Message
Message
Message
-- made by unalivedzcz
Watermark.Name = "Watermark"
Watermark.Parent = game.CoreGui
ImageLabel.Parent = Watermark
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(0.07, 0, -0.0255202732, 0)
ImageLabel.Size = UDim2.new(0, 350, 0, 25)
ImageLabel.Image = "http://www.roblox.com/asset/?id=6837981571"
name.Name = "name"
name.Parent = ImageLabel
name.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
name.BackgroundTransparency = 1.000
name.Position = UDim2.new(0.0398406386, 0, -0.199999794, 0)
name.Size = UDim2.new(0, 71, 0, 35)
name.Font = Enum.Font.Code
name.Text = " User : Retract "
name.TextColor3 = Color3.fromRGB(255, 255, 255)
name.TextSize = 14.000
fps.Name = "fps"
fps.Parent = ImageLabel
fps.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
fps.BackgroundTransparency = 1.000
fps.Position = UDim2.new(0.289929748, 0, 0.0799999982, 0)
fps.Size = UDim2.new(0, 150, 0, 20)
fps.Font = Enum.Font.Code
fps.Text = "60 fps"
fps.TextColor3 = Color3.fromRGB(255, 255, 255)
fps.TextSize = 14.000
cb.Name = "cb"
cb.Parent = ImageLabel
cb.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
cb.BackgroundTransparency = 1.000
cb.Position = UDim2.new(0.70826441, 22, 0, 0)
cb.Size = UDim2.new(0, 6, 0, 22)
cb.Font = Enum.Font.Code
cb.Text = " private cheat "
cb.TextColor3 = Color3.fromRGB(255, 255, 255)
cb.TextSize = 14.000
local function GWWZ_fake_script() -- fps.LocalScript
local script = Instance.new('LocalScript', fps)
local FPS = 0
spawn(function()
while game:GetService("RunService").RenderStepped:wait() do
local Transcurrido = math.abs(Tiempo-tick())
Tiempo = tick()
FPS = math.floor(1/Transcurrido)
end
end)
while wait(0.5) do
script.Parent.Text = tostring(FPS) .. " fps"
end
end
coroutine.wrap(GWWZ_fake_script)()
dragify(script.Parent)
end
coroutine.wrap(ZTKOG_fake_script)()
loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/spark/main/
inverse",true))()
local Aiming = library:AddTab("Aiming")
local Rage = library:AddTab("Rage")
local Players = library:AddTab("Players")
local Visuals = library:AddTab("Visuals")
local Misc = library:AddTab("Misc")
local Config = library:AddTab("Configuration")
local HB = RunService.Heartbeat
local function fail(r)
return LocalPlayer:Kick(r)
end
shared.__urlcache = shared.__urlcache or {}
local function httpload(url)
local success, result
if shared.__urlcache[url] then
success, result = true, shared.__urlcache[url]
else
success, result = pcall(game.HttpGet, game, url)
end
shared.__urlcache[url] = result
return unpack(results, 2)
end
do
local oldFunc = nil
oldFunc =
hookfunction(
MainEvent.FireServer,
newcclosure(
function(Event, ...)
local args = {...}
HB:Connect(
function()
local root = LocalPlayer.Character and
LocalPlayer.Character.PrimaryPart
if root then
for i, v in
pairs(getconnections(root:GetPropertyChangedSignal("CFrame"))) do
v:Disable()
end
end
end
)
if LocalPlayer.Character then
added(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(added)
end
-- dawg what we skid from azure they have nothing in there
--??? whats that
--[[
nigga.vel
nigga.hip
anti1value
anti1
]]
local settings = {
TargetKey = Enum.KeyCode.Q,
TargetHitpart = "LowerTorso",
TargetPrediction = 0.13,
TargetEnabled = false,
TargetTargeting = false,
Visulatationmode = "Visulize Health Drop",
TracersOptions = "Character",
TracersEnabled = false,
boxcoloridk = Color3.fromRGB(255, 255, 255),
e = 22,
autostompuw3u = false,
notifgasnegro = false,
targetstwafeuwu = false,
Strafelengthlol = 10,
Strafespedlol = 2,
fakehitcocx = false,
fakehitcocx1 = false,
fakehitsize = 70,
Colorthingidkklolllllll = Color3.fromRGB(161, 165, 162),
Colorthingidkklolllllll1 = Color3.fromRGB(161, 165, 162),
uuuuuuuuuuuuuuuuuuuucolourrrrrrr = 0.82,
Raingaybow = false,
spinbotgangy = false,
spinbotangle = 110,
cframespedtoggle = false,
cframeoptions = "Blatant",
Skyboxoption = "Galaxy",
Modelol = "Library"
}
Lock = {
Key = Enum.KeyCode.X,
Hitpart = "Head",
Prediction = 0.265,
Enabled = true,
Targeting = false,
Smoothed = true,
SmoothVelocity = 0.092,
Airshot = false
}
Aimlock = {
Key = Enum.KeyCode.C,
Hitpart = "Head",
Prediction = 10,
Enabled = false,
Targeting = false,
Smoothed = true,
SmoothVelocity = 0.092,
Airshot = false
}
client = {
Color = Color3.fromRGB(255, 255, 255)
}
_G.savee1 = loall.Character.Animate.idle.Animation1.AnimationId
_G.savee2 = loall.Character.Animate.idle.Animation2.AnimationId
_G.savee3 = loall.Character.Animate.walk.WalkAnim.AnimationId
_G.savee4 = loall.Character.Animate.run.RunAnim.AnimationId
_G.savee5 = loall.Character.Animate.jump.JumpAnim.AnimationId
_G.savee6 = loall.Character.Animate.climb.ClimbAnim.AnimationId
_G.savee7 = loall.Character.Animate.fall.FallAnim.AnimationId
local AnimationModule = {
Default = {
_G.savee1,
_G.savee2,
_G.savee3,
_G.savee4,
_G.savee5,
_G.savee6,
_G.savee7,
},
Astronaut = {
"rbxassetid://891621366",
"rbxassetid://891633237",
"rbxassetid://891667138",
"rbxassetid://891636393",
"rbxassetid://891627522",
"rbxassetid://891609353",
"rbxassetid://891617961"
},
Bubbly = {
"rbxassetid://910004836",
"rbxassetid://910009958",
"rbxassetid://910034870",
"rbxassetid://910025107",
"rbxassetid://910016857",
"rbxassetid://910001910",
"rbxassetid://910030921",
"rbxassetid://910028158"
},
Cartoony = {
"rbxassetid://742637544",
"rbxassetid://742638445",
"rbxassetid://742640026",
"rbxassetid://742638842",
"rbxassetid://742637942",
"rbxassetid://742636889",
"rbxassetid://742637151"
},
Confindent = {
"rbxassetid://1069977950",
"rbxassetid://1069987858",
"rbxassetid://1070017263",
"rbxassetid://1070001516",
"rbxassetid://1069984524",
"rbxassetid://1069946257",
"rbxassetid://1069973677"
},
Cowboy = {
"rbxassetid://1014390418",
"rbxassetid://1014398616",
"rbxassetid://1014421541",
"rbxassetid://1014401683",
"rbxassetid://1014394726",
"rbxassetid://1014380606",
"rbxassetid://1014384571"
},
Elder = {
"rbxassetid://845397899",
"rbxassetid://845400520",
"rbxassetid://845403856",
"rbxassetid://845386501",
"rbxassetid://845398858",
"rbxassetid://845392038",
"rbxassetid://845396048"
},
Ghost = {
"rbxassetid://616006778",
"rbxassetid://616008087",
"rbxassetid://616013216",
"rbxassetid://616013216",
"rbxassetid://616008936",
"rbxassetid://616005863",
"rbxassetid://616012453",
"rbxassetid://616011509"
},
Knight = {
"rbxassetid://657595757",
"rbxassetid://657568135",
"rbxassetid://657552124",
"rbxassetid://657564596",
"rbxassetid://658409194",
"rbxassetid://658360781",
"rbxassetid://657600338"
},
Levitation = {
"rbxassetid://616006778",
"rbxassetid://616008087",
"rbxassetid://616013216",
"rbxassetid://616010382",
"rbxassetid://616008936",
"rbxassetid://616003713",
"rbxassetid://616005863"
},
Mage = {
"rbxassetid://707742142",
"rbxassetid://707855907",
"rbxassetid://707897309",
"rbxassetid://707861613",
"rbxassetid://707853694",
"rbxassetid://707826056",
"rbxassetid://707829716"
},
Ninja = {
"rbxassetid://656117400",
"rbxassetid://656118341",
"rbxassetid://656121766",
"rbxassetid://656118852",
"rbxassetid://656117878",
"rbxassetid://656114359",
"rbxassetid://656115606"
},
OldSchool = {
"rbxassetid://5319828216",
"rbxassetid://5319831086",
"rbxassetid://5319847204",
"rbxassetid://5319844329",
"rbxassetid://5319841935",
"rbxassetid://5319839762",
"rbxassetid://5319852613",
"rbxassetid://5319850266"
},
Patrol = {
"rbxassetid://1149612882",
"rbxassetid://1150842221",
"rbxassetid://1151231493",
"rbxassetid://1150967949",
"rbxassetid://1148811837",
"rbxassetid://1148811837",
"rbxassetid://1148863382"
},
Pirtate = {
"rbxassetid://750781874",
"rbxassetid://750782770",
"rbxassetid://750785693",
"rbxassetid://750783738",
"rbxassetid://750782230",
"rbxassetid://750779899",
"rbxassetid://750780242"
},
Popstar = {
"rbxassetid://1212900985",
"rbxassetid://1150842221",
"rbxassetid://1212980338",
"rbxassetid://1212980348",
"rbxassetid://1212954642",
"rbxassetid://1213044953",
"rbxassetid://1212900995"
},
Princess = {
"rbxassetid://941003647",
"rbxassetid://941013098",
"rbxassetid://941028902",
"rbxassetid://941015281",
"rbxassetid://941008832",
"rbxassetid://940996062",
"rbxassetid://941000007"
},
Robot = {
"rbxassetid://616088211",
"rbxassetid://616089559",
"rbxassetid://616095330",
"rbxassetid://616091570",
"rbxassetid://616090535",
"rbxassetid://616086039",
"rbxassetid://616087089"
},
Rthro = {
"rbxassetid://2510196951",
"rbxassetid://2510197257",
"rbxassetid://2510202577",
"rbxassetid://2510198475",
"rbxassetid://2510197830",
"rbxassetid://2510195892",
"rbxassetid://02510201162",
"rbxassetid://2510199791",
"rbxassetid://2510192778"
},
Sneaky = {
"rbxassetid://1132473842",
"rbxassetid://1132477671",
"rbxassetid://1132510133",
"rbxassetid://1132494274",
"rbxassetid://1132489853",
"rbxassetid://1132461372",
"rbxassetid://1132469004"
},
Stylish = {
"rbxassetid://616136790",
"rbxassetid://616138447",
"rbxassetid://616146177",
"rbxassetid://616140816",
"rbxassetid://616139451",
"rbxassetid://616133594",
"rbxassetid://616134815"
},
Superhero = {
"rbxassetid://782841498",
"rbxassetid://782845736",
"rbxassetid://782843345",
"rbxassetid://782842708",
"rbxassetid://782847020",
"rbxassetid://782843869",
"rbxassetid://782846423"
},
Toy = {
"rbxassetid://782841498",
"rbxassetid://782845736",
"rbxassetid://782843345",
"rbxassetid://782842708",
"rbxassetid://782847020",
"rbxassetid://782843869",
"rbxassetid://782846423"
},
Vampire = {
"rbxassetid://1083445855",
"rbxassetid://1083450166",
"rbxassetid://1083473930",
"rbxassetid://1083462077",
"rbxassetid://1083455352",
"rbxassetid://1083439238",
"rbxassetid://1083443587"
},
Werewolf = {
"rbxassetid://1083195517",
"rbxassetid://1083214717",
"rbxassetid://1083178339",
"rbxassetid://1083216690",
"rbxassetid://1083218792",
"rbxassetid://1083182000",
"rbxassetid://1083189019"
},
Zombie = {
"rbxassetid://616158929",
"rbxassetid://616160636",
"rbxassetid://616168032",
"rbxassetid://616163682",
"rbxassetid://616161997",
"rbxassetid://616156119",
"rbxassetid://616157476"
}
}
local AnimationsName = {
"Default",
"Astronaut",
"Bubbly",
"Cartoony",
"Confindent",
"Cowboy",
"Elder",
"Ghost",
"Knight",
"Levitation",
"Mage",
"Ninja",
"OldSchool",
"Patrol",
"Pirate",
"Popstar",
"Princess",
"Robot",
"Rthro",
'Sneaky',
"Stylish",
"Superhero",
"Toy",
"Vampire",
"Werewolf",
"Zombie"
}
local AnimationState = {
Idle = "Default",
Walk = "Default",
Run = "Default",
Jump = "Default",
Climb = "Default",
Fall = "Default",
}
-- // variables
-- // uis
local UserInputService = game:GetService("UserInputService")
local Plr
game:GetService("UserInputService").InputBegan:Connect(
function(keyinput)
if keyinput.KeyCode == Enum.KeyCode.Q then -- the 2nd var checks every
fucking key so we finna stop this hoe
settings.TargetTargeting = not settings.TargetTargeting
if settings.TargetTargeting then
Plr = getClosestPlayerToCursor()
TargetPlayer = tostring(Plr)
if settings.autostompuw3u == true then
spawn(
function()
repeat
task.wait()
if
game.Players[TargetPlayer].Character.Humanoid.health < 1 then
repeat
task.wait()
wait(5)
break
until getgenv().TargetEnabled == false or
settings.TargetTargeting == false
end
