best silent streamable
best silent streamable
best silent streamable
Triton = {
['StartUP'] = {
Key = 'LuarmorKey', -- replace with luarmor key
UWP_Optimize = true,
UnlockFPS = false,
Intro = false
},
['Silent'] = {
Normal = {
Enabled = true,
HitChance = 320,
},
KeyBind = {
Enabled = false,
KeyBind = 'y',
Notification = false,
},
HitPart = {
NearestPoint = true,
HitPart = 'UpperTorso',
},
Prediction = {
Enabled = true,
AutoMated = true, -- auto prediction
Prediction = 0.135,
},
},
['CamLock'] = {
Normal = {
Enabled = true,
ThirdPerson = true,
FirstPerson = true,
},
KeyBind = {
Hold = true,
Mode = 'KeyBind', -- or "Mouse"
KeyBind = 'c',
MouseBind = Enum.UserInputType.MouseButton2,
},
Prediction = {
Enabled = true,
Prediction = 0.115,
},
Style = {
First = 'Elastic',
Second = 'Sine'
},
Smoothness = {
Enabled = true,
Smoothness = 0.032,
AirShot = 0.034,
},
Shake = {
Enabled = false,
DirectionX = 8,
DirectionY = 6,
DirectionZ = 7,
},
HitPart = {
NearestPoint = true,
AirShot = true,
Part = 'HumanoidRootPart',
AirPart = 'Head',
},
AutoUnLock = {
Reloading = false,
Typing = false,
},
},
['Fov'] = {
CamLock = {
Show = false,
Use_Radius = false,
Radius = 100,
Model = 'Circle'
},
SilentAim = {
Show = false,
Use_Radius = false,
Radius = 6,
Model = 'Circle'
},
},
['Adjustment'] = {
['Checks'] = {
Resolver = true,
Anti_Aim_Viewer = true,
Wall_Check = true,
Disable_Ground_Shots = true,
Crew_Check = false,
Knocked_Check = true,
AntiCurve = true,
NoGroundShots = true,
},
['Gun_Fov'] = {
Enabled = true,
DoubleBarrel = 22.5,
Revolver = 27.5,
Shotgun = 35,
TacticalShotgun = 35,
Smg = 25,
Silencer = 32.5,
P90 = 40.2,
Ak47 = 50,
DrumGun = 60,
},
['Macro'] = {
Enabled = false,
Hold_Key = false,
KeyBind = Enum.KeyCode.X,
Mode = '1' -- 1 = ioio 2 = scroll
},
['TriggerBot'] = {
Enabled = true,
Delay = 0.1,
KeyBinds = {
Enabled = true,
Notifications = true,
KeyBind = 'y',
},
},
['Memory'] = {
Enable = false,
Start = 971,
End = 984,
Speed = 1,
},
['Animation'] = { -- keybind = use animation
Lay = false,
LayKey = Enum.KeyCode.T,
Greet = true,
GreetKey = Enum.KeyCode.G,
Speed = false,
SpeedKey = Enum.KeyCode.N,
Sturdy = false,
SturdyKey = Enum.KeyCode.H,
Griddy = false,
GriddyKey = Enum.KeyCode.G,
},
['Chat'] = {
Enabled = true, -- example !fov 120
SilentAim_Fov_Size = '!fov',
SilentAim_Prediction = '!Prediction',
CamLock_fov_Size = '/fov',
CamLock_Smoothness = '/Smoothness',
CamLock_PreDiction = '/ped',
},
},
}
local Games = {
[2788229376] = {Name = "Da Hood", Argument = "UpdateMousePos", Remote =
"MainEvent", BodyEffects = "K.O",},
[9825515356] = {Name = "Hood Customs", Argument = "GetMousePos", Remote =
"MainEvent"},
[16033173781] = {Name = "Da Hood", Argument = "UpdateMousePos", Remote =
"MainEvent", BodyEffects = "K.O",},
[9183932460] = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote =
".gg/untitledhood"},
[14412355918] = {Name = "Da Downhill", Argument = "MOUSE", Remote =
"MAINEVENT"},
[14412601883] = {Name = "Hood Bank", Argument = "MOUSE", Remote =
"MAINEVENT"},
[14412436145] = {Name = "Da Uphill", Argument = "MOUSE", Remote =
"MAINEVENT"},
[14487637618] = {Name = "Da Hood Bot Aim Trainer", Argument = "MOUSE", Remote
= "MAINEVENT"},
[11143225577] = {Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos",
Remote = "MainEvent"},
[14413712255] = {Name = "Hood Aim", Argument = "MOUSE", Remote =
"MAINEVENT"},
[14472848239] = {Name = "Moon Hood", Argument = "MoonUpdateMousePos", Remote
= "MainEvent"},
}
local VirtualInputManager = game:GetService("VirtualInputManager")
if getgenv().Triton.StartUP.UnlockFPS then
setfpscap(999)
end
if getgenv().Triton.StartUP.UWP_Optimize then
VirtualInputManager:SendKeyEvent(true, "F9", 0, game) wait()
VirtualInputManager:SendKeyEvent(false, "F9", 0, game)
game.DescendantAdded:Connect(function(descendant)
if descendant.Name == "MainView" and descendant.Parent.Name ==
"DevConsoleUI" then
task.wait()
local Descendant = descendant.Parent.Parent.Parent
Descendant.Enabled = false;
end
end)
coroutine.resume(coroutine.create(function()
while task.wait() do
pcall(function()
if not game:GetService("CoreGui"):FindFirstChild("DevConsoleUI",
