Brutal A Tribal Supplement
Brutal A Tribal Supplement
Brutal A Tribal Supplement
A Supplement
Close Up and Personal Combat
Close Up and Personal Combat
Contact: themanapress@gmail.com
www.manapress.com.au
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Close Up and Personal Combat
Table of Contents
Introduction
1. New Rule Suggestions for TRIBAL ........................................................... 2
2. The Weaponry of Brutal Warbands............................................................ 3
3. Barkers, Heaters & Irons - Guns in Gang Warfare................................... 4
4. New Skills...................................................................................................... 7
5. Solo Play......................................................................................................... 8
6. Soldiers: Black Powder Muskets in Tribal................................................ 9
7. The War of the Fists:
Street Gang Violence in the Italian Renaissance City States................... 10
8. The 5 Points: Gang Battles in old New York............................................. 13
9. Masked Vigilantes: Crime Fighting Heroes.............................................. 15
- Vigilante Scenario: The Heist.................................................................... 17
10. Mob Rule: Urban Battles in the Late Roman Republic............................ 19
11. Wasteland Warriors: Post-Apocalyptic Gangs......................................... 21
12. Smog & Soot: Gangs of the Victorian and Edwardian Eras................... 23
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Close Up and Personal Combat
Brutal
Welcome to the third book for
the TRIBAL Wargame rules! Toughs?
In TRIBAL we explored the ritualised warfare of tribes from
the dawn of civilisation. In Primeval we delved further back
In keeping with the theme of Brutal
into prehistory and the Stone Age. Brutal winds the clock we’ve renamed the TRIBAL Warrior
forward – with a quick stop in ancient Rome – all the way to class as Toughs. It’s just a name
the modern era: street gangs, thugs and law enforcement.
change however – Toughs and
Within you’ll find Warbands, rules and backgrounds detailing
the politically charged slums of New York’s Five Points, mob Warriors share all the usual rules,
battles in the Italian renaissance, post-apocalyptic wasteland costs and Skills!
tribes after The Event, street violence in ancient Rome, turf-
wars in the grimy alleys of the Victorian era, and even two-
fisted masked vigilante action!
We’ve also included rules for packing heat, intervention from
the boys in blue, solo play, black powder musketry and even
horrific subterranean beetle-folk.
Using this book as a tool-box you’ll be able to come up with
your own games and settings: pirate raids and boarding
actions on the high seas, 1970’s cops and blaggers slugging it
out on London streets, Spanish guerrillas fighting Napoleon’s
troops or even Cornish smugglers skirmishing with the King’s
Customs and Excise men.
Go for it!
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Once drawn, a gun cannot be re-concealed – the cat’s Just like missile fire in normal games of TRIBAL, if a gunshot
definitely out of the bag. Drawn guns have two game effects: destroys the target unit no Honour is gained. Reputations
they intimidate enemy Toughs and they can be fired at the foe. are made by facing an enemy toe-to-toe, not by a lucky shot
from across a darkened street!
Intimidation
Any group of Toughs who wish to Charge an enemy
Character with a drawn gun must draw a card and add the
number of Toughs in their group to its value. If the total is 11
(Jack) or more they bravely Charge as normal. On a 10 or less
however, they lose their action as they hesitate. Remember
that Intimidation only affects units of enemy Toughs Charging
into close combat. It has no effect on other enemy actions or,
upon Characters.
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4. New Skills
There are a few optional skills that can be added when
playing a game of TRIBAL with gunpowder. While
some of the skills list Toughs as being able to purchase
them, this of course is only in games where the
“Soldiers” rules for musketry are being used.
Dead Shot 1 Honour Point
Toughs & Characters. The unit adds +1 to card values when
shooting. In a game where Toughs can also be armed with
firearms, Characters instead add +2.
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5. Solo Play If you are using the rules for Combining Damaged Units, then
any unit of Toughs with two or less figures remaining will
attempt to move towards, and join, the closest unit of Toughs
Sometimes, with the best will in the world, it can be
who are able to absorb them.
impossible to organise an opponent when the mood for a
game strikes. Failing that, they will withdraw until they are 1 long card
edge behind the nearest unit of friendly Toughs. Unless
Having the means to play solo also gives a scenario or armed with missile weapons, they will not attempt to engage
Warband designer the opportunity to test rules, builds the enemy and will instead wait for the opportunity to
and games without roping their mates in to multiple play- reinforce.
throughs of the same game. Believe us when we say that such
things can test the best of friendships! If there are no friendly units of Toughs left on the table or
you are not using the Combining rules, continue to draw an
The rules below use the term Robot to refer to the game Activation Card each turn as normal: on a 2-4 however they
controlled opponent. The term seemed a little less pretentious will attempt to retreat at a Sprint off the battlefield.
than “AI”.
