Stormcast Eternal - Spearhead
Stormcast Eternal - Spearhead
Stormcast Eternal - Spearhead
YNDRASTA’S SPEARHEAD
The warriors under Yndrasta’s command ensure that the enemy overextend
This Spearhead army consists themselves before the killing strike is dealt. That deadly blow is almost
of the following units: always struck by Sigmar’s Huntress herself. It is her spear that plunges into
the heart of the enemy’s most monstrous champion, and it is her hand that
GENERAL raises their decapitated head to the skies to the thunder of Sigmar’s approval.
Yndrasta, the
Celestial Spear Yndrasta is one of Sigmar’s mightiest champions, her role to hunt down
the deadliest and most evil of foes. Her Spearhead formation works in two
UNITS distinct elements. The first is based around a small force of Vanquishers
1 Knight-Vexillor that strike from the heavens in a blinding column of lightning. At their
3 Annihilators head, a Knight-Vexillor raises a magical Banner of Apotheosis to heal any
5 Vanquishers wounds they suffer, while a Stormstrike Chariot adds some serious punch to
5 Vanquishers their charge. When the foe musters a counter-attack, its commanders and
Stormstrike Chariot warbeasts seeking to overrun the Stormcast Eternals infantry, the second
part of this dual assault descends in a blaze of force. Here the Annihilators
are in their element, their meteoric charge crushing all but the most
formidable foes. Yndrasta, waiting for the foe to reveal their hand, is often
the last to strike – and when she does so, she is quite capable of slaying even a
rampaging gargant with a series of pinpoint spear-thrusts.
Knight-Vexillor
Declare: Pick any number of friendly units that are Effect: Friendly units have Ward (6+) while they are
REGIMENT ABILITIES: Pick 1 of the following regiment abilities.
End of Any Turn Passive
DRIVE THEM BACK: Not an inch is given to the DEFEND TO THE LAST: These fearless warriors
enemies of Sigmar. refuse to fall until their task is completed.
Declare: Pick any number of friendly units that are Effect: Friendly units have Ward (6+) while they are
both contesting an objective and in combat. contesting an objective you control.
Once Per Battle, Your Movement Phase Once Per Battle, Any Combat Phase
DAZZLING RADIANCE: Yndrasta’s god-touched HAWK OF THE CELESTIAL SKIES: The sight
brilliance can call stranded Stormcast souls into the of Yndrasta’s seraphic form inspires her warriors with
fray once more. immeasurable resolve.
Declare: Pick your general to use this ability if they Effect: Until the end of the phase, add 1 to hit rolls
were set up this phase. for attacks made by friendly units while they are
wholly within 12" of your general.
Effect: You can return 1 slain model to each friendly
unit wholly within 12" of your general.
MOVE
• SPE A R H E A D WA R SCROLL •
12"
Y NDR ASTA
HEALTH
8 3+
SAVE
TH E CELESTI A L SPE A R
2 RA NGED WEAPONS Range Att acks Hit Wound Rend Damage Ability
CONTROL Thengavar 12" 1 3+ 2+ 2 4 Shoot in Combat
MELEE WEAPONS Att acks Hit Wound Rend Damage Ability
Yndrasta is Sigmar’s Huntress. Blade of the High Heavens 5 3+ 3+ 2 3 -
Her spear, Thengavar, is
steel-sister to the God-King’s
own legendary polearm; when Once Per Battle, Any Combat Phase
hurled, it seeks out her prey, CHAMPION OF SIGMAR: Forged
piercing its monstrous heart
before returning to Yndrasta’s
by Sigmar’s own hand, Yndrasta is
grip. There are those who protected by a divine aura so potent
whisper that lifetimes of battle that swords and arrows simply rebound
have hollowed out Yndrasta’s off her.
soul and replaced it with
pitiless starfi re , her divine aura Effect: Th is unit has Ward (5+)
so intense it can protect her this phase.
even from the emanations of
Chaos. Even other Stormcasts
mutter a prayer as she hunts the
deadliest prey in the realms,
for her transformation into
an unfeeling instrument of
vengeance sparks unease. Yet
she remains one of Sigmar’s
greatest champions, and her
might is questioned by none.
2 3+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Celestial Greatsword 2 3+ 3+ 1 1 -
KEYWORDS Infantry
MOVE
• SPEARHEAD WARSCROLL •
4"
ANNIHILATORS
HEALTH
3 2+
SAVE
1
CONTROL
6 3+ KNIGHT-VEXILLOR
SAVE
5 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL Sigmarite Warblade 4 3+ 3+ 1 2 -
3 2+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Meteoric Hammer 3 3+ 3+ 1 2 -
KEYWORDS Infantry
MOVE
• SPEARHEAD WARSCROLL •
5"
HEALTH
6 3+ KNIGHT-VEXILLOR
SAVE
5
CONTROL
10 3+
SAVE
2 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL Great Stormbow 18" 2 3+ 3+ 1 1 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Stormstrike Chariots are Stormstrike Axe 3 3+ 3+ 1 1 -
potent linebreakers. When the
clarion call to attack sounds, Gryph-chargers’ Beaks and Claws 6 4+ 3+ 1 1 Companion
they thunder across even the
most rugged terrain, with the Any Charge Phase
archer in their carriage sending
killing shafts from their great AZYR UNLEASHED: The impact
stormbow as they come. The of a Stormstrike Chariot on the
chariot’s most devastating charge can obliterate even the most
weapon, however, is its charge. durable of shieldwalls.
