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Dsa Assignment

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Dsa Assignment

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NAME SRIKANTH DODDA

ROLL
2314104658
NUMBER

PROGRAM BACHELOR OF COMPUTER APPLICATIONS(BCA)

SEMESTER II

SESSION NOV 2023

COURSE NAME DATA STRUCTURE AND ALGORITHM

COURSE CODE DCA1202


SET-I

QUES:- 1(A) :- What is a linked list? Discuss the algorithms for insertion and
deletion of values in the beginning of a linked list.

ANS:-1:-
A linked list, a fundamental data structure in computer science, organizes and stores
a collection of objects called nodes. Each node comprises two components: the data
or value being stored and a reference (link) to the subsequent node in the sequence.
The last node, pointing to NULL, signifies the end of the list. Insertion and deletion
operations at the beginning of a linked list are crucial, and their algorithms are
discussed below:

Insertion at the Beginning:


To add a new entry to the start of a linked list, follow these actions:

Construct a new node and assign its data component the updated value.
Assign the new node's next pointer to the list's first node.
Make the new node the first node in the list by updating the head pointer to point
to it.
Algorithm (

InsertAtBeginning(list, value):
newNode = createNode(value)
newNode.
newNode = createNode(value)
newNode.nex

newNode
next = list.head
list.head = newNode
Deletion from the Beginning:
To delete the first node from a linked list, perform the following steps:

Check if the list is empty; if so, return as there is nothing to delete.


Store a reference to the current first node in a temporary variable.
Update the head pointer to point to the next node in the list.
Delete the temporary variable.
Algorithm (pseudo-code):

DeleteFromBeginning(list):
if list.head is NULL
return
temp = list.head
list.head = list.head.next
delete temp
In the insertion algorithm, a new node becomes the first node by creating it, setting
its next pointer to the existing first node, and updating the head pointer. The
deletion procedure checks for an empty list, deletes the initial first node, and
modifies the head pointer to link to the next node.

QUES1:-1(B):- Define queues and its enqueue and dequeue operations

ANS:- 1(B):
A queue is a First-In-First-Out (FIFO) data structure where the first element added
is the first one to be removed. It operates on the principle of "enqueue" (adding an
element to the back) and "dequeue" (removing an element from the front).

Enqueue Operation:
To add an element to the back of the queue, perform the following steps:

Create a new node with the given value.


If the queue is empty, set both the front and rear pointers to the new node.
If the queue is not empty, update the next pointer of the current rear node to the
new node.
Update the rear pointer to the new node.
Algorithm (pseudo-code):

Enqueue(queue, value):
newNode = createNode(value)
if queue.isEmpty()
queue.front = queue.rear = newNode

qu
else
queue.rear.next = newNode
queue.rear = newNode
Dequeue Operation:
To remove an element from the front of the queue, follow these steps:

Cake
Store a reference to the front node in a temporary variable.
If the queue has only one element, set both the front and rear pointers to NULL.
If the queue has more than one element, update the front pointer to the next node.
Algorithm

Dequeue(queue):
if queue.isEmpty()
return
temp = queue.front

if queue.front == queue.rear
queue.front = queue.rear = NULL

qu
else
queue.front = queue.front.
queue.front = q
next
delete temp
The enqueue operation adds elements to the back, and the dequeue operation
removes elements from the front, maintaining the FIFO order of the queue.

QUES:- 2:- (A):- What are Binary trees? How many types of Binary trees are
there, discuss?

ANS:-2 In the realm of binary trees, each node can have a maximum of two
children, denoted as the left and right children. This hierarchical data structure
mimics the branching structure of a tree and can have nodes with zero, one, or two
offspring. Several types of binary trees exist based on their structural properties
and ordering:

Full Binary Tree:

Every node in a full binary tree has either zero or two children.
All leaf nodes are positioned at the same level.
As one descends through the tree, the number of nodes doubles at each level.

Complete Binary Tree:

All levels, except the last, are fully occupied.


The last level is filled from the leftmost node to the rightmost node.
Nodes are positioned as far to the left as possible.

Perfect Binary Tree:

Each internal node has precisely two children.


All leaf nodes are positioned at the same level.
All levels are completely filled with nodes.

Balanced Binary Tree:


The height difference between the left and right subtrees of any node is restricted.
Ensures logarithmic height concerning the number of nodes for efficient search and
insertion.
Examples include AVL trees and red-black trees.

Binary Search Tree (BST):

Adheres to a specific property: the value of each node is greater than all values in
its left subtree and less than all values in its right subtree.
Facilitates efficient searching, insertion, and deletion operations.
Widely employed in various data structures and algorithms.
Each type of binary tree serves distinct purposes, offering advantages in different
contexts depending on factors such as efficiency, memory usage, and search
complexity.

Ques 2(B): What is a List Structure? Explain Adjacency list and Incidence list.

A list structure is a data representation that organizes and stores elements in a linear
or tabular form. In the context of graphs, two common list structures are the
adjacency list and incidence list.

