Cos 101
Cos 101
Outcomes
At the end of the course, students should be able to:
1. explain basic components of computers and other computing devices;
2. describe the various applications of computers;
3. explain information processing and its roles in the society;
4. describe the Internet, its various applications and its impact;
5. explain the different areas of the computing discipline and its specializations; and
6. demonstrate practical skills on using computers and the internet.
Course Contents
Brief history of computing. Description of the basic components of a computer/computing
device. Input/Output devices and peripherals. Hardware, software and human ware. Diverse
and growing computer/digital applications. Information processing and its roles in society.
The Internet, its applications and its impact on the world today. The different areas/programs
of the computing discipline. The job specializations for computing professionals. The future of
computing.
Lab Work: Practical demonstration of the basic parts of a computer. Illustration of different
operating systems of different computing devices including desktops, laptops, tablets, smart
boards and smart phones. Demonstration of commonly used applications such as word
processors, spreadsheets, presentation software and graphics. Illustration of input and output
devices including printers, scanners, projectors and smartboards. Practical demonstration of
the Internet and its various applications. Illustration of browsers and search engines. How to
access online resources.
Week 1: Introduction to Computing and a Brief History of Computing
Overview of Computing: What is computing? A brief introduction to the role of
computing in society.
The History of Computing:
o Early tools for computation (Abacus, the Antikythera mechanism).
o Key developments in computation:
Early History of Computer One of the earliest and most well-known devices was
an abacus. Then in 1822, the father of computers, Charles Babbage began
developing what would be the first mechanical computer. And then in 1833 he
actually designed an Analytical Engine which was a general-purpose computer.
Ada Lovelace’s contribution to programming.
The Turing Machine and Alan Turing’s contributions.
o The evolution of computers:
First Generation (Vacuum tubes).
Second Generation (Transistors).
Third Generation (Integrated Circuits).
Fourth Generation (Microprocessors and Personal Computers).
Fifth Generation (AI and Quantum Computing).
o Milestones: ENIAC, UNIVAC, IBM mainframes, personal computing
revolution.
Week 2: Basic Components of a Computer/Computing Device
Overview of a Computer System:
o Definition of a computer as a programmable device for processing data.
o Central Processing Unit (CPU): The brain of the computer.
o Memory and Storage:
Primary memory (RAM).
Secondary storage (HDD, SSD).
Cache and Virtual Memory.
o Motherboard: Connecting all components.
o Bus System: Communication channels between components.
o Power Supply: Ensures stable energy for the system.
Week 3: Input/Output Devices and Peripherals
Input Devices:
o Keyboards, mice, touchpads, scanners, microphones, webcams.
o Emerging input technologies: speech recognition, gesture control.
Output Devices:
o Monitors (CRT, LCD, LED).
o Printers (Inkjet, Laser, 3D printers).
o Speakers and headphones.
Storage Devices as Peripherals:
o External hard drives, flash drives, cloud storage.
Networking Devices: Routers, switches, modems.
Human-Computer Interaction: Principles of designing effective user interfaces.
Week 4: Hardware, Software, and Human Ware
Hardware: The physical components of a computer system.
o Explanation of different types of hardware: CPU, storage devices,
networking devices, etc.
Software: The intangible components of a computer system.
o System Software: Operating Systems (Windows, Linux, macOS).
o Application Software: Programs that perform specific tasks (Word
processors, games, web browsers).
o Firmware: Embedded software in hardware devices.
Human Ware: The human component in the computing system.
o The role of users, developers, engineers, and system administrators.
o Human-computer interaction and ergonomics.
Week 5: Diverse and Growing Computer/Digital Applications
Application Domains:
o Business: Enterprise resource planning (ERP), customer relationship
management (CRM), e-commerce.
o Education: E-learning platforms, MOOCs, digital classrooms.
o Health Care: Telemedicine, Electronic Health Records (EHR), health
informatics.
o Entertainment: Video games, streaming services (Netflix, YouTube), digital
media production.
o Government and Society: E-Government, digital voting systems, public data
access.
o Social Media: Impact on communication, marketing, and society.
o Artificial Intelligence and Automation: Robotics, smart devices, machine
learning.
Week 6: Information Processing and Its Role in Society
Information Processing:
o Definition: The transformation of data into meaningful information.
o Stages of Information Processing: Input, processing, storage, output.
o Data vs. Information: Understanding the difference between raw data and
processed information.
Information and Decision-Making:
o Role of information in business decisions, government policy, and scientific
research.
