CoDesign Overview Guide
CoDesign Overview Guide
Overview
Si Guide Series
Guide Overview
This guide has been created to help those involved in systems innovation better understand the
role of design and codesign as part of an overall systems change initiative. During the guide, we
outline different approaches to design to help you better understand terms like human-centered
design, service design, and systems design - how and why they are relevant in the context of
systems change.
During the guide, we also outline the critical steps in a design cycle - the process of developing
a new product, service, or initiative in a system. Finally, we look at why taking an experimental,
iterative approach to the development of new design initiatives is key to innovating and
adapting as we try to create something that is relevant and fit for the environment it will be
introduced into and, thus, more sustainable.
Systems Thinking Systems Awareness Systems Theory Complexity Theory Adaptive Systems
Where am I?
This paper forms part of our
set of 20 guides covering all
things systems innovation System Inquiry Systems Modeling Mapping Actor Mapping Leverage Points
Transition Design Transition Models Furtures & Naratives System Gardening Co-Design
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Ecosystem Building Networks Value Network Scaling Change Systemic Evaluation
Guide Contents
Co-design describes a design methodology where the users of a system are actively involved in
its design & development. Co-design fundamentally changes the traditional, more linear,
designer-client relationship to one that creates space for a wide variety of actors to participate
in the creation of the product, service, or system at varying stages and to varying degrees.
In co-design, users are no longer seen as passive recipients of finished items but play an active
role as experts in their experience with the system. The role of the designer then shifts to being
more of a facilitator of the space and processes needed for a group of people to be productive in
shaping their desired outcomes for the system. An example of co-design might be a local
community working with architects, city planners, public administration, and local businesses to
redesign a public square.
Example of Codesign
Codesign could be applied in any area. For example, the
development of new policies that involve citizen assemblies
would be a form of codesign. Here citizens, along with
subject experts, debate the issue at hand and develop
proposals for policies. The regeneration of a local
community within a city that actively involves the
participation of the residents in the discussion and
formulation of future changes would also be a form of
codesign.
Consult Co-Design
Levels of Participation
Based on the Ladder of Citizen Participation model
Collaboration Engagement
Works to break down the Encourages actors to be
silos to enable collaboration agents of change & thus
between parties more actively contribute
Why
Codesign
Inclusive Ownership
It includes relevant parties & By engaging people in
thus ensures that different the process, the results are
voices are heard and the more likely to be sustained
outcome is relevant over time
Design
Approaches
What do we mean Design?
Herbert Simon once said, "Everyone - designs who devises a course
of action aimed at changing existing situations into preferred
ones." Design is an intention to create order in the world, the
purposeful organization of elements to achieve a desired outcome.
Designing is the process we go through in conceiving an original
or improved solution to achieve a desired state, identifying the set
of factors and constraints within the given environment, and
developing a model for the arrangement of a set of elements to
achieve this desired end state.
The output of this process is the design, a model for how the parts
in a system are interrelated to deliver the overall functionality of
the entire system. The parts of a chair are arranged in such a way
as to deliver the overall functionality of an object of support; a
space rocket is designed for the propulsion required to deliver
transportation of people and objects to outer space.
System Design
Systems design is a holistic approach to design that starts
with a consideration of how the parts interrelate to form a
functioning whole. It is holistic in its attempt to consider all
relevant factors and different dimensions of a system;
social, technical, environmental, economic, cultural, etc.
As the systems thinker Dr. Russell Ackoff put it, "A part is
never modified unless it makes the whole better... you don't
change the part because it makes the part better without
considering its impact on the whole, that is systemic
thinking."
Define business
objectives
Understand
the person
Design product
or service
Fit with business
objectives
Servitization
Incentive Design
Incentive design is the design of systems of incentives that work to
align the actions and choices of the individuals with the overall
beneficial outcomes for the system. The aim of incentive design is
to create patterns of behavior and organization that shift a systems
dynamics towards cooperation and beneficial outcomes for all. The
need for the effective design of incentives can be found in many
different challenges from driving too fast, to smoking, to lack of
health insurance and consumer choice.
+ Token
Service
Commons Maintainer
Get paid for positive externalities
+
+
+ Utility Consumer
pay for negative externalities
Utility Provider
Communication Design
Communication design is the design of the message and
medium to craft compelling stories and narratives for
influencing people's perception and understanding of a
given issue or system. Communications design involves
researching topics, strategic thinking, market research,
crafting and completing messages, designing multimedia,
and managing channels to reach people with the right
message in the right way to shape narratives.
Objective
First define what we would
like
4. to achieve, what is the
desired outcome?
Develop Design
What is the intervention we
How will we develop it
will design and prototype,
through testing, iterating,
what will it look like?
and assessing outcomes?
Double Dimond Design Principles
Be people Centered
Communicate
One popular framework that we can use for Collaborate & Co-design
Iterate, iterate, iterate
structuring a codesign process is the Double
Dimond, which was originally developed by the
Design Council. This model emphasizes the
dynamic of divergence and convergence that is
core to any design process.
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Discover Define Develop Deliver
Facilitation
Being a Guide
Co-design requires that we not just create a process to
design something, but this process must involve
facilitating others to co-create. Thus, the job of the
designer switches from being the domain expert to
being more of a facilitator of others. It requires that we
don’t just design a product or service but also the right
structures for others to create within.
1. Hypothesis 3. Feedback
Create hypothesis about the Capture data as feedback
next step that might work to about how things went
move us in that direction
4. Learnings
Assess data to derive insight
and learnings.
Adaptive Bottom up
Decentralized experimentation
Strategy creates the space for new
innovations to emerge
3. Experiment
Construct an experiment to test
your hypothesis in context
1. Vision
Where do we want to go?
What is the outcome we want
6. Iterate to achieve in the world?
Stay questioning your objectives &
2. Hypothesis 4. Feedback running experiments - keep what
Create hypothesis about the Capture data as feedback works & get rid of what does not
next step that might work to about how things went
move us in that direction
Top Down
The vision informs how we select
the innovations that will contribute
best towards the creation of the
new system
5. Learnings
Assess data to derive insight
and learnings.
Reference & Resources
What is Co-design? A Primer on Participatory Design - Mural
https://t.ly/5XDV0
Version 2.0
A Systems Innovation Publication
www.systemsinnovation.network