Adjacency List:

Represents a graph by associating each vertex with a list of its neighboring vertices.
For an undirected graph, each edge is represented twice (once for each connected
vertex).
For a directed graph, each vertex has an outgoing list of edges pointing to its
neighbors.
Memory-efficient for sparse graphs as it only stores information about existing
edges.

Incidence List:

Represents a graph by associating each vertex with a list of edges incident to it.
For an undirected graph, each edge connects two vertices, so the incidence list
stores the vertices connected by each edge.
In a directed graph, the incidence list for each vertex includes both incoming and
outgoing edges.
Efficient for algorithms requiring quick access to edges incident to a vertex.

QUES:- 3:- Discuss the types of directed graphs and their matrix
representation.
ANS:- 3:- Directed graphs, or digraphs, are graphs that have edges with a direction
assigned. Various types of directed graphs exist, each with distinct characteristics.
Additionally, these graphs can be represented using matrices, providing a
convenient means to capture the relationships between vertices and edges.

1. Directed Acyclic Graphs (DAGs):


• A Directed Acyclic Graph is a digraph with no cycles. This means that there is no
sequence of vertices where an edge connects the last vertex back to the first,
following the direction of the arrows. DAGs are widely used in modeling
processes, dependencies, and hierarchical structures. In matrix representation, a
DAG's adjacency matrix is often sparse, reflecting the absence of certain edges.

2. Directed Cyclic Graphs:


• Directed cyclic graphs have at least one cycle, forming a closed loop of vertices
connected by directed edges. These graphs are common in scenarios where
feedback loops or repetitive processes occur. In the matrix representation, cycles
are evident as non-zero entries in the main diagonal of the adjacency matrix.

3. Complete Directed Graphs:


• In a complete directed graph, every pair of distinct vertices is connected by a
directed edge. This results in a dense matrix where every entry is non-zero,
reflecting the complete connectivity of the graph. Complete directed graphs are
useful for modeling scenarios where every vertex has a direct influence on or
connection to every other vertex.

Matrix Representation:

• The two common matrix representations for directed graphs are the adjacency
matrix and the incidence matrix.

a. Adjacency Matrix:

- An n x n matrix A is the adjacency matrix for a directed network with n vertices.


If there is a directed edge from vertex i to vertex j, the entry A[i][j] is 1, and if not,
it is 0. The entry may indicate the edge's weight in the context of weighted graphs.
The adjacency matrix of a directed graph G with vertices A, B, and C with edges
(A-B) and (B-C) would be:

\[
\begin{bmatrix}
0 & 1 & 0 \\
0 & 0 & 1 \\
0 & 0 & 0 \\
\end{bmatrix}
\]

b. Incidence Matrix: The incidence matrix for a directed graph with n vertices and
m edges is an n x m matrix B. The entry B[i][j] is -1 if vertex i is the tail of edge j,
1 if it is the head, and 0 if vertex i is not incident to edge j. Incidence matrices are
particularly useful in algorithms where quick access to edges incident to a vertex
is required

SET-II

QUES:- :- 4 a. Explain the algorithms of Bubble sort and Binary Search.


b. What are NP and NP hard problems?
ANS:- 4:- a. Algorithms of Bubble Sort and Binary Search:

Bubble Sort:
Bubble sort is a simple iterative sorting technique that goes over the list, compares
close components, and swaps them if they are out of order. The journey through
the list is repeated until the list is sorted. In every pass, the biggest unsorted element
"bubbles up" to the correct position. The basic stages of the algorithm involve
comparing adjacent items and swapping them if needed. This process is continued
until the full list is sorted.

Here's a basic representation of the algorithm in pseudocode:

procedure bubbleSort(list: array)


n = length(list)
repeat
swapped = false
for i = 1 to n-1
if list[i] > list[i+1]
swap(list[i], list[i+1])
swapped = true
end for
until not swapped
end procedure

Binary Search: An effective search method for locating a particular member in a


sorted list or array is binary search. It operates by halving the search range many
times. The search proceeds in the bottom half if the value of the search key is
smaller than the item in the centre of the range. The search moves on to the top half
if the value is higher. Until the value is located or the search range runs out, this
procedure of half the search range is repeated.

Pseudocode for Binary Search:


procedure binarySearch(list: sorted array, target: value)
low = 0
high = length(list) - 1
while low <= high
mid = (low + high) / 2
if list[mid] == target
return mid (element found)
else if list[mid] < target
low = mid + 1
else
high = mid - 1
end while
return -1 (element not found)
end procedure

b. NP and NP-Hard Problems:

NP (Non-deterministic Polynomial):
In the realm of computational complexity theory, NP (Non-deterministic
Polynomial) classifies decision problems where, once a solution is hypothesized, it
can be swiftly verified. However, the ability to efficiently find such a solution,
within polynomial time, remains an unresolved matter. Noteworthy examples of
NP problems encompass the Boolean satisfiability problem (SAT) and the traveling
salesman problem (TSP). The pivotal conjecture in this domain suggests that if
there exists a polynomial-time algorithm for any NP problem, it would, in turn,
imply the existence of polynomial-time algorithms for all problems within NP,
consequently leading to the category P (polynomial time).

