Halloween Game Items Print

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Leftover Heroes' Feast

You find what's left of a magnificent banquet,


including mostly warm food and slightly flat
drink. Up to six creatures can pick at and make
sandwiches of these leftovers.
A creature partaking of this food gains 1d10
temporary hit points and makes all Wisdom
Saving Throws with advantage. These benefits
last 24 hours

Ring of Frozen Time:


The Steadfast Candelabra:
This candelabra cannot be toppled regardless
of height dropped or force applied.
The slender black onyx candles each produce a
flame that can not be extinguished, and the
candles are not consumed by the flames. The
candles cast bright light in a 10 foot radius and
dim light an additional 10 feet.

Radiant Net of Ensnarement


Ranged Magic Weapon (+DEX+2)
(Check proficiency with net weapons).

As it is cast, the net glows in a radiant blue


light. A Large or smaller creature hit by this
net is Restrained* until it is freed. The net
can restrain creatures that are formless.
The restrained creature takes 1d6 radiant
damage at the start of each turn.

The target can use its action to make a DC


15 Strength check, freeing itself or another
creature within its reach on a success.
Dealing 10 slashing damage to the net (AC
10) also frees the creature without harming
it, ending the effect and destroying the net. When you use an action, Bonus Action, or
Reaction to Attack with a net, you can make only one Attack regardless of the number of
attacks you can normally make.

*Restrained: Target speed reduced to 0, Attacks against target are made with advantage,
Attacks made by the target are made with disadvantage. Target makes Dexterity Checks
and Saves with Disadvantage.
Radiant Net of Ensnarement
Ranged Magic Weapon (+DEX+1)
(Check proficiency with net weapons).

As it is cast, the net glows in a radiant blue


light. A Large or smaller creature hit by this
net is Restrained* until it is freed. The net
can restrain creatures that are formless.
The restrained creature takes 1d6 radiant
damage at the start of each turn.

The target can use its action to make a DC


15 Strength check, freeing itself or another
creature within its reach on a success.
Dealing 10 slashing damage to the net (AC
10) also frees the creature without harming
it, ending the effect and destroying the net. When you use an action, Bonus Action, or
Reaction to Attack with a net, you can make only one Attack regardless of the number of
attacks you can normally make.

*Restrained: Target speed reduced to 0, Attacks against target are made with advantage,
Attacks made by the target are made with disadvantage. Target makes Dexterity Checks
and Saves with Disadvantage.

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