On any other result they will remain in the fight – refer to the
Another use for a Robot is to control neutral units in a normal normal card results above.
two-player game. In a rumble involving two rival gangs
fighting over the control of a Victorian London wharf, the
Robot might control the police units that arrive as the violence Combat
escalates. In each exchange of a round of combat a Robot always plays
We’ve tried to keep the rules fairly simple and intuitive. The the first card (i.e. the human player always has Advantage).
Robot is aggressive and, of course, will not attempt to perform The Robot does not draw a combat hand. Instead:
scenario specific tasks – in a game involving cattle rustling for
• For each exchange the Robot draws 2 cards and plays the
example, the Robot will ignore the livestock and simply try to highest value once weapons and skills have been factored.
kill your Warband! A simple work-around for this is to adjust The remaining card is then discarded.
the card results for movement. In the example above, a card
• If the Robot would normally have more than 5 cards in
draw of a 2 – 4 might mean that the Robot’s unit will stick to
their initial combat hand (i.e. from a Chief at full wounds)
the game plan and attempt to drive the cattle off the board.
then in the first exchange of the round they will draw 3
cards and pick the highest.
Building a Robot Warband. • If winning an exchange with a Heart, the Robot will
change its card in the next exchange to a strike card suit
Use the standard rules when constructing your opponent’s
that matches its weapon.
Warband. Just like a human player, Robots will use Skills and
have a pool of unspent Honour points at the beginning of the • If winning an exchange with a Diamond, the Robot will
game. change its opponent’s card in the following exchange to a
Diamond.
• The Robot will continue to “draw 2, play 1” for as many
The Game Turn exchanges as they would normally have cards in their
Robots do not draw or play initiative cards. They are always combat hand. Once these are exhausted, they use the
considered to have lost the Initiative. Panic! rules as normal.
Movement Firearms
The Robot always activates the unit closest to the enemy first. If the Robot has figures armed with firearms, it will only begin
The next unit activated will be the second closest etc. Draw an shooting once the human player has done so. The Robot will
Activation Card for each activating unit: fire in a tit-for-tat manner: for every shot the human player
makes, the Robot will fire back when they have a target.
2-10. The unit advances at a Jog towards the closest
enemy unit and will charge if possible. If starting Regardless of shots fired, the Robot will cease fire once the
within 2 long card-edges of an enemy it will Honour in their pool drops below 3.
charge into contact at a Sprint if possible If you are playing using the More Guns? rules, then ignore the
Jack-King. The unit will move at a Sprint to charge the rules above: The Robot will shoot whenever they are able!
enemy unit with the fewest hits remaining.
It will move around other enemy units –
maintaining a long card-edge distance if possible,
but will otherwise attempt to take the shortest
route. If there are two equally damaged units
on the table then it will attempt to engage the
closest.
Ace-Joker. As above, but will attempt to engage the closest
enemy character.
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7. The War of the Fists Throughout the different cities of Renaissance Italy, battagliola
took on many forms and each city soon developed their own
flavour.
Street Gang Violence in the Italian
Renaissance City States In Venice, dating back to 1369, there would be major street
battles for control of a bridge between the territories of the
In these matches, when it comes to a question of Castellani and Nicolotti factions.
reputation, glory and honour, the combatant is not a The Nicolotti were named after their headquarters – the
man but a Mars: it matters little or nothing if he has ancient church of San Nicolo dei Mendicoli – in the west of the
his face broken or scarred by fists, for it is enough for city. They would elect a Doge dei Nicolotti, who would lead
them in canal races, regatta and, of course, battagliola.
him just to please his faction and popular opinion and to
hear the shouting of “Viva! Viva!” On the “eastside” were the Castellani, named after the city
district of Castello. Both factions wore their gang colours
From the 12th century through to the 17th century, the city- - Black caps and scarves for the Nicolotti and red for the
states of Italy struggled to control the undisciplined masses Castellani.
of youth who were prone to rampage through the city streets.