Ethical Issues in Information Processing:
o Privacy concerns, data security, and digital ethics.
o The rise of misinformation and its societal impacts.
Week 7: The Internet: Its Applications and Impact
The Internet:
o Overview of the Internet: What it is, how it works (TCP/IP, DNS, HTTP,
routers).
o Evolution of the Internet: ARPANET, Web 1.0 to Web 3.0.
Internet Applications:
o The World Wide Web (browsers, search engines, websites).
o Email, instant messaging, and social media platforms.
o E-commerce (Amazon, eBay), cloud services (Google Drive, Dropbox).
o The Internet of Things (IoT): Smart homes, connected devices.
Impact of the Internet:
o Social: Communication, collaboration, and globalization.
o Economic: E-commerce, digital economy, job creation in tech.
o Political: Digital activism, online privacy, cyber security concerns.
Week 8: Areas of Computing Discipline and Programs
Computer Science: Theoretical foundations, algorithms, programming languages.
Software Engineering: Design, development, testing, and maintenance of software.
Information Technology (IT): Managing IT infrastructure, networks, and systems.
Cybersecurity: Protecting systems from hacking, data breaches, and cyber-attacks.
Data Science: Analyzing large datasets to derive insights and inform decisions.
Artificial Intelligence and Machine Learning: Development of intelligent systems
and automation.
Human-Computer Interaction (HCI): User interface design, usability, and
accessibility.
Computational Biology/Health Informatics: Using computing for biological research
and healthcare.
Emerging Fields: Quantum computing, blockchain, and the Metaverse.
Week 9: Job Specializations for Computing Professionals
Overview of Computing Careers:
o Software Developer, Systems Analyst, Network Engineer, Database
Administrator, AI Specialist.
Specializations:
o Frontend vs. Backend Development.
o DevOps, Cloud Computing, IT Support.
o Cybersecurity Analyst, Ethical Hacker, Data Scientist.
o Game Developer, UX/UI Designer.
o Research and Academia: Computer Science Researcher, University Faculty.
Skills Needed:
o Technical skills: Programming, systems administration, database
management, cloud services.
o Soft skills: Communication, teamwork, problem-solving, adaptability.
Job Market Outlook:
o Current trends in tech job demand (AI, cybersecurity, cloud computing).
o High-growth fields and industries.
Week 10: The Future of Computing
Emerging Technologies:
o Quantum Computing: Potential to revolutionize data processing power.
o Artificial Intelligence and Deep Learning: Impact on automation, decision-
making, and creativity.
o Blockchain: Distributed ledger technology and its impact on security and
finance.
o 5G and Edge Computing: Faster, more efficient networks, enabling new
applications.
Future of Human-Computer Interaction:
o Augmented Reality (AR) and Virtual Reality (VR).
o Brain-computer interfaces (BCI).
Ethical Considerations and Challenges:
o Privacy and surveillance in the digital age.
o The digital divide and ensuring equitable access to technology.
o The role of regulation and governance in the future of technology.
The Role of Computing in Society:
o Sustainability and environmental impact of computing.
o The growing importance of data in driving decision-making.
o Opportunities and challenges in the digital transformation of industries.
Roman Empire
Napier invented logarithms, Edmund Gunter invented the logarithmic scales (lines
etched on metal or wood), but it was William Oughtred, in England who invented the
sliderule. Using the concept of Napier’s bones, he inscribed logarithms on strips of wood and
invented the calculating "machine" which was used up until the mid-1970s when the first hand-
held calculators and microcomputers appeared.
1642 - Blaise Pascal(1623-1662)
1822 – Charles Babbage (1791-1871) and Ada Augusta, The Countess of Lovelace
During a nine-month period in 1842-1843, Ada Lovelace translated Italian mathematician Luigi
Menabrea's memoir on Charles Babbage's Analytic Engine. With her translation she appended a
set of notes which specified in complete detail a method for calculating Bernoulli numbers with
the Engine. Historians now recognize this as the world's first computer program and honor her as
the first programmer. Too bad she has such an ill-received programming language named after
her.