until getgenv().TargetEnabled == false or
settings.TargetTargeting == false
end
)
end
spawn(
function()
while getgenv().rainbowtracer == true do
for i = 0, 1, 0.01 do
line.Color = Color3.fromHSV(i, 1, 1)
wait()
end
end
end
)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players[TargetPlayer].Character.HumanoidRootPart.Position) *
CFrame.Angles(0, math.rad(i), 0) *
CFrame.new(getgenv().lengthsas, 0, 0)
task.wait()
end
until
game.Players[TargetPlayer].Character.Humanoid.health < 1 or
settings.TargetTargeting == false or
getgenv().strafeywaffy == false
end
)
end
--[[
getgenv().strafeywaffy
getgenv().straffysped
getgenv().lengthsas
]]
if getgenv().visualizemode == "Visulize Target" then
game:GetService("Workspace").CurrentCamera.CameraSubject =
game.Players[TargetPlayer].Character.Humanoid
end
game.Players[TargetPlayer].Character[getgenv().TargetHitpart].Position +
(game.Players[TargetPlayer].Character.LowerTorso.Velocity * getgenv().TargetPred /
100)
Tracerhfsdisyfdfdd.Transparency = 0
end
)
end
)
end
Tracerhfsdisyfdfd.Parent = game.Workspace
Tracerhfsdisyfdfd.Shape = Enum.PartType.Block
Tracerhfsdisyfdfd.Size = Vector3.new(7, 7, 7)
game.Players[TargetPlayer].Character.HumanoidRootPart.Position
Tracerhfsdisyfdfd.Transparency =
getgenv().hitboxtransparency / 10
Tracerhfsdisyfdfd.Material =
getgenv().fakehitcocmats
Tracerhfsdisyfdfd.Size =
Vector3.new(getgenv().fakehitsize,
getgenv().fakehitsize, getgenv().fakehitsize)
end
)
end
)
end
elseif not settings.TargetTargeting then
if getgenv().TargetEnabled == true then
if game.Workspace:FindFirstChild("uwu") then
vvv = game.Workspace.uwu
vvv:Destroy()
end
end
if game.Workspace:FindFirstChild("xd") then
vvv = game.Workspace.xd
vvv:Destroy()
end
if
TargetPlayer ~= nil and getgenv().TargetEnabled == true and
getgenv().visualizemode == "Visulize Health Drop"
then
text.Visible = false
elseif
TargetPlayer ~= nil and getgenv().TargetEnabled == true and
getgenv().visualizemode == "Visulize Velocity"
then
circle2.Visible = false
end
end
end
end
)
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if getgenv().visualizemode == "Visulize Health Drop" then
if TargetPlayer ~= nil and getgenv().TargetEnabled and
settings.TargetTargeting == true then
text.Visible = true
local CurrentCamera =
game:GetService("Workspace").CurrentCamera
local rayhit, hitpos =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(
game.Players[TargetPlayer].Character.Head.Position,
game.Players[TargetPlayer].Character.Head.CFrame.LookVector * 1
),
{CurrentCamera, game.Players[TargetPlayer].Character},
false,
true,
""
)
text.Text =
tostring(game.Players[TargetPlayer].Character.Humanoid.health)
if game.Players[TargetPlayer].Character.Humanoid.health >
90 then
text.Color = Color3.fromRGB(0, 255, 0)
elseif game.Players[TargetPlayer].Character.Humanoid.health
> 80 then
text.Color = Color3.fromRGB(111, 255, 0)
elseif game.Players[TargetPlayer].Character.Humanoid.health
> 70 then
text.Color = Color3.fromRGB(153, 255, 0)
elseif game.Players[TargetPlayer].Character.Humanoid.health
> 50 then
text.Color = Color3.fromRGB(187, 255, 0)
elseif game.Players[TargetPlayer].Character.Humanoid.health
> 40 then
text.Color = Color3.fromRGB(229, 255, 0)
elseif game.Players[TargetPlayer].Character.Humanoid.health
> 30 then
text.Color = Color3.fromRGB(255, 179, 0)
elseif game.Players[TargetPlayer].Character.Humanoid.health
> 20 then
text.Color = Color3.fromRGB(255, 98, 0)
elseif game.Players[TargetPlayer].Character.Humanoid.health
< 15 then
text.Color = Color3.fromRGB(255, 0, 0)
end
end
end
end
)
end
)
local Yung = loadstring(game:HttpGet("https://raw.githubusercontent.com/slattii/
sr/main/resources/3d%20circle"))()
local Circle2222 = Yung:New3DCircle()
Circle2222.Visible = false
Circle2222.ZIndex = 1
Circle2222.Transparency = 1
Circle2222.Color = Color3.fromRGB(255, 255, 255)
Circle2222.Thickness = 1
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if
TargetPlayer ~= nil and getgenv().TargetEnabled and
settings.TargetTargeting and
getgenv().strafeywaffy == true and
getgenv().visualizestrafelol == true
then
Circle2222.Visible = true
Circle2222.Radius = getgenv().lengthsas
Circle2222.Position =
game.Players[TargetPlayer].Character.HumanoidRootPart.Position
else
Circle2222.Visible = false
end
end
)
end
)
game:GetService("RunService").Stepped:Connect(
function()
if TargetPlayer ~= nil and getgenv().TargetEnabled and
settings.TargetTargeting and getgenv().upstrafaaa == true then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players[TargetPlayer].Character.HumanoidRootPart.CFrame *
CFrame.new(0, getgenv().xup, 0)
until getgenv().TargetEnabled == false or getgenv().upstrafaaa == false
--Plr.Character == false or
end
--[[
]]
end
)
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if
TargetPlayer ~= nil and getgenv().visualizemode == "Visulize
Velocity W/ Circle" and
getgenv().TargetEnabled and
settings.TargetTargeting == true
then
local worldPosition =
game.Players[TargetPlayer].Character.HumanoidRootPart.Position
local screenPosition, onScreen =
CurrentCamera:WorldToScreenPoint(worldPosition)
if onScreen then
circle2.Visible = true
else
circle2.Visible = false
end
local rayhit69, hitpos69 =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(
game.Players[TargetPlayer].Character.Head.Position,
game.Players[TargetPlayer].Character.Head.CFrame.LookVector * 1
),
{CurrentCamera, game.Players[TargetPlayer].Character},
false,
true,
""
)
game.Players[TargetPlayer].Character[getgenv().TargetHitpart].Position +
(game.Players[TargetPlayer].Character.LowerTorso.Velocity * getgenv().TargetPred /
100)
)
game.Players[TargetPlayer].Character.Head.CFrame.LookVector * 1
),
{CurrentCamera, game.Players[TargetPlayer].Character},
false,
true,
""
)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(...)
local args = {...}
if
Plr ~= nil and getgenv().TargetEnabled and TargetPlayer and
settings.TargetTargeting == true and
getgenv().TargetEnabled == true and
getnamecallmethod() == "FireServer" and
args[2] == "UpdateMousePos"
then
args[3] =
game.Players[TargetPlayer].Character[getgenv().TargetHitpart].Position +
(game.Players[TargetPlayer].Character.LowerTorso.Velocity *
getgenv().TargetPred / 100)
return old(unpack(args))
end
return old(...)
end
)
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if getgenv().traceroptions == "Character" then
if
Plr ~= nil and getgenv().tracer and getgenv().TargetEnabled
and settings.TargetTargeting == true and
game.Players[TargetPlayer].Character.Humanoid.health >
0
then
local rayhit, hitpos =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(
game.Players[TargetPlayer].Character[getgenv().TargetHitpart].Position,
game.Players[TargetPlayer].Character[getgenv().TargetHitpart].CFrame.LookVector * 1
),
{CurrentCamera, game.Players[TargetPlayer].Character},
false,
true,
""
)
local viewportpointhit, isOnScreen =
CurrentCamera:WorldToViewportPoint(hitpos)
local headpos =
CurrentCamera:WorldToViewportPoint(
game.Players[TargetPlayer].Character[getgenv().TargetHitpart].Position +
(game.Players[TargetPlayer].Character.LowerTorso.Velocity * getgenv().TargetPred /
100)
)
game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * 1
),
{CurrentCamera, game.Players.LocalPlayer.Character},
false,
true,
""
)
local headpos2 =
CurrentCamera:WorldToViewportPoint(
game.Players.LocalPlayer.Character.LowerTorso.Position
+
(game.Players.LocalPlayer.Character.LowerTorso.Velocity * 0.007)
)
if onScreen then
line.Visible = true
else
line.Visible = false
end
if getgenv().rainbowtracer == true then
else
line.Color = _G.FUCKYUN
end
else
line.Visible = false
end
elseif getgenv().traceroptions == "Mouse" then
if
Plr ~= nil and getgenv().tracer and getgenv().TargetEnabled
and settings.TargetTargeting == true and
game.Players[TargetPlayer].Character.Humanoid.health >
0
then
idx = 10
game.Players[TargetPlayer].Character[getgenv().TargetHitpart].Position,
game.Players[TargetPlayer].Character[getgenv().TargetHitpart].CFrame.LookVector *
idx
),
{CurrentCamera, game.Players[TargetPlayer].Character},
false,
true,
""
)
game.Players[TargetPlayer].Character[getgenv().TargetHitpart].Position +
(game.Players[TargetPlayer].Character.LowerTorso.Velocity * getgenv().TargetPred /
100)
)
line.To = Vector2.new(headpos5.X, headpos5.Y)
line.From =
Vector2.new(
game.Players.LocalPlayer:GetMouse().X,
game.Players.LocalPlayer:GetMouse().Y + 35
)
line.Visible = true
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = color
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = color
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = color
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = color
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 =
color
elseif
settings.Visulatationmode ~= "Visulize Cursor Colour Change"
and settings.TargetTargeting and
settings.TargetEnabled
then
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
end
end
)
end
)
local peace = {
Part = "HumanoidRootPart",
Prediction = 0.165,
FOVHolder = true,
ShowFOV = false,
Radius = 76,
Enabled = false,
Locking,
Wallcheck = false,
Airshot = false,
AirshotPart = "RightFoot",
RandomHP = false
}
getgenv().fov = 10
getgenv().showfov = false
local outline = Drawing.new("Circle")
outline.Thickness = 0.3
outline.NumSides = 100
outline.Filled = false
outline.ZIndex = 999
outline.Color = Color3.fromRGB(1, 1, 1)
outline.Transparency = 1
_G.Save0 = game.Players.LocalPlayer.Character.Head.face.Texture
bitchboy.Filled = false
bitchboy.Transparency = 1
bitchboy.Thickness = 1
bitchboy.ZIndex = 999
--bitchboy.Color = getgenv().vsasavvsasvavsav
function updatehoe()
if bitchboy then
if (peace.FOVHolder) then
outline.Visible = getgenv().showfov
outline.Radius = getgenv().fov
outline.Position = Vector2.new(Mouse.X, Mouse.Y + Inset)
bitchboy.Radius = getgenv().fov
bitchboy.Visible = getgenv().showfov
bitchboy.Position = Vector2.new(Mouse.X, Mouse.Y + Inset) -- 0,36
return bitchboy
elseif not getgenv().enabled then
bitchboy.Visible = false
outline.Visible = false
end
end
end
RunService.RenderStepped:Connect(
function()
updatehoe()
xplr = Usedaclosetuser()
end
)
function IsNetwork(GetPlayer)
return GetPlayer and GetPlayer.Character and
GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and
GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and
GetPlayer.Character:FindFirstChild("Head") ~= nil and
true or
false
end
for i, v in pairs(Parts) do
if v.Transparency >= 0.3 then
Storage.Instance[#Storage.Instance + 1] = v
end
return #Parts == 0
end
return true
end
function Usedaclosetuser()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("HumanoidRootPart")
then
local pos, IsVisibleOnViewPort =
CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
if IsVisibleOnViewPort then
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X,
Mouse.Y)).magnitude
--IsVisibleOnViewPort
RunService.Heartbeat:Connect(
function()
if getgenv().randomhitpart and getgenv().enabled then
myTable = {
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso",
"RightFoot",
"LeftFoot"
}
gmt.__namecall =
newcclosure(
function(...)