To keep them in control, battagliola – mock battles – were The Venetian street-battles were originally organised with
organised by the authorities. sticks and shields until, towards the end of the 16th century,
they had degenerated into huge mobs dealing bloody violence
In this age of almost constant conflict it was also necessity to with bare fists and makeshift weapons. The bridge would be
keep the population trained and prepared for the defence of the focal point of the battle with each opponent attempting to
the city walls, especially given that many of the cities were beat and push their foe off the bridge and into the canals. The
dependent on the fighting capability of their urban militia. main goal however wasn’t so much the defeat of the enemy,
The Statuti del Popolo of Cremona in 1229 describes this best as fame – recognition from the audiences watching the battles
with the regulation that captains must take men from the from balconies and doorways. As a Nicolotti protagonist once
local population and train them during the religious festivals remarked:
throughout the year:
“The aim of our contests is not to kill or
“(Officers) must train the men of his district or Porta in the tear each other apart, but to win glory and
handling of arms, practising both offence and defence. This
reputation in the presence of the city.”
is done as exercise of this society, as to be vigilant and skilful
with arms.” In the City of Rome gangs fought in the piazza and
abandoned ruinous sections of the city. These gangs were
Of course, keeping control of these mock battles was hard
identified by either which side of the River Tiber they came
to do! Especially in an age where vengeance, feuds and
from, or by ethnic or religious affiliations (Jewish and
honour were held to be of central importance to peoples’ lives.
Christian gangs for example). They would toss stones at
Impromptu battagliola were often held outside of the watchful
buildings and public monuments to summon their enemy
gaze of city authorities and city guard. Neighbourhood
to battle – the bronze statue of Marcus Aurelius on the
battles could quickly ignite between gangs of youths or famed
Campidoglio was a popular target, because of the clanging
warriors with reputations for violence. It was considered a
sound it made.
poor battaglia that didn’t result in a handful of serious injuries
or deaths!
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Firearms
With the spread of gunpowder weapons from the 15th century
onwards, and training made available to lowly soldiers, Useful references
matchlock weapons such as the arquebus were sometimes
Robert C. Davis (1994) The War of the Fists:
used in street battles. They were viewed very dimly by both
chroniclers of the time and government authorities.
Popular Culture and Public Violence in Late
Renaissance Venice
If you wish to include a firearm in your Renaissance Italian
gang, you may arm 1 of your Heroes with a matchlock. The An amazing book, very hard to get your hands on,
weapon uses the same rules as a Flintlock Pistol but, due to its but worth the search. Davis draws on a 17th century
size, begins the game drawn rather than concealed. If you are manuscript (from an anonymous author) which
using the Alarm! rules, add 2 Honour Points from the central describes the history, vendettas, personalities and
supply to the pile at the beginning of the game. working-cultures of the battagliole which dominates
Due to their frequent use as a club on the field of battle, the Venetian life.
owner of the matchlock is also considered to be armed with a The Culture of Violence in Renaissance Italy –
short weapon.
Proceedings of the International Conference
2010 (edited by Cohn and Ricciardelli, 2012)
Special Rules Some useful chapters on rituals of battaglia and the
The Power of the Lady’s Gaze politics of urban conflict in the communes of Italian
With love’s light wings did I o’erperch these walls, cities. Easily available as a free downloadable pdf (just
For stony limits cannot hold love out, search for the above title).
And what love can do, that dares love attempt. Calcio Storico or Calcio Fiorentina
Therefore thy kinsmen are no stop to me.
Rough and ready Italian football, still played today!
– Romeo and Juliet, Act 2, scene 2
If you want an idea of what some of the War of the
Young men were known to escalate their displays of Fists might have looked like and played out, do a
aggression, posturing for the benefit of young female youtube/vimeo/video search for Calcio Storico or
spectators peering down from high windows overhead. Each Calcio Fiorentina. A lot of the videos also display the
Renaissance gang player may place up to two female figures pageantry of the sport, the colours of the uniforms,
upon a building at any point on the table. and the scarred faces of the warriors/players in these
During the game, Honour gained from winning a round of games.
combat, when either unit is within a card length of a female
A great example here: https://www.youtube.com/
onlooker, is doubled.
watch?v=VVJEvtkFKBc
Honour gained as Blood Payment or from scenario objectives
is not doubled.
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Toughs – Henchmen
A villainous gang leader may sometimes allow other powerful
evil-doers to join him, but usually just surrounds themselves
with numerous lesser minions who won’t draw attention
away or demand equal shares of any loot. Mere thugs,
Henchmen sometimes attire themselves in costumes that
mirror their leader.
Villainous Warbands may include units of Toughs. Heroic
Warbands cannot.