true):FindFirstChild("MainView") then
VirtualInputManager:SendKeyEvent(true, "F9", 0, game)
wait()
VirtualInputManager:SendKeyEvent(false, "F9", 0, game)
end
end)
end
end))
end
-- // Vars
getgenv().AGV = 0.5
getgenv().WAGA = -20
getgenv().DD = true
getgenv().DV = 86
getgenv().DUG = true
getgenv().UD = -30
getgenv().DC = true
getgenv().FMS = Enum.EasingStyle.Elastic
getgenv().SMS = Enum.EasingStyle.Sine
getgenv().DOC = false
if (OnScreen) then
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {Character, Camera}
if (Result) then
local PartHit = Result.Instance
local Visible = (not PartHit or
Instance.new("Part").IsDescendantOf(PartHit, PartDescendant))
return Visible
end
end
return false
end
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG)
for _, v in pairs(Players:GetPlayers()) do
if (v.Character and v ~= Client and
v.Character:FindFirstChild("HumanoidRootPart")) then
if
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
and
GJNAGJIEAGNAEGIXDXD(v.Character.HumanoidRootPart, v.Character)
then
local Position =
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = ((Vector2.new(Mouse.X, Mouse.Y) -
Vector2.new(Position.X, Position.Y)).Magnitude) * 0.6
if
(Distance < Closest and FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius >
Distance and
Distance < thresholdDistance)
then
Closest = Distance
Target = v
end
end
end
end
if
getgenv().Triton.Adjustment.Checks.Knocked_Check == true and
FWAKOIIIIIIIIIIIfawfwafawf(Target) and
Target.Character:FindFirstChild("BodyEffects")
then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
local KOd = Target.Character.BodyEffects:FindFirstChild("K.O").Value
local Grabbed = Target.Character:FindFirstChild("GRABBING_CONSTRAINT") ~=
nil
if KOd or Grabbed then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
if getgenv().DC == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
if Target.Character.Humanoid.health < 4 then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
if getgenv().Triton.Adjustment.Checks.Wall_Check == true and
FWAKOIIIIIIIIIIIfawfwafawf(Target) then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
if Target.Character.Head.Transparency == 1 then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
if
getgenv().Triton.Adjustment.Checks.Crew_Check == true and
FWAKOIIIIIIIIIIIfawfwafawf(Target) and
FWAKOIIIIIIIIIIIfawfwafawf(Client) and
Target:FindFirstChild("DataFolder") and
Target.DataFolder:FindFirstChild("Information") and
Target.DataFolder.Information:FindFirstChild("Crew") and
Client:FindFirstChild("DataFolder") and
Client.DataFolder:FindFirstChild("Information") and
Client.DataFolder.Information:FindFirstChild("Crew")
then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
if
Client.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
Target.DataFolder.Information:FindFirstChild("Crew").Value ~= nil
and
Target.DataFolder.Information:FindFirstChild("Crew").Value ~= ""
and
Client.DataFolder.Information:FindFirstChild("Crew").Value ~= ""
and
Target.DataFolder.Information:FindFirstChild("Crew").Value ==
Client.DataFolder.Information:FindFirstChild("Crew").Value
then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
return Target
end
for _, v in pairs(Players:GetPlayers()) do
if (v.Character and v ~= Client and
v.Character:FindFirstChild("HumanoidRootPart")) then
if getgenv().Triton.Fov.CamLock.Use_Radius then
local Position, OnScreen =
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) -
Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (FWAKFAPFKWPAOFKAWFPAP.Radius > Distance and Distance < Closest
and OnScreen) then
Closest = Distance
Target = v
end
elseif getgenv().Triton.Adjustment.Checks.Wall_Check then
local Position, OnScreen =
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) -
Vector2.new(Mouse.X, Mouse.Y)).Magnitude
Mouse.KeyDown:Connect(
function(Key, t)
local Keybind = getgenv().Triton.CamLock.KeyBind.KeyBind:lower()
if not t and (Key == Keybind) then
if
getgenv().Triton.CamLock.Normal.Enabled == true and
getgenv().Triton.CamLock.KeyBind.Mode == "KeyBind"
then
if getgenv().Triton.CamLock.KeyBind.Hold == true then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = not