local args = {...}
local method = getnamecallmethod()
function FindClosestUser()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("HumanoidRootPart")
then
local pos =
CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X,
Mouse.Y)).magnitude -- this getclosestplayer function is ass but it works ig
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
r:AddToggle(
{
text = "Enable",
flag = "Enabled",
callback = function(b)
getgenv().enabled = b
end
}
)
r:AddToggle(
{
text = "Wallcheck",
flag = "poopwall",
callback = function(b)
getgenv().wallcheck = b
end
}
)
local Lay =
game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(LayAnimatio
n)
r:AddDivider("Part Options")
r:AddList(
{
text = "Part",
flag = "AimbotHitbox",
value = "HumanoidRootPart",
values = {"HumanoidRootPart", "Head", "LowerTorso"},
callback = function(callback)
getgenv().mainpart = callback
end
}
)
r:AddToggle(
{
text = "Random Hitpart",
flag = "poo",
callback = function(b)
getgenv().randomhitpart = b
end
}
)
r:AddToggle(
{
text = "Target Closet Bodypart",
flag = "vsadsadsadsadsadsadsadsadsadsadsadsadsasdasdasa",
callback = function(b)
getgenv().closetbodypart = b
end
}
)
r:AddDivider("Airshot")
r:AddToggle(
{
text = "Airshot",
flag = "airpoo",
callback = function(b)
getgenv().airshot = b
end
}
)
r:AddList(
{
text = "Part",
flag = "hittybox",
value = "HumanoidRootPart",
values = {"HumanoidRootPart", "RightFoot", "LeftFoot"},
callback = function(callback)
getgenv().airshotpart = callback
end
}
)
r:AddDivider("Predictions")
r:AddSlider {
text = "Prediction",
flag = "AimbotFov",
min = 1000,
max = 2000,
value = 1420,
suffix = "",
callback = function(callback)
getgenv().prediction = callback
end
}
r:AddToggle(
{
text = "Enable Predicton Type",
flag = "dooksta",
callback = function(b)
getgenv().preddyweedy = b
end
}
)
r:AddList(
{
text = "Prediction Type",
flag = "dsddsd",
value = "Legit",
values = {"Auto Setup", "Legit"},
callback = function(callback)
getgenv().silpredtype = callback
end
}
)
r:AddDivider("Visualize")
r:AddToggle(
{
text = "Visualize Next Target",
flag = "loaa",
callback = function(b)
getgenv().linecool = b
end
}
)
r:AddToggle(
{
text = "Draw FOV",
flag = "fov",
callback = function(b)
getgenv().showfov = b
end
}
):AddColor(
{
flag = "vvsavsavsavas",
color = Color3.fromRGB(187, 0, 255),
callback = function(color)
bitchboy.Color = color
end
}
)
local function getMousePosition()
return Vector2.new(Mouse.X, Mouse.Y)
end
r:AddSlider {
text = "Value",
flag = "showfov",
min = 25,
max = 150,
value = 50,
suffix = "",
callback = function(callback)
getgenv().fov = callback
end
}
r:AddToggle(
{
text = "Shape",
flag = "ddd",
callback = function(b)
getgenv().fovshape = b
end
}
)
r:AddList(
{
text = ":",
flag = "AimbotHadsasdaitbox",
value = "Triangle",
values = {"Triangle", "Hexagon"},
callback = function(callback)
getgenv().fovshappp = callback
end
}
)
local Part
game:GetService("RunService").Stepped:Connect(
function()
if getgenv().fovshape == true then
if getgenv().fovshappp == "Triangle" then
bitchboy.NumSides = 2
elseif getgenv().fovshappp == "Hexagon" then
bitchboy.NumSides = 9
elseif getgenv().fovshappp == "None" then
bitchboy.NumSides = 100
end
end
end
)
droppa:AddToggle(
{
text = "Enable",
flag = "demonnn",
callback = function(b)
getgenv().TargetEnabled = b
end
}
)
droppa:AddSlider {
text = "Prediction",
flag = "showfov",
min = 10,
max = 20,
value = 14,
suffix = "",
callback = function(callback)
getgenv().TargetPred = callback
end
}
droppa:AddList(
{
text = "Part",
flag = "Hitpartaaaa",
value = "None",
values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"},
callback = function(callback)
getgenv().TargetHitpart = callback
end
}
)
droppa:AddToggle(
{
text = "Look At Target",
flag = "Ranbow",
callback = function(b)
getgenv().lookat = b
end
}
)
droppa:AddDivider("Visuals")
droppa:AddList(
{
text = ":",
flag = "AimbotHadsasdaitbox",
value = "None",
values = {
"None",
"Visulize Health Drop",
"Visulize Velocity W/ Circle",
"Visulize Cursor Colour Change",
"Visulize Target"
},
callback = function(callback)
getgenv().visualizemode = callback
end
}
)
droppa:AddToggle(
{
text = "Fake Hitbox",
flag = "drippppa",
callback = function(b)
getgenv().fakehitcocx = b
end
}
):AddColor(
{
flag = "doofusdingle",
color = Color3.fromRGB(),
callback = function(color)
getgenv().omeganiggas = color
end
}
)
droppa:AddSlider {
text = "Size",
flag = "shsdhsdh",
min = 1,
max = 20,
value = 10,
suffix = "",
callback = function(callback)
getgenv().fakehitsize = callback
end
}
droppa:AddSlider {
text = "Transparency",
flag = "dsadasdsda",
min = 1,
max = 10,
value = 5,
suffix = "",
callback = function(callback)
getgenv().hitboxtransparency = callback
end
}
droppa:AddList(
{
text = ":",
flag = "djsadjsadjds",
value = "None",
values = {"ForceField", "Neon"},
callback = function(callback)
getgenv().fakehitcocmats = callback
end
}
)
droppa:AddToggle(
{
text = "Actual Hitbox",
flag = "actual",
callback = function(b)
getgenv().fakehitcocx1 = b
end
}
)
dooka:AddToggle(
{
text = "Tracer",
flag = "taaaas",
callback = function(b)
getgenv().tracer = b
end
}
):AddColor(
{
flag = "dinglebutt",
color = Color3.new(),
callback = function(color)
_G.FUCKYUN = color
end
}
)
dooka:AddToggle(
{
text = "Rainbow Tracer",
flag = "Ranbow",
callback = function(b)
getgenv().rainbowtracer = b
end
}
)
dooka:AddList(
{
text = "Orgin",
flag = "dsadsadsa",
value = "dsadassdasda",
values = {"Character", "Mouse"},
callback = function(callback)
getgenv().traceroptions = callback
end
}
)
dooka:AddDivider("More")
dooka:AddSlider {
text = "Thickness",
flag = "vvvv",
min = 1,
max = 5,
value = 5,
suffix = "",
callback = function(callback)
line.Thickness = callback
end
}
dooka:AddSlider {
text = "Transparency",
flag = "vvvv",
min = 1,
max = 50,
value = 35,
suffix = "",
callback = function(callback)
line.Transparency = callback / 50
end
}
uppa:AddToggle(
{
text = "Use Auto Fire",
flag = "autofire",
callback = function(b)
getgenv().autaaafire = b
end
}
)
uppa:AddDivider("Delay")
uppa:AddToggle(
{
text = "Enable",
flag = "delaaaa",
callback = function(b)
getgenv().firedelay = b
end
}
)
uppa:AddSlider {
text = "Amount",
flag = "delly",
min = 0,
max = 10,
value = 1,
suffix = "",
callback = function(callback)
getgenv().delayamt = callback
end
}
strafa:AddToggle(
{
text = "Target Strafe",
flag = "dsdsaasddsadsa",
callback = function(b)
getgenv().strafeywaffy = b
end
}
)
strafa:AddSlider {
text = "Speed",
flag = "sdadsads",
min = 0,
max = 10,
value = 2,
suffix = "",
callback = function(callback)
getgenv().straffysped = callback
end
}
strafa:AddSlider {
text = "Length",
flag = "dssaddsa",
min = 0,
max = 20,
value = 10,
suffix = "",
callback = function(callback)
getgenv().lengthsas = callback
end
}
strafa:AddToggle(
{
text = "Visualize",
flag = "dasdadsa",
callback = function(b)
getgenv().visualizestrafelol = b
end
}
)
strafa:AddDivider("Above")
strafa:AddToggle(
{
text = "Above Strafe",
flag = "sdvvvvvv",
callback = function(b)
getgenv().upstrafaaa = b
end
}
)
strafa:AddSlider {
text = "Length",
flag = "dsadasda",
min = 0,
max = 20,
value = 10,
suffix = "",
callback = function(callback)
getgenv().xup = callback
end
}
ddsdsd:AddToggle(
{
text = "Tool Position",
flag = "vvcvas",
callback = function(b)
getgenv().dookfart = b
end
}
)
ddsdsd:AddSlider {
text = "X",
flag = "sdadsadsa",
min = -100,
max = 100,
value = 10,
suffix = "",
callback = function(v)
getgenv().xyz1 = v
end
}
ddsdsd:AddSlider {
text = "Y",
flag = "dassadsda",
min = -100,
max = 100,
value = 10,
suffix = "",
callback = function(v)
getgenv().xyz2 = v
end
}
ddsdsd:AddSlider {
text = "Z",
flag = "sddsadsasddsasdasda",
min = -100,
max = 100,
value = 10,
suffix = "",
callback = function(v)
getgenv().xyz3 = v
end
}
dingles:AddList(
{
text = "Guns",
flag = "cccccccc",
value = "None",
values = {"None","Revolver", "Double Barrel", "SMG", "AK-47", "LMG",
"Glock", "Silencer", "RPG", "Flamethrower", "Taser"},
callback = function(State)
if State == "Revolver" then
plr = game:GetService "Players".LocalPlayer
local gunName = "[Revolver] - $1300"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Double Barrel" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Double-Barrel
SG] - $1400"]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Double-
Barrel SG] - $1400"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Double-
Barrel SG] - $1400"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "SMG" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[SMG] - $750"]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[SMG] -
$750"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[SMG] -
$750"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "AK-47" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[AK47] - $2250"]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[AK47] -
$2250"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[AK47] -
$2250"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "LMG" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[LMG] - $3750"]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[LMG] -
$3750"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[LMG] -
$3750"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Glock" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Glock] - $500"]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Glock]
- $500"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Glock]
- $500"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Silencer" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Silencer] -
$550"]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "RPG" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[RPG] - $6000"]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[RPG] -
$6000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[RPG] -
$6000"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Flamethrower" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Flamethrower] -
$25000"]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] -
$25000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] -
$25000"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Taser" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Taser] -
$1250"]
local savedsilencerpos =
plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame +
Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Taser]
- $1250"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Taser]
- $1250"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
end
end
}
)
dingles:AddList(
{
text = "Ammo",
flag = "sadasdasdsadasd",
value = "None",
values = {"None","Revolver", "Double Barrel", "SMG", "AK-47", "LMG",
"Glock", "Silencer", "RPG", "Flamethrower"},
callback = function(State)
if State == "Revolver" then
local plr = game:GetService "Players".LocalPlayer
local gunName = "12 [Revolver Ammo] - $75"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Double Barrel" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] -
$60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG
Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG
Ammo] - $60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "SMG" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] -
$60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] -
$60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "AK-47" then
plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] -
$80"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] -
$80"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "LMG" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] -
$300"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] -
$300"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Glock" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] -
$60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] -
$60"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Silencer" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] -
$50"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] -
$50"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "RPG" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] -
$1000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] -
$1000"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Flamethrower" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] -
$1550"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower
Ammo] - $1550"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower
Ammo] - $1550"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
end
end
}
)
dingles:AddList(
{
text = "Food",
flag = "eata",
value = "None",
values = {"None","Chicken", "Pizza", "Hotdog", "Taco", "Hamburger",
"Donut", "Lettuce"},
callback = function(State)
if State == "Chicken" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Chicken] - $7"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] -
$7"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] -
$7"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Pizza" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] -
$5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] -
$5"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Hotdog" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[HotDog] - $8"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] -
$8"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] -
$8"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Taco" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Taco] - $2"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] -
$2"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] -