Weapons
A true hero may arm himself with righteousness alone but
his opponent may not follow the same code of principals. A
band of costumed vigilantes – heroic or villainous – can arm
themselves in the same manner as any other Brutal gang:
short weaponry (♣ Clubs) or unarmed (♠ Spades).
As normal, when unarmed Toughs triple their opponent’s
score in an Exchange they may use the Beat Down rule rather
than Overpower.
However should a Character choose to fight unarmed,
instead of using either Beat Down or Overpower they get the
advantage of striking a Mighty Blow against the chin of evil…
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10. Mob Rule Nevertheless, even towards the end of the Roman Republic,
street violence and battles between mobs were seen as short-
term, disparate events. Food riots, protests against new laws
Urban Battles in the Late Roman or taxes, political machinations, criminal activity – over the
years, violence would flare up but just as quickly burn out,
Republic returning things to a state of normality. This was the case
until Publius Clodius Pulcher arrived on the scene. The
I was going down the Sacred Way, Clodius followed events of the time, with political clashes in the Senate spilling
me with his gang. There were shouts, stone-throwing, into the streets in violence, paved the way for the involvement
brandishing of clubs and swords, and all this without a of the very people the Senate was supposed to represent – the
Citizens of Rome.
moment’s warning. I and my party stepped aside into
Tettius Damio’s vestibule. Those accompanying me Much of what we know of Rome at this time, and particularly
easily prevented his roughs from getting in. the conflict between Tribune of the Plebs Clodius and his
political enemies Pompey and Milo, comes from the letters
– Cicero’s Letters to Atticus in Epirus, Rome, 24 Cicero wrote to his friend Atticus. Within the letters there are
November 57 BC. many descriptions of street battles waged between political
rivals – particularly Clodius and Milo. Clodius was known
The very origin myths of Rome are mired in violence and to organise the Roman collegia (worker’s guilds) and vici
conflict. The twins Romulus and Remus, fathered by Mars (civilian members of neighbourhood organisations) into
the God of War, killed their Great-Uncle Amulius – King of explicitly political groups – his operae. These he deployed at
Alba Longa – and established their own walled settlements. his discretion to mob local elections, attack opponents as they
The brothers soon came into conflict however when trying to moved about the city, and oversee the streets in wandering
decide whose settlement would make the best site for a future packs. The operae were difficult to control however, shifting
city. When Remus jumped over his brother’s walls, as a mark allegiances, sometimes on an almost daily basis, could see
of defiance, Romulus retaliated by killing him. Thus it was allies attacked and peace made with old enemies.
decided, via fratricide, that Rome would be the city built on
the banks of the Tiber. Romulus’ words: “So perish every one Cicero’s accounts of gang violence encompass everything
hereafter who shall leap over my walls” became the Roman from daylight assaults on the Sacred Way, assassination,
threat to all those who entertained thoughts of invading the arson, open warfare between gangs, destruction of public
great city. property, to attacks on the houses of prominent citizens.
Protection rackets, particularly ‘fire insurance’, were a
With the establishment of a Republican Rome, and a Senate favourite way of raising cash. Milo’s gang even brought
to hold the balance of power, there was an extended period about an armed occupation of the Campus Martius, the Field
of relative stability for the urban populace. Towards the of Mars – publicly owned land within the most populous
end of the Republic, however, there were moments where neighbourhood of Rome.
political conflict would spill out onto the crowded streets
and transform into mob violence and destruction. Tribune The threat of military intervention hung over these gangs, but
Tiberius Gracchus and 300 of his supporters found this out it was rarely imposed by the Senate or Triumvarate – mostly
the hard way when, in 133 BC, they were beaten to death by due to political factions interfering with each other.
a mob protesting against the grain tariffs he’d introduced. It Things came to a head in 52BC when Clodius, accompanied
is said that the murder weapons were fashioned from the by a guard of 30 slaves, crossed paths with Milo and an
benches located in the Roman Senate. The bodies were then escort of gladiators on the Appian Way 11 miles South of
unceremoniously dumped in the river Tiber. Rome. Combat quickly erupted, and Clodius was wounded
by a gladiator’s javelin. He and his surviving
retinue sought refuge in an Inn, but Milo ordered
the building assaulted and Clodius and his men
were slain. The political repercussions of this action
resulted in the exile of Milo and the loss of all of his
property. Milo himself died 4 years later when he
joined a rebellion against Julius Caesar.
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Post-Apocalyptic Gang Firearms are rare and ammunition scarce. A leader may
have scavenged a pistol or shotgun as a symbol of his or her
Organisation authority, but would still be wary of firing it too often lest the
handful of ammunition available run dry.