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
if AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH then
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
if AHAHAHAHAHAHAHAHAAA ~= nil then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
= false
end
end
end
end
end
end
)
Mouse.KeyUp:Connect(
function(Key, t)
local Keybind = getgenv().Triton.CamLock.KeyBind.KeyBind:lower()
if not t and (Key == Keybind) then
if
getgenv().Triton.CamLock.Normal.Enabled == true and
getgenv().Triton.CamLock.KeyBind.Hold == true and
getgenv().Triton.CamLock.KeyBind.Mode == "KeyBind"
then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
)
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(input, t)
if not t and input.UserInputType ==
getgenv().Triton.CamLock.KeyBind.MouseBind then
if
getgenv().Triton.CamLock.Normal.Enabled == true and
getgenv().Triton.CamLock.KeyBind.Mode == "Mouse"
then
if getgenv().Triton.CamLock.KeyBind.Hold == true then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = not
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
if AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH then
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
if AHAHAHAHAHAHAHAHAAA ~= nil then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
= false
end
end
end
end
end
end
)
AHAHAHAHAAHAHAHAAH.InputEnded:Connect(
function(input, t)
if not t and input.UserInputType ==
getgenv().Triton.CamLock.KeyBind.MouseBind then
if
getgenv().Triton.CamLock.Normal.Enabled == true and
getgenv().Triton.CamLock.KeyBind.Hold == true and
getgenv().Triton.CamLock.KeyBind.Mode == "Mouse"
then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
)
Mouse.KeyDown:Connect(
function(Key, t)
local Keybind = getgenv().Triton.Silent.KeyBind.KeyBind:lower()
if not t then
if (Key == Keybind) and getgenv().Triton.Silent.KeyBind.Enabled == true
then
if getgenv().Triton.Silent.Normal.Enabled == true then
getgenv().Triton.Silent.Normal.Enabled = false
if getgenv().Triton.Silent.KeyBind.Notification then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Triton 💰",
Text = "Disabled",
Icon = "",
Duration = 1
}
)
end
else
getgenv().Triton.Silent.Normal.Enabled = true
if getgenv().Triton.Silent.KeyBind.Notification then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Triton 💰",
Text = "Enabled",
Icon = "",
Duration = 1
}
)
end
end
end
end
end
)
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character:FindFirstChild(Triton.Silent.HitPa
rt.HitPart)
then
local SilentCFrame = nil
local TargetCF = nil
local TargetVel =
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character.HumanoidRootPart.Velocity
local TargetMov =
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character.Humanoid.MoveDirection
if
getgenv().Triton.Silent.HitPart.NearestPoint == true and
(AHAHAHAHAHAHHAHAHHA.Character) and
FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA)
then
getgenv().Triton.Silent.HitPart.HitPart =
tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHHAHAHHA.Character))
local ClosestPoint =
IGNAGOIAWGAWGAUDIHNADAI(
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character[Triton.Silent.HitPart.HitPart]
)
AHAHAHAHAHAAHAHAHAH = CFrame.new(ClosestPoint.X, ClosestPoint.Y,
ClosestPoint.Z)
TargetCF = AHAHAHAHAHAAHAHAHAH
else
TargetCF =
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character[Triton.Silent.HitPart.HitPart].CFr
ame
end
if getgenv().DD then
local Magnitude = TargetVel.magnitude
local Magnitude2 = TargetMov.magnitude
if Magnitude > getgenv().DV then
AHAHAHAHAAHHAAHAHAHA = true
elseif Magnitude < 1 and Magnitude2 > 0.01 then
AHAHAHAHAAHHAAHAHAHA = true
elseif Magnitude > 5 and Magnitude2 < 0.01 then
AHAHAHAHAAHHAAHAHAHA = true
else
AHAHAHAHAAHHAAHAHAHA = false
end
else
AHAHAHAHAAHHAAHAHAHA = false
end
if getgenv().Triton.Adjustment.Checks.NoGroundShots then
if TargetVel.Y < getgenv().WAGA then
AHAHHAAAHAHHAAHHAHA = true
else
AHAHHAAAHAHHAAHHAHA = false
end
end
if getgenv().DUG then
if TargetVel.Y < getgenv().UD then
DU = true
else
DU = false
end
else
DU = false
end
return (SilentCFrame)
end
end
ToolConnection = Tool.Activated:Connect(AHHAAHAHAHAHAHAHHAHAHHA)