1880s – Herman Hollerith (1860-1929)
The computer trail next takes us to, of all places, the U.S. Bureau of
Census. In 1880 taking the U.S. census proved to be a monumental
task. By the time it was completed it was almost time to start over for
the 1890 census. To try to overcome this problem the Census Bureau
hired Dr. Herman Hollerith. In 1887, using Jacquard’s idea of the
punched card data storage, Hollerith developed a punched card tabulating system, which allowed
the census takers to record all the information needed on punched cards which were then placed
in a special tabulating machine with a series of counters. When a lever was pulled a number of
pins came down on the card. Where there was a hole the pin went through the card and made
contact with a tiny pool of mercury below and tripped one of the counters by one. With
Hollerith’s machine the 1890 census tabulation was completed in 1/8 the time. And they checked
the count twice.
After the census Hollerith turned to using his tabulating machines for business and in 1896
organized the Tabulating Machine Company which later merged with other companies to
become IBM. His contribution to the computer then is the use of punched card data storage.
BTW: The punched cards in computers were made the same size as those of Hollerith’s machine.
And, Hollerith chose the size he did because that was the same size as the one dollar bill at that
time and therefore he could find plenty of boxes just the right size to hold the cards.
One of the primary programmers for the Mark I was Grace Hopper. One day the Mark I was
malfunctioning and not reading its paper tape input correctly. Ms Hopper checked out the reader
and found a dead moth in the mechanism with its wings blocking the reading of the holes in the
paper tape. She removed the moth, taped it into her log book, and recorded... Relay #70 Panel F
(moth) in relay. First actual case of bug being found.
She had debugged the program, and while the word bug had been used to describe defects since
at least 1889, she is credited with coining the word debugging to describe the work of
eliminating program errors.
It was Howard Aiken, in 1947, who made the rather short-sighted comment to the effect that the
computer is a wonderful machine, but I can see that six such machines would be enough to
satisfy all the computing needs of the entire United States.
The first all electronic computer was the Electrical Numerical Integrator
and Calculator, known as ENIAC. It was designed by J. Prosper Eckert
and John W. Mauchly of the Moore School of Engineering at the University
of Pennsylvania. ENIAC was the first multipurpose electronic computer, though very difficult to
re-program. It was primarily used to computer aircraft courses, shell trajectories, and to break
codes during World War II.
The change over from vacuum tube circuits to transistor circuits occurred
between 1956 and 1959. This brought in the second generation of computers, those based on
transisters. The first generation was mechanical and vacuum tube computers.
1951 – UNIVAC
The first practical electronic computer was built by Eckert and Mauchly
(of ENIAC fame) and was known as UNIVAC (UNIVersal Automatic
Computer). The first UNIVAC was used by the Bureau of Census. The
unique feature of the UNIVAC was that it was not a one-of-a-kind computer. It was mass
produced.
In 1954 the first electronic computer for business was installed at General
Electric Appliance Park in Louisville, Kentucky. This year also saw the
beginning of operation of the IBM 650 in Boston. This comparatively
inexpensive computer gave IBM the lead in the computer market. Over 1000 650s were sold.
From 1957-1959 the IBM 704 computer appeared, for which the Fortran
language was developed. At this time the state of the art in computers allowed 1
component per chip, that is individual transistors.
1965 - PDP-8
In 1965 the first integrated circuit computer, the PDP-8 from Digital Equipment
Corporation appeared. (PDP stands for Programmable Data Processor) After this the
real revolution in computer cost and size began.
1971
The most successful of the early microcomputers was the Apple II,
designed and built by Steve Wozniak. With fellow computer whiz
and business savvy friend, Steve Jobs, they started Apple Computer in 1977 in Woz’s garage.
Less than three years later the company earned over $100 million. Not bad for a couple of
college dropout computer geeks.
1981
In 1981, IBM produced their first microcomputer. Then the clones started to
appear. This microcomputer explosion fulfilled its slogan computers by the
millions for the millions. Compared to ENIAC, microcomputers of the early 80s:
Were 20 times faster (Apple II ran at the speed of ¼ Megahertz).
Had a memory capacity as much as 16 times larger (Apple had 64 K).
Were thousands of times more reliable.
Consumed the power of a light bulb instead of a locomotive.
Were 1/30,000 the size.
Cost 1/10,000 as much in comparable dollars
(An Apple II with full 64 K of RAM cost $1200 in 1979.
That’s the equivalent of about $8000 to $10000 in today's dollars)
1984-1989
In 1984 the Macintosh was introduced. This was the first mass-produced,
commercially-available computer with a Graphical User Interface. In
1989 Windows 1.0 was introduced for the PC. It was sort of Mac-like but
greatly inferior. Macintosh owners were know to refer to it sarcastically
as AGAM-84 Almost as Good As Macintosh 84.