The Chief – The Warlord
Use the standard firearm rules with a couple of modifications:
The prophet of the Old Ones, the Gods speak to them through • When a unit is equipped with firearms it affords no
a small plastek box… Or possibly they’re just barking mad. Honour. Instead, each flintlock or sawn-off costs the
In the world after The Event, only the biggest, most brutal and Warband 1 Honour. Modern pistols cost 2 Honour Points.
most heavily armed rise to lead a gang.
• Heroes may only be armed with home-made flintlock
pistols. Only the Chief can carry a sawn-off shotgun or
Heroes – Captains modern pistol.
These crazies enforce the bloodthirsty whims of the Warlord, • Firing weapons does not cost Honour Points. In a setting
and keep the Crusties in line by the control of food and water. that has no law, no one gets too upset when the lead starts
They’re feared in combat and guaranteed to be loyal. At least flying.
until another opportunity presents itself… • In a setting where guns are held in superstitious awe,
destroying a unit with firearms does give Honour. The
Toughs – Crusties shooter is awarded the standard Blood Payment.
The filthy masses are enlivened only by an array of fascinating • If a 2 or 3 is drawn from the deck when firing, the
diseases and a can-do attitude. Life in the wastelands Character is out of ammo. The weapon is useless for the
after The Event is short, brutal and often ends in a dinner remainder of the game.
invitation; As the main course. The only way up is to gain the
If you want to keep the Alarm! mechanic when the bullets
attention of the Warlord or one of his captains by displays of
start to fly, just add spare Honour tokens from the central
loyalty and extreme violence.
supply to the Alarm! pile whenever shots are fired. While
there may no longer be any representatives of the law to be
alerted by the sound of gunfire, it may attract other unwanted
attention… Mutants, Rad-Zombies, Morlocks or subterranean
Beetle-folk are just some of the possible denizens of the
dystopian new-world-order.
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12. Smog & Soot In the 19th Century, the Peaky Blinders ruled much of
Birmingham. Their name came from the razor blades sewn
into the peaks of the flat caps they all wore. From humble
Gangs of the Victorian and beginnings in petty crime, the gang grew to take control over
much of the black market in the city. Donkey jackets, bell-
Edwardian Eras bottoms, steel-capped boots and the ubiquitous flat caps were
their uniform.
The massive urbanisation of industrialising populations
Of course, gang activity grew in other industrialised cities
around the world created cities that teemed with
around the world as well. In Paris, the newspapers likened
people – many of whom, particularly the young and criminal mobs to “the savages of the New World” – the
unemployed, found common identity in the gangs that Apaches. Of course, the leaders of the gangs loved the name,
roamed the ghettos of tenements and shanty towns. In and took the sobriquet as their identity. Violent clashes
the cities of Great Britain, these groups soon involved between Apaches and the police took place throughout Paris,
often with weapons such as the dreaded Apache Revolver – a
themselves in crime and violence – carving territories combination of brass knuckles, pistol and dagger! The Coup
in the expanding neighbourhoods. In 19th and 20th du Père François was a favoured mugging technique, whereby
Century London, the Forty Elephants Gang, from the one Apache would garrotte a victim, while others kept a
Elephant and Castle district, were all female. In the lookout and pickpocketed the suffocating unfortunate.
early 20th century, Diamond Annie was the queen of In Australia, gangs were commonly referred to as a “push”.
the gang by the age of 20. She guarded her territory Young males and females, referred to as larrikins by
jealously – if other gangs drifted into her area, a ‘grab journalists in Australian newspapers, would terrorise people
on the streets or rush a pub or shop and steal food, clothing
and bag’ would soon be enacted, and the victims would and alcohol. The most famous of the Sydney gangs, the
receive a right good kicking. Rocks Push dominated the gang scene in Sydney from the
The Scuttlers, of Manchester and surrounding areas, were 1870’s to the 1890’s. Their leaders would be determined by
large gangs of youths from poor neighbourhoods. With bare-knuckle boxing matches. The writer, Banjo Paterson,
names like the Bengal Tigers and the She Battery Mob, the identified them by black bell-bottoms, black long-coats, a
Scuttler Turf Wars kicked off in the 1870’s and continued for gaudy neckerchief, and fancy boots.