$2"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Hamburger" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] -
$5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] -
$5"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Donut" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Donut] - $5"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] -
$5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] -
$5"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
elseif State == "Lettuce" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] -
$5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] -
$5"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
end
end
}
)
dingles:AddList(
{
text = "Mask",
flag = "vvsadsadsa",
value = "None",
values = {"None","Surgeon"},
callback = function(State)
if State == "Surgeon" then
local plr = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"]
local savedsilencerpos = plr.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] -
$25"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] -
$25"].ClickDetector)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
plr.Character.HumanoidRootPart.CFrame =
CFrame.new(savedsilencerpos)
end
end
}
)
doofusfarts:AddList(
{
text = "Other Spots",
flag = "sdavv",
value = "None",
values = {"None","Guns Admin Base", "High Medium Armor", "Uphill Mountain",
"Playground Mountain", "Bank Buildings", "Rev Mountain", "Casino Mountain", "Flank
Mountain"},
callback = function(State)
if State == "Guns Admin Base" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-874.903992, -32.6492004, -525.215698)
elseif State == "High Medium Armor" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203)
elseif State == "Food" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-788.39318847656, -39.649200439453, -935.27795410156)
elseif State == "Uphill Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(485.651947, 112.5, -644.316833, -0.998899043, 1.33881997e-06,
0.0469136797, 8.00526664e-07, 1, -1.14929126e-05, -0.0469136797, -1.14426994e-05, -
0.998899043)
elseif State == "AK Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-658.31897, 80.9998474, -778.077576, -0.142138869, 1.05273443e-08, -
0.989845812, 4.51260629e-09, 1, 9.98731764e-09, 0.989845812, -3.04721426e-09, -
0.142138869)
elseif State == "Playground Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-260.836182, 126.424866, -877.783875, -0.977067351, -1.56508904e-05, -
0.212922528, 9.92513264e-07, 1, -7.80593255e-05, 0.212922528, -7.64806027e-05, -
0.977067351)
elseif State == "Bank Buildings" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-327.583862, 80.4338913, -278.811951, -0.0466220938, -1.94237373e-08,
0.998912573, 1.07243459e-07, 1, 2.44502392e-08, -0.998912573, 1.08266761e-07, -
0.0466220938)
elseif State == "Rev Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-659.053162, 110.748001, -158.224365, 0.146754071, -2.38941595e-08, -
0.989172995, -1.60316838e-09, 1, -2.43935396e-08, 0.989172995, 5.16566212e-09,
0.146754071)
elseif State == "Casino Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-1048.95093, 110.254997, -154.554016, 0.198458344, 0.0412604436, -
0.979240835, -4.06676299e-05, 0.999113858, 0.0420895219, 0.98010987, -
0.00831318926, 0.198284075)
elseif State == "Flank Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(376.730621, 130.748001, -245.620468, 0.996583343, 5.90310174e-06, -
0.0825867951, -1.72590728e-06, 1, 5.06508768e-05, 0.0825867951, -5.03353003e-05,
0.996583343)
end
end
}
)
doofusfarts:AddList(
{
text = "Common Spots",
flag = "vvsadsadsa",
value = "None",
values = {"None", "Revolver","DB", "Gun Store 1", "Gun Store 2", "RPG"},
callback = function(State)
if State == "Revolver" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-637, 21, -118)
elseif State == "DB" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-1054,21,-253)
elseif State == "Gun Store 1" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-584, 8, -718)
elseif State == "Gun Store 2" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(463,48,-626)
elseif State == "RPG" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(113,-26.-272)
end
end
}
)
--[[
rev
-637, 21, -118
downhill guns
-584, 8, -718
rpg
113,-26.-272
uphill guns
463,48,-626
db
-1054,21,-253
]]
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().dookfart == true then
local niggertool =
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
niggertool.GripPos = Vector3.new(-getgenv().xyz1, -getgenv().xyz2, -
getgenv().xyz3)
end
end)
dsadas:AddToggle(
{
text = "Slow",
flag = "dsadasasdsadsadvvv",
callback = function(b)
getgenv().Slowdownlol = b
end
}
)
dsadas:AddToggle(
{
text = "Jump",
flag = "dsadsaadsdsadasdasasdsadsadvvv",
callback = function(b)
getgenv().jumpcd = b
end
}
)
local a;
a = hookfunction(wait, function(b) if b == 1.5 and getgenv().jumpcd then return a()
end return a(b) end)
dsadas:AddDivider("Extra")
dsadas:AddToggle(
{
text = "Kill",
flag = "vsafsaddasdas",
callback = function(b)
getgenv().antistomp = b
end
}
)
dsadas:AddToggle(
{
text = "Bag",
flag = "vsafsasdadsadsaddasdas",
callback = function(b)
getgenv().bag = b
end
}
)
game:GetService"RunService".RenderStepped:Connect(function()
if getgenv().bag == true then
if LocalPlayer.Character:FindFirstChild("Christmas_Sock") then
LocalPlayer.Character:FindFirstChild("Christmas_Sock"):Destroy()
end
end
end)
jjus:AddToggle(
{
text = "Auto Pickup Cash",
flag = "vvvdd",
callback = function(b)
getgenv().recoil = b
end
}
)
game:GetService"RunService".RenderStepped:Connect(function()
if getgenv().recoil == true then
pcall(function()
for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do
if v.Name == "MoneyDrop" then
local MoneyMagnitude = (v.Position -
LocalPlayer.Character.HumanoidRootPart.Position).magnitude
if MoneyMagnitude < 25 then
fireclickdetector(v.ClickDetector)
end
end
end
end)
end
end)
jjus:AddToggle(
{
text = "Auto Drop Cash",
flag = "vvafsavc",
callback = function(b)
getgenv().doaaaa = b
end
}
)
jjus:AddSlider {
text = "Amount",
flag = "vvaddas",
min = 1000,
max = 10000,
value = 5000,
suffix = "",
callback = function(v)
getgenv().bigdoa = v
end
}
game:GetService"RunService".RenderStepped:Connect(function()
if getgenv().doaaaa == true then
ReplicatedStorage.MainEvent:FireServer("DropMoney",
tostring(getgenv().bigdoa))
end
end)
jjus:AddToggle(
{
text = "Reload",
flag = "dsadasasdsadsadvvv",
callback = function(b)
getgenv().autoreload = b
end
}
)
jjus:AddDivider("Player")
jjus:AddToggle(
{
text = "Stomp",
flag = "vvafsavc",
callback = function(b)
getgenv().autostomp = b
end
}
)
jjus:AddDivider("Exploits")
jjus:AddToggle(
{
text = "Armour",
flag = "ccaa"
}
)
spawn(function()
while wait() do
--while wait() do
if library.flags.ccaa == true then
if LocalPlayer.Character.BodyEffects.Armor.Value == 0 then
local Laa = game.Workspace.Ignored.Shop["[High-Medium Armor] - $2300"]
local dook = LocalPlayer.Character.HumanoidRootPart.CFrame
wait(0.05)
LocalPlayer.Character.HumanoidRootPart.CFrame = Laa.Head.CFrame *
CFrame.new(0, 3, 0)
wait(0.15)
for i = 1, 3 do
fireclickdetector(game.Workspace.Ignored.Shop["[High-Medium Armor] -
$2300"].ClickDetector)
end
wait(1)
LocalPlayer.Character.HumanoidRootPart.CFrame = dook
end
end
end
end)
jjus:AddSlider {
text = "Delay",
flag = "dsavsvavsvas",
min = 0,
max = 5,
value = 1,
suffix = "",
callback = function(callback)
getgenv().autoarmourdelay = callback
end
}
jjus:AddToggle(
{
text = "Reach",
flag = "sdfdsadsadsaads",
callback = function(b)
getgenv().dinguspoop = b
end
}
)
game:GetService("RunService").Stepped:Connect(
function()
if getgenv().dinguspoop == true then
if player.Character.BodyEffects.Attacking.Value == true then
for i,v in pairs(game:GetService('Players'):GetChildren()) do
if (v.Character.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.LeftHand.Position).Magnitude <= 50 then
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild('Ha
ndle') then
firetouchinterest(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").
Handle, v.Character.UpperTorso, 0)
else
firetouchinterest(game.Players.LocalPlayer.Character['RightHand'],
v.Character.UpperTorso, 0)
firetouchinterest(game.Players.LocalPlayer.Character['LeftHand'],
v.Character.UpperTorso, 0)
firetouchinterest(game.Players.LocalPlayer.Character['RightFoot'],
v.Character.UpperTorso, 0)
firetouchinterest(game.Players.LocalPlayer.Character['LeftFoot'],
v.Character.UpperTorso, 0)
firetouchinterest(game.Players.LocalPlayer.Character['RightLowerLeg'],
v.Character.UpperTorso, 0)
firetouchinterest(game.Players.LocalPlayer.Character['LeftLowerLeg'],
v.Character.UpperTorso, 0)
end
end
end
end
end
end
end)
movaaa:AddToggle(
{
text = "CFrame Speed",
flag = "speedyboy",
callback = function(b)
getgenv().enablespeed = b
end
}
)
movaaa:AddList(
{
text = "Type",
flag = "dsadsassaaa",
value = "Blatant",
values = {"Blatant", "Legit"},
callback = function(callback)
getgenv().speedoptions = callback
end
}
)
movaaa:AddDivider("Options")
movaaa:AddSlider {
text = "Value",
flag = "ccascsasca",
min = 1,
max = 7,
value = 1,
suffix = "",
callback = function(callback)
getgenv().CFramespedamout = callback
end
}
movaaa:AddBind(
{
text = "Bind",
flag = "dsadasdsa",
nomouse = true,
key = "Z",
callback = function(b)
getgenv().keypicka = b
end
}
)
spinnnaaa:AddToggle(
{
text = "Enabled",
flag = "dadasccsca",
callback = function(b)
getgenv().spinbot = b
end
}
)
spinnnaaa:AddDivider("Options")
spinnnaaa:AddSlider {
text = "Angle",
flag = "dsasadsddsasdadsa",
min = 1,
max = 360,
value = 1,
suffix = "",
callback = function(callback)
getgenv().spinbotangle = callback
end
}
spinnnaaa:AddSlider {
text = "Angle",
flag = "dsasadsddsasdadsa",
min = 1,
max = 90,
value = 30,
suffix = "",
callback = function(callback)
getgenv().spinbotspeed = callback
end
}
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().enablespeed and getgenv().speedoptions == "Blatant" then
if getgenv().keypicka then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection *
getgenv().CFramespedamout
end
end
end
)
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().TargetEnabled and settings.TargetTargeting and
getgenv().lookat then
if game.Players[TargetPlayer] and game.Players[TargetPlayer].Character
then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position,
Vector3.new(
game.Players[TargetPlayer].Character.HumanoidRootPart.CFrame.X,
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y,
game.Players[TargetPlayer].Character.HumanoidRootPart.CFrame.Z
)
end
end
end
)
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().enablespeed and getgenv().speedoptions == "Legit" then
if getgenv().keypicka then
local char = game.Players.LocalPlayer.Character
char.HumanoidRootPart.Velocity =
char.HumanoidRootPart.CFrame.lookVector *
getgenv().CFramespedamout * 62
end
end
end
)
game:GetService("RunService").heartbeat:Connect(
function()
if getgenv().Slowdownlol == true then
local player = game.Players.LocalPlayer
local DeletePart =
player.Character.BodyEffects.Movement:FindFirstChild("NoJumping")
or
player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk")
or
player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed")
if DeletePart then
DeletePart:Destroy()
end
if player.Character.BodyEffects.Reload.Value == true then
player.Character.BodyEffects.Reload.Value = false
end
end
end
)
game:GetService("RunService").heartbeat:Connect(
function()
if getgenv().antistomp then
if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
for i, v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
end
end
)
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if getgenv().spinbot == true then
task.wait()
local LocalPlayer = game.Players.LocalPlayer
local Jit = Speed or math.random(getgenv().spinbotspeed, 90)
LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
CFrame.Angles(
0,
math.rad(getgenv().spinbotangle) +
math.rad((math.random(1, 2) == 1 and Jit or -Jit)),
0
)
end
end
)
end
)
game:GetService("RunService").heartbeat:Connect(
function()
if getgenv().autoreload then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):Fin
dFirstChild(
"Ammo"
)
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):Fin
dFirstChild(
"Ammo"
).Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
end
end
end
)
game:GetService("RunService").heartbeat:Connect(
function()
if getgenv().autostomp == true then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
wait(0.2)
end
end
)
penisplunger:AddDivider("Options")
--[[
PredictionDisablerDesync
StrengthyPoo
desynchitbox
desynchitboxstrengh
]]
penisplunger:AddSlider {
text = "Strength",
flag = "StrengthyPoo",
min = 0,
max = 500,
value = 0,
suffix = "",
callback = function(callback)
getgenv().deladasasdyamt = callback
end
}
penisplunger:AddSlider {
text = "Prediction Setter",
flag = "dsasdasda",
min = 0,
max = 2,
value = 0,
suffix = "",
callback = function(callback)
getgenv().sadsdadassda = callback
end
}
hitbox:AddToggle(
{
text = "Disable Hitbox",
flag = "desynchitbox",
callback = function(b)
getgenv().dsaasdsadasdsadsadsa = b
end
}
)
hitbox:AddDivider("Options")
hitbox:AddSlider {
text = "Strength",
flag = "desynchitboxstrengh",
min = 0,
max = 360,
value = 360,
suffix = "",
callback = function(callback)
getgenv().dasdassdasdasda = callback
end
}
velo:AddToggle(
{
text = "Velocity Desync",
flag = "poo",
callback = function(b)
getgenv().dsadsadsadsa = b
end
}
)
velo:AddDivider("Options")
velo:AddList(
{
text = "Direction",
flag = "stink",
value = "dsadassdasda",
values = {"Sky", "Underground", "Above", "Right", "Left", "Behind"},
callback = function(callback)
