers. What
happens is a very pleasant distortion is applied to the signal.
This is a harmonic distortion based on the signal itself at very low volumes
and lower frequencies that provide a sense of "warmness" to the signal.
Manufacturers have mastered the art of creating transparent preamps (not
that they all are willing to spend the money on the right electronic parts to do
it). The big boys that already have their transparent models are also providing
colorful models.
Worry about base quality first. At the top level, flavors are just very similar and
very subtle preferences for people to argue about (us studio engineers have
learned to hear every peculiarity!).
In general, balanced audio will give you a better, stronger audio signal without
any extraneous noises. Unbalanced audio, on the other hand, is susceptible to
picking up noise and interference over longer distances. The ground wire in an
unbalanced audio cable can pick up unwanted noise as the audio signal
travels through it. This susceptibility (or lack thereof) to interference is due to
how the cable is made.
To understand that, let's dive deeper into how balanced and unbalanced audio
works.
Because unbalanced cables can pick up noise as a signal is sent along the
cable, they’re best used for short distances, like connecting a guitar to a
nearby amp. This minimizes the risk of unwanted noise.
power and audio cables is much better than a parallel run. If parallel can't be
avoided, leave as much space as possible between audio and power cables.
Unbalanced Cable Types
RCA Cables
RCA audio cables are unbalanced analog audio connections that send stereo
audio over a right channel (red tip) and left channel (white or black tip). An
RCA unbalanced signal typically shouldn't run over 25 feet.
Quarter-Inch TS Cables
Quarter-inch TS (tip, sleeve) cables are generally used for unbalanced signals.
These are most commonly used with electric guitars, which often output to an
amplifier. The diagram below shows how the cable works.
The two signals are reversed in polarity, so as they travel down the cable, they
cancel each other out. (Think of how adding positive and negative numbers of
equal value amounts to zero.)
Once the hot and cold signal get to the other end of the cable, however, the
polarity of the cold signal is flipped, so both signals are in phase, and perfectly
in sync.
Here’s the cool part: If the cable picks up noise along the way, the noise added
to both of those cables is not reversed in polarity. So when the cold signal flips
in polarity to match the polarity of the hot signal, the noise carried along the
cold signal cancels out with noise in the hot signal. This canceling out
process is called common-mode rejection, with the noise being the common
signal between the two.
Because balanced signals send two in-phase signals, they’re also louder
(roughly 6–10 dB) than what unbalanced signals can provide.
the connector: the groundwire, the hot signal, and the cold signal.
Quarter-Inch TRS
A quarter-inch TRS cable is another balanced professional audio cable. TRS
stands for tip, ring, sleeve, and can be used to send either mono (balanced) or
stereo (unbalanced) signals. The diagram below shows how each one plays a
role in the structure of a balanced signal.
Sound
To most of us, it’s a miracle, and one thing is true: Few understand how we come to
hear the sounds of our daily lives. If you’re feeling like you’re missing out, here is an
easy-to-understand introduction of sound frequency to get you started.
Sound waves travel through air, water and even the ground. Once they reach our ear,
they cause the delicate membranes in our ears to vibrate, allowing us to hear the voices
of our loved ones, listen to our favorite music or the calming sounds of raindrops on a
tin roof and the distant sound of thunder. Admittedly, this is a rather simple explanation
of a complex process.
Sound frequency is an important aspect of how we interpret sounds, but it is not the
only one. A sound wave has five characteristics: Wavelength, time-period, amplitude,
frequency and speed. While amplitude is perceived as loudness, the frequency of a
sound wave is perceived as its pitch.
The higher the frequency waves oscillate, the higher the pitch of the sound we hear
As you see, sound frequency is determined by the way in which sound waves oscillate
whilst travelling to our ears, meaning that they alternate between compressing and
stretching the medium, which in most cases is air. In the same medium, all sound waves
travel at the same speed.
Squeaky sounds, like the blow of a whistle or a screaming child, oscillate at a high
frequency, resulting in oftentimes deafening high-pitched sounds. The low rumbling of a
nearing storm or a bass drum, on the other hand, is produced by low-frequency
oscillation, so we hear it as a very low-pitched noise.
Measuring the Frequency of Sound
How is sound frequency measured? The total number of waves produced in one second
is called the frequency of the wave. The number of vibrations counted per second is
called frequency. Here is a simple example: If five complete waves are produced in one
second then the frequency of the waves will be 5 hertz (Hz) or 5 cycles per second.
Low-Frequency Sounds
Also called infrasound, low-frequency sounds stand for sound waves with a frequency
below the lower limit of audibility (which is generally at about 20 Hz). Low-frequency
sounds are all sounds measured at about 500 Hz and under.
● Severe weather
● Waves
● Avalanches
● Earthquakes
● Whales
● Elephants
● Hippopotamuses
● Giraffes
High-Frequency Sounds
A high-frequency sound is measured at about 2000 Hz and higher.
● Whistles
● Mosquito
● Computer devices
● Screaming
● Squeaking
● Glass breaking
● Nails on a chalkboard
What Is Pitch in Music?
Pitch as described in music is the specific position of a sound within a set of notes. Sounds are
considered either higher or lower in pitch depending upon the frequency of vibration in the sound
that is created by a wave. Pitches are measured by using a tool called hertz. Hertz measures one
second of sound pitches and creates a calculated visual of the sound wave. Pitches can be defined
as the high frequency when the sound wave is 880-hertz cycles in one second. A low-frequency
pitch is defined as 55 hertz.