end
end
HHHAHAHAHAHAHAAHHAHAHAAAHHA(Client.Character)
Client.CharacterAdded:Connect(HHHAHAHAHAHAHAAHHAHAHAAAHHA)
function AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(Player)
if not Player or not Player.Character or not game.Players.LocalPlayer or not
game.Players.LocalPlayer.Character then
return
end
local PlayerCharacter = Player.Character
local LocalPlayerCharacter = game.Players.LocalPlayer.Character
local FindFirstChild = game.FindFirstChild
local Camera = game.Workspace.CurrentCamera
local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
if AHAHAHAHAHAHAHAHAAA then
if
getgenv().Triton.CamLock.Normal.Enabled and
(AHAHAHAHAHAHAHAHAAA.Character) and
getgenv().Triton.Silent.HitPart.NearestPoint
then
getgenv().Triton.CamLock.HitPart.Part =
tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHAHAHAAA.Character))
end
end
end
)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
local currentTime = tick()
local elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH
if elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH then
AHHAHAAHAHAHAHHAHAH = currentTime
end
if AHAHAHAHAHAHHAHAHHA then
if FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA) then
if
AHAHAHAHAHAHHAHAHHA.Character:FindFirstChild(getgenv().Triton.Silent.HitPart.HitPar
t) then
if getgenv().DD == true then
if
AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude > getgenv().DV
then
AHAHAHAHAAHHAAHAHAHA = true
elseif
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
local currentTime = tick()
local elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH
if elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH then
AHHAHAAHAHAHAHHAHAH = currentTime
end
if
getgenv().Triton.CamLock.Normal.Enabled == true and Client.Character
and
Client.Character:FindFirstChildWhichIsA("Tool")
then
if AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(AHAHAHAHAHAHAHAHAAA) then
if AHAHAHAHAHAHAHAHAAA then
if
getgenv().Triton.CamLock.Normal.Enabled and
(AHAHAHAHAHAHAHAHAAA.Character) and
getgenv().Triton.Silent.HitPart.NearestPoint
then
getgenv().Triton.CamLock.HitPart.Part =
tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHAHAHAAA.Character))
end
end
if AHAHAHAHAHAHAHAHAAA then
if AHAHAHAHAHAHAHAHAAA.Character then
if
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
)
then
if
getgenv().DD == true and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart") and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid")
then
if
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart")
then
if
AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.Y < getgenv().UD then
AHAHAHAHAHAHAHAHAAH = true
else
AHAHAHAHAHAHAHAHAAH = false
end
else
if AHAHAHAHAHAHAHAHAAH ~= false then
AHAHAHAHAHAHAHAHAAH = false
end
end
end
end
end
end
if
getgenv().Triton.CamLock.Normal.Enabled == true and
Client.Character and
Client.Character:FindFirstChildWhichIsA("Tool")
then
if
getgenv().Triton.Adjustment.Checks.Knocked_Check == true and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid")
then
if AHAHAHAHAHAHAHAHAAA.Character.Humanoid.health < 4 then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
false
end
end
if
getgenv().Triton.Adjustment.Checks.Knocked_Check == true and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid")
and
Client and
Client.Character and
Client.Character:FindFirstChild("Humanoid")
then
if Client.Character.Humanoid.health < 4 then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
false
end
end
if
getgenv().Triton.Adjustment.Checks.Knocked_Check == true and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character
then
local KOd =
AHAHAHAHAHAHAHAHAAA.Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed =
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
if KOd or Grabbed then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
false
end
end
if AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(AHAHAHAHAHAHAHAHAAA) then
if
getgenv().DOC == true and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart")
then
if
FWAKFAPFKWPAOFKAWFPAP.Radius <
(Vector2.new(
Camera:WorldToScreenPoint(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).