getgenv().dsaasdsadaaa = callback
end
}
)
custom:AddToggle(
{
text = "Directional Desync",
flag = "killa",
callback = function(b)
getgenv().aaadsad = b
end
}
)
custom:AddBind(
{
text = "Bind",
flag = "Easy Bind",
nomouse = true,
key = "X",
callback = function(b)
getgenv().dripkeybind = b
end
}
)
custom:AddDivider("Options")
custom:AddSlider {
text = "Z",
flag = "ZPOS",
min = -100,
max = 1000,
value = 400,
suffix = "",
callback = function(callback)
getgenv().sdasad = callback
end
}
custom:AddSlider {
text = "X",
flag = "XPOS",
min = -100,
max = 1000,
value = 400,
suffix = "",
callback = function(callback)
getgenv().saddasdsa = callback
end
}
custom:AddSlider {
text = "Y",
flag = "YPOS",
min = -100,
max = 1000,
value = 400,
suffix = "",
callback = function(callback)
getgenv().asdsadsa = callback
end
}
gold:AddToggle(
{
text = "Enable",
flag = "anti1",
callback = function(b)
getgenv().dsadsadsadsa = b
end
}
)
gold:AddDivider("Options")
gold:AddList(
{
text = "Direction",
flag = "anti1value",
value = "Underground",
values = {"Underground"},
callback = function(callback)
getgenv().dsaasdsadaaa = callback
end
}
)
gold:AddSlider {
text = "Strength",
flag = "vel",
min = -100,
max = 100,
value = 50,
suffix = "",
callback = function(callback)
getgenv().dassadsadsa = callback
end
}
gold:AddSlider {
text = "Heigh",
flag = "hip",
min = 1,
max = 5,
value = 2,
suffix = "",
callback = function(callback)
getgenv().sadasdasdasdasdsa = callback
end
}
gangsta:AddToggle(
{
text = "Enable",
flag = "revilasa",
callback = function(b)
if b then
VFallHook =
RunService.Stepped:Connect(
function()
LocalPlayer.Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old, new)
if new == Enum.HumanoidStateType.Freefall == true
and library.flags.revilasa == true then
wait(0.28)
LocalPlayer.Character.HumanoidRootPart.Velocity
=
Vector3.new(0, -getgenv().V_FallVelocity,
0)
end
end
)
end
)
elseif library.flags.revilasa == false and VFallHook then
VFallHook:Disconnect()
end
end
}
)
gangsta:AddList(
{
text = "On",
flag = "fdfaasf",
value = "Jump",
values = {"Jump", "Fall"},
callback = function(callback)
getgenv().sadasdxx = callback
end
}
)
gangsta:AddSlider {
text = "Strength",
flag = "shoota",
min = 1,
max = 50,
value = 2,
suffix = "",
callback = function(callback)
getgenv().V_FallVelocity = callback
end
}
wannabea:AddToggle(
{
text = "In Air Assemblely",
flag = "drilla",
callback = function(b)
end
}
)
dinglepoop:AddToggle(
{
text = "Memory Spoofer",
flag = "ddddd",
callback = function(b)
getgenv().dookus = b
end
}
)
dinglepoop:AddSlider {
text = "Min",
flag = "asasdasdasdasdadsa",
min = 300,
max = 600,
value = 2,
suffix = "",
callback = function(callback)
getgenv().wowowooww = callback
end
}
dinglepoop:AddSlider {
text = "Max",
flag = "dsadsafsafafaff",
min = 400,
max = 1200,
value = 2,
suffix = "",
callback = function(callback)
getgenv().jesuaaa = callback
end
}
dinglepoop:AddToggle(
{
text = "Ping Spoofer",
flag = "dfdsadsadasd",
callback = function(b)
getgenv().dookus1 = b
end
}
)
dinglepoop:AddSlider {
text = "Min",
flag = "dvvvsdsadsad",
min = 1,
max = 1000,
value = 2,
suffix = "",
callback = function(callback)
getgenv().wowowooww1 = callback
end
}
dinglepoop:AddSlider {
text = "Max",
flag = "vfvdsadsadsa",
min = 1,
max = 1500,
value = 2,
suffix = "",
callback = function(callback)
getgenv().jesuaaa1 = callback
end
}
local PerformanceStats =
game:GetService("CoreGui"):WaitForChild("RobloxGui"):WaitForChild("PerformanceStats
");
--getgenv().dookfart = false
--[[game:GetService("RunService").heartbeat:Connect(
function()
local text = math.random(200,350)
end)]]
local PingLabel;
for I, Child in next, PerformanceStats:GetChildren() do
if Child.StatsMiniTextPanelClass.TitleLabel.Text == "Mem" then
PingLabel = Child.StatsMiniTextPanelClass.ValueLabel;
break;
end;
end;
local MemoryLabel;
for I, Child in next, PerformanceStats:GetChildren() do
if Child.StatsMiniTextPanelClass.TitleLabel.Text == "Ping" then
MemoryLabel = Child.StatsMiniTextPanelClass.ValueLabel;
break;
end;
end;
--PingLabel.Text = nil
--memory = math.random(100,500)
--[[spawn(function()
PingLabel:GetPropertyChangedSignal("Text"):Connect(function()
if getgenv().dookus == true then
PingLabel.Text = math.random(getgenv().wowowooww,getgenv().jesuaaa) ..
"." .. math.random(10,99) .. " MB"
end
if getgenv().dookus == false then
PingLabel.Text = math.random(1000,1500) .. "." .. math.random(10,99) .. "
MB"
end
end)
end)--]]
pingvalue1 = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
split1 = string.split(pingvalue1, "(")
ping1 = tonumber(split1[1])
spawn(function()
PingLabel:GetPropertyChangedSignal("Text"):Connect(function()
if getgenv().dookus == true then
--PingLabel.Text = text;
end
end)
end)
spawn(function()
MemoryLabel:GetPropertyChangedSignal("Text"):Connect(function()
if getgenv().dookus1 == true then
--PingLabel.Text = text;
end
end)
end)
if library.flags.drilla == true then
VFallHook =
RunService.Stepped:Connect(
function()
LocalPlayer.Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old, new)
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
local player =
game.Players.LocalPlayer.Character.UpperTorso.CFrame
if new == Enum.HumanoidStateType.Freefall == true and
library.flags.drilla == true then
LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(0, player.Position.Y, 0)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
end
end
)
end
)
elseif library.flags.drilla == false and VFallHook then
VFallHook:Disconnect()
end
wannabea:AddList(
{
text = "Mode",
flag = "dsdsdsaasddasadsadsa",
value = "Legit",
values = {"Legit", "Timed"},
callback = function(callback)
getgenv().coolmans = callback
end
}
)
--[[
LocalPlayer.Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old, new)
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
local player =
game.Players.LocalPlayer.Character.UpperTorso.CFrame
if new == Enum.HumanoidStateType.Freefall == true
and library.flags.drilla == true then
wait(getgenv().dsafcxcc)
LocalPlayer.Character.HumanoidRootPart.Velocity
=
Vector3.new(0, player.Position.Y, 0)
LocalPlayer.Character.HumanoidRootPart.LinearSmoothness =
Vector3.new(0, Mouse.X, player.Pos.Z)
Vector3.new(0, player.Position.Y, 0)
LocalPlayer.Character.HumanoidRootPart.AssemblyVelocity =
Vector3.new(0, InAir.X InAir.Z)
Vector3.new(0, player.Position.Y, 0)
LocalPlayer.Character.LeftLeg.LinearVelocity =
Vector3.new(0, OnJump.X OnJump.Z)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
end
end
)
end
)
]]
wannabea:AddSlider {
text = "Strength",
flag = "drip",
min = 100,
max = 500,
value = 2,
suffix = "",
callback = function(callback)
getgenv().sdasdsad = callback
end
}
wannabea:AddSlider {
text = "Until",
flag = "adsdsadasdas",
min = 100,
max = 500,
value = 2,
suffix = "",
callback = function(callback)
getgenv().dasdsaads = callback
end
}
game:GetService("RunService").Stepped:Connect(
function()
if getgenv().fovshape == false then
bitchboy.NumSides = 100
end
end
)
doofusdinglefart:AddToggle(
{
text = "Self ForceField",
flag = "notinuse1",
callback = function(b)
getgenv().dookieass = b
end
}
)
doofusdinglefart:AddColor(
{
text = ":",
flag = "caoalalla",
color = Color3.new(),
callback = function(color)
getgenv().funnycolor = color
end
}
)
doofusdinglefart:AddDivider("Highlight")
doofusdinglefart:AddToggle(
{
text = "Self Cham",
flag = "notinuse",
callback = function(b)
getgenv().funnycham = b
end
}
)
doofusdinglefart:AddColor(
{
text = "Out",
flag = "caoalalldsasdadasdsaa",
color = Color3.new(),
callback = function(color)
getgenv().OutlineColor = color
end
}
)
doofusdinglefart:AddColor(
{
text = "In",
flag = "dsasadadasdsa",
color = Color3.new(),
callback = function(color)
getgenv().FillColor = color
end
}
)
doofusdinglefart:AddDivider("Gun")
doofusdinglefart:AddToggle(
{
text = "Gun Cham",
flag = "notinuse12",
callback = function(b)
getgenv().gunchammy = b
end
}
)
doofusdinglefart:AddColor(
{
text = ":",
flag = "dookieheadass",
color = Color3.fromRGB(),
callback = function(color)
getgenv().colorthing = color
end
}
)
quandleasssmelly:AddToggle(
{
text = "Skybox Changer",
flag = "vvvavava",
callback = function(b)
getgenv().nix = b
end
}
)
quandleasssmelly:AddDivider("Values")
quandleasssmelly:AddList(
{
text = "Sky",
flag = "dssaddsa",
value = "None",
values = {"None", "Clouds", "Nebula", "Galaxies", "Space"},
callback = function(callback)
getgenv().fart = callback
end
}
)
tracybullets:AddToggle(
{
text = "Bullet Tracers",
flag = "meganigga",
callback = function(b)
BulletTracers = b
end
}
)
tracybullets:AddDivider("Options")
tracybullets:AddColor(
{
text = "Color",
flag = "stinkass",
color = Color3.fromRGB(),
callback = function(color)
bullet_tracer_color = color
end
}
)
LocalPlayer.CharacterAdded:Connect(function()
wait(0.5)
loall.Character.Animate.idle.Animation1.AnimationId =
AnimationModule[AnimationState.Idle][1]
loall.Character.Animate.idle.Animation2.AnimationId =
AnimationModule[AnimationState.Idle][2]
loall.Character.Animate.walk.WalkAnim.AnimationId =
AnimationModule[AnimationState.Walk][3]
loall.Character.Animate.run.RunAnim.AnimationId =
AnimationModule[AnimationState.Run][4]
loall.Character.Animate.jump.JumpAnim.AnimationId =
AnimationModule[AnimationState.Jump][5]
loall.Character.Animate.climb.ClimbAnim.AnimationId =
AnimationModule[AnimationState.Climb][6]
loall.Character.Animate.fall.FallAnim.AnimationId =
AnimationModule[AnimationState.Fall][7]
for i, v in pairs(AnimationState) do
print(i, v)
end
end)
animations:AddList(
{
text = "Idle",
flag = "vsdasdaddsadsasdds",
value = AnimationsName,
values = AnimationsName,
callback = function(State)
loall.Character.Animate.idle.Animation1.AnimationId =
AnimationModule[State][1]
loall.Character.Animate.idle.Animation2.AnimationId =
AnimationModule[State][2]
AnimationState.Idle = State
end
}
)
animations:AddList(
{
text = "Walk",
flag = "vsdasdaddsadsasddssadsadasdsadas",
value = AnimationsName,
values = AnimationsName,
callback = function(State)
loall.Character.Animate.walk.WalkAnim.AnimationId =
AnimationModule[State][3]
AnimationState.Walk = State
end
}
)
animations:AddList(
{
text = "Run",
flag = "ddassdadsassaddsa",
value = AnimationsName,
values = AnimationsName,
callback = function(State)
loall.Character.Animate.run.RunAnim.AnimationId =
AnimationModule[State][4]
AnimationState.Run = State
end
}
)
animations:AddList(
{
text = "Jump",
flag = "dssadsda222dddsa",
value = AnimationsName,
values = AnimationsName,
callback = function(State)
loall.Character.Animate.jump.JumpAnim.AnimationId =
AnimationModule[State][5]
AnimationState.Jump = State
end
}
)
animations:AddList(
{
text = "Climb",
flag = "dssaddsdadsaadssadsasa",
value = AnimationsName,
values = AnimationsName,
callback = function(State)
loall.Character.Animate.climb.ClimbAnim.AnimationId =
AnimationModule[State][6]
AnimationState.Climb = State
end
}
)
animations:AddList(
{
text = "Fall",
flag = "dssaddvvsadsdasa",
value = AnimationsName,
values = AnimationsName,
callback = function(State)
loall.Character.Animate.fall.FallAnim.AnimationId =
AnimationModule[State][7]
AnimationState.Fall = State
end
}
)
backtrack:AddToggle(
{
text = "Enable",
flag = "backtrack",
state = false,
callback = function(b)
getgenv().backtrack = b
end
}
)
backtrack:AddColor(
{
text = ":",
flag = "backtrackolaa",
color = Color3.fromRGB(255,255,255),
callback = function(color)
getgenv().backtrackcolor = color
end
}
)
backtrack:AddSlider {
text = "Duration",
flag = "dsadasdsa",
min = 0,
max = 5,
value = 0,
suffix = "",
callback = function(callback)
getgenv().durationchams = callback
end
}
backtrack:AddDivider("Material")
backtrack:AddList(
{
text = "Material",
flag = "dsdsadasmats",
value = "Default",
values = {"ForceField", "Neon"},
callback = function(jj)
getgenv().material1 = jj
end
}
)
character:AddList(
{
text = "Faces",
flag = "faces",
value = ":",
values = {":", "Blizzard Beast Mode", "Playful Vampire", "Super Happy
Face"},
callback = function(jj)
if jj == ":" then
game.Players.LocalPlayer.Character.Head.face.Texture = _G.Save0
elseif jj == "Blizzard Beast Mode" then
local L_412_ = game.Players.LocalPlayer.Character
local L_413_ = L_412_:WaitForChild("Head")
local L_414_ = L_413_:WaitForChild("face")
L_414_.Texture = "rbxassetid://127959433"
elseif jj == "Playful Vampire" then
local L_415_ = game.Players.LocalPlayer.Character
local L_416_ = L_415_:WaitForChild("Head")
local L_417_ = L_416_:WaitForChild("face")
L_417_.Texture = "rbxassetid://2409281591"
_G.Save1 = game.Players.LocalPlayer.Character.RightLowerLeg.MeshId
_G.Save2 = game.Players.LocalPlayer.Character.RightUpperLeg.MeshId
_G.Save3 = game.Players.LocalPlayer.Character.RightUpperLeg.TextureID
_G.Save4 = game.Players.LocalPlayer.Character.Head.face.Texture
_G.Save5 = game.Players.LocalPlayer.Character.RightFoot.MeshId
character:AddList(
{
text = "Other",
flag = "faces",
value = ":",
values = {":", "Korblox", "Headless"},
callback = function(jj)
if jj == ":" then
local ply = game.Players.LocalPlayer
local chr = ply.Character
chr.RightLowerLeg.MeshId = _G.Save1
chr.RightLowerLeg.Transparency = "0"
chr.RightUpperLeg.MeshId = _G.Save2
chr.RightUpperLeg.TextureID = _G.Save3
chr.RightFoot.MeshId = _G.Save5
chr.RightFoot.Transparency = "0"
for i,v in
pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if (v:IsA("Decal")) then
v.Transparency = 0
end
end
game.Players.LocalPlayer.Character.Head.Transparency = 0
elseif jj == "Korblox" then
local ply = game.Players.LocalPlayer
local chr = ply.Character
chr.RightLowerLeg.MeshId = "902942093"
chr.RightLowerLeg.Transparency = "1"
chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?