NP-Hard Problems:
NP-Hard (Non-deterministic Polynomial-time Hard) denotes a category of
problems that are at least as challenging as the most difficult problems within NP.
While these problems themselves may not fall into the NP class, the existence of a
polynomial-time solution for any NP-Hard problem would imply the presence of a
polynomial-time solution for all problems within NP. The quintessential example
of an NP-Hard problem is the Boolean satisfiability problem (SAT). NP-Hard
problems play a vital role in conversations surrounding computational complexity,
shedding light on the limits of what can be efficiently computed.

Comprehending Bubble Sort and Binary Search offers insights into essential
sorting and searching algorithms. Simultaneously, grasping the concepts of NP and
NP-Hard problems contributes to discussions on computational complexity,
elucidating the inherent challenges associated with specific computational tasks.

QUES:- 5(B) :- b. What is Divide and conquer strategy? Discuss the


Quick search algorithm.
ANS:- 5 (B) :- The "Divide and Conquer" strategy stands as a powerful problem-
solving paradigm in the realm of algorithms and computational techniques. It
revolves around the systematic breakdown of a complex problem into smaller,
more manageable subproblems. The essence lies in solving these subproblems
independently and subsequently combining their solutions to derive the final result.
This approach is grounded in the fundamental idea that addressing smaller
subproblems is often more tractable than tackling the original, larger problem
directly.

The classic framework of the Divide and Conquer strategy encompasses three
fundamental steps:

Divide:

The initial phase involves dividing the overarching problem into smaller
subproblems, typically of a similar nature.
The division process may be recursive, with each subproblem undergoing further
division until a base case is reached.

Conquer:

In this step, each subproblem is addressed independently, applying the same


algorithm or approach recursively.
Solutions obtained at this stage are inherently simpler and more straightforward
compared to the original, larger problem.

Combine:

The solutions derived from the subproblems are then combined or merged to
construct the solution for the original problem.

This crucial step involves aggregating or merging results, ensuring the final
solution encapsulates the contributions from all subproblems.

The Divide and Conquer strategy finds widespread application in various


algorithms and computational techniques. Sorting algorithms, exemplified by
Merge Sort and Quick Sort, and searching algorithms like Binary Search, epitomize
the efficacy of this problem-solving paradigm. The strategy's ability to break down
intricate problems into more manageable components facilitates efficient
computation and streamlines the problem-solving process.

The success of the Divide and Conquer strategy hinges on two pivotal elements:
the aptitude to effectively divide the problem into smaller subproblems and the
proficiency to seamlessly combine the solutions of these subproblems to derive the
ultimate solution. When adeptly implemented, this problem-solving approach
significantly enhances algorithmic efficiency by diminishing the time and
resources required to resolve complex problems.

QUES:- 6:- Discuss about All Pair Shortest Paths and Travelling Salesman
Problem.

ANS:- 6:- The All Pair Shortest Paths (APSP) problem is a crucial challenge in
algorithmic problem-solving, particularly applicable in network optimization,
transportation systems, and diverse computational scenarios. This problem
involves determining the shortest paths between all pairs of vertices in a weighted
graph. The Floyd-Warshall algorithm stands out as a prominent solution to the
APSP problem. Operating through dynamic programming, it systematically
explores all potential intermediate vertices, updating the shortest path information
for each pair of vertices. Despite a time complexity of O(V^3), where V is the
number of vertices, the algorithm excels in handling dense graphs and
accommodating negative edge weights.

The practical implications of the APSP problem are profound, especially in


network routing, where optimal paths between routers or nodes are paramount for
minimizing latency and enhancing efficiency. Geographic Information Systems
also leverage the APSP problem to calculate the most efficient routes between
locations, contributing to GPS navigation and logistics planning.

Another notable problem in the realm of optimization is the Travelling Salesman


Problem (TSP), which finds applications in logistics, circuit design, and
operational research. The objective is to identify the shortest possible tour that
visits a set of cities and returns to the starting city.

Heuristic and approximation algorithms play a crucial role in tackling the


complexity of the TSP, given its NP-hard nature. The Nearest Neighbor algorithm,
a common heuristic, starts from an initial city and iteratively selects the nearest
unvisited city, constructing a tour. While heuristics like Nearest Neighbor don't
guarantee optimal solutions, they are computationally efficient and suitable for
larger instances of the TSP.

On the other end of the spectrum, the Held-Karp algorithm, rooted in dynamic
programming, provides an optimal solution but is computationally demanding,
with a time complexity of O(2^n * n^2). This algorithm is typically employed for
smaller instances of the TSP.

Practically, the TSP is instrumental in route optimization for delivery vehicles,


circuit design in electronics, and even DNA sequencing. Its applications extend
across various domains where minimizing travel distance or cost holds significant
value, showcasing the versatility and real-world impact of optimization problems
in algorithmic solutions.

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