X,
Camera:WorldToScreenPoint(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).
Y
) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
= false
end
end
if
AHAHAHAHAHAHHAHAHAH and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid") and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
) and
getgenv().Triton.CamLock.Prediction.Enabled == true
then
local PlrMoveDirection =
(AHAHAHAHAHAHAHAHAAA.Character.Humanoid.MoveDirection)
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +
(PlrMoveDirection *
getgenv().Triton.CamLock.Prediction.Prediction * 16)
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
elseif
AHAHAHAHAHAHAHAHAAH and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
) and
getgenv().Triton.CamLock.Prediction.Enabled == true
then
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +
(Vector3.new(
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Velocity.X,
0,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Velocity.Z
) *
getgenv().Triton.CamLock.Prediction.Prediction)
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
elseif
getgenv().Triton.CamLock.Prediction.Enabled and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
)
then
if getgenv().Triton.CamLock.Shake.Enabled then
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Velocity *
getgenv().Triton.CamLock.Prediction.Prediction +
Vector3.new(
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionX,
getgenv().Triton.CamLock.Shake.DirectionX
),
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionY,
getgenv().Triton.CamLock.Shake.DirectionY
),
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionZ,
getgenv().Triton.CamLock.Shake.DirectionZ
)
) *
0.1
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
else
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Velocity *
getgenv().Triton.CamLock.Prediction.Prediction
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
end
elseif
getgenv().Triton.CamLock.Prediction.Enabled == false and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
)
then
if getgenv().Triton.CamLock.Shake.Enabled then
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +
Vector3.new(
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionX,
getgenv().Triton.CamLock.Shake.DirectionX
),
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionY,
getgenv().Triton.CamLock.Shake.DirectionY
),
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionZ,
getgenv().Triton.CamLock.Shake.DirectionZ
)
) *
0.1
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
else
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
end
if
AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character
and
AHAHAHAHAHAHAHAHAAA.Character.Humanoid.FloorMaterial == Enum.Material.Air
then
getgenv().Triton.CamLock.Smoothness.Smoothness =
Triton.CamLock.Smoothness.AirShot
else
getgenv().Triton.CamLock.Smoothness.Smoothness =
AHAHAHAHHAAHAHAHAHA
end
end
end
end
end
end
)
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(input, t)
if not t then
if
input.KeyCode == getgenv().Triton.Adjustment.Macro.KeyBind and
getgenv().Triton.Adjustment.Macro.Enabled == true and
getgenv().Triton.Adjustment.Macro.Hold_Key == true
then
keyPressed = true
repeat
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
until keyPressed == false
end
end
end
)
AHAHAHAHAAHAHAHAAH.InputEnded:Connect(
function(input, t)
if not t then
if input.KeyCode == Enum.KeyCode.X then
keyPressed = false
end
end
end
)
loadstring(req({Url = "https://raw.githubusercontent.com/xfarzad/-
rrRRAAATTTTTZZZZZZ-/main/ac%20bypass", Method = "Get"}).Body)();
local Cameras =
require(game.Players.LocalPlayer.PlayerScripts.PlayerModule):GetCameras()
Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance - 5)
elseif input.KeyCode == Enum.KeyCode.O then
Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance + 5)
end
end
end
)
elseif getgenv().Triton.Adjustment.Macro.Mode == "2" then
game.UserInputService.InputBegan:Connect(
function(input, t)
if getrenv()._G.HoldGunBool and not t then
local Controller = Cameras.activeCameraController
if input.KeyCode == Enum.KeyCode.I then
Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance - 0.6)
elseif input.KeyCode == Enum.KeyCode.O then
Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance + 0.6)
end
end
end
)
end
if getgenv().Triton.Adjustment.TriggerBot.Enabled and
getgenv().EnableTriggerStuff == true then
if
Mouse.Target.Parent and Mouse.Target.Parent.Parent and
Mouse.Target.Parent.Parent:FindFirstChild("Humanoid") and
Mouse.Target.Parent.Parent.Name ~= Client.Name
then
mouse1press()
task.wait(tonumber(AHAHAHAHAHAHAHAAHAH))
mouse1release()
end
end
Mouse.KeyDown:Connect(
function(Key, t)
local Keybind =
