Shogi Manual EN
Shogi Manual EN
Shogi Manual EN
40 wooden pieces
game board
manual
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Preparing the Game
Looking from your side, set up the pieces as follows:
First row:
ź lance | knight | silver general | gold general | king | gold general | silver
general | knight | lance
Second row:
Third row:
For the placement of the pieces on the game board, see page , image A.
If players are equally strong, then players decide who throws furigoma.
For each turn, a player may either move or drop just one piece.
Players are not obligated to move a piece already touched. One may even
pick up a piece from the game board and see what is on the other side of the
piece. However, when the move is completed and a hand leaves the piece,
the move can no longer be retracted.
Enemy piece
Repetition: the game ends if the same game position occurs four times
consecutively – the game is considered a draw. However, if an eternal check
originated from this situation, the player giving check and causing such a
situation loses the game.
The game reaches a jishogi if both kings have advanced into their respective
promotion zones and neither player can hope to mate the other or to gain any
further material. If this happens, the winner is decided as follows:
all promoted pieces are canceled and points for individual pieces (including
those captured) are summed up. Each rook and bishop scores 5 points and
all other pieces except kings score 1 point each. A player scoring less than
24 points loses, otherwise the game is considered a draw.
Movement of Pieces
Pieces can move as shown by arrows on the respective pieces. No piece
other than the knight can move over one's own or enemy piece which
stands in the way of its potential move.
For more details about different movements of the pieces and their values,
see page .
Promotion of Pieces
The last 3 rows on the game board are called the “promotion zone”.
When a piece is moved and part of a pieces's path lies within the promotion
zone (that is, if the piece moves into, out or wholly within the zone), then such
piece can be promoted at the end of the turn (the piece is turned over
revealing the red character).
A piece is always promoted at the end of its move (it is a part of the turn). A
piece loses its previous skills and moves in the next turn as indicated on it
after it is turned. A promoted piece cannot be unpromoted or demoted (turned
back) while still in play on the board. Pieces become demoted when they are
captured.
A small character in the lower right-hand corner is an aid only for the players
to see what piece has been promoted.
Capturing Pieces
Pieces are captured as follows: the attacking piece takes the place of the
captured enemy piece (capturing by placement). Captured pieces are
removed from the game board. A player who captured the piece acquires the
piece and places it aside to be seen, next to the game board on his side, and
always shown as an unpromoted piece.
A player may drop a captured piece on any empty square on the board as
his own (that's why the pieces are differentiated only by their oriented tips, not
by colors).
By dropping a piece, a check can be given (endangering of the king does not
have to be announced), or even a checkmate can be given (except by a
pawn).
A piece is always dropped unpromoted side up, even if dropped into the
promotion zone.
pt
13 pt 15 pt 9 pt
8 pt 9 pt 6 pt
10 pt 5 pt 10 pt
1 pt 12 pt
A
B
v 4.3
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