1990s
Compared to ENIAC, microcomputers of the 90s:
Were 36,000 times faster (450 Megahertz was the average speed)
Had a memory capacity 1000 to 5000 times larger (average was between 4 and 20
Megabytes)
Were 1/30,000 the size
Cost 1/30,000 as much in comparable dollars (A PC still cost around $1500 the
equivalent of about $2500 in 2008 dollars)
Early 2000s
Compared to ENIAC, microcomputers of the early 2000s:
Are 180,000 times faster (2.5+ Gigahertz is the average speed)
Have a memory capacity 25,000 times larger (average 1+ Gigabytes of RAM)
Are 1/30,000 the size
Cost 1/60,000 as much in comparable dollars (A PC can cost from $700 to $1500)
Data Storage
Data storage has also grown in capacity and shrunk in size as dramatically as have computers.
Today a single data DVD will hold around 4.8 gigabytes. It would take 90,000,000 punch cards
to hold the same amount of data. And, there is talk of a new high density video disk (HVD) that
will be able to hold fifty times that much data. That's more than 240 gigabytes.
Just how much data is that
8 bits = 1 byte
1024 bytes = 1 kilobyte
1024 K = 1 Megabyte = 1,048,576 bytes
1024 Mb = 1 Gigabyte = 10,73,741,824 bytes
1024 Gb = 1 Terabyte = 1,099,511,627,776 bytes
1024 Tb = 1 Petabyte = 1,125,899,906,842,624 bytes
1024 Pb = 1 Exabyte = 1,152,921,504,606,846,976 bytes
1024 Eb = 1 Zettabyte = 1,180,591,620,717,411,303,424 bytes
1024 Zb = 1 Yottabyte = 1,208,925,819,614,629,174,706,176 bytes
Components of Computer System
A computer that follows a set of software instructions, which is essentially every computer. A
general-purpose computer can perform any data processing operation that the instructions in a
program tell it to do. However, there are countless appliances, gadgets, toys and devices with
computer processors that follow only one set of instructions permanently built into the chip.
Such computers are known as "microcontrollers." They are produced by the billions each year
and are not user programmable.
A computer includes some basic elements. These incorporate hardware, software, programs,
data, and connectivity. No computer can operate in the lack of these elements. Apart from these
elements, by definition, components of a computer system are the fundamental elements that
make the functioning of electronic equipment smooth and faster. There are three basic
components which include:
1. Input Unit
2. Output Unit
3. CPU(Central processing unit)
While there are additional components as well, these three are primarily accountable for making
a computer function. Hence, these are also called building blocks of a computer system. All types
of computers follow the same basic logical structure as follows:
1. Take Input->This is the method of inserting data and instructions into the computer
system.
2. Store Data->Collecting data and instructions so that they are ready for processing as and
when needed.
3. Processing Data->Working on arithmetic, and logical operations on data to transform
them into useful data.
4. Output Information->The means of generating useful information or results for the user,
such as a printed record or visual display.
5. Control the workflow->Manages the method and sequence in which all of the preceding
operations are performed.
Input Unit
This part of the computer encapsulates devices with the help of which the user feeds data to the
computer. It creates an interface between the user and the computer. The input devices transform
the information into a form acceptable by the computer. Data can be in the form of numbers,
actions, words, directions, instructions, etc. Computers then practice their CPU to process this
data and deliver output.
For instance, a computer keyboard is an input unit that enters symbols, numbers, and characters.
Likewise, even a mouse works as an input unit for entering commands and directions. Other
examples of input devices include JoyStick, Optical Mark Reader (OMR), Light pen, Magnetic
Ink Card Reader (MICR), Track Ball, Graphic Tablet, Scanner, Microphone, Optical Character
Reader (OCR), Barcode Reader, etc.
Central Processing Unit (CPU)
The Central Processing Unit or CPU is also known as the brain of the computer. CPU executes
all types of data processing functions. It saves data/intermediate results/instructions (program)
and controls the operation of all parts of the computer.
Following are the points to remember for Central Processing Unit (CPU):
1. The CPU is taken as the brain of the computer.
2. CPU facilitates all types of data processing operations.
3. It saves data, intermediate results, and instructions (program).
4. It handles the operating of all parts of the computer.
The CPU itself has the following three components.