id=902942096"
chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?
id=902843398"
chr.RightFoot.MeshId = "902942089"
chr.RightFoot.Transparency = "1"
elseif jj == "Headless" then
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.Transparency = 1
for i,v in
pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if (v:IsA("Decal")) then
v.Transparency = 1
end
end
end
end
}
)
task.spawn(function ()
while true do
wait()
if getgenv().backtrack == true then
repeat
game.Players.LocalPlayer.Character.Archivable = true
local Clone = game.Players.LocalPlayer.Character:Clone()
for _,Nigga in next, Clone:GetDescendants() do
if Nigga.Name == "HumanoidRootPart" or Nigga:IsA("Humanoid") or
Nigga:IsA("LocalScript") or Nigga:IsA("Script") or Nigga:IsA("Decal") then
Nigga:Destroy()
elseif Nigga:IsA("BasePart") or Nigga:IsA("Meshpart") or
Nigga:IsA("Part") then
if Nigga.Transparency == 1 then
Nigga:Destroy()
else
Nigga.CanCollide = false
Nigga.Anchored = true
Nigga.Material = getgenv().material1
Nigga.Color = getgenv().backtrackcolor
-- Nigga.Color = getgenv().backtrackcolor
Nigga.Transparency = 0
Nigga.Size = Nigga.Size + Vector3.new(0.03, 0.03, 0.03)
end
end
pcall(function()
Nigga.CanCollide = false
end)
end
Clone.Parent = game.Workspace
wait(getgenv().durationchams)
Clone:Destroy()
until getgenv().backtrack == false
end
end
end)
esp:AddToggle(
{
text = "Boxes",
flag = "esp_enabled",
state = false,
callback = function(b)
getgenv().boxes = b
end
}
):AddColor(
{
text = "Color",
flag = "esp_box_color",
color = Color3.fromRGB(255,255,255),
callback = function(color)
getgenv().espcolors.boxcolor = color
end
}
)
esp:AddToggle(
{
text = "Health",
flag = "esp_teammates",
state = false,
callback = function(b)
getgenv().health = b
end
}
):AddColor(
{
text = "Color",
flag = "esp_box_color",
color = Color3.fromRGB(255,255,255),
callback = function(color)
getgenv().espcolors.healthcolor = color
end
}
)
esp:AddToggle(
{
text = "Display Names",
flag = "esp_box",
state = false,
callback = function(b)
getgenv().displaynames = b
end
}
):AddColor(
{
text = "Color",
flag = "esp_box_color",
color = Color3.fromRGB(255,255,255),
callback = function(color)
getgenv().espcolors.namecolor = color
end
}
)
esp:AddToggle(
{
text = "Weapon Held",
flag = "esp_health",
state = false,
callback = function(b)
getgenv().weapon = b
end
}
):AddColor(
{
text = "Color",
flag = "esp_box_color",
color = Color3.fromRGB(255,255,255),
callback = function(color)
getgenv().espcolors.toolcolor = color
end
}
)
esp:AddSlider {
text = "Font Size",
flag = "vallaaaa",
min = 1,
max = 30,
value = 13,
suffix = "",
callback = function(callback)
getgenv().espcolors.textsize = callback
end
}
esp:AddSlider {
text = "Distance",
flag = "vallaaaa",
min = 100,
max = 1500,
value = 1000,
suffix = "",
callback = function(callback)
getgenv().espcolors.distance = callback
end
}
crosshairs:AddToggle(
{
text = "Crosshair Up",
flag = "crosshairs",
state = true,
callback = function(b)
LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.Visible = b
end
}
):AddColor(
{
text = "Color",
flag = "crosshairs",
color = Color3.fromRGB(255,255,255),
callback = function(color)
LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = color
end
}
)
crosshairs:AddToggle(
{
text = "Crosshair Down",
flag = "crosshairs",
state = true,
callback = function(b)
LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.Visible = b
end
}
):AddColor(
{
text = "Color",
flag = "crosshairs",
color = Color3.fromRGB(255,255,255),
callback = function(color)
LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = color
end
}
)
crosshairs:AddToggle(
{
text = "Crosshair Left",
flag = "crosshairs",
state = true,
callback = function(b)
LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.Visible = b
end
}
):AddColor(
{
text = "Color",
flag = "crosshairs",
color = Color3.fromRGB(255,255,255),
callback = function(color)
LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = color
end
}
)
crosshairs:AddToggle(
{
text = "Crosshair Right",
flag = "crosshairs",
state = true,
callback = function(b)
LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.Visible = b
end
}
):AddColor(
{
text = "Color",
flag = "crosshairs",
color = Color3.fromRGB(255,255,255),
callback = function(color)
LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = color
end
}
)
crosshairs:AddDivider("Middle Crosshair")
crosshairs:AddColor(
{
text = "Color",
flag = "crosshairs",
color = Color3.fromRGB(255,255,255),
callback = function(color)
LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = color
end
}
)
getgenv().espcolors = {
boxcolor = Color3.fromRGB(255,255,255),
healthcolor = Color3.fromRGB(0,255,0),
namecolor = Color3.fromRGB(255,255,255),
toolcolor = Color3.fromRGB(255,255,255),
outlinecolor = Color3.fromRGB(0,0,0),
crosshaircolor = Color3.fromRGB(255,255,255),
distance = 120,
textsize = 13
}
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local PlayerDrawings = {}
local Utility = {}
Utility.Settings = {
Line = {
Thickness = 1,
Color = Color3.fromRGB(0, 255, 0)
},
Text = {
Size = 13,
Center = true,
Outline = true,
Font = Drawing.Fonts.Plex,
Color = Color3.fromRGB(255, 255, 255)
},
Square = {
Thickness = 1,
Color = Color3.fromRGB(255, 255, 255),
Filled = false,
},
Triangle = {
Color = Color3.fromRGB(255, 255, 255),
Filled = true,
Visible = false,
Thickness = 1,
}
}
function Utility.New(Type, Outline, Name)
local drawing = Drawing.new(Type)
for i, v in pairs(Utility.Settings[Type]) do
drawing[i] = v
end
if Outline then
drawing.Color = Color3.new(0,0,0)
drawing.Thickness = 3
end
return drawing
end
function Utility.Add(Player)
if not PlayerDrawings[Player] then
PlayerDrawings[Player] = {
Name = Utility.New("Text", nil, "Name"),
Distance = Utility.New("Text", nil, "Distance"),
Tool = Utility.New("Text", nil, "Tool"),
BoxOutline = Utility.New("Square", true, "BoxOutline"),
Box = Utility.New("Square", nil, "Box"),
HealthOutline = Utility.New("Line", true, "HealthOutline"),
Health = Utility.New("Line", nil, "Health")
}
end
end
PlayerDrawings[Player] = nil
end
end)
if getgenv().boxes then
Box.Size = BoxSize
Box.Position = BoxPos
Box.Visible = true
Box.Color = getgenv().espcolors.boxcolor
BoxOutline.Size = BoxSize
BoxOutline.Position = BoxPos
BoxOutline.Visible = true
end
if getgenv().health then
Health.From = Vector2.new((BoxPos.X - 5), BoxPos.Y + BoxSize.Y)
Health.To = Vector2.new(Health.From.X, Health.From.Y - (Humanoid.Health /
Humanoid.MaxHealth) * BoxSize.Y)
Health.Color = getgenv().espcolors.healthcolor
Health.Visible = true
if getgenv().displaynames then
Name.Text = ""..Player.DisplayName..""
Name.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X, BoxPos.Y - 16)
Name.Color = getgenv().espcolors.namecolor
Name.Visible = true
Name.Size = getgenv().espcolors.textsize
end
if getgenv().healthnumber then
Name.Text = Name.Text .. " | " .. Humanoid.Health .." HP"
end
if getgenv().weapon then
local BottomOffset = BoxSize.Y + BoxPos.Y + 1
local Equipped = Player.Character:FindFirstChildOfClass("Tool") and
Player.Character:FindFirstChildOfClass("Tool").Name or "None"
Tool.Text = ""..Equipped..""