getgenv().Triton.Adjustment.TriggerBot.KeyBinds.KeyBind:lower()
if not t then
if
(Key == Keybind) and getgenv().Triton.Adjustment.TriggerBot.Enabled
== true and
getgenv().Triton.Adjustment.TriggerBot.KeyBinds.Enabled == true
then
if getgenv().EnableTriggerStuff == true then
getgenv().EnableTriggerStuff = false
if
getgenv().Triton.Adjustment.TriggerBot.KeyBinds.Notifications then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Triton 💰",
Text = " Disabled TriggerBot ",
Icon = "",
Duration = 1
}
)
end
else
getgenv().EnableTriggerStuff = true
if
getgenv().Triton.Adjustment.TriggerBot.KeyBinds.Notifications then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Triton 💰",
Text = " Enabled TriggerBot ",
Icon = "",
Duration = 1
}
)
end
end
end
end
end
)
uis.InputBegan:Connect(onGunReload)
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(input, gameProcessedEvent)
if Triton.CamLock.AutoUnLock.Typing == true then
if gameProcessedEvent then
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
)
getgenv().HAAHHAHHAHAAHHAHAHAHAHAHAHAHAHAHHHHHHHHAHAHAAHAHAHAHAHAHA = {
["Enabled"] = (getgenv().Triton.Adjustment.Gun_Fov.Enabled),
["Double-Barrel SG"] = {["FOV"] =
(getgenv().Triton.Adjustment.Gun_Fov.DoubleBarrel)},
["DoubleBarrel"] = {["FOV"] =
(getgenv().Triton.Adjustment.Gun_Fov.DoubleBarrel)},
["Revolver"] = {["FOV"] = (getgenv().Triton.Adjustment.Gun_Fov.Revolver)},
["SMG"] = {["FOV"] = (getgenv().Triton.Adjustment.Gun_Fov.Smg)},
["Shotgun"] = {["FOV"] = (getgenv().Triton.Adjustment.Gun_Fov.Shotgun)},
["TacticalShotgun"] = {["FOV"] =
(getgenv().Triton.Adjustment.Gun_Fov.TacticalShotgun)},
["Silencer"] = {["FOV"] = (getgenv().Triton.Adjustment.Gun_Fov.Silencer)}
}
-- lay
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.LayKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Lay == true then
local args = {[1] = "AnimationPack",[2] = "Lay"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- greet
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.GreetKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Greet == true then
local args = {[1] = "AnimationPack",[2] = "Greet"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- Speed
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.SpeedKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Speed == true then
local args = {[1] = "AnimationPack2",[2] = "Speed Blitz"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- Sturdy
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.SturdyKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Sturdy == true then
local args = {[1] = "AnimationPack2",[2] = "Sturdy"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- Griddy
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.GriddyKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Griddy == true then
local args = {[1] = "AnimationPack2",[2] = "Griddy"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
end
if getgenv().Triton.StartUP.Intro then
local soundId = "rbxassetid://3422389728" -- Replace with your desired sound
asset ID
local ImageIdfr = "http://www.roblox.com/asset/?id=14731199492" -- replace with
ur image id ( decale thingy)
local Intro = {
Intro = Instance.new("ScreenGui"),
Anchored_Frame = Instance.new("Frame"),
ImageLabel = Instance.new("ImageLabel")
}
Intro.Intro.Name = "Intro"
Intro.Intro.Parent = game.CoreGui
Intro.Intro.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Intro.Anchored_Frame.Name = "Anchored_Frame"
Intro.Anchored_Frame.Parent = Intro.Intro
Intro.Anchored_Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.Anchored_Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.Anchored_Frame.BackgroundTransparency = 1.000
Intro.Anchored_Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.Anchored_Frame.Size = UDim2.new(0, 100, 0, 100)
Intro.ImageLabel.Parent = Intro.Anchored_Frame
Intro.ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.ImageLabel.BackgroundTransparency = 1.000
Intro.ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.ImageLabel.Size = UDim2.new(0, 0, 0, 0)
Intro.ImageLabel.Image = ImageIdfr
Intro.ImageLabel.ScaleType = Enum.ScaleType.Crop
local ImageLabel =
game.CoreGui:FindFirstChild("Intro").Anchored_Frame.ImageLabel
local BlurEffect = Instance.new("BlurEffect", game.Lighting)
BlurEffect.Size = 0
for i = 0, 24, 1 do
wait()
BlurEffect.Size = i
end
game.RunService.Heartbeat:Connect(function()
if Toggle then
local Old = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
=game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity * 2
game.RunService.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Old
end
end)
game.StarterGui:SetCore("SendNotification", {
Title = "😎Triton anti😎",
Text = "Loaded"
})