Ancient Weapon Generator

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Sample Weapons THE NAMELESS DESIGNER

ANCIENT Weapon generator

Introduction
Finding an ancient weapon should be exciting (i.e. more Rift-Breaker, axe of chaos (rare, d6 damage)
than, “you find a +1 weapon”) and offer gameplay Hand axe, forged with fragments of a chaos stone
opportunities such as: Bonus to attack (+1) FA N TA S Y R P G S U P P L E M E N T
• Some flavour over the items look, feel and use Wild magic surge occurs on a natural 1
• It tells you something about the setting Critical hit on a natural 19 or 20
• Opportunity to discover things about the item, a hook
• A mechanical advantage in a combat situation

Instructions
1. Roll on Tables A (Type), B (Origin) & C (Construction) to Sword of Kurgon (legendary, d8 damage)
determine the weapon type. Kurgon the Mighty’s lightning sword of iron.
2. Where prompted roll on Tables D (Features), E (Powers) Swift, may attack twice as an action
and F (Flaws) to determine the weapons attributes. Magic, treat as a magic based attack
3. Write a one line description and note down each effect Lightning sparks, advantage on damage
as a bullet point. Give the weapon a name. If in hand, gain a free strike before initiative
4. The referee will determine the mechanical bonus of
each effect to maintain game balance.

Notes
• Weapon Rarity: When rolling on Tables B to F use;
d6 (rare); d12 (legendary) and d20 (epic) weapons. Demon-bane (epic, d8 damage)
• Weapon Effects: If the same effect is rolled multiple Rune marked longsword, borne of demon blood.
times then the effect is more powerful (i.e. +1 > +2). Unbreakable, will never truly break
• Magic: If the weapon has a power, treat the weapon as Cleave, strike two opponents in reach as an action
magic (i.e. can be detected, treat as magic attack). Magic, treat as a magic based attack
• Weapons Weaken: Whenever you use a weapon and you Aura of protection vs. demon attacks
roll a natural 1, cross out a random weapon effect. Must taste demons blood to unlock its powers
Can be thrown at medium range
It’s reputation causes fear to opponents

VERSION 1.0
A RT WOR K: DANI EL C OM MERC I DE SIG N: THE NAMEL ESS DESIG NER
W W W.DANI ELC OM ERCI.C OM HT TPS ://NAME LE SS - DESIGN ER .I TCH.IO
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Table A: Weapon Type Table B: Origin Table C: Construction
d20 Type Attribute Roll Description Attribute Roll Type Attribute
01 Club, Cudgel, Sickle Roll on Table D 01 Born of chaos, death or shadow Roll Table F 01 Chaos touched Roll Table F
02 Staff, Quarter-Staff Roll on Table D 02 Crafted by a master smith Roll Table D 02 Organic (bone, tooth, claw, hide) Roll Table D
03 Dagger, Knife, Shiv Roll on Table D 03 Taken from a monster (name it) Roll Table D 03 Masterwork, standard material Roll Table D
04 Lasso, Net, Whip Roll on Table D 04 Taken from an ancient vault Roll Table D 04 Rock (rock, stone, flint) Roll Table D
05 Sling Stone or Dart (d6) Roll on Table D 05 A piece of a legendary monster Roll Table E 05 Metal (bronze, iron, steel) Roll Table E
06 Spear, Javelin Roll on Table D 06 Enchanted by a sorcerer Roll Table E 06 Precious metal (gold, silver) Roll Table E
07 Mace, War Hammer Roll on Table D 07 Grown or birthed Roll Tables D, F 07 Plant material (wood, plant) Roll Tables D, F
08 Hand Axe, Battle-Ax Roll on Table D 08 Came from another realm Roll Tables E, F 08 Shadow aligned Roll Tables E, F
09 Shortsword, Rapier, Gladius Roll on Table D 09 Crafted by an ancient race Roll Tables D, E 09 Rune marked Roll Tables D, E
10 Longsword, Broadsword Roll on Table D 10 Used by a legendary hero Roll Tables D, E 10 Light aligned Roll Tables D, E
11 Great Sword, Great Axe, Great Club Roll on Table D 11 Dwarven forged Roll Tables Dx2 11 Made of an unusual metal Roll Tables Dx2
12 Morning Star, Flail Roll on Table D 12 Elven crafted Roll Tables Ex2 12 Contains strange sand or dust Roll Tables Ex2
13 Hand Axe, Battle-Axe Roll on Table D 13 Demon-born or blood-born Roll Tables D, E, F 13 Imbued with sorceries Roll Tables D, E, F
14 Trident, Harpoon Roll on Table D 14 Alien origin Roll Tables D, E, F 14 Crafted of glass, crystal or gems Roll Tables D, E, F
15 Pike, Pole Arm, Halberd, Glaive Roll on Table D 15 Created by an arcane ritual Roll Tables Dx2, F 15 Attuned to sun, stars or moon Roll Tables Dx2, F
16 Quarrels or Arrows (d6) Roll on Table D 16 A gift from someone Roll Tables Ex2, F 16 Alien or unusual element Roll Tables Ex2, F
17 Light Crossbow, Heavy Crossbow Roll on Table D 17 Born of the cosmic energies Roll Tables D, Ex2 17 Powered by cosmic energies Roll Tables D, Ex2
18 Longbow, Shortbow Roll on Table D 18 Constructed by the Ancients Roll Tables Dx2, E 18 Holy or blessed Roll Tables Dx2, E
19 Lance Roll on Table D 19 A gift from the Gods Roll Tables Dx2, E 19 Forged of elemental power Roll Tables Dx2, E
20 Any Bladed Weapon Roll on Table D 20 Existed before time Roll Tables D, Ex2 20 Holds ancient primal powers Roll Tables D, Ex2