1. Memory or Storage Unit
2. Control Unit
3. ALU (Arithmetic Logic Unit)
Memory or Storage Unit
This part of the computer system works to store instructions, data, and intermediate results. This
unit passes data to other parts of the computer when required. It is also referred to as an internal
storage unit or most commonly, the main memory or the primary storage or Random Access
Memory (RAM).
It comes in various speeds, power, and capability. Primary memory and secondary memory are
two important types of memories used in the computer system. Responsibilities of the memory
unit are:
1. Works to store all the data and the instructions required for processing.
2. Works to store intermediate results of processing.
3. Works to store the final results of processing before these results are forwarded to an
output device.
4. All inputs and outputs are supplied through the main memory.
Control Unit
This unit manages the operations of all parts of the computer but does not carry out any
calculations or comparisons or actual data processing operations.
Responsibilities of this unit are :
1. For facilitating the transfer of data and instructions among other units of a system.
2. It manages and correlates all the units of the system.
3. It receives the instructions from the memory, interprets them, and directs the operation of
the system.
4. It interacts with Input/output units to transfer data/results from storage.
5. It does not perform processes or store data.
Arithmetic Logic Unit (ALU)
This unit consists of two subsections namely,
1. Arithmetic Section: The responsibility of the arithmetic unit is to execute arithmetic
operations like addition, subtraction, multiplication, and division. A complete set of
complex operations are executed by making iterative use of the above operations.
2. Logic Section: The responsibility of the logic unit is to execute logic operations like
comparing, selecting, matching, and merging data.
Output Unit
This part of the computer encapsulates devices with the help of which the user receives the
information from the computer. Output devices transform the output from the computer into a
form understandable by the users. Thus, output units generate the data formatted by the computer
as per users’ interests.
Some of the output devices are; Monitor, Printer, projector, speakers, headphones, etc.
MOTHERBOARD
A motherboard (also called main board or system board) is a basic foundation of a computer
that connects all the crucial components or parts of a system. It performs the following
significant functions like: Distributing power from the power supply to all hardware components.
A motherboard (also called main board or system board) is a basic foundation of a computer that
connects all the crucial components or parts of a system. It performs the following significant
functions like:
Distributing power from the power supply to all hardware components.
Transferring of data and instructions between various hardware components.
Providing various sockets and pads for mounting electronic components.
Offering expansion slots to add other components, such as graphics card, network cards,
etc.
In older desktop computers, there had very few integrated components onto the motherboard. It
needs a large number of adapter cards for interfacing videos, hard disk, and floppy disk. In
contrast, as the technology advanced, various interfaces have accommodated on the motherboard
and fewer adapters are needed.
Nowadays, almost all the electronic components, such as CPU, RAM, expansion slots, heat
sink/fan assembly, BIOS chip, etc. have integrated onto the motherboard of all personal
computers (PCs). It also holds the expansion bus, Input/Output (I/O) interface, drive controllers,
and system memory.
In this tutorial, we will understand different components of a computer motherboard, what they
do, and where they are located on the motherboard of a computer.
Hardware Components of Computer Motherboard with Functions
A typical computer motherboard contains the following electronic components or parts that are
as:
Chipsets
CPU or processor sockets or slots
Memory slots
Expansion slots
BIOS chip
CMOS battery
Power connectors
Keyboard and mouse connectors
Onboard disk drive connectors
Peripheral ports and connectors
Jumpers and DIP switches
Case fan and Heat sink
Chipsets
A chipset is a set of semiconductor chips (or circuits) on the motherboard that provides interfaces
for memory, expansion cards, and other peripheral devices. It is the foundation of the
motherboard and made up of one or several integrated circuit chips.
It works closely with the CPU processor to collectively control the memory, buses on the
motherboard, and some onboard peripheral devices. Therefore, a chipset on the motherboard
must be compatible with the processor that it serves.
A chipset and socket determines what type of processor a board can support, how fast it will run,
how fast buses will run, and speed, type, and amount of memory we can have. The original
manufacturers such as Intel and AMD usually give the name and model number to the chipsets.
We can divide the functions of a chipset into main categories – Northbridge and Southbridge.
Let’s take a brief look at both.
Bus System: Communication channels between components.
A bus is a group of parallel wires along which data can flow. The system bus is made up of a
number of such communication channels that connect the processor and other components
such as memory, input and output devices together. A computer will normally have several
buses that are used for specific purposes
Power Supply: Ensures stable energy for the system.
Power supplies ensure that electronic circuits receive stable and consistent voltage and
current levels. If the voltage isn't regulated, voltage spikes and fluctuations can cause serious
damage