Tool.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X, BottomOffset)
Tool.Color = getgenv().espcolors.toolcolor
Tool.Visible = true
Tool.Size = getgenv().espcolors.textsize
BottomOffset = BottomOffset + 15
end
end
end
end)
worldvalues:AddToggle(
{
text = "Ambience",
flag = "ambience",
state = false,
callback = function(b)
getgenv().ambience = b
end
}
):AddColor(
{
text = "Color",
flag = "Niggas",
color = Color3.fromRGB(255,255,255),
callback = function(color)
getgenv().ambiencecolor = color
end
}
)
worldvalues:AddDivider("Other")
worldvalues:AddToggle(
{
text = "Saturation",
flag = "saturation",
state = false,
callback = function(b)
getgenv().saturation = b
end
}
)
worldvalues:AddSlider {
text = "Saturation Value",
flag = "fsadsadsa",
min = 1,
max = 15,
value = 3,
suffix = "",
callback = function(callback)
getgenv().saturationvalue = callback
end
}
worldvalues:AddToggle(
{
text = "Contrast",
flag = "Contrast",
state = false,
callback = function(b)
getgenv().contrash = b
end
}
)
worldvalues:AddSlider {
text = "Contrast Value",
flag = "fsadsadsa",
min = 0,
max = 10,
value = 3,
suffix = "",
callback = function(callback)
getgenv().contrastvalue = callback
end
}
worldvalues:AddDivider("Exposure")
worldvalues:AddSlider {
text = "Exposure Compensation",
flag = "fsadsadsa",
min = 0,
max = 5,
value = 0,
suffix = "",
callback = function(callback)
getgenv().universe = callback
end
}
worldvalues:AddDivider("Fog")
worldvalues:AddToggle(
{
text = "Adaptive Fog",
flag = "fogg",
state = false,
callback = function(b)
getgenv().adaptivefog = b
end
}
)
worldvalues:AddColor(
{
text = "Fog Color",
flag = "wwwwwww",
color = Color3.fromRGB(255,255,255),
callback = function(color)
getgenv().adaptivefogcolor = color
end
}
)
worldvalues:AddDivider("Special")
worldvalues:AddToggle(
{
text = "Outdoor Ambience",
flag = "wowww",
state = false,
callback = function(b)
getgenv().OutdoorAmbient = b
end
}
)
worldvalues:AddColor(
{
text = "Color",
flag = "sdaasdas",
color = Color3.fromRGB(255,255,255),
callback = function(color)
getgenv().OutdoorAmbientcolor = color
end
}
)
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().ambience == true then
game:GetService("Lighting").ColorCorrection.TintColor =
getgenv().ambiencecolor
else
game:GetService("Lighting").ColorCorrection.TintColor =
Color3.fromRGB(255, 255, 255)
end
end)
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().saturation == true then
game:GetService("Lighting").ColorCorrection.Saturation =
getgenv().saturationvalue / 10
else
game:GetService("Lighting").ColorCorrection.Saturation = 0
end
end)
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().contrash == true then
game:GetService("Lighting").ColorCorrection.Contrast =
getgenv().contrastvalue
else
game:GetService("Lighting").ColorCorrection.Contrast = 0.05
end
end)
game:GetService("RunService").Heartbeat:Connect(
function()
Lighting.ExposureCompensation = getgenv().universe
end)
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().adaptivefog == true then
Lighting.FogColor = getgenv().adaptivefogcolor
else
Lighting.FogColor = Color3.fromRGB(100, 87, 72)
end
end)
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().OutdoorAmbient == true then
Lighting.OutdoorAmbient = getgenv().OutdoorAmbientcolor
else
Lighting.OutdoorAmbient = Color3.fromRGB(152, 152, 146)
end
end)
game:GetService("RunService").Heartbeat:Connect(
function()
Light["ClockTime"] = "12";
local skybox = Instance.new("Sky")
skybox.Parent = game.Lighting
skybox.SkyboxBk = "rbxassetid://6285733679"
skybox.SkyboxDn = "rbxassetid://6285735209"
skybox.SkyboxFt = "rbxassetid://6285737080"
skybox.SkyboxLf = "rbxassetid://6285738756"
skybox.SkyboxRt = "rbxassetid://6285742177"
skybox.SkyboxUp = "rbxassetid://6285743752"
elseif getgenv().nix == true and getgenv().fart == "Nebula" then
Light["ClockTime"] = "12";
local sky1 = Instance.new("Sky")
sky1.Parent = game.Lighting
sky1.SkyboxBk = "rbxassetid://6277563515"
sky1.SkyboxDn = "rbxassetid://6277565742"
sky1.SkyboxFt = "rbxassetid://6277567481"
sky1.SkyboxLf = "rbxassetid://6277569562"
sky1.SkyboxRt = "rbxassetid://6277583250"
sky1.SkyboxUp = "rbxassetid://6277586065"
elseif getgenv().nix == true and getgenv().fart == "Galaxies" then
Light["ClockTime"] = "12";
local guys = Instance.new("Sky")
guys.Parent = game.Lighting
guys.SkyboxBk = "rbxassetid://159454299"
guys.SkyboxDn = "rbxassetid://159454296"
guys.SkyboxFt = "rbxassetid://159454293"
guys.SkyboxLf = "rbxassetid://159454286"
guys.SkyboxRt = "rbxassetid://159454300"
guys.SkyboxUp = "rbxassetid://159454288"
elseif getgenv().nix == true and getgenv().fart == "Space" then
Light["ClockTime"] = "12";
local suygs = Instance.new("Sky")
suygs.Parent = game.Lighting
suygs.SkyboxBk = "rbxassetid://877168885"
suygs.SkyboxDn = "rbxassetid://877169070"
suygs.SkyboxFt = "rbxassetid://877169154"
suygs.SkyboxLf = "rbxassetid://877169233"
suygs.SkyboxRt = "rbxassetid://877169317"
suygs.SkyboxUp = "rbxassetid://877169431"
else
box.SkyboxBk = "rbxassetid://600830446"
box.SkyboxDn = "rbxassetid://600831635"
box.SkyboxFt = "rbxassetid://600832720"
box.SkyboxLf = "rbxassetid://600886090"
box.SkyboxRt = "rbxassetid://600833862"
box.SkyboxUp = "rbxassetid://600835177"
end
end)
BulletTracers = false
local Services = {
Players = game:GetService("Players"),
UserInputService = game:GetService("UserInputService"),
RunService = game:GetService("RunService"),
}
local Local = {
Player = Services.Players.LocalPlayer,
Mouse = Services.Players.LocalPlayer:GetMouse(),
}
local Other = {
Camera = workspace.CurrentCamera,
BeamPart = Instance.new("Part", workspace)
}
Other.BeamPart.Name = "BeamPart"
Other.BeamPart.Transparency = 1
local Settings = {
StartColor = MainAccentColor,
EndColor = MainAccentColor,
StartWidth = 3,
EndWidth = 3,
ShowImpactPoint = false,
ImpactTransparency = 0.5,
ImpactColor = Color3.new(1, 1, 1),
Time = 1,
}
game:GetService "RunService".Heartbeat:Connect(function()
if game:GetService("Workspace").Ignored:FindFirstChild 'BULLET_RAYS' and
BulletTracers then
game:GetService("Workspace").Ignored.BULLET_RAYS:Destroy()
end
end)
local funcs = {}
Local.Mouse.TargetFilter = Other.BeamPart
function funcs:Beam(v1, v2)
v2 = Vector3.new(v2.X - 0.1, v2.Y + 0.2, v2.Z)
local colorSequence = ColorSequence.new({
ColorSequenceKeypoint.new(0, bullet_tracer_color),
ColorSequenceKeypoint.new(1, bullet_tracer_color),
})
local Part = Instance.new("Part", Other.BeamPart)
Part.Size = Vector3.new(0, 0, 0)
Part.Massless = true
Part.Transparency = 1
Part.CanCollide = false
Part.Position = v1
Part.Anchored = true
local Attachment = Instance.new("Attachment", Part)
local Part2 = Instance.new("Part", Other.BeamPart)
Part2.Size = Vector3.new(0, 0, 0)
Part2.Transparency = 0
Part2.CanCollide = false
Part2.Position = v2
Part2.Anchored = true
Part2.Material = Enum.Material.ForceField
Part2.Color = Settings.ImpactColor
Part2.Massless = true
local Attachment2 = Instance.new("Attachment", Part2)
local Beam = Instance.new("Beam", Part)
Beam.FaceCamera = true
Beam.Color = colorSequence
Beam.Attachment0 = Attachment
Beam.Attachment1 = Attachment2
Beam.LightEmission = 6
Beam.LightInfluence = 1
Beam.Width0 = Settings.StartWidth
Beam.Width1 = Settings.EndWidth
Beam.Texture = "http://www.roblox.com/asset/?id=9150663556"
Beam.TextureSpeed = 2
Beam.TextureLength = 1
delay(Settings.Time, function()
Part:Destroy()
Part2:Destroy()
end)
end
spawn(function()
while task.wait(0.5) do
gun = GetGun()
if gun then
LastAmmo = gun.Ammo.Value
gun.Ammo:GetPropertyChangedSignal("Value"):Connect(function()
if BulletTracers and gun.Ammo.Value < LastAmmo then
LastAmmo = gun.Ammo.Value
funcs:Beam(gun.Handle.Position, Local.Mouse.hit.p)
end
end)
end
end
end)
local Skyboxes1 = {
Type = "Idk"
}
what.Parent = coreGui
game:GetService("RunService").heartbeat:Connect(
function()
if getgenv().funnycham == true then
what.Adornee = game.Players.LocalPlayer.Character
what.FillColor = getgenv().FillColor
what.OutlineColor = getgenv().OutlineColor
else
what.Adornee = nil
end
end)
function forcefield()
game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField"
game.Players.LocalPlayer.Character.RightHand.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.Head.Material = "ForceField"
end
_G.body1 = DickNigga.Character.LeftHand.Color
_G.body2 = DickNigga.Character.RightHand.Color
_G.body3 = DickNigga.Character.LeftLowerArm.Color
_G.body4 = DickNigga.Character.RightLowerArm.Color
_G.body5 = DickNigga.Character.LeftUpperArm.Color
_G.body6 = DickNigga.Character.RightUpperArm.Color
_G.body7 = DickNigga.Character.LeftFoot.Color
_G.body8 = DickNigga.Character.RightFoot.Color
_G.body9 = DickNigga.Character.LeftLowerLeg.Color
_G.body10 = DickNigga.Character.RightLowerLeg.Color
_G.body11 = DickNigga.Character.UpperTorso.Color
_G.body12 = DickNigga.Character.LowerTorso.Color
_G.body13 = DickNigga.Character.LeftUpperLeg.Color
_G.body14 = DickNigga.Character.RightUpperLeg.Color
_G.body15 = DickNigga.Character.Head.Color
function oldcolor()
DickNigga.Character.LeftHand.Color = _G.body1
DickNigga.Character.RightHand.Color = _G.body2
DickNigga.Character.LeftLowerArm.Color = _G.body3
DickNigga.Character.RightLowerArm.Color = _G.body4
DickNigga.Character.LeftUpperArm.Color = _G.body5
DickNigga.Character.RightUpperArm.Color = _G.body6
DickNigga.Character.LeftFoot.Color = _G.body7
DickNigga.Character.RightFoot.Color = _G.body8
DickNigga.Character.LeftLowerLeg.Color = _G.body9
DickNigga.Character.RightLowerLeg.Color = _G.body10
DickNigga.Character.UpperTorso.Color = _G.body11
DickNigga.Character.LowerTorso.Color = _G.body12
DickNigga.Character.LeftUpperLeg.Color = _G.body13
DickNigga.Character.RightUpperLeg.Color = _G.body14
DickNigga.Character.Head.Color = _G.body15
end
function newcolor()
DickNigga.Character.LeftHand.Color = getgenv().funnycolor
DickNigga.Character.RightHand.Color = getgenv().funnycolor
DickNigga.Character.LeftLowerArm.Color = getgenv().funnycolor
DickNigga.Character.RightLowerArm.Color = getgenv().funnycolor
DickNigga.Character.LeftUpperArm.Color = getgenv().funnycolor
DickNigga.Character.RightUpperArm.Color = getgenv().funnycolor
DickNigga.Character.LeftFoot.Color = getgenv().funnycolor
DickNigga.Character.RightFoot.Color = getgenv().funnycolor
DickNigga.Character.LeftLowerLeg.Color = getgenv().funnycolor
DickNigga.Character.RightLowerLeg.Color = getgenv().funnycolor
DickNigga.Character.UpperTorso.Color = getgenv().funnycolor
DickNigga.Character.LowerTorso.Color = getgenv().funnycolor
DickNigga.Character.LeftUpperLeg.Color = getgenv().funnycolor
DickNigga.Character.RightUpperLeg.Color = getgenv().funnycolor
DickNigga.Character.Head.Color = getgenv().funnycolor
end
function oldmaterial()
game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic"
game.Players.LocalPlayer.Character.RightHand.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.Head.Material = "Plastic"
end
local niggas = {
base = "Plastic"
}
local parts = {
"Head",
"UpperTorso",
"RightUpperArm",
"RightLowerArm",
"RightUpperArm",
"LeftUpperArm",
"LeftLowerArm",
"LeftFoot",
"RightFoot",
"LowerTorso",
"LeftHand",
"RightHand",
"RightUpperLeg",
"LeftUpperLeg",
"LeftLowerLeg",
"RightLowerLeg"
}
if getgenv().dookieass == false then
for i, v in pairs(parts) do
game.Players.LocalPlayer.Character[v].Material = niggas.base
end
end
game:GetService("RunService").heartbeat:Connect(
function()
if getgenv().dookieass == true then
forcefield()
newcolor()
else
oldmaterial()
oldcolor()
end
end)
game:GetService("RunService").RenderStepped:Connect(
function()
doofusdinglefart:AddDivider("Options")
doofusdinglefart:AddList(
{
text = "Gun Cham Material",
flag = "dssaddsa",
value = "ForceField",
values = {"ForceField", "Glass"},
callback = function(callback)
getgenv().materiallmao = callback
end
}
)
CC:WorldToViewportPoint(xplr.Character[getgenv().mainpart].Position).X,
CC:WorldToViewportPoint(xplr.Character[getgenv().mainpart].Position).Y
) or Vector2.new(-9000, -9000)
end
CC:WorldToViewportPoint(PlrbRop.Character[getgenv().mainpart].Position).X,
CC:WorldToViewportPoint(PlrbRop.Character[getgenv().mainpart].Position).Y
) or Vector2.new(-9000, -9000)
else
Line.Visible = false
end
end
end
else
Line.Visible = false
end
else
Line.Visible = false
end
end
)
getgenv().autosetup = false
getgenv().typelol = "None"
getgenv().autosetup1 = false
getgenv().typelol1 = "None"
Aimlock = {
Key = Enum.KeyCode.C,
Hitpart = "Head",
Prediction = 10,
Enabled = false,
Targeting = false,
Smoothed = true,
SmoothVelocity = 0.092,
Airshot = false,
Notifffs = false,
Notitypes = "Library",
VelocityResolver = false
}
d:AddToggle(
{
text = "Enable",
flag = "moaaa",
callback = function(b)
getgenv().camlock = b
end
}
)
d:AddList(
{
text = "Part",
flag = "tracinpart",
value = "HumanoidRootPart",
values = {"HumanoidRootPart", "Head", "LowerTorso"},
callback = function(callback)
getgenv().camlockpart = callback
end
}
)
d:AddToggle(
{
text = "Smoothing",
flag = "wloaaaaaa",
callback = function(b)
getgenv().smoothing = b
end
}
)
d:AddSlider {
text = "Value",
flag = "Smoothingvalue",
min = 10,
max = 50,
value = 19,
suffix = "",
callback = function(callback)
getgenv().smoothingvalue = callback
end
}
d:AddDivider("Predictions")
d:AddSlider {
text = "Prediction Value",
flag = "mainvalues",
min = 1,
max = 10,
value = 3,
suffix = "",
callback = function(callback)
--getgenv().predvalue = callback
end
}
d:AddToggle(
{
text = "Enable Pred Type",
flag = "ducks",