As the charioteers build up
speed, they draw the energies Declare: If this unit charged this
of Azyr to themselves until a phase, pick an enemy unit within 1"
crackling aurora surrounds of it to be the target and roll a dice.
them. Upon impact into the
enemy lines, the Stormcasts Effect: On a 2+, inflict D3 mortal
unleash this energy in damage on the target.
thunderous blasts even as they
strike out with axe and blade.
Declare: Pick a friendly unit. Declare: Pick a friendly unit that is not in combat.
Effect: Until the start of your next turn, that unit has Effect: That unit can use Charge abilities this turn
Ward (5+). even if it used a Run ability in the same turn.
8 3+
SAVE
ON GRYPH-STALKER
2 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Hallowed Greataxe 5 3+ 3+ 2 2 -
Gryph-stalker’s Beak and Talons 3 4+ 3+ 1 2 Companion
The Lord-Vigilants are the
steadfast commanders of the Once Per Battle, Any Combat Phase
Ruination chambers. They wield
not only hallowed greataxes but DELIVER JUDGEMENT: This warrior orders
also centuries of experience, Sigmar’s wrath to be delivered unto their enemies.
leading the charge in the God-
King’s name. Like the rest of Declare: Pick a friendly non-Hero unit wholly
their chamber, they struggle to within 12" of this unit to be the target.
maintain their memories and
empathy, though the Gryph- Effect: The target can use 2 Fight abilities this
stalker mounts ridden by the phase. After the first is used, however, the target
Lord-Vigilants are rumoured has Strike-last for the rest of the phase.
to slow the degradation of
their souls. This allows them
to strike a careful balance as Your Hero Phase
merciless fighters and shrewd
PLAN THE ATTACK: With honed tactical skill,
commanders. Their ability to
read the tides of battle borders the Lord-Vigilant orders a vital position to be taken.
on the prophetic. They use Declare: Pick an objective you do not control.
this to great effect in order to
deliver the judgement of the Effect: For the rest of the turn, add 1 to hit rolls
God-King, spurring their troops for combat attacks made by friendly units that
to redouble their efforts against
target enemy units contesting that objective.
key enemy strongpoints even as
they ride hard into the foe.
18
MOVE
• SPEARHEAD WARSCROLL •
12"
PROSECUTORS
HEALTH
2 3+
SAVE
1 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL
Stormcall Javelin 10" 1 3+ 3+ 1 D3 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Though the Prosecutors once Stormcall Javelin 3 3+ 3+ 1 1 -
shone with the light of Azyr,
Be’lakor’s fell rituals forced a
great many of them to share Passive
the skies with billowing clouds SKIRMISHERS: These warriors fight in a
of Chaos corruption. Whilst dispersed formation.
their unshakeable faith in the
God-King has afforded them Effect: This unit has a coherency range of 2".
protection against the worst
effects of the Cursed Skies, their
exposure has left the majority Passive
of them hollow-eyed and eerily
quiet. Each Reforging claims HERALDS OF RIGHTEOUSNESS:
much more from these warriors Prosecutors speed across the battlefield in
than it does their kin. Now they blurs of light.
swoop alongside the Ruination
chambers, their crumbling Effect: When you make a charge roll for this
souls watched closely by their unit, roll 1 additional dice.
Lord-Veritants. To see them vent
their righteous fury in a death-
defying, breakneck charge is to
see something of the simmering
anger within.
2 3+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL Warhammer 2 3+ 3+ 1 1 Crit (Mortal)
Grandhammer 2 3+ 3+ 1 2 Crit (Mortal)
Countless tyrants have fallen to
the Liberators. These staunch This unit has 4 Liberators armed with a
souls are the most famed Warhammer and 1 Liberator armed with
warriors of the Redeemer a Grandhammer.
conclaves; whether forming
implacable shieldwalls to defend
key strongpoints or expertly Passive
wielding paired weapons, they STALWART DEFENDERS:
are undeniably the soul of their Liberators fiercely guard the lands
Stormhost made manifest.
brought into Sigmar’s domain.
The iconic line infantry of the
Stormcast Eternals, Liberators Effect: Add 3 to this unit’s control
are depicted in a thousand score while it contests an objective
statues and tapestries, their
hammers raised and their Masks
wholly within friendly territory.
Impassive staring down with
intimidating intensity. Their
appearance has brought hope to
countless struggling townships
and beleaguered defenders
across the realms.