nearly three decades! The Scuttlers would cruise the streets in One of the more surreal gangs was the Crutchy Push of
their gang uniform – brass-tipped clogs, bell-bottom trousers, Melbourne. To qualify as a member of the Crutchy Push you
coloured scarves, flat caps and long fringes. Their weapons had to have a missing limb, a thirst for booze and a fighting
of choice were daggers and thick leather belts with sharpened attitude. Valentine Keating, the leader of the gang, had lost
buckles – which they would whip around like a flail. his right leg from just below the knee and, like most of his
In 18th and 19th Century Liverpool, the High Rip Gang thugs, he used his crutch as a deadly weapon when fighting
were locked in a bitter war with the Logwood Gang. Vicious pushes from neighbouring suburbs.
beatings and murders were inflicted on rival gang members “The Crutchy Push, with one exception,
and innocent members of the public – usually around the
docks, where all sorts of criminal activity went down. consisted of one-legged men. The exception
was a one-armed man who kept half a brick
in his sewn-up empty sleeve. He led his
followers into battle swinging the weighted
sleeve around his head. Behind him came the
men on crutches – each one expert at balancing
on one leg. The tip of the crutch was used
to jab an opponent in the midriff. With the
enemy gasping for breath, the crutch would be
reversed and the metal-shod arm-rest would
be used as a club.”
– The Sydney Morning Herald
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New Skills
Razor Slash 1 Honour Point
Useful resources
Eureka Miniatures: 28mm Crutchy Push Figures
Unarmed Toughs & Characters only. A bloody slash from a
and Police.
carefully concealed razor-blade can make all the difference
when the fists begin to fly. When the unit wins a combat Available in the “Right Bloody Mess” section, these
Exchange with a Strike Card, they can elect to cause no are wonderful figures. The police – both mounted and
damage to their opponent. Instead, for the remainder of the on foot – are also useful in many other settings. The
combat hand EVERY card their enemy plays will have its section also includes a group shearing sheep – nothing
value adjusted by -1. This penalty can only be applied once to do with street gangs, but so unusual it was worth
per combat and is removed once the combat ends. mentioning!
Peaky Blinders – TV Drama Series
A highly acclaimed BBC series currently in its fourth
season. Grim, gritty and fantastic viewing, it’s
definitely worth a watch.
Andrew Davies (2008): Gangs of Manchester –
The Story of the Scuttlers
A great read and full of game ideas – available in print
or as an eBook.
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Le Canne Vigny
“One does not stop to consider the matter of etiquette
when the robber’s hand grabs the gold watch and a
confederate tries to garrotte you from behind. In such a
case, a straight punch on the point followed by a kick on
the knee cap are fair means” - Pierre Vigny
As a reaction to the vicious street-fighting techniques of
the Apaches, various schools of Savate and Self-Defence
developed to combat these techniques with their own.
Sometimes this could involve various items available to a
pedestrian wandering the streets – a hat, a jacket, a chair, a
walking stick.
The bowler hat, a durable and strong fashion accessory, could
be improvised as a small buckler to defend against knife
attack. Jackets could be made of thickly woven hemp that
protect against weapon blows – particularly when wrapped
around the forearm of the defender. Sometimes coins and
heavy objects were knotted or sewn into sleeves and pockets,
to add enough weight so that its user could whip the jacket
into the face and eyes of their opponents.
The walking stick, or Le Canne, became another favoured
weapon – as it was a common enough accessory for the 19th
Century gentleman or lady. Pierre Vigny demonstrated its
uses while running an academy of self-defence in London at
the turn of the century, inspiring others such as Rolt, Lang
and Longhurst to develop and teach techniques of self-defence
with the cane and walking stick. Longhurst gives valuable
advice in Simple Tricks of Self-Defence:
The best stick you can have is one possessing extreme
toughness and strength, with pliability: one that will
not bend too much, will not snap if a transverse strain be
suddenly laid upon it, as in a down ward blow, one that
will not easily splinter, and is not too heavy to use with
the greatest quickness.
A good Irish blackthorn – shillelagh - is perhaps the ideal
stick, and the work it will do in the hands of desperate
man familiar with its use is remarkable. Oak, ash, and
hazel also make serviceable walking sticks with which a
handy man can do a lot of mischief; but they are not the
equals of the blackthorn.
Bear in mind, if attacked by a ruffian armed also with a
stick, to hold your own weapon nearly one-third of its
length from the ferrule; the lower portion serves as an
excellent guard to your arm and elbow.
An upward prod under the chin or in the throat with the
sharp ferrule will hurt a man considerable, and when you
do “get one in” and your assailant steps back, if you step
quickly in with your right foot, raising your right arm,
the handle may be dashed with great force at his head.
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28 Honour is everything!