callback = function(b)
getgenv().usepredtype = b
end
}
)
d:AddList(
{
text = "Prediction Type",
flag = "predtype",
value = "Legit",
values = {"Legit"},
callback = function(callback)
getgenv().predtype = callback
end
}
)
d:AddDivider("Smoothing Type")
d:AddList(
{
text = "Smoothing Type",
flag = "smoothingtype",
value = "HumanoidRootPart",
values = {"Elastic", "Exponetnial", "Circular", "Flick", "Straight"},
callback = function(callback)
getgenv().smoothingtype = callback
end
}
)
d:AddDivider("Silent Targeting")
d:AddToggle(
{
text = "Enable",
flag = "wowww",
callback = function(b)
getgenv().drippafucks = b
end
}
)
game:GetService("RunService").Stepped:Connect(
function()
if getgenv().drippafucks == true then
if PlrbRop and PlrbRop.Character and getgenv().camlock and Aimlock.Targeting ==
true then
xplr = PlrbRop
end
else
xplr = Usedaclosetuser()
end
end)
j:AddToggle(
{
text = "Enable",
flag = "triggabot",
callback = function(b)
getgenv().testaaaa = b
end
}
)
j:AddDivider("Delay")
j:AddToggle(
{
text = "Use",
flag = "triggadelay",
callback = function(b)
getgenv().testaaadddd = b
end
}
)
j:AddSlider {
text = "Value",
flag = "triggadelayamount",
min = 50,
max = 300,
value = 0,
suffix = "",
callback = function(callback)
getgenv().dasdsfasfa = callback
end
}
fartass:AddToggle(
{
text = "Enable",
flag = "ddsdsa",
callback = function(b)
getgenv().resolver = b
end
}
)
fartass:AddDivider("Options")
fartass:AddList(
{
text = "Mode",
flag = "resolva",
value = "None",
values = {"None", "Underground", "Linear"},
callback = function(callback)
getgenv().coolguy = callback
end
}
)
RunService.Heartbeat:Connect(function()
pcall(function()
for i,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
if getgenv().resolver == true then
if getgenv().coolguy == "Underground" then
local hrp = v.Character.HumanoidRootPart
hrp.Velocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z)
hrp.AssemblyLinearVelocity = Vector3.new(hrp.Velocity.X, 0,
hrp.Velocity.Z)
end
end
end
end
end)
end)
healthygums:AddToggle(
{
text = "Lay Keybind",
flag = "vsvavsasvaasvsvasvaavssva",
callback = function(b)
getgenv().LayKeyBind = b
end
}
healthygums:AddDivider("Delay")
healthygums:AddToggle(
{
text = "Use",
flag = "usedelayaasdadsaddsa",
callback = function(b)
getgenv().laydelay = b
end
}
healthygums:AddSlider {
text = "Value",
flag = "amtofdelay",
min = 1,
max = 3,
value = 0,
suffix = "",
callback = function(callback)
getgenv().laydelayvalue = callback
end
}
healthygums:AddDivider("Bind")
healthygums:AddBind(
{
text = "Bind",
flag = "dsadsaddsadsadsadsasda",
nomouse = true,
key = "B",
callback = function(b)
if getgenv().LayKeyBind then
Lay:Play()
if getgenv().laydelay then
wait(getgenv().laydelayvalue)
else
wait(0.8)
end
Lay:Stop()
LocalPlayer.Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old, new)
if new == Enum.HumanoidStateType.Freefall then
Lay:Stop()
end
end)
end
end
}
)
getgenv().pingprediction = getgenv().pingyw
function getClosestPlayerToCursor()
local ClosestDistance, ClosestPlayer = math.huge, nil
for _, Player in next, game:GetService("Players"):GetPlayers() do
local ISNTKNOCKED = Player.Character:WaitForChild("BodyEffects")
["K.O"].Value ~= true
local ISNTGRABBED = Player.Character:FindFirstChild("GRABBING_COINSTRAINT")
== nil
CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart.Position)
if IsVisibleOnViewPort then
local Distance =
(Vector2.new(LocalMouse.X, LocalMouse.Y) -
Vector2.new(Position.X, Position.Y)).Magnitude
if Distance < ClosestDistance then
ClosestPlayer = Player
ClosestDistance = Distance
end
end
end
end
end
return ClosestPlayer, ClosestDistance
end
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(
function(keyinput, stupid)
if keyinput.KeyCode == Enum.KeyCode.X then -- the 2nd var checks every
fucking key so we finna stop this hoe
Aimlock.Targeting = not Aimlock.Targeting
if Aimlock.Targeting then
PlrbRop = getClosestPlayerToCursor()
elseif not Aimlock.Targeting then
if getgenv().camlock == true then
end
end
end
end
)
game:GetService("RunService").heartbeat:Connect(
function()
if getgenv().usepredtype == true then
if library.flags.predtype == "Legit" then
library.flags.mainvalues = 4
elseif library.flags.predtype == "Auto Setup" then
library.flags.mainvalues = getgenv().pingprediction
end
end
end
)
game:GetService("RunService").heartbeat:Connect(
function()
if getgenv().preddyweedy == true then
if library.flags.pred == "Legit" then
library.flags.AimbotHitbox = 1450
elseif library.flags.silpredtype == "Auto Setup" then
library.flags.AimbotHitbox = getgenv().pingpred
end
end
end
)
--bitchboy.Color = getgenv().vsasavvsasvavsav
--[[function updatehoe()
if bitchboy then
if (peace.FOVHolder) then
outline.Visible = getgenv().showfov
outline.Radius = getgenv().fov
outline.Position = Vector2.new(Mouse.X, Mouse.Y + Inset)
bitchboy.Radius = getgenv().fov
bitchboy.Visible = getgenv().showfov
bitchboy.Position = Vector2.new(Mouse.X, Mouse.Y + Inset) -- 0,36
return bitchboy
elseif not getgenv().enabled then
bitchboy.Visible = false
outline.Visible = false
end
end
end]]
game:GetService("RunService").RenderStepped:Connect(
function()
if library.flags.triggabot == true then
if Mouse.Target.Parent:FindFirstChild("Humanoid") then
mouse1press()
wait()
mouse1release()
if library.flags.triggadelay == true then
wait(library.flags.triggadelayamount / 100)
end
end
end
end
)
game:GetService("RunService").RenderStepped:Connect(
function()
if library.flags.autofire == true then
if settings.TargetTargeting then
if getgenv().TargetEnabled == true then
mouse1press()
wait()
mouse1release()
if getgenv().firedelay == true then
wait(getgenv().delayamt)
end
end
end
end
end
)
spawn(
function()
game:GetService("RunService").RenderStepped:Connect(
function()
if getgenv().smoothing == true and getgenv().camlock and
Aimlock.Targeting == true then
--library.flags.smoothingtype
--Enum.EasingStyle.Exponential
--Enum.EasingStyle.Elastic
local Main =
CFrame.new(
workspace.CurrentCamera.CFrame.Position,
PlrbRop.Character[getgenv().camlockpart].Position +
PlrbRop.Character[getgenv().camlockpart].Velocity *
library.flags.mainvalues / 10
)
workspace.CurrentCamera.CFrame =
workspace.CurrentCamera.CFrame:Lerp(
Main,
getgenv().smoothingvalue / 1000,
getgenv().type111,
Enum.EasingDirection.InOut
)
elseif getgenv().smoothing == false and getgenv().camlock and
Aimlock.Targeting == true then
workspace.CurrentCamera.CFrame =
CFrame.new(
workspace.CurrentCamera.CFrame.Position,
PlrbRop.Character[getgenv().camlockpart].Position +
PlrbRop.Character[getgenv().camlockpart].Velocity *
library.flags.mainvalues / 10
)
end
end
)
end
)
game:GetService("RunService").Stepped:Connect(
function()
if library.flags.PredictionDisablerDesync == true then
task.wait()
--[[
FORSAKEN DEVELOPEMENTS
BEST UNHITTABLE PREDICTION DISABLER DESYNC
MADE BY KAL
unleaked v1 , fuck loris nigga
]]
-- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
-- Vector3.new(player.Position.X, player.Position.Y,
player.Position.Z)
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
local player = game.Players.LocalPlayer.Character.UpperTorso.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(library.flags.StrengthyPoo, player.Position.Y,
library.flags.StrengthyPoo) --* (2 ^ 16)
--[[
]]
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
end
end
)
game:GetService("RunService").Stepped:Connect(
function()
if library.flags.desynchitbox == true then
task.wait()
--[[
FORSAKEN DEVELOPEMENTS
BEST UNHITTABLE DESYNC
MADE BY KAL
]]
LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.Position)
*
CFrame.Angles(0, math.rad(1) + math.rad((math.random(1, 2) == 1 and
Jit or -Jit)), 0)
local desync1 =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(1, 1, 1) * (2 ^ 16)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = desync1
end
end
)
game:GetService("RunService").heartbeat:Connect(
function()
if library.flags.poo then
if library.flags.stink == "Sky" then
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(1, 1, 1) * (2 ^ 16)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
elseif library.flags.stink == "Underground" then
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(abc, -70, abc) * (2 ^ 16)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
elseif library.flags.stink == "Above" then
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(abc, 1, abc) * (2 ^ 16)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
elseif library.flags.stink == "Right" then
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(0, 0, 1) * (2 ^ 16)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
elseif library.flags.stink == "Left" then
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(0, 0, 100) * (2 ^ 16)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
elseif library.flags.stink == "Behind" then
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(1, 0, 0) * (2 ^ 16)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
end
end
end
)
game:GetService("RunService").heartbeat:Connect(
function()
if library.flags.killa == true then
-- we dont a keybind for it nigga dumabss
local abc =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(library.flags.YPOS, library.flags.XPOS,
library.flags.ZPOS) * (2 ^ 16)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
end
end
)
game:GetService("RunService").heartbeat:Connect(
function()
if library.flags.anti1 and library.flags.anti1value == "Underground" then
task.wait()
local oldvel =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldvel.X, library.flags.vel, oldvel.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldvel.X, oldvel.Y, oldvel.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldvel.X, library.flags.vel, oldvel.Z)
game.Players.LocalPlayer.Character.Humanoid.HipHeight =
library.flags.hip
elseif library.flags.anti1 == false then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2
end
end
)
--[[
PredictionDisablerDesync
StrengthyPoo
desynchitbox
desynchitboxstrengh
poo
stink
YPOS
XPOS
ZPOS
nigga.vel
nigga.hip
anti1value
anti1
]]
pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
split = string.split(pingvalue, "(")
ping = tonumber(split[1])
return BodyPart
end
game:GetService("RunService").Stepped:Connect(
function()
if getgenv().closetbodypart == true then
if xplr and xplr.Character then
getgenv().mainpart =
tostring(GetNearestPartToCursorOnCharacter(xplr.Character))
end
else
getgenv().mainpart = library.flags.AimbotHitbox
end
end)
-- [Background List]
local backgroundlist = {
None = "rbxassetid://",
Floral = "rbxassetid://5553946656",
Flowers = "rbxassetid://6071575925",
Circles = "rbxassetid://6071579801",
Hearts = "rbxassetid://6073763717"
}
-- [Background List]
local back =
SettingSection:AddList(
{
text = "Background",
max = 4,
flag = "background",
values = {"None", "Floral", "Flowers", "Circles", "Hearts"},
value = "None",
callback = function(v)
if library.main then
library.main.Image = backgroundlist[v]
end
end
}
)
-- [Background Color Picker]
back:AddColor(
{
flag = "backgroundcolor",
color = Color3.new(),
callback = function(color)
if library.main then
library.main.ImageColor3 = color
end
end,
trans = 1,
calltrans = function(trans)
if library.main then
library.main.ImageTransparency = 1 - trans
end
end
}
)
-- [Discord Button]
SettingSection:AddButton(
{
text = "Discord",
callback = function()
end
}
)
-- [Config Box]
-- [Config List]
ConfigSection:AddList(
{text = "Configs", skipflag = true, value = "", flag = "Config List", values =
library:GetConfigs()}
)
-- [Create Button]
ConfigSection:AddButton(
{
text = "Create",
callback = function()
library:GetConfigs()
writefile(library.foldername .. "/" .. library.flags["Config Name"] ..
library.fileext, "{}")
library.options["Config List"]:AddValue(library.flags["Config Name"])
end
}
)
-- [Save Button]
ConfigSection:AddButton(
{
text = "Save",
callback = function()
local r, g, b = library.round(library.flags["Menu Accent Color"])
Warning.text =
"Are you sure you want to save the current settings to config <font
color='rgb(" ..
r .. "," .. g .. "," .. b .. ")'>" .. library.flags["Config
List"] .. "</font>?"
if Warning:Show() then
library:SaveConfig(library.flags["Config List"])
end
end
}
)
-- [Load Button]
ConfigSection:AddButton(
{
text = "Load",
callback = function()
local r, g, b = library.round(library.flags["Menu Accent Color"])
Warning.text =
"Are you sure you want to load config <font color='rgb(" ..
r .. "," .. g .. "," .. b .. ")'>" .. library.flags["Config
List"] .. "</font>?"
if Warning:Show() then
library:LoadConfig(library.flags["Config List"])
end
end
}
)
-- [Delete Button]
ConfigSection:AddButton(
{
text = "Delete",
callback = function()
local r, g, b = library.round(library.flags["Menu Accent Color"])
Warning.text =
"Are you sure you want to delete config <font color='rgb(" ..
r .. "," .. g .. "," .. b .. ")'>" .. library.flags["Config
List"] .. "</font>?"
if Warning:Show() then
local config = library.flags["Config List"]
if
table.find(library:GetConfigs(), config) and
isfile(library.foldername .. "/" .. config ..
library.fileext)
then
library.options["Config List"]:RemoveValue(config)
delfile(library.foldername .. "/" .. config .. library.fileext)
end
end
end
}
)
-- [Init]
-----------------------------------------------------------------------------------
---------------------------------------------------------------------------------
library:Init()
library:selectTab(library.tabs[1])