AI IMP Questions III-I
AI IMP Questions III-I
UNIT -1:
1) What are the four basic types of agent program in any intelligent system? Explain how
did you convert them into learning agents?
3) What is PEAS? Explain different agent types with their PEAS descriptions.
5) Define a problem and its components. Explain how a problem solving agent works?
Explain real-world problems with examples.
9) What is Greedy Best First Search? Explain with an example the different stages of Greedy
Best First search.
12) Discuss the characteristics of AI problem. Can Towers of Hanoi problem be considered
as AI problem? Justify your answer with suitable
13) Define Artificial Intelligence. Explain the techniques of A.I. Also describe the
characteristics of Artificial Intelligence. b) Explain the state space representation of Water –
Jug problem.
14) Explain in detail about Uninformed Search and Informed Search Strategies.
16) Define the following problems. What types of control strategy is used in the following
problem. I. The Tower of Hanoi II. Crypto-arithmetic III. The Missionaries and cannibals
problems IV. 8-puzzle problem
17)Enumerate Classical “Water jug Problem”. Describe the state space for this problem and
also give the solution
UNIT II:
1. Define constraint satisfaction problem (CSP). How CSP is formulated as a search
problem? Explain with an example.
UNIT III:
1,Write down logical representations for the following sentences suitable to use with
Generalized Modus Ponens: (a) Horses, cows and pigs are mammals (b) An offspring of a
horse is a horse (c) Bluebeard is a horse (d) Offspring and parent are inverse relations (e)
Every mammal has a parent. Draw the proof tree generated by an exhaustive back-ward
chaining algorithm for the query ∃h Horse(h).
2. Give a detail note on a generic knowledge-based agent. (b) In the wumpus world, agent
will have five sensors.
3. Give a detail note on models for first order logic. (b) Discuss inference rules for
quantifiers.
4.Prove the following assertion: for every game tree, the utility obtain by MAX using
minimax decision against a suboptimal MIN will be never be lower than the utility
obtainedplaying against an optimal MIN. Can you come up with a game tree in which MAX
can do still better using a suboptimal strategy against a suboptimal MIN?
5. What are the limitations of Predicate logic as a tool for Knowledge representation?
Illustrate through examples
UNIT IV:
1. Give an outline of a simple planning agent (b) Give partial-order planning algorithm.
2. Discuss about the language of planning problem briefly. (b) Explain partial order planning
in detail.
5. Explain uncertainty
6. Explain the use of planning graph in providing better heuristic estimation with suitable
example?
UNIT V:
1. Explain instance based learning with an example