Table D: Weapon Features Table E: Weapon Powers Table F: Weapon Flaw


Roll Feature Effect Roll Power Effect Roll Flaw Effect
01 [Cursed] Roll on Table F 01 [Illusion] Has no power 01 [Corrupted] Wild magic surge on a natural 1
02 [Light] Bonus to initiative 02 [Lucky] Free re-roll 02 [Anti-Magic] Magic deadening/negating effect
03 [Swift] Multiple attacks 03 [Light] Gives off light 03 [Unlucky] Critical failure on a natural 1 or 2
04 [Vorpal] Greater chance of critical 04 [Empowers] Empowers the wielder somehow 04 [Conspicuous] Obvious effect when used
05 [Mighty] Bonus to damage 05 [Bane] Bonus against named monster type 05 [One Shot] Roll Table E, powerful but works once
06 [Mastery] Bonus to attack 06 [Elemental] Elemental power effect (i.e. flame) 06 [Summons] Summons something on a natural 1
07 [Versatile] Can be thrown 07 [Senses] Enhances wielders senses 07 [Rage] Test of will or enter a bloodlust frenzy
08 [Surprise] Free first strike 08 [Detects] Detects something or someone 08 [Purpose] Prioritise a certain person/monster
09 [Range] Range or reach bonus 09 [Protection] Enhances defence, protection, saving 09 [Worthy] Wielder must be worthy
10 [Unbreakable] Weapon will not break 10 [Poison] Poisonous or corrosive 10 [Unlock] Must be activated
11 [Swift] Multiple attacks 11 [Vision] Offers insight, vision, prophecy 11 [Spirit] Has its own personality or will
12 [Vorpal] Greater chance of critical 12 [Courage] Inspires bravery, morale impact 12 [Oath] Demands a bargain to work
13 [Mighty] Bonus to damage 13 [Fear] Causes fear, morale impact 13 [Critical Flaw] Weapon shatters on a natural 1
14 [Mastery] Bonus to attack 14 [Command] Charm or command target 14 [Heavy] Unusually heavy, slow to use
15 [Versatile] Can be thrown 15 [Mind] Telepathy or sixth sense 15 [Fragile] Reduced damage
16 [Surprise] Free first strike 16 [Returns] Weapon returns to user 16 [Charges] Requires some power/charge to use
17 [Range] Range or reach bonus 17 [Eldritch] Summons a spell effect 17 [Infamous] Has an infamous history
18 [Cleave] Target multiple opponents 18 [Stun] Blind, stun or paralyse target 18 [Draining] Use weakens the wielder
19 [Enchanted] Roll on Table E 19 [Powerful] Roll on Table D 19 [Mystery] Features unlocked on a natural 20
20 [Powerful] Roll on Table D x2 20 [Enchanted] Roll on Table E x2 20 [Possession] Tries to possess the wielder

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