847177-Amazon 1.5
847177-Amazon 1.5
847177-Amazon 1.5
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Improved Combat Superiority range for one attack. The weapons reach increases to 10
feet. Once you use this feature, you can’t use it again until
At level 10, your Superiority dice turn into d10s.
the next dawn.
Relentless
Starting at level 15, when you roll for initiative and have
Terra’s Aim
Weapon (shortbow), rare (requires attunement)
no superiority dice remaining, you regain 1 superiority die.
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Bellog’s Holder In addition, whenever you are struck, you can use a
charge to cause each creature in a 15-foot cone, from the
Weapon (javelin), uncommon
direction you were struck, make a Dexterity saving throw.
This javelin was originally crafted as a gift for a joyful
A creature takes 3d6 cold damage on a failed save, or half
Storm giant, which kept peaceful and friendly relations
as much damage on a successful one. The armor has 3
with a town of halflings. Bellog used two of these holders
charges and regain all expended charges on the next
to hold on to some of the dishes the halflings served him.
dawn.
Many copied this items formula for less gastronomic
oriented uses.
When this weapon hits a target, it becomes stuck to it.
True Sight
To pull it off, a creature must succeed in a DC 20 Strength Wondrous item, legendary (requires attunement)
check or say its command word.
In addition, this javelin is crafted in a way that holding This silver circlet has a yellow topaz on the front. While
on to it is very easy. Tests made to hold on to this item are wearing this, you gain +1 to all ability checks.
made with advantage. You can also spend one superiority dice to gain true
sight with the reach of 25 plus the number you roll on
Whip of Truth your superiority die feet, for the duration of 1 minute. If
you don’t have any superiority dice, you can’t use this
Weapon (whip), very rare (requires attunement)
feature. Once you use this feature you can’t use it again
until the next dawn.
This golden-colored whip grants +1 to attack and damage
to attacks made with this weapon.
In addition, the user can use an action to cast the 1st-
The Tenet
level spell Zone of Truth. Once you use this feature, you Wondrous item, very rare (requires attunement)
can’t use it again until the next dawn.
This heavy belt increases your base walking speed by 5
feet. You also gain advantage on your first Constitution
The War Litany is not a single magic item, but a set of Icy Clutch
items, that when combined grant even more power to the Wondrous item, legendary (requires attunement)
one who possess them.
When you attune to 3 items of this set, attuning with These Gauntlets imbue any weapon you hold, along with
more parts of it do not count on the maximum number of the weapons ammunition, with a magic cold. Any weapon
items you can be attuned with, meaning you can attune attack you make while wearing these gloves deal 1
with all the items of this set. additional cold damage. In addition, you gain resistance
When you attune with 4 items of this set, you gain +1 against cold damage.
to all saving throws. You can also use a bonus action to extinguish any
When you have the full set, you gain additional +1 to non-magical flame in a 10-foot radius of you. Once you
attack and damage rolls of The Caster and +1 to your AC. use this feature, you can’t use it again until the next
dawn.
The Caster If, for some reason, you are dealing fire damage, while
Weapon (longbow), legendary (requires attunement) wearing these gauntlets, reduce that damage by 1 instead.
This bow was finely crafted using mithral and magic. This
magic weapon grants you +1 to attack and damage rolls,
while using it.
In addition, you can make one ranged attack with this
bow by using a bonus action.
The Embrace
Armor (breastplate), legendary (requires attunement)
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CREDITS
Designer: Caio Sandy
Last updated October 5, 2017
LEGAL INFORMATION
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