Oscillation in music is one individual segment of a repeated motion. All music notes have a tone or
pitch. The pitch itself is a part of a note that can be assigned a number and then measured on an
oscillation scale. Technically speaking a pitch is a frequency in and of itself. Consider the music note
A on a musical scale played by a violin. The sound played by the string will vibrate or oscillate by
moving back and forth to create the individual pitch. The frequency of the pitch itself is measured by
how much movement is made in one second. Note A is read as 440 oscillations of frequency in one
second of time.
Types of Pitch
There are varying ways to define how a pitch sounds. There are multiple tools in which pitches can
be analyzed to explain the sound waves and what the ear hears as pitch. A pitch or sound could be
defined as definite, indefinite, relative, low, or high in tone quality. Below are descriptions of these
characterizations of the pitch.
Definite Pitch
Pitch is used as a primary way for musicians to explain how a note sounds. Pitch is essentially the
frequency of an individual note. A music note can sound higher or lower depending upon the
frequency of the individual notes.
Definite pitch refers to a specific music pitch that can be defined by using standard music notation.
Definite pitch is measured mathematically by the number of times a wave of sound is played in one
second. The number is read in Hertz. Hertz is abbreviated and read as Hz. If a pitch has a frequency
of 500 Hz that could be translated to mean that the sound wave of that particular note is repeated
500 times in one second. The music notes in a C major scale are all definite pitches.
Consider a piano keyboard for the following explanation: The music note C which is located one
octave higher than middle C has a pitch that is double the value of middle C's Hz. Middle C's pitch or
frequency in Hertz is 261.63 Hz and the same note played one octave higher has a frequency of
523.25 Hz.
Timbre
It's an instrument's distinct sound quality. It's also known as the tone colour.
Every instrument and voice has its own distinct tone, which contributes to the
piece's uniqueness. The tone of a nylon-string guitar versus a steel-string guitar,
for example, is distinct, and we can tell the difference just by listening.Imagine a bell
and a piano in an orchestra. The same musical notes can be obtained by both
instruments but their sounds are very different. The piano produces a distinct note
whereas the bell struck to the same pitch and amplitude produces a sound that
continues to ring after it has been struck. This difference in the sound is referred to
as the Timbre. Timbre is actually defined as the quality of a sound which is used for
differentiating two sounds when they are in the same frequency. If two different
sounds have the same frequency and amplitude, then by definition they have
different timbres.
Wavelength
is one of the more straightforward acoustics concepts to imagine. It is simply the size
of a wave, measured from one peak to the next. If one imagines a sound wave as
something like a water wave, then the wavelength is simply the distance from the
crest of one wave to the next nearest crest. Thus, if the distance between two
peaks is 1 m, then the wavelength is 1 m. There is a direct relation between
wavelength, frequency, and sound speed. Namely, if we know the frequency (which
is the number of wave repetitions per second, often given in Hertz, or Hz) and the
sound speed (which is the speed the wave travels in meters per sec), then we can
find the wavelength using the equation wavelength=speed/frequency.
Put another way, wavelength is the distance that a wave travels before the next
wave starts. That means that at a given sound speed, as frequency gets higher, the
time between repetitions decreases and the wavelength gets shorter, and vice
versa.
Waves can bend around small objects with ease, while larger objects may block those waves.
Wavelength is the essential quantity to know when trying to understand how waves
move through the world. Long wavelengths bend around objects that are smaller
then themselves, while short wavelengths reflect off of or are absorbed by those
same objects. Thus, a sound with a wavelength of 3.4 cm in air (1,000 Hz) will not
be hampered by an object that is less than 3.4 cm in diameter, but a larger object
may interfere with or entirely block that wave.
Often people talk about “long” and “short,” but what is really meant by these terms?”
How does one draw the line between those admittedly fuzzy and highly subjective
categories? To answer this question, we must understand the concept of scale.
Scale is important throughout science, from biology to physics, though not all
disciplines give it formal treatment.
Crest Factor — the peak amplitude divided by the RMS value. So high Crest
factors indicate large peaks in comparison to the RMS level and vice versa.
This explains why a Sine wave sounds softer than a Square wave given equal
peak amplitude values. The Square wave has an RMS Equal to its Peak
amplitude whereas the RMS of a Sine wave is .707 x the Peak value. Simply
put, the Square spends all its time at Peak level so sounds louder. This idea
also underscores the need to consider RMS as a more relevant measure of
loudness over time.
Sound Envelopes
Signal Envelope
1. Attack – The attack is the portion of the envelope that represents the time taken for
the amplitude to reach its maximum level. Essentially it is the initial build-up of a sound.
2. Decay – The decay is the progressive reduction in amplitude of a sound over time.
The decay phase starts as soon as the attack phase has reached its peak. In the decay
phase, the signal level drops until it reaches the sustain level.
3. Sustain – The sustain is the period of time during which the sound is held before it
begins to fade out. Many instruments do not contain a sustain phase.
4. Release – The release is the final fade or reduction in amplitude over time.
Gain vs. Volume
Although gain and volume may be used interchangeably, they have technical differences
that are very important to understand when it comes to getting the right mix.
Volume is the actual loudness of the output on the channel. It controls the loudness –
but not the tone of the audio.
Gain is the loudness of the input on the channel. It controls the tone – but does